Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 71 | 81 | 115 |
| 1440p QHD | 82 | 110 | 126 | 147 |
| 1080p Full HD | 113 | 137 | 144 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
# Lockdown Protocol: Intel Core i5-9400 + AMD Radeon RX 6800 XT
The recorded benchmark data for Lockdown Protocol with this configuration shows a clear split between 4K UHD resolutions and lower resolution targets. At 3840x2160, the system holds playable frame rates at High, Low, and Medium presets, with the High preset averaging 71 FPS and serving as the most demanding playable option. The Ultra preset at this resolution drops to 53 FPS, which falls short of the 60 FPS threshold. At 2560x1440, the system clears all four tested presets, with Ultra averaging 82 FPS. At 1920x1080, all four presets remain comfortably above 60 FPS, with the Ultra preset reaching 113 FPS on average.
Best Settings per Resolution
For the most demanding preset that stays at or above 60 FPS at each resolution, the measurements identify the following settings:
- 3840x2160: High, 71 FPS average (Low and Medium also clear the 60 FPS line, but High is the most demanding playable preset).
- 2560x1440: Ultra, 82 FPS average (High, Medium, and Low also pass).
- 1920x1080: Ultra, 113 FPS average (High, Medium, and Low also pass).
CPU and GPU Roles
The frame rate scaling across resolutions shows both components pulling their weight. At 3840x2160, dropping from High (71 FPS) to Ultra (53 FPS) lowers the average by 18 FPS, or roughly 25% of the High result. This indicates that the RX 6800 XT is the limiting factor when pushing 4K Ultra settings. The GPU's recorded 20.74 TFLOPS FP32 throughput and 512.0 GB/s memory bandwidth are stressed by the pixel and shader load at 4K. The CPU, in turn, matters most at the lower resolutions. Moving from 1920x1080 Ultra (113 FPS) to 2560x1440 Ultra (82 FPS) reduces frame rate by 31 FPS, a 27% drop. That scaling penalty is driven by both the GPU's fill rate and the CPU's ability to feed draw calls, as the RX 6800 XT still has headroom at 1080p and 1440p.
At 3840x2160, the CPU matters less because the GPU becomes the primary bottleneck. The game's geometry and shading workloads at this resolution saturate the RDNA 2 compute units. The recorded FPS difference between Low (115 FPS) and Medium (81 FPS) at 4K is 34 FPS; between Medium and High (71 FPS) it is 10 FPS. Those deltas do not shrink as the preset rises, which indicates the GPU is the constraining component. At 1080p, the GPU is not saturated: Low (163 FPS) to Medium (144 FPS) is a 19 FPS step, and Medium to Ultra is a further 31 FPS drop. The CPU, a 6-core Coffee Lake part with a 4.10 GHz boost, is fast enough to keep the RX 6800 XT fed with draw calls at 1080p and 1440p.
The measured FPS data suggests that at 4K, the game is bound by the GPU's pixel and texture throughput. At 2560x1440 and below, the CPU and GPU are both active, but the GPU is still the primary limiter at Ultra settings. The recorded scores at 2560x1440 Ultra (82 FPS) versus 3840x2160 High (71 FPS) are close, with the 1440p Ultra run being faster despite the higher preset, which again points to pixel count and shading rate as the deciding factors.
Measured FPS Breakdown
The measured results are organized by resolution and preset. Average, minimum, and maximum FPS are drawn from the database.
3840x2160
- High: 71 avg, no min/max recorded
- Low: 115 avg, no min/max recorded
- Medium: 81 avg, 69 min, 94 max
- Ultra: 53 avg, no min/max recorded
At 4K, the Medium preset has a recorded minimum of 69 FPS and maximum of 94 FPS, showing some transient drops in busy scenes. The High preset is stable at 71 average. Low averages 115 FPS, meaning there is headroom here, and the GPU is not fully loaded at Low settings.
2560x1440
- High: 110 avg, no min/max recorded
- Low: 147 avg, no min/max recorded
- Medium: 126 avg, 107 min, 145 max
- Ultra: 82 avg, no min/max recorded
At 1440p, the Medium preset has a 107 FPS minimum and 145 FPS maximum, so even in demanding scenes it stays well above 60. Ultra averages 82 FPS, which is the most demanding setting that still clears the threshold.
1920x1080
- High: 137 avg, no min/max recorded
- Low: 163 avg, no min/max recorded
- Medium: 144 avg, 122 min, 165 max
- Ultra: 113 avg, no min/max recorded
At 1080p, all presets are firmly in 60+ territory. The Ultra preset averages 113 FPS, and even the slowest measured frames do not dip below 100 FPS (the Medium preset recorded a 122 FPS minimum). The CPU and GPU combo has significant headroom at this resolution.
FAQ
Q: Can the Intel Core i5-9400 and AMD Radeon RX 6800 XT run Lockdown Protocol at 4K?
A: Yes. The database shows 71 FPS average on High settings at 3840x2160. High is the most demanding preset that clears 60 FPS at this resolution. Medium also clears with 81 avg, and Low is well above with 115 avg.
Q: What about 2560x1440?
A: The data shows the system passes at all four presets. Ultra is the best-looking setting that clears, averaging 82 FPS. High averages 110 FPS, Medium 126 FPS, and Low 147 FPS.
Q: Is 1920x1080 playable on Ultra?
A: Yes, the recorded results show Ultra averaging 113 FPS at 1080p. It is the most demanding preset and clears the 60 FPS line with a wide margin.
Q: Which component is the main bottleneck at 4K?
A: The GPU. The measured FPS delta between Low and High at 3840x2160 is 44 FPS, and the delta between Medium and High is 10 FPS. This is the GPU scaling under the 4K load. The CPU, which is a 6-core Coffee Lake part, is secondary at this resolution.
Q: Which component matters more at 1440p?
A: Both matter, but the CPU still has enough headroom to feed the GPU. The recorded delta between Low and Ultra is 65 FPS at 2560x1440. The GPU is not fully saturated at Low, as it produces 147 FPS, but Ultra at 82 FPS shows the GPU is the main limiter at this resolution.
Similar Performance Alternatives
Within the database, the nearest CPU rivals to the Intel Core i5-9400 are the Intel Core i7-1068NG7 (average score 2259, 0.2% slower), the Intel Core i7-10710U (average score 2248, 0.3% higher), the AMD Ryzen 5 PRO 1500 (average score 2246, 0.4% higher), and the Intel Core i3-10305 (average score 2264, 0.4% lower). Any of these four CPUs would behave in a comparable way for this game at these resolutions.
On the GPU side, the closest matches to the Radeon RX 6800 XT include the NVIDIA RTX A1000 Mobile (average score 47743, 1.5% lower), the Intel Arc A550M (average score 49737, 2.5% higher), the NVIDIA GeForce RTX 5070 Ti (average score 49957, 3% higher), and the AMD Radeon RX Vega 64 (average score 50001, 3% higher). These cards would deliver broadly similar frame rates in Lockdown Protocol.
The Verdict
The data says this PC can run Lockdown Protocol. At 3840x2160 or UHD, the playable presets are High (71 FPS), Low (115 FPS), and Medium (81 FPS). The best-looking preset that keeps a 60 FPS average is High. At 2560x1440, all four presets pass, and Ultra is the best-looking at 82 FPS average. At 1920x1080, all presets clear, with Ultra at 113 FPS average. The most demanding preset while keeping a 60 FPS average is Ultra at 1440p, which produces 82 FPS.