Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 75 | 86 | 121 |
| 1440p QHD | 87 | 116 | 133 | 188 |
| 1080p Full HD | 119 | 159 | 182 | 256 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5080 Mobile presents a fascinating split in Lockdown Protocol: the CPU is a mobile part with a modest 28W TDP, while the GPU is a flagship-class Blackwell mobile chip with 16 GB of GDDR7. The benchmark data shows this combo is capable of high refresh rates at 1080p and 1440p, but it stumbles at the top 4K preset—a classic sign of a system where the CPU occasionally limits the GPU's output. The data indicates the pairing is an unusual one, and the following breakdown examines exactly where the frame rates land, how the components share the workload, and which settings produce smooth gameplay.
Measured FPS Breakdown
The measured FPS dataset for Lockdown Protocol covers three resolutions and four quality presets, with the most complete data recorded at Medium settings. At 1920x1080, the system is clearly GPU-bound at all times. Low settings produce an average of 256 FPS, which drops to 182 FPS at Medium. The Medium preset also shows a minimum of 155 FPS and a maximum of 209 FPS, indicating that even the worst-case frame times are far above the 60 FPS playable threshold. High settings average 159 FPS, and Ultra settings average 119 FPS. The scaling from Low to Ultra at 1080p is a 137 FPS drop, which is a 53.5% reduction in average frame rate—a typical pattern for a powerful GPU that is being fed by a relatively modest CPU.
Moving to 2560x1440, the frame rates remain strong but the scaling pattern changes. Low settings average 188 FPS, Medium averages 133 FPS with a minimum of 113 FPS and a maximum of 153 FPS, High averages 116 FPS, and Ultra averages 87 FPS. The gap between Low and Ultra here is 101 FPS, a 53.7% reduction, which is nearly identical to the 1080p percentage drop. This suggests that at 1440p, the GPU is still doing most of the heavy lifting, but the CPU's influence is starting to appear at the higher presets. The fact that the Ultra preset at 1440p (87 FPS) is lower than the 1080p Ultra preset (119 FPS) is expected—the pixel count increases by 78%, and the GPU has to render more geometry and shading work per frame.
At 3840x2160, the data reveals the first significant bottleneck. Low settings average 121 FPS, Medium averages 86 FPS with a minimum of 73 FPS and a maximum of 99 FPS, High averages 75 FPS, and Ultra drops to 56 FPS. The 4K Low preset is interesting—it delivers 121 FPS, which is only 67 FPS less than the 1080p Low result. This is a much smaller drop than the 78% pixel increase would suggest, implying that at Low settings, the game is heavily CPU-limited even at 4K. The Ultra preset at 4K falls below the 60 FPS playable threshold, which is the only resolution-preset combination in the entire dataset that fails to meet the target. The Medium preset at 4K provides the only complete min/max data for that resolution, with a 73 FPS minimum and 99 FPS maximum—a 26 FPS spread that indicates frame time variance is present but not severe.
The overall pattern shows a system that can push well over 200 FPS at low settings and 1080p, but which also sees a dramatic performance cliff when moving from Medium to Ultra at 4K. The 56 FPS average at 4K Ultra is 30 FPS lower than the 4K High average, suggesting that the Ultra preset introduces effects that disproportionately tax the GPU's fixed-function units, rather than simply increasing shader load.
Best Settings per Resolution
The playable threshold for this analysis is 60 FPS average, and the verdict data confirms that the best playable settings vary significantly by resolution. At 1920x1080, the Ultra preset is playable with an average of 119 FPS. This is the highest quality setting in the game, and the system clears the 60 FPS threshold by nearly double. The data shows that 1080p Ultra is the best setting to use, as there is no reason to drop to High (159 FPS) or Medium (182 FPS) unless the user prefers maximum frame rates for competitive play—but the average at Ultra is already high enough for most displays.
At 2560x1440, the Ultra preset also remains playable with an average of 87 FPS. This is a 32 FPS drop from the 1080p Ultra result, but it still exceeds the 60 FPS threshold comfortably. The 1440p High preset averages 116 FPS, which is a viable alternative for users who want to prioritize frame rate over visual fidelity, but the data supports Ultra as the best setting since it stays above 60 FPS. The 87 FPS average at 1440p Ultra is also higher than the 4K Medium average (86 FPS), which is a useful comparison point for users deciding between resolution and quality.
At 3840x2160, the Ultra preset fails the playable threshold with an average of 56 FPS. The best playable setting at 4K is High, which averages 75 FPS. This is a 19 FPS margin over the 60 FPS threshold, which is comfortable but not overwhelming. The Medium preset at 4K averages 86 FPS, which is actually higher than the High preset—this is an unusual result in the data, and it suggests that the High preset may include specific effects that reduce performance more than the visual quality increase justifies. The Low preset at 4K averages 121 FPS, which is the highest frame rate available at that resolution. For users with a 4K display, the data indicates that High is the best quality setting that maintains playable frame rates, but Medium offers a higher average FPS if the visual difference is acceptable.
Similar Performance Alternatives
The nearest rivals for the Intel Core Ultra 5 125H are all desktop-class processors, which is notable given the CPU's mobile positioning. The AMD Ryzen 7 5800 has an average benchmark score of 27535, which is only 0.1% different from the Ultra 5 125H's score of 27507. The Intel Core i5-12600K and AMD Ryzen 7 5700X both score 27578, representing a 0.3% difference. The AMD Ryzen 3 PRO 5355G scores 27382, which is 0.5% higher than the Ultra 5 125H. These are all very close scores, meaning that in CPU-bound scenarios, the Ultra 5 125H will behave nearly identically to these desktop chips. This is surprising for a mobile processor, and it implies that Lockdown Protocol's CPU demands are not extreme enough to expose the Ultra 5 125H's power limitations.
For the GPU, the nearest rivals are a mix of old and new parts. The NVIDIA GeForce MX570 has an average score of 38299, which is 0.1% higher than the RTX 5080 Mobile's 38349. This is a bizarre comparison—the MX570 is a low-end mobile GPU from a previous generation, but the average benchmark scores place them nearly equal. This is likely due to how the aggregate benchmark score is calculated, but it means that in some synthetic tests, the RTX 5080 Mobile will perform similarly to an MX570. The NVIDIA GeForce RTX 4080 Mobile scores 38135, which is 0.6% lower than the RTX 5080 Mobile. This is a more meaningful comparison—the RTX 4080 Mobile is a previous-generation flagship, and the data shows it is nearly identical in aggregate performance. The AMD Radeon Pro 580X and NVIDIA GeForce MX570 A score 38706 and 38691 respectively, both within 0.9% of the RTX 5080 Mobile.
In practical terms for Lockdown Protocol, the RTX 5080 Mobile should behave similarly to an RTX 4080 Mobile, with a slight edge in average score. The MX570 comparisons are less relevant for gaming since the MX570 would struggle with modern FPS titles, but the data shows that synthetic benchmarks do not always predict real-world gaming performance. The CPU rivals are more relevant: a system with an AMD Ryzen 7 5800 or Intel Core i5-12600K would likely produce nearly identical frame rates to the Ultra 5 125H in this game, assuming the same GPU.
FAQ
Q: Can this system run Lockdown Protocol at 4K with Ultra settings?
A: No. The 3840x2160 Ultra preset averages 56 FPS, which is below the 60 FPS playable threshold. The best playable 4K setting is High, which averages 75 FPS.
Q: What is the highest quality setting that stays above 60 FPS at 1440p?
A: Ultra settings at 2560x1440 average 87 FPS, making it the most demanding preset that clears the threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: How much frame rate is lost when going from 1080p to 4K at Medium settings?
A: The 1080p Medium preset averages 182 FPS, while the 4K Medium preset averages 86 FPS. This is a 96 FPS reduction, representing a 52.7% drop in average frame rate.
Q: Is the RTX 5080 Mobile significantly faster than the RTX 4080 Mobile in this game?
A: The aggregate benchmark scores show a 0.6% difference, with the RTX 5080 Mobile scoring 38349 versus the RTX 4080 Mobile's 38135. The data indicates these GPUs perform nearly identically in synthetic tests.
Q: Does the system maintain a stable frame rate at 4K Medium?
A: The 4K Medium preset shows a minimum of 73 FPS and a maximum of 99 FPS, with an average of 86 FPS. The 26 FPS spread indicates some frame time variance, but the minimum stays well above the 60 FPS threshold.
Q: Which resolution offers the highest frame rate at Ultra settings?
A: 1920x1080 Ultra averages 119 FPS, which is the highest Ultra preset result across all three resolutions. The 1440p Ultra averages 87 FPS, and the 4K Ultra averages 56 FPS.
CPU and GPU Roles
The data reveals a complex division of labor between the Intel Core Ultra 5 125H and the RTX 5080 Mobile. At 1920x1080, the system is almost entirely GPU-limited. The frame rate drops from 256 FPS at Low to 119 FPS at Ultra, a 137 FPS range that tracks with the GPU's workload scaling. The CPU's role at this resolution is to feed the GPU enough draw calls to sustain these high frame rates, and the fact that the 1080p Low preset reaches 256 FPS suggests the CPU is capable of handling the game's logic at extreme frame rates without becoming the primary bottleneck.
At 2560x1440, the GPU begins to take on more work, but the CPU's influence is still visible. The gap between Low (188 FPS) and Ultra (87 FPS) is 101 FPS, which is a similar percentage drop to 1080p. However, the absolute frame rates are lower, which means the GPU is spending more time on each frame. The CPU is still able to keep up, as evidenced by the 1440p Ultra preset averaging 87 FPS—a result that is only 32 FPS lower than the 1080p Ultra result, despite the 78% increase in pixel count. This suggests the GPU is still the limiting factor, but the CPU is approaching its limits.
The picture changes dramatically at 3840x2160. The 4K Low preset averages 121 FPS, which is only 67 FPS less than the 1080p Low result. If the GPU were the only constraint, the 4K Low result should be much lower given the pixel count increase. The fact that it is not indicates that at Low settings, the game becomes CPU-bound even at 4K. The CPU is the limiting factor for the Low preset, and the GPU has spare capacity. As the settings increase to Medium (86 FPS), High (75 FPS), and Ultra (56 FPS), the GPU gradually becomes the bottleneck. The Ultra preset's 56 FPS result is the only sub-60 FPS average in the dataset, and it is likely that the GPU is fully saturated at this point.
The scaling between resolutions provides further evidence. At Medium settings, the frame rate drops from 182 FPS at 1080p to 133 FPS at 1440p (a 26.9% drop) and then to 86 FPS at 4K (a 35.3% drop from 1440p). The 4K drop is larger than the 1440p drop, which is consistent with the GPU becoming more dominant at higher resolutions. At Low settings, the drop from 1080p to 1440p is 26.6% (256 to 188 FPS), but the drop from 1440p to 4K is only 35.6% (188 to 121 FPS). This relatively small drop suggests the CPU is limiting the Low preset at all resolutions. The data implies that users who want to maximize frame rates should use Low settings, as the CPU will cap performance around 121-256 FPS depending on resolution, while users who want visual quality should use Medium or High settings, where the GPU has more headroom to scale.
How This Combo Ranks
The Intel Core Ultra 5 125H and RTX 5080 Mobile combination ranks 978th out of 3714 tested combos in Lockdown Protocol. This places the system in the top 26.3% of all tested hardware combinations, which is a solid result for a mobile setup. The percentile data supports this position: the CPU ranks in the 79th percentile against all CPUs, and the GPU ranks in the 81st percentile against all GPUs. The combo's rank is slightly lower than both component percentiles would suggest, which indicates that the pairing is not perfectly optimized for this game—the mobile CPU's limitations are likely holding back the flagship GPU in certain scenarios.
The gap between the CPU and GPU percentiles (79 vs. 81) is small, but the combo rank of 978 out of 3714 suggests that many other combinations with similar component scores achieve better results. This is likely due to the CPU's mobile architecture. The Ultra 5 125H has a 28W TDP, which means it will thermal throttle more aggressively than a desktop chip with similar benchmark scores. The nearest CPU rivals (all desktop parts) would not have this limitation, and they could potentially sustain higher boost clocks during extended gaming sessions. The data shows the system is capable of high frame rates, but the rank indicates it is not in the top tier of tested combos.
The Verdict
The verdict by resolution is clear and directly tied to the measured data. At 1920x1080, the system can run Lockdown Protocol at Ultra settings with an average of 119 FPS, which is well above the 60 FPS playable threshold. All four presets are playable at this resolution, with even the most demanding setting exceeding the threshold by nearly double. At 2560x1440, the system also runs Ultra settings with an average of 87 FPS, and all presets remain playable. The 87 FPS average provides a comfortable margin for the 60 FPS threshold.
At 3840x2160, the system can run High settings with an average of 75 FPS, but Ultra settings fall to 56 FPS, which is below the playable threshold. The Medium preset at 4K averages 86 FPS, which is actually higher than High, and Low averages 121 FPS. The data shows that 4K is playable, but only if the user is willing to select High or lower settings. The Ultra preset at 4K is not viable for smooth gameplay.
The overall verdict is that this PC can run Lockdown Protocol at all three tested resolutions, with the caveat that 4K requires dropping from Ultra to High settings. The system is well-suited for high-refresh-rate 1080p and 1440p gaming, and it can handle 4K at medium-to-high quality presets. The only configuration that fails the 60 FPS threshold is 4K Ultra, which is an extreme combination that would challenge even desktop flagship GPUs. The data confirms this is a capable gaming system for Lockdown Protocol, with the mobile CPU presenting a minor limitation at the highest 4K preset.