Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 69 | 82 | 115 |
| 1440p QHD | 83 | 111 | 128 | 177 |
| 1080p Full HD | 112 | 153 | 172 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High. The recorded average frame rate at this setting is 68.7 FPS. Medium also clears the threshold with an average of 82 FPS, and Low reaches 114.8 FPS, but High is the highest quality option that preserves a comfortable margin above the 60 FPS playability floor. Ultra falls below the threshold at this resolution, averaging only 52.9 FPS.
At 2560x1440, every preset clears the 60 FPS mark. The most demanding playable setting is Ultra, which delivers an average of 83 FPS. High reaches 110.9 FPS, Medium averages 128.2 FPS, and Low peaks at 177 FPS. The headroom at this resolution is substantial, with Ultra still offering more than 20 FPS above the playability threshold.
At 1920x1080, the entire settings range is fully playable, and Ultra is the recommended preset. The average frame rate at Ultra is 112.3 FPS. High averages 152.9 FPS, Medium reaches 172.1 FPS, and Low tops out at 235.9 FPS. The GPU and CPU combination has enough performance at 1080p that even the heaviest settings leave considerable headroom.
The scaling pattern across resolutions is consistent: as resolution drops, the average frame rate climbs at every settings level. The gap between Ultra at 4K and Ultra at 1080p is 59.4 FPS, which highlights how resolution-bound the system becomes at higher pixel counts.
FAQ
Q: Can this system run Lockdown Protocol at 4K?
A: Yes, but not at the highest preset. At 3840x2160, High settings deliver an average of 68.7 FPS, Medium averages 82 FPS, and Low reaches 114.8 FPS. Ultra drops to 52.9 FPS, which falls below the 60 FPS playability threshold.
Q: What is the best preset for 1440p gaming?
A: Ultra is the best choice at 2560x1440. It averages 83 FPS, which is comfortably above the 60 FPS threshold. All four presets are playable at this resolution, with Low reaching 177 FPS and Medium at 128.2 FPS.
Q: How does the system perform at 1080p with maximum settings?
A: At 1920x1080 on Ultra, the average frame rate is 112.3 FPS. This is well above the playability threshold, and the system also delivers 152.9 FPS on High, 172.1 FPS on Medium, and 235.9 FPS on Low.
Q: Which resolution shows the biggest performance jump between presets?
A: The largest delta between Low and Ultra occurs at 1920x1080, where the difference is 123.6 FPS. At 2560x1440 the gap is 94 FPS, and at 3840x2160 it is 61.9 FPS. Lower resolutions amplify the cost of higher settings.
Q: Is the RX 6800 XT the limiting factor at 4K?
A: The data suggests resolution is the dominant constraint at 3840x2160. The Ultra preset drops to 52.9 FPS while High stays at 68.7 FPS, a 15.8 FPS penalty for moving one settings tier up. At 1080p, even Ultra stays well above 100 FPS, so the system is not CPU-bound in a way that caps performance.
Q: What frame rate can be expected at 1440p Medium?
A: The recorded average is 128.2 FPS at 2560x1440 with Medium settings. This leaves substantial headroom above the 60 FPS threshold and suggests that users could raise settings to High or Ultra without dropping below playable levels.
Measured FPS Breakdown
The recorded data covers three resolutions and four settings tiers, producing twelve distinct measurements. All values are average frame rates, with minimum and maximum values not recorded in the database.
At 3840x2160, the results are as follows. Low settings average 114.8 FPS. Medium settings average 82 FPS. High settings average 68.7 FPS. Ultra settings average 52.9 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring between Medium and High, a difference of 13.3 FPS. The drop from High to Ultra is 15.8 FPS, which is the largest step at this resolution.
At 2560x1440, the measurements show a much healthier spread. Low settings average 177 FPS. Medium settings average 128.2 FPS. High settings average 110.9 FPS. Ultra settings average 83 FPS. The step from Low to Medium is 48.8 FPS, which is the largest single drop at this resolution. The step from Medium to High is 17.3 FPS, and the step from High to Ultra is 27.9 FPS.
At 1920x1080, the system shows its strongest results. Low settings average 235.9 FPS. Medium settings average 172.1 FPS. High settings average 152.9 FPS. Ultra settings average 112.3 FPS. The largest drop is from Low to Medium at 63.8 FPS. The drop from Medium to High is 19.2 FPS, and the drop from High to Ultra is 40.6 FPS.
Comparing across resolutions, the cost of moving from 1080p to 1440p at the same settings is significant. At Ultra, the drop is from 112.3 FPS to 83 FPS, a 29.3 FPS reduction. At High, the drop is from 152.9 FPS to 110.9 FPS, a 42 FPS reduction. At Medium, the drop is from 172.1 FPS to 128.2 FPS, a 43.9 FPS reduction. At Low, the drop is from 235.9 FPS to 177 FPS, a 58.9 FPS reduction.
Moving from 1440p to 4K produces an even larger penalty. At Ultra, the drop is from 83 FPS to 52.9 FPS, a 30.1 FPS reduction. At High, the drop is from 110.9 FPS to 68.7 FPS, a 42.2 FPS reduction. At Medium, the drop is from 128.2 FPS to 82 FPS, a 46.2 FPS reduction. At Low, the drop is from 177 FPS to 114.8 FPS, a 62.2 FPS reduction.
The pattern is clear: the absolute cost of increasing resolution grows as settings decrease. Low settings pay the largest resolution penalty, while Ultra settings show a smaller absolute drop, largely because the frame rates are already lower to begin with.
The Verdict
This combination of the Intel Core i5-11400F and AMD Radeon RX 6800 XT can run Lockdown Protocol at playable frame rates across most of the tested configurations. The playability threshold is 60 FPS, and the verdict data confirms that the system clears this bar in eleven of the twelve measured scenarios.
At 3840x2160, the playable settings are High, Medium, and Low. High is the best choice, with an average of 68.7 FPS. Medium averages 82 FPS and Low averages 114.8 FPS. Ultra is not playable at this resolution, as it averages 52.9 FPS, which is below the 60 FPS threshold.
At 2560x1440, all four presets are playable. Ultra is the best setting, averaging 83 FPS. High averages 110.9 FPS, Medium averages 128.2 FPS, and Low averages 177 FPS. There is no scenario at this resolution where the system fails to maintain playable performance.
At 1920x1080, all four presets are playable as well. Ultra averages 112.3 FPS, High averages 152.9 FPS, Medium averages 172.1 FPS, and Low averages 235.9 FPS. The system has enough headroom at 1080p that even the heaviest settings leave a large margin above the threshold.
The only configuration that fails to meet the playability standard is 4K Ultra. Users who want maximum visual quality at 3840x2160 will need to step down to High, which still delivers a solid 68.7 FPS. For 1440p and 1080p displays, the system can run the game at its highest settings without concern.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-11400F, based on average benchmark scores, include the AMD EPYC 7H12, the Intel Core i5-12450H, the AMD Ryzen 3 PRO 8300G, and the Intel Core Ultra 7 164U. The EPYC 7H12 scores 0.3% higher on average, while the Core i5-12450H is 0.4% lower, the Ryzen 3 PRO 8300G is 0.6% lower, and the Core Ultra 7 164U is 0.6% higher. These deltas are all within 1% of the i5-11400F, meaning any of these processors would produce nearly identical CPU-driven behavior in Lockdown Protocol.
For the GPU side, the AMD Radeon RX 6800 XT has nearest rivals including the NVIDIA RTX A1000 Mobile, the Intel Arc A550M, the NVIDIA GeForce RTX 5070 Ti, and the AMD Radeon RX Vega 64. The RTX A1000 Mobile scores 1.5% higher on average, the Arc A550M is 2.5% lower, the RTX 5070 Ti is 3% lower, and the RX Vega 64 is 3% lower. Again, these deltas are small, so any of these GPUs would deliver frame rates very close to those recorded for the RX 6800 XT.
The practical implication is that swapping the i5-11400F for any of its listed rivals would not meaningfully change the measured FPS in this game. Similarly, swapping the RX 6800 XT for one of its nearest rivals would shift results by only a few percent at most, which is unlikely to cross the 60 FPS threshold in either direction for the configurations that are already close to it, such as 4K Ultra.
How This Combo Ranks
The combination of the Intel Core i5-11400F and AMD Radeon RX 6800 XT ranks 1181 out of 3714 tested combos in Lockdown Protocol. This places the system in the upper third of the database, roughly in the 68th percentile of all tested configurations. The ranking reflects the fact that the system handles 1080p and 1440p at maximum settings with ease, while only struggling at 4K Ultra.
The rank is consistent with the component-level percentiles. The CPU sits at the 71st percentile among all tested CPUs, and the GPU sits at the 85th percentile among all tested GPUs. The GPU is the stronger component in this pairing, which is typical for a gaming-focused system where the graphics card carries more of the load at higher resolutions.
The distance between this combo and the top of the rankings is driven primarily by the 4K Ultra result. Many higher-ranked combos would likely hold 60 FPS at 4K Ultra, whereas this system drops to 52.9 FPS. At every other resolution and settings combination, the system performs well above the playability threshold, which keeps the overall rank relatively strong.
CPU and GPU Roles
The data shows that the GPU becomes the dominant factor as resolution increases, while the CPU has more influence at lower resolutions and lower settings. This is visible in the scaling between 1080p and 4K across the settings tiers.
At 1920x1080, the frame rates are high enough that the CPU is likely contributing to the ceiling. The Low preset averages 235.9 FPS, which is far beyond what most displays can show, but it also indicates that the rendering pipeline is not GPU-limited at this point. The drop to Ultra at 112.3 FPS shows the GPU taking on more work as settings increase, but the CPU still has enough headroom to keep the system well above 100 FPS.
At 2560x1440, the GPU begins to assert more control. Ultra drops to 83 FPS, which is a 29.3 FPS reduction from the 1080p Ultra result. Low drops from 235.9 FPS to 177 FPS, a 58.9 FPS reduction. The larger absolute drop at Low settings suggests that the GPU is more heavily loaded even at lower quality settings when pixel count rises.
At 3840x2160, the GPU is clearly the limiting component. Low settings drop to 114.8 FPS, which is still playable, but Ultra falls to 52.9 FPS. The gap between Low and Ultra at 4K is 61.9 FPS, compared to 123.6 FPS at 1080p. This compression of the settings range at 4K indicates that the GPU is saturated and cannot fully express the difference between quality tiers.
The CPU's role is less visible in the frame rates because the i5-11400F is never the bottleneck in these measurements. Even at 1080p Low, where the CPU would be most likely to limit performance, the system still produces 235.9 FPS. The GPU scaling across resolutions is the dominant pattern in the data, and users who want to improve 4K performance would need more graphics horsepower rather than a faster processor.