Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

28%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
88 FPS
Ultra 1080p Measured
41 FPS

1440p (2K / QHD)

Low 1440p Measured
65 FPS
Ultra 1440p Measured
30 FPS

4K (Ultra HD)

Low 4K Measured
42 FPS
Ultra 4K Measured
19 FPS
18.2ms Frame Time
27ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 19,039
Graphics Card
Required 27,646
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 26 30 42
1440p QHD 30 40 46 65
1080p Full HD 41 55 63 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 55
1920x1080 Low 88
1920x1080 Medium 63
1920x1080 Ultra 41
2560x1440 High 40
2560x1440 Low 65
2560x1440 Medium 46
2560x1440 Ultra 30
3840x2160 High 26
3840x2160 Low 42
3840x2160 Medium 30
3840x2160 Ultra 19

Performance Analysis: Lockdown Protocol on Your System

Measured FPS Breakdown

The recorded data for Lockdown Protocol with the Intel Core i5-12400F and Intel Arc B390 spans three resolutions and four settings presets. The measurements are complete for average FPS across all combinations, with min and max values recorded only for the Medium preset at each resolution.

At 3840x2160, the combination produces 42 FPS on Low settings, 30 FPS on Medium, 26 FPS on High, and 19 FPS on Ultra. The Medium preset is the only one with frame time variance data: it ranges from 25 FPS minimum to 34 FPS maximum. This places the average 4K experience well below the 60 FPS playable threshold across all presets. The scaling from Low to Ultra shows a drop of 23 FPS, which is a steep penalty for the highest visual quality at this resolution.

At 2560x1440, the results improve considerably. Low settings deliver 65 FPS average, which is the only preset at this resolution that clears the 60 FPS mark. Medium follows at 46 FPS with a recorded range of 39 to 53 FPS. High settings produce 40 FPS, and Ultra drops to 30 FPS. The gap between Low and Ultra here is 35 FPS, indicating that the GPU becomes the limiting factor as the preset demands increase. The min-max spread on Medium, 14 FPS, suggests moderate frame pacing variance under load.

At 1920x1080, the combination reaches its best performance. Low settings average 88 FPS, Medium averages 63 FPS with a range of 53 to 72 FPS, High averages 55 FPS, and Ultra averages 41 FPS. The Medium preset maintains an average above the 60 FPS threshold, though its minimum dips to 53 FPS. The scaling from Low to Ultra at 1080p is a 47 FPS reduction, the largest absolute drop across all resolutions, which highlights how sensitive this game is to preset changes at lower pixel counts.

Best Settings per Resolution

The database identifies the most demanding preset that stays at or above 60 FPS for each resolution.

At 3840x2160, no preset achieves the 60 FPS threshold. The verdict field confirms that the playable settings list is empty, and no best settings are recorded. The highest average FPS at this resolution is 42 on Low, which still falls 18 FPS short of playable performance.

At 2560x1440, the best playable setting is Low, with an average of 65 FPS. This is the only preset at this resolution that meets the playable threshold. Medium falls to 46 FPS, so there is no headroom to increase visual quality while maintaining 60 FPS. The 19 FPS margin on Low provides some buffer for demanding scenes, but the next preset up is a 19 FPS step down.

At 1920x1080, the best playable setting is Medium, with an average of 63 FPS. Low is also playable at 88 FPS, but Medium is the highest preset that stays above 60 FPS. The jump from Medium to High is 8 FPS, dropping the average to 55 FPS, which misses the threshold. The Medium preset's minimum of 53 FPS means that occasional dips below 60 FPS are possible, but the average remains playable.

CPU and GPU Roles

The data shows a clear pattern of GPU limitation as resolution increases, but the CPU still matters at lower resolutions.

Comparing the 1080p and 1440p results for the same presets reveals the scaling behavior. For Low settings, the average FPS drops from 88 at 1920x1080 to 65 at 2560x1440, a 26% reduction. For Medium, the drop is from 63 to 46, a 27% reduction. For High, the drop is from 55 to 40, a 27% reduction. For Ultra, the drop is from 41 to 30, a 27% reduction. This consistent scaling across all presets indicates that the GPU is the dominant bottleneck when moving to higher resolutions, as the pixel count increase from 1080p to 1440p is roughly 78% more work for the renderer.

The transition from 1440p to 2160p shows even steeper penalties. Low settings drop from 65 to 42 FPS, a 35% reduction. Medium drops from 46 to 30, a 35% reduction. High drops from 40 to 26, a 35% reduction. Ultra drops from 30 to 19, a 37% reduction. The consistency of these percentages across resolutions and presets points to a GPU-bound scenario throughout, where the Intel Arc B390's rendering throughput is the primary constraint.

The CPU, an Intel Core i5-12400F with 6 cores and 12 threads, shows its strength in the 1080p Low result of 88 FPS. At this resolution and preset, the GPU has less work per frame, so the CPU's ability to feed frames becomes more relevant. The single-thread benchmark score of 909 in 3dmark and the Cinebench R23 single-core score of 1680 indicate sufficient per-thread performance for the game's logic. However, the consistent 27% scaling between 1080p and 1440p suggests that even at 1080p, the GPU is still the limiting factor, since a CPU-bound scenario would show smaller FPS drops as resolution increases.

The preset scaling within each resolution reinforces the GPU-centric analysis. At 1080p, the difference between Low and Ultra is 47 FPS, while at 1440p it is 35 FPS, and at 2160p it is 23 FPS. This diminishing absolute difference at higher resolutions is typical of a GPU that is already saturated: at 4K, even lowering the preset cannot fully compensate for the pixel load.

The Verdict

Can this PC run Lockdown Protocol? The verdict depends entirely on the target resolution and settings.

At 3840x2160, the answer is no. No preset reaches 60 FPS. The best result is 42 FPS on Low, which is below the playable threshold. The database records an empty playable settings list for this resolution.

At 2560x1440, the answer is yes, but only on Low settings. The average of 65 FPS clears the threshold by 5 FPS. Medium, High, and Ultra all fall below 60 FPS, with averages of 46, 40, and 30 FPS respectively. This combination can run the game at 1440p, but with a significant visual quality compromise.

At 1920x1080, the answer is a qualified yes. Medium settings average 63 FPS, which is above the threshold, and Low averages 88 FPS. High and Ultra miss the mark at 55 and 41 FPS. The Medium preset's minimum of 53 FPS means that the experience may occasionally dip below 60 FPS during intense scenes, but the average performance is playable. Users seeking a consistent 60 FPS experience should consider Low settings at 1080p, where the 88 FPS average provides ample headroom.

The overall assessment is that this is a 1080p-oriented configuration for Lockdown Protocol, with limited 1440p capabilities at reduced settings, and no viable 4K performance.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this game.

For the Intel Core i5-12400F, the closest alternatives by average benchmark score are the AMD Ryzen 5 7535HS with a score of 19047 and a delta of 0%, the Intel Core 3 201E at 19056 with a delta of -0.1%, the Intel Core i5-1335U at 18982 with a delta of 0.3%, and the AMD EPYC 7773X at 18979 with a delta of 0.3%. These processors all fall within a 0.4% range of the i5-12400F's average score of 19039, so in CPU-bound scenarios within Lockdown Protocol, they would produce nearly identical frame rates. The Ryzen 5 7535HS and the Core 3 201E are particularly close matches, with deltas of 0% and -0.1% respectively.

For the Intel Arc B390, the nearest GPU rivals are considerably weaker in absolute terms. The NVIDIA GeForce GT 520MX scores 1463 with a delta of 1.3%, the NVIDIA GeForce 800M scores 1460 with a delta of 1.5%, the NVIDIA GeForce GT 625 OEM scores 1446 with a delta of 2.5%, and the NVIDIA GeForce GT 710 scores 1443 with a delta of 2.7%. The Arc B390's average benchmark score is 1482, which places it just ahead of these legacy discrete GPUs. In practical terms for Lockdown Protocol, these rivals would perform within a few FPS of the Arc B390 at each resolution and preset, given the small deltas. The GT 520MX is the closest match, with a delta of only 1.3%, meaning its frame rates would be nearly indistinguishable from the Arc B390 in this game.

How This Combo Ranks

The combination of the Intel Core i5-12400F and Intel Arc B390 ranks 3302 out of 3714 tested combinations in the database for Lockdown Protocol. This places the combo in the 11th percentile of all tested systems, meaning roughly 89% of tested combinations perform better in this game.

This low ranking aligns with the measured FPS data. The GPU's percentile rank of 9 among all GPUs, based on its average benchmark score of 1482, is the primary contributor to the combo's poor standing. The CPU, by contrast, holds a 73rd percentile rank among all CPUs. The mismatch between a relatively strong CPU and a very weak GPU means that the combo's overall ranking is dragged down heavily by the graphics component. For Lockdown Protocol, which appears to be GPU-bound across most of the tested settings, the GPU's low percentile is the decisive factor in the combo's rank.

The practical implication is that users with this combo should expect performance in the bottom tier of the database's tested systems. The 1080p Medium result of 63 FPS is the standout achievement, but it is not enough to lift the overall ranking significantly.

FAQ

Q: Can this PC run Lockdown Protocol at 60 FPS on 1920x1080?

A: Yes, on Low and Medium settings. Low averages 88 FPS and Medium averages 63 FPS. High and Ultra fall short at 55 and 41 FPS respectively.

Q: What is the best playable setting at 2560x1440?

A: Low is the only playable preset at this resolution, with an average of 65 FPS. Medium, High, and Ultra all average below 60 FPS, at 46, 40, and 30 FPS respectively.

Q: Is 4K gaming possible with this combination?

A: No. At 3840x2160, the highest average FPS is 42 on Low settings, which is below the 60 FPS playable threshold. No preset at this resolution is listed as playable in the database.

Q: Which component limits performance more in Lockdown Protocol?

A: The GPU is the primary bottleneck. The consistent FPS scaling between resolutions, roughly 27% from 1080p to 1440p and 35% from 1440p to 2160p across presets, indicates the Intel Arc B390 is the limiting factor. The CPU, ranked in the 73rd percentile, is comparatively strong.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The closest rival is the NVIDIA GeForce GT 520MX, with a delta of 1.3% in average benchmark score. The NVIDIA GeForce 800M, GT 625 OEM, and GT 710 follow with deltas of 1.5%, 2.5%, and 2.7% respectively. These GPUs would produce nearly identical frame rates in this game.

Q: Where does this combo rank among all tested systems?

A: It ranks 3302 out of 3714 combinations, placing it in the bottom 11% of tested systems for Lockdown Protocol. The GPU's low performance percentile is the main reason for this position.