Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
77 FPS
Ultra 1080p Measured
36 FPS

1440p (2K / QHD)

Low 1440p Measured
56 FPS
Ultra 1440p Measured
26 FPS

4K (Ultra HD)

Low 4K Measured
36 FPS
Ultra 4K Measured
17 FPS
21.3ms Frame Time
32ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 18,683
Graphics Card
Required 27,646
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 26 36
1440p QHD 26 35 40 56
1080p Full HD 36 47 54 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 47
1920x1080 Low 77
1920x1080 Medium 54
1920x1080 Ultra 36
2560x1440 High 35
2560x1440 Low 56
2560x1440 Medium 40
2560x1440 Ultra 26
3840x2160 High 22
3840x2160 Low 36
3840x2160 Medium 26
3840x2160 Ultra 17

Performance Analysis: Lockdown Protocol on Your System

Similar Performance Alternatives

The Intel Core i5-12400 sits in the 72nd percentile among all CPUs, with an average benchmark score of 18683. The nearest rivals in the database are remarkably close in aggregate performance: the AMD EPYC 7643 scores 18697 (0.1% ahead), the Intel Core i7-1355U scores 18730 (0.3% ahead), and the AMD Ryzen 5 AI 5 330 reaches 18811 (0.7% higher). On the other side of the ledger, the Intel Core i3-14100F trails by 0.9% with a score of 18519. What this means in practice is that a system builder swapping between these processors would see almost no meaningful difference in overall throughput; the spread between the fastest and slowest of these four rivals is less than 2%. The i5-12400's 6 cores, 12 threads, and 18 MB of shared L3 cache define its character, but the data suggests that the i3-14100F, despite having fewer cores, manages to stay within arm's reach in the aggregate metrics.

For the AMD Radeon RX 570, the database places it in the 74th percentile among all GPUs, with an average benchmark score of 28766. The GPU's nearest rivals are a mixed bag of mobile parts and older workstation cards: the AMD Radeon RX 6800M scores 28874 (0.4% higher than the RX 570), while the AMD Radeon R9 M295X comes in at 28580, 0.7% below. The Radeon RX 470 is 0.8% ahead at 28996, and the NVIDIA Quadro RTX 8000 is 1.2% ahead with a score of 28421. The RX 570's GCN 4.0 architecture and 4 GB of GDDR5 memory define its capabilities, and the deltas here are small enough that a user moving between these four alternatives would find nearly identical frame rates within the margin of measurement noise. Interestingly, a GPU with far higher theoretical peak compute power, like the RX 6800M, only edges ahead by 0.4% in the database's scoring, which points to the benchmark suite weighting sustained real-world performance over raw specifications.

When considering what hardware would behave similarly for Lockdown Protocol, the practical answer is that the CPU alternatives listed here would not meaningfully change the gaming experience. The i5-12400's rival list spans server EPYC processors, ultrabook chips, and a newer Ryzen AI 5 part, none of which appear in the measured FPS data for this game. The GPU alternatives are similarly absent from the measured results. Therefore, the most useful interpretation of the nearest rival data is that the performance envelope is tightly clustered, and the game's frame pacing at most settings mirrors what one would expect from this narrow performance band.

The CPU's Cinebench R23 multicore score of 15989 and single-core score of 2257 provide context for its role in this pairing. The GPU's OpenCL score of 32084 and Vulkan score of 42752 show where its compute profile shines. But for Lockdown Protocol specifically, the measured FPS data takes precedence over these synthetic benchmarks, and that data paints a clear picture of limitation at higher resolutions.

The i5-12400's 2.50 GHz base clock and 4.40 GHz boost clock support its threading capabilities. The GPU's 1168 MHz base clock and 1244 MHz boost clock with a 224.0 GB/s memory bandwidth define its memory bandwidth. The nearest rival deltas serve as a sanity check on the data integrity of the dataset, confirming that these scores fall within a consistent spectrum of results.

The RX 570's 5.095 TFLOPS FP32 compute capacity places its compute performance in a specific tier, and its texture rate of 159.2 GTexel/s defines its texturing throughput. The CPU's PassMark single-thread score of 3456 and Geekbench multicore score of 8564 round out the picture of its desktop performance.

When interpreting the data as a whole, the CPU and GPU each hold roles in bottlenecking at different resolutions. The GPU's 32 ROPs at a pixel rate of 39.81 GPixel/s defines its pixel throughput ceiling, while the CPU's 12 threads at a combined 3dmark max threads score of 5890 define its multithreading capability. The GPU's 2048 shading units and 128 TMUs define its shading throughput and texture mapping capacity.

The core takeaway from the rival data is that there is no hidden gem in the nearby hardware that would dramatically outperform this pairing for this game. The numbers all fall within a narrow band of each other, and the measured FPS reflects that reality. The 72nd and 74th percentile placements for CPU and GPU respectively mean these are mid-to-high tier hardware in the grand scheme of the database, but for a game released in 2024, the expectations set by the data are clear.

CPU and GPU Roles

Lockdown Protocol's measured FPS breakdown reveals a system that is heavily GPU-limited at every resolution tested. At 3840x2160 at Low settings, the combination produces 36 FPS average. At 2560x1440 Low the average reaches 56 FPS, and at 1920x2160 at Low it reaches 77 FPS average FPS average. The GPU's performance tier dictates the frame rate far more than the CPU, as evidenced by the fact that no resolution clears the 60 FPS threshold save for 1920x1080 Low only.

Moving from 1920x1080 Low to 2560x1440 Low, the average FPS drops from 77 FPS average to 56 FPS average, a drop of 21 FPS. This steep scaling suggests that the GPU's ability to handle the pixel workload at higher resolutions is the primary limiter. The CPU's role is secondary, as the CPU is not the bottleneck here, as evidenced by the FPS data showing a clear pattern of GPU-bound behavior.

At Medium settings, the scaling continues to show the GPU's dominance: 1920x1080 Medium produces 54 FPS average at 1440p Medium produces 40 FPS average and 4K Medium produces 26 FPS average. The GPU's 224.0 GB/s bandwidth and 256-bit bus define its memory throughput capability, and the data shows that as resolution increases, frame rates drop by roughly 14 to 27 FPS per step, highlighting the GPU as the bottleneck.

The GPU's role is the GPU's GCN 4.0 architecture 14 nm process and 5.095 TFLOPS FP32 compute define its compute throughput capability. The CPU's Alder Lake-S architecture and 10 nm process define its transistor footprint, and its 65 W TDP defines its thermal envelope. The CPU's 18 MB L3 cache and 12 threads define its cache hierarchy and thread count.

The GPU is the limiting factor at higher resolutions, as the 4K data shows a 36 FPS average at Low and 17 FPS at Ultra, while the CPU's potential is left untapped. The CPU, with its 6 cores and 12 threads, has the compute headroom to feed the GPU at lower resolutions, but the GPU's 4 GB of GDDR5 memory and 224.0 GB/s bandwidth are the constraining factors at higher resolutions. The data shows a clear division of labor: the CPU handles the game's processing needs with its 12 threads and high single-core performance of 2257 in Cinebench R23, but the GPU's pixel throughput of 39.81 GPixel/s is the limiting factor at 4K and 1440p.

At 1920x1080, the CPU and GPU balance more evenly, with the CPU able to feed the GPU enough frames for 77 FPS at Low settings. The GPU's 159.2 GTexel/s texture rate is sufficient for 1080p Low, but at Ultra settings, the GPU's 36 FPS average and the CPU's 12 threads are both working near their limits. The data suggests that the CPU is not the primary constraint at any resolution, as the GPU's performance drops more steeply with resolution increases than the CPU's capability would suggest.

The GPU's 4 GB of GDDR5 memory is a likely factor at 4K, where the memory bandwidth of 224.0 GB/s is stretched thin. The CPU's memory support for DDR4 and DDR5 with dual-channel bus defines its memory interface. The 47 FPS at 1080p High and 35 FPS at 1440p High show the GPU's scaling, while the CPU's consistent performance across resolutions indicates it is not the limiting factor.

The GPU's 2048 shading units and 128 TMUs define its shading and texture mapping throughput, and the data shows that the GPU saturates at 4K. The CPU's 2.50 GHz base clock and 4.40 GHz boost clock define its clock speed range. The verdict is clear: the GPU is the bottleneck at all resolutions above 1080p, and even at 1080p, the GPU's performance ceiling is the primary constraint on frame rate.

FAQ

Q: Can this PC run Lockdown Protocol at 4K resolution?

A: No, it cannot. At 3840x2160, the highest average FPS is 36 at Low settings, with Medium at 26 FPS, High at 22 FPS, and Ultra at 17 FPS. None of these reach the 60 FPS playable threshold.

Q: What is the best resolution and settings combination for this system?

A: The only configuration that clears 60 FPS is 1920x1080 at Low settings, which produces 77 FPS average. All other settings at 1080p and all settings at 1440p and 4K fall below 60 FPS.

Q: How does the CPU compare to its nearest rivals in the database?

A: The Intel Core i5-12400 has an average benchmark score of 18683, ranking in the 72nd percentile. Its closest rival is the AMD EPYC 7643 with a score of 18697, just 0.1% higher, while the Intel Core i3-14100F scores 18519, which is 0.9% lower.

Q: What is the GPU's performance tier relative to other GPUs?

A: The AMD Radeon RX 570 sits in the 74th percentile with an average score of 28766. Its nearest rival is the AMD Radeon RX 470 at 28996, which is 0.8% higher, while the NVIDIA Quadro RTX 8000 is 1.2% lower at 28421.

Q: What are the minimum and maximum FPS recorded for this combination?

A: The recorded data only includes min/max values for Medium settings. At 1920x1080 Medium, the min FPS is 46 and max is 63. At 2560x1440 Medium, min is 34 and max is 46. At 3840x2160 Medium, min is 22 and max is 30.

Q: Is the CPU or GPU more important for this game?

A: The GPU is clearly the limiting factor. At 1080p Low, the system reaches 77 FPS, but at 1440p Low it drops to 56 FPS, and at 4K Low it falls to 36 FPS. This steep scaling with resolution indicates the GPU's pixel throughput is the primary constraint.

The Verdict

This PC can run Lockdown Protocol, but only under specific conditions. At 1920x1080 with Low settings, the system averages 77 FPS, which clears the 60 FPS playable threshold with some headroom. This is the only configuration in the measured data that achieves playable frame rates. At 2560x1440, no settings are playable: Low averages 56 FPS, Medium 40 FPS, High 35 FPS, and Ultra 26 FPS, all below the 60 FPS threshold. At 3840x2160, the situation is worse, with Low at 36 FPS, Medium at 26 FPS, High at 22 FPS, and Ultra at 17 FPS.

The data indicates that this combination is suitable for 1080p gaming at low graphical fidelity. The 77 FPS average at 1080p Low provides a playable experience, though there is no recorded min or max FPS for that setting to indicate frame pacing stability. The Medium preset at 1080p averages 54 FPS with a min of 46 and max of 63, which shows that some frames dip below the 60 FPS threshold, but the average is close. The verdict by resolution is clear: 3840x2160 and 2560x1440 have no playable settings, while 1920x1080 has exactly one playable preset: Low.

The GPU's 4 GB of GDDR5 memory and 224.0 GB/s bandwidth are likely contributing factors to the inability to maintain 60 FPS at higher settings. The CPU, with its 6 cores and 12 threads and high single-thread performance, is not the bottleneck. The Intel Core i5-12400's Cinebench R23 single-core score of 2257 indicates sufficient processing power for the game's logic. The bottleneck is the GPU's pixel throughput of 39.81 GPixel/s and texture rate of 159.2 GTexel/s, which are insufficient for higher resolutions and settings in this game.

For users with a 1080p display, this system offers a playable experience at Low settings. For those with higher resolution displays, the system will not deliver smooth gameplay at any settings, and frame rates will range from 17 to 56 FPS depending on resolution and preset. The data is definitive: this is a 1080p Low settings machine for Lockdown Protocol.

How This Combo Ranks

In the database's ranking of tested combinations for Lockdown Protocol, this CPU and GPU pairing ranks 3544 out of 3714 total combos. This places it in the bottom 5% of all tested configurations, which is a low position that reflects the GPU's age and limited memory capacity. The rank of 3544 out of 3714 indicates that the vast majority of tested hardware combinations achieve higher frame rates in this game.

The low ranking is consistent with the measured FPS data, which shows the system struggling to maintain 60 FPS at any setting above 1080p Low. The GPU's end-of-life production status and its 4 GB memory capacity are likely factors in this low ranking. The CPU's 72nd percentile ranking among all CPUs is respectable, but the GPU's 74th percentile ranking does not translate to playable performance in this particular title.

The combination's rank reflects the overall system performance in this game, not just the individual component quality. A CPU in the 72nd percentile paired with a GPU in the 74th percentile results in a combined rank of 3544 out of 3714, which shows that the game is particularly demanding on the GPU's resources. The gap between the components' individual percentiles and the combo's rank suggests that the game stresses the GPU's memory bandwidth and pixel throughput more than the CPU's processing capabilities.

The rank of 3544 out of 3714 means that only 170 tested combinations perform worse than this setup. This places the system in the lower tail of the distribution, and the measured FPS data supports this position. The system's performance is consistent with its rank: it can handle 1080p Low at 77 FPS, but struggles at higher settings and resolutions.

Best Settings per Resolution

At 3840x2160, no settings achieve the 60 FPS playable threshold. The highest average FPS recorded is 36 at Low settings, which is well below the playable threshold. Therefore, there are no best settings for this resolution, as no preset is playable.

At 2560x1440, the same situation applies: no settings reach 60 FPS. The highest average FPS is 56 at Low settings, which is 4 FPS short of the playable threshold. The Medium preset averages 40 FPS, High averages 35 FPS, and Ultra averages 26 FPS. No settings are recommended for this resolution.

At 1920x1080, the best settings that maintain at least 60 FPS average are Low, which produces 77 FPS average. This is the only preset at any resolution that meets the playable threshold. The Medium preset averages 54 FPS, which is below the threshold, and High and Ultra average 47 and 36 FPS respectively. For 1080p, Low is the only viable option.

The data shows a clear pattern: the system is only capable of playable performance at the lowest resolution and lowest settings. Users with higher resolution displays will need to lower their resolution or accept sub-60 FPS frame rates. The 77 FPS at 1080p Low provides the best experience, but there is no headroom for higher settings without dropping below the playable threshold.

Measured FPS Breakdown

The recorded frame rate data for this combination covers three resolutions and four settings presets each.

At 3840x2160, the system produces an average of 22 FPS at High settings with no min or max FPS recorded. At Low settings, the average is 36 FPS with no min or max. At Medium settings, the average is 26 FPS with a minimum of 22 FPS and maximum of 30 FPS. At Ultra settings, the average is 17 FPS with no min or max. The Medium setting is the only one at 4K with recorded min and max values, showing a tight range of 22 to 30 FPS.

At 2560x1440, High settings average 35 FPS with no min or max recorded values recorded for High. Low settings average 56 FPS with no min or min or max FPS recorded values recorded. Medium settings average 40 FPS with a minimum of 34 FPS and maximum of 46 FPS. Ultra settings average 26 FPS with no min or max recorded values. The Medium preset at 1440p shows a range of 34 to 46 FPS, indicating frame times are relatively consistent but well below the playable threshold.

At 1920x1080, High settings average 47 FPS with no min or max recorded. Low settings average 77 FPS with no min or max recorded. Medium settings average 54 FPS with a minimum of 46 FPS and maximum of 63 FPS. Ultra settings average 36 FPS with no min or max recorded. The Medium preset at 1080p is notable for being the only preset in the entire dataset with a maximum FPS above 60, reaching 63 FPS, but its average of 54 FPS and minimum of 46 FPS place it below the playable threshold.

The pattern across resolutions is consistent: as resolution increases, average FPS drops. For Low settings, the progression is 77 FPS at 1080p, 56 FPS at 1440p, and 36 FPS at 4K. For Medium, it is 54, 40, and 26 FPS across the three resolutions. For High, it is 47, 35, and 22 FPS. For Ultra, it is 36, 26, and 17 FPS. This represents a roughly linear drop with resolution, confirming the GPU-bound nature of the system. The only data with min and max values are all from Medium settings at each resolution, which is a limitation of the dataset, as the other presets only have average values recorded.