Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
123 FPS
Ultra 1080p Measured
57 FPS

1440p (2K / QHD)

Low 1440p Measured
90 FPS
Ultra 1440p Measured
42 FPS

4K (Ultra HD)

Low 4K Measured
58 FPS
Ultra 4K Measured
27 FPS
13.2ms Frame Time
20ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 35,287
Graphics Card
Required 27,646
Your GPU 12,986

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 36 41 58
1440p QHD 42 56 64 90
1080p Full HD 57 76 87 123

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 76
1920x1080 Low 123
1920x1080 Medium 87
1920x1080 Ultra 57
2560x1440 High 56
2560x1440 Low 90
2560x1440 Medium 64
2560x1440 Ultra 42
3840x2160 High 36
3840x2160 Low 58
3840x2160 Medium 41
3840x2160 Ultra 27

Performance Analysis: Lockdown Protocol on Your System

Measured FPS Breakdown

The benchmark data for Lockdown Protocol on this Intel Core i7-12700K and NVIDIA GeForce GTX 1660 SUPER combination shows a steep performance curve as resolution climbs. At 1920x1080, the system delivers its most comfortable headroom. Low settings average 123 FPS, the highest recorded figure in the entire dataset. Medium settings drop to 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, indicating consistent frame pacing. High settings still hold at 76 FPS average, while Ultra falls to 57 FPS, just below the 60 FPS playability threshold. The pattern is clear: at 1080p, this pairing is capable of smooth gameplay across most presets, with only Ultra requiring a compromise.

Moving to 2560x1440, the performance picture becomes more demanding. Low settings produce 90 FPS average, a 27% reduction from the 1080p Low result. Medium settings average 64 FPS, with a minimum of 54 FPS and a maximum of 73 FPS, meaning the frame rate occasionally dips below the playable threshold even though the average clears it. High settings fall to 56 FPS, slightly under the 60 FPS line. Ultra drops to 42 FPS, which is noticeably stutter-prone for a fast-paced FPS. The data suggests that 1440p users should treat Medium as the ceiling for consistent smoothness, with Low as the safer choice for competitive play.

At 3840x2160, the GTX 1660 SUPER is clearly overextended. Low settings average 58 FPS, just two frames short of playable. Medium settings average 41 FPS with a minimum of 35 FPS and maximum of 47 FPS, making action sequences feel sluggish. High settings average 36 FPS, and Ultra bottoms out at 27 FPS. No preset at 4K reaches the 60 FPS mark, and even the best case, Low at 58 FPS, misses the threshold by a narrow margin. The resolution scaling is steep: from 1080p Low to 4K Low, the average drops from 123 FPS to 58 FPS, a 53% reduction. This confirms that the GPU is the dominant constraint at high resolutions, while the CPU's 12 cores and 20 threads provide ample headroom for the game's logic.

Best Settings per Resolution

The verdict data defines "best settings" as the most demanding preset that stays at or above 60 FPS average. At 1920x1080, the answer is High, which averages 76 FPS. This is a strong result: the game runs smoothly with room to spare, and the visual uplift from Medium to High is substantial without sacrificing frame rate. Ultra at 57 FPS is the only preset that fails the threshold, so High represents the optimal balance of fidelity and performance.

At 2560x1440, Medium is the best playable preset, averaging 64 FPS. The minimum of 54 FPS means occasional dips below 60, but the average remains above the line. Low settings would provide a more stable experience at 90 FPS, but Medium offers noticeably better visuals. High at 56 FPS is just short of playable, making Medium the clear choice for 1440p users who want the best appearance without falling below the threshold.

At 3840x2160, no preset achieves 60 FPS. The verdictByResolution field lists an empty array for playable settings, and bestSettings is null. Low comes closest at 58 FPS, but that is still below the playable threshold. For 4K, the data indicates this combination is not suitable for Lockdown Protocol at any quality level. Users with 4K displays would need to rely on resolution scaling or accept sub-60 frame rates, though neither option is reflected in the measured data.

Similar Performance Alternatives

The CPU and GPU each have recorded nearest rivals in the database, which helps contextualize how other hardware would behave in this same configuration. For the Intel Core i7-12700K, the nearest rival is the Intel Core i5-13600T, with an average score of 35305 versus 35287, a delta of -0.1%. This means the i5-13600T is effectively identical in overall benchmark performance, so pairing it with the GTX 1660 SUPER would yield nearly the same frame rates in Lockdown Protocol. The Intel Core i7-12700KF scores 35365, a -0.2% delta, also virtually indistinguishable. The Intel Core i7-13700T at 35403 (-0.3%) and the Intel Core 5 213PE at 35428 (-0.4%) round out the closest alternatives. All four rivals sit within half a percent of the i7-12700K, meaning any of them would produce the same measured FPS results within the margin of error. The game is not CPU-bound in these tests, so swapping among these processors would not change the playability verdicts.

For the GPU, the nearest rival is the NVIDIA GeForce RTX 3050 Ti Mobile, with an average score of 12940 versus 12986, a delta of 0.4%. The AMD Radeon RX 580 at 12928 (0.4%) is another near-identical option. The NVIDIA Tesla M2090 scores 13075 (-0.7%), and the AMD Radeon 740M scores 12870 (0.9%). All of these GPUs are within one percentage point of the GTX 1660 SUPER in average benchmark score. In practical terms, a system with any of these cards would deliver the same FPS ranges recorded here: 123 FPS at 1080p Low, 64 FPS at 1440p Medium, and sub-60 at 4K. The RTX 3050 Ti Mobile is a laptop part, so thermals and power limits could shift results slightly, but the underlying performance class is equivalent. The RX 580, being a desktop card like the GTX 1660 SUPER, would be the closest drop-in replacement. None of these alternatives would change the verdict: 1080p High is playable, 1440p Medium is playable, 4K is not.

The Verdict

Can this PC run Lockdown Protocol? The answer depends entirely on resolution. At 1920x1080, the system clears the 60 FPS threshold on Low, Medium, and High presets. The best playable setting is High at 76 FPS average, which provides a smooth experience with good visual quality. Ultra at 57 FPS is the only miss, so 1080p users have three viable preset options. This is a clear "yes" for 1080p gaming.

At 2560x1440, the verdict is conditional. Low and Medium are playable, with Medium being the best at 64 FPS average. However, the minimum of 54 FPS indicates that demanding scenes can dip below 60, so players sensitive to frame drops may prefer Low for a locked experience. High at 56 FPS and Ultra at 42 FPS are not playable. The system can run the game at 1440p, but only with reduced settings, and the margin above the threshold is thin.

At 3840x2160, the verdict is a firm "no". No preset reaches 60 FPS. Low averages 58 FPS, the closest result, but still below the line. Medium, High, and Ultra all fall further behind, with averages of 41, 36, and 27 FPS respectively. The data shows this combination is not suitable for 4K play in Lockdown Protocol. Users with 4K displays would need a more powerful GPU to achieve playable frame rates. Overall, the system is a capable 1080p machine for this game, a marginal 1440p machine, and not viable at 4K.

CPU and GPU Roles

The recorded FPS data reveals which component limits performance as resolution changes. At 1920x1080, the CPU has significant headroom. The i7-12700K's 12 cores and 20 threads, combined with a boost clock of 5.00 GHz, keep the game's logic well-fed. The GPU becomes the bottleneck only at Ultra, where the 57 FPS average suggests the GTX 1660 SUPER is struggling with the added effects and draw distance. The scaling from Low to Ultra at 1080p is 123 FPS down to 57 FPS, a 54% reduction, which is almost entirely GPU-driven. The CPU's benchmark scores, such as 19784 in Cinebench R23 multi-core and 34404 in Passmark multithread, indicate it is far from saturated by this game.

At 2560x1440, the GPU's role becomes more prominent. The average FPS drops from 90 at Low to 42 at Ultra, a 53% reduction, and the gap between Low and Medium is 26 FPS. The CPU's performance is less relevant here because the pixel fill rate and shader work of the GTX 1660 SUPER are the limiting factors. The GPU's 1408 shading units and 48 ROPs, with a texture rate of 157.1 GTexel/s, are being pushed harder. The CPU still has capacity, but the frame rate is dictated by the GPU's ability to render each frame at higher resolutions.

At 3840x2160, the GPU is the overwhelming constraint. The GTX 1660 SUPER's 6 GB of GDDR6 memory and 192-bit bus provide 336.0 GB/s of bandwidth, which is insufficient for 4K rendering in a modern FPS. The average FPS across all presets is below 60, and even Low at 58 FPS is GPU-bound. The CPU's performance is essentially irrelevant at this resolution; swapping the i7-12700K for a weaker processor would not change the outcome because the GPU cannot deliver the required frame rate. The recorded data shows that at 4K, the GPU is responsible for nearly all of the performance character, while at 1080p, the CPU ensures the GPU is not starved of data. The scaling between resolutions confirms this: 1080p Low to 1440p Low drops 27%, while 1440p Low to 4K Low drops 36%, showing the GPU's diminishing capacity as pixel count rises.

FAQ

Q: What is the highest playable preset at 1920x1080?

A: High settings average 76 FPS, which is the most demanding preset that stays at or above 60 FPS. Ultra averages 57 FPS and is not playable.

Q: Can this system run Lockdown Protocol at 2560x1440?

A: Yes, but only on Low or Medium settings. Medium averages 64 FPS, though the minimum of 54 FPS means occasional dips below the threshold. High and Ultra are not playable.

Q: Is 4K gaming possible with this CPU and GPU combination?

A: No. All presets at 3840x2160 fall below 60 FPS. Low comes closest at 58 FPS, but no setting reaches the playable threshold.

Q: How does the GTX 1660 SUPER compare to its nearest GPU rival?

A: The AMD Radeon RX 580 has an average score of 12928 versus 12986 for the GTX 1660 SUPER, a delta of 0.4%. Performance would be nearly identical in Lockdown Protocol.

Q: What is the average FPS at 1080p Low settings?

A: The recorded average is 123 FPS, the highest figure in the dataset. This provides a large margin above the 60 FPS playable threshold.

Q: Does the CPU or GPU limit performance at 1440p?

A: The GPU is the primary constraint. The average FPS drops from 90 at Low to 42 at Ultra, a 53% reduction, while the CPU's benchmark scores indicate it has ample headroom. The GTX 1660 SUPER's rendering capacity is the limiting factor.