Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 23 | 24 | 39 |
| 1440p QHD | 26 | 34 | 41 | 59 |
| 1080p Full HD | 33 | 45 | 52 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The Intel Core i5-12400 paired with the NVIDIA GeForce GTX 1650 is a pairing that sits firmly in the entry-level gaming segment, and the recorded data for Lockdown Protocol reflects exactly that positioning. The game, an FPS released in 2024, was measured across three resolutions and four presets with this exact configuration, and the results paint a clear picture: playable framerates exist only at 1080p with settings reduced to Low. Every other combination falls short of the 60 FPS threshold the database uses to define playability. Below, the full dataset is broken down, interpreted against rival hardware, and organized into a settings guide.
FAQ
Q: Can the i5-12400 + GTX 1650 run Lockdown Protocol?
A: Yes, but narrowly. At 1920x1080 on the Low preset the combo averages 73.6 FPS, which clears the 60 FPS playability threshold. Every preset above Low at 1080p, and every preset at 1440p and 4K, falls below 60 FPS in the recorded data.
Q: What is the highest framerate this combo achieves in the game?
A: 73.6 FPS average, at 1920x1080 Low. That is the single measured configuration that satisfies the playability threshold.
Q: How close does 1440p get to playable?
A: Not very. The best 2560x1440 result is 59.1 FPS at Low, which misses the 60 FPS bar by a fraction of a frame, and Medium at that resolution drops to 41.2 FPS.
Q: Is 4K viable at reduced settings?
A: No. Even at Low, the 3840x2160 average is 39 FPS, and Ultra drops to 18.6 FPS. The verdict data lists no playable settings at 4K for this configuration.
Q: How strong is the CPU in this pairing?
A: The Core i5-12400 sits in the 72nd percentile against all CPUs in the database, with an average benchmark score of 18683. It posts 15989 in Cinebench R23 multi-core and 2257 in Cinebench R23 single-core, so processor throughput is clearly not the weak link here.
Q: How does the GPU compare?
A: The GTX 1650 ranks in the 40th percentile against all GPUs with an average score of 7472, far below the CPU's relative standing. The GPU is the limiting factor in this pairing.
CPU and GPU Roles
The division of labor in this configuration is lopsided, and the scaling data makes that obvious. The Core i5-12400 is a 6-core, 12-thread Alder Lake processor that boosts to 4.40 GHz, with 18 MB of shared L3 cache and a 65 W TDP. Its benchmark portfolio is respectable across the board: 5890 in 3DMark max-threads, 910 single-thread, 1611 in Cinebench R15 multi-core, 6715 in R20 multi-core, and 8564 in Geekbench multi-core. A CPU in the 72nd percentile is, by database standards, a mid-range performer with plenty of headroom for a 2024 FPS title.
The GTX 1650 tells a different story. It is a Turing-based card on the 12 nm TU117 chip with 896 shading units, 4 GB of GDDR5 memory on a 128-bit bus, and 128.1 GB/s of memory bandwidth. Its average benchmark score of 7472 places it in the 40th percentile of all GPUs, and its PassMark G3D score is 7880. Notably, the card lacks RT and Tensor cores entirely, meaning ray-traced effects are off the table.
The resolution scaling confirms which component sets the ceiling. Moving from 1080p Low to 1440p Low drops the average from 73.6 to 59.1 FPS, and 4K Low sinks further to 39 FPS. That is a steep decline driven by pixel count, which is characteristic of GPU-bound behavior: a stronger processor would not change these numbers meaningfully because the i5-12400 already has capacity to spare. Within each resolution, the preset ladder also produces large swings, from 33.4 FPS at 1080p Ultra to 73.6 FPS at 1080p Low. The data indicates that at every tested resolution and preset, the GTX 1650 is the component determining the framerate, while the CPU operates well within its limits.
How This Combo Ranks
Out of 3714 tested hardware combinations in Lockdown Protocol, this pairing ranks 3615th. That placement puts it in the bottom few percent of all configurations measured for this game, which is consistent with what the raw FPS numbers show. The rank is not a statement about the CPU, which ranks respectably on its own, but about the pairing as a whole. A 40th-percentile GPU anchoring a 72nd-percentile CPU produces a combo dragged down to near the bottom of the leaderboard for a demanding 2024 title. Anyone browsing the database should read rank 3615 of 3714 as a signal that this is one of the weakest configurations for which the game was measured, not a middle-of-the-pack result.
The Verdict
Can this PC run Lockdown Protocol? Yes, at one specific point in the settings matrix. The verdict data shows exactly one playable configuration: 1920x1080 at Low, averaging 73.6 FPS. At that setting the game exceeds the 60 FPS threshold by a comfortable margin of over 13 frames, which leaves headroom for dips during intense firefights.
Everywhere else, the answer is no. At 1080p, Medium averages 52.4 FPS, High averages 45 FPS, and Ultra averages 33.4 FPS. At 1440p, even Low falls just short at 59.1 FPS, with Medium at 41.2, High at 34.3, and Ultra at 25.7. At 4K the results range from 39 FPS at Low down to 18.6 FPS at Ultra. The verdict by resolution lists no playable settings at either 2560x1440 or 3840x2160. The practical takeaway: this configuration handles Lockdown Protocol only as a 1080p experience with settings turned down, and nothing more.
Similar Performance Alternatives
Looking at hardware that would behave similarly starts with the GPU rivals, since the GTX 1650 is the component defining performance here. The nearest rivals in the database are the AMD Radeon HD 8850M (average score 7447, just 0.3 percent behind), the Intel UHD Graphics 750 (7441, 0.4 percent behind), the AMD Radeon R7 350 (7425, 0.6 percent behind), and the Intel Arc A310 (7550, 1 percent ahead). Any of these paired with a comparable CPU would land within roughly a frame or two of the GTX 1650's results in this game. That the closest match includes integrated graphics like the UHD Graphics 750 underscores how modest this card's standing has become against the full GPU landscape.
On the CPU side, the Core i5-12400's rivals are clustered extremely tightly: the AMD EPYC 7643 (18697, 0.1 percent ahead), the Intel Core i7-1355U (18730, 0.3 percent ahead), the AMD Ryzen AI 5 330 (18811, 0.7 percent ahead), and the Intel Core i3-14100F (18519, 0.9 percent behind). All four would deliver effectively identical processor-side performance, so swapping the i5-12400 for any of them would leave this game's framerates unchanged while the GTX 1650 remains the bottleneck.
Best Settings per Resolution
Based strictly on the 60 FPS threshold, the recommendations are straightforward and unforgiving:
- 1920x1080: Low is the most demanding preset that stays at or above 60 FPS, delivering 73.6 FPS average. Medium at 52.4 FPS does not qualify.
- 2560x1440: No preset qualifies. Low comes closest at 59.1 FPS, fractionally below the threshold, so there is no recommended setting at this resolution.
- 3840x2160: No preset qualifies. The best result is 39 FPS at Low, far below playable.
The only defensible configuration for this hardware is 1080p Low. Players who insist on 1440p will be running below the playability line regardless of settings.
Measured FPS Breakdown
All figures below are average framerates from direct measurement of this configuration in Lockdown Protocol. The database did not record minimum or maximum framerate values for these runs, so averages are the sole basis for judgment, though the margins below 60 FPS at higher settings are large enough that frame-time dips would only worsen the picture.
1920x1080:
- Low: 73.6 FPS average (playable, exceeds the 60 FPS threshold)
- Medium: 52.4 FPS average (below threshold)
- High: 45 FPS average (below threshold)
- Ultra: 33.4 FPS average (below threshold)
2560x1440:
- Low: 59.1 FPS average (just below threshold)
- Medium: 41.2 FPS average (below threshold)
- High: 34.3 FPS average (below threshold)
- Ultra: 25.7 FPS average (well below threshold)
3840x2160:
- Low: 39 FPS average (well below threshold)
- Medium: 23.8 FPS average (unplayable)
- High: 22.8 FPS average (unplayable)
- Ultra: 18.6 FPS average (unplayable)
A pattern worth noting in the 4K data: the gap between Low (39 FPS) and Medium (23.8 FPS) is unusually large, a drop of more than 15 frames for one preset step, while Medium to High barely moves the needle at 22.8. That suggests the Medium preset introduces effects that hit the GTX 1650's 4 GB memory buffer and 128.1 GB/s bandwidth particularly hard. The same cliff appears at 1440p, where Low to Medium costs nearly 18 frames. Curiously, at 1080p the Low-to-Medium drop is about 21 frames, the steepest proportional loss of any resolution. For owners of this hardware, staying at or below Medium is not a stylistic choice but a hard performance boundary, and in practice the data shows Low is the only setting that delivers a fluid experience at any resolution this card can drive.