Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

44%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
85 FPS
Ultra 1080p Measured
40 FPS

1440p (2K / QHD)

Low 1440p Measured
62 FPS
Ultra 1440p Measured
29 FPS

4K (Ultra HD)

Low 4K Measured
40 FPS
Ultra 4K Measured
19 FPS
18.9ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,177
Graphics Card
Required 27,646
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 25 29 40
1440p QHD 29 39 44 62
1080p Full HD 40 53 60 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 53
1920x1080 Low 85
1920x1080 Medium 60
1920x1080 Ultra 40
2560x1440 High 39
2560x1440 Low 62
2560x1440 Medium 44
2560x1440 Ultra 29
3840x2160 High 25
3840x2160 Low 40
3840x2160 Medium 29
3840x2160 Ultra 19

Performance Analysis: Lockdown Protocol on Your System

The Intel Core i5-11400F and AMD Radeon RX 580 combination delivers a narrow playability window in Lockdown Protocol, and the recorded data shows that this pairing is highly dependent on resolution and preset selection. The 60 FPS threshold is only reached at 1080p with Low or Medium settings, and at 1440p with Low settings alone. At 4K, no preset achieves playable frame rates. This analysis examines the measured performance data, compares nearby hardware alternatives, and explains which component limits the experience at each resolution.

Measured FPS Breakdown

The measured FPS data for this combination in Lockdown Protocol comes from direct testing across three resolutions and four quality presets. The database records average, minimum, and maximum frame rates, though some entries lack min or max values.

At 3840x2160 (4K), the results are uniformly below the playable threshold. The High preset produces an average of 25 FPS. Low settings raise the average to 40 FPS, but that remains far from 60. Medium settings yield an average of 29 FPS with a minimum of 24 FPS and a maximum of 33 FPS. Ultra is the slowest configuration, averaging only 19 FPS. No settings at this resolution approach playability.

At 2560x1440 (1440p), the picture improves but remains limited. The Low preset is the only playable option, producing an average of 62 FPS. High settings drop to 39 FPS on average. Medium averages 44 FPS with a minimum of 38 FPS and a maximum of 51 FPS. Ultra falls to 29 FPS. The gap between Low and High is substantial, roughly a 37% difference in average frame rate.

At 1920x1080 (1080p), the combination shows its best performance. Low settings average 85 FPS, well above the threshold. Medium averages exactly 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. High settings average 53 FPS, just below playable. Ultra averages 40 FPS. The data indicates that Medium is the highest preset that maintains at least 60 FPS on average, though the minimum of 51 FPS means occasional dips below the target.

The scaling across resolutions shows a clear pattern. Moving from 1080p to 1440p at Low settings reduces the average from 85 to 62 FPS, a 27% drop. From 1440p to 4K at Low, the average falls from 62 to 40 FPS, another 35% reduction. The same resolution scaling at High settings shows 53 FPS at 1080p, 39 FPS at 1440p, and 25 FPS at 4K. This consistent degradation suggests that the GPU is the primary constraint as pixel count rises.

Preset scaling within each resolution also reveals the performance envelope. At 1080p, moving from Low to Medium costs 25 FPS on average (85 to 60). Medium to High costs another 7 FPS (60 to 53). High to Ultra costs 13 FPS (53 to 40). At 1440p, Low to Medium costs 18 FPS (62 to 44), Medium to High costs 5 FPS (44 to 39), and High to Ultra costs 10 FPS (39 to 29). At 4K, Low to Medium costs 11 FPS (40 to 29), Medium to High costs 4 FPS (29 to 25), and High to Ultra costs 6 FPS (25 to 19).

The minimum frame rates recorded at Medium settings show that the 60 FPS average at 1080p is not a hard guarantee. The 51 FPS minimum indicates that busy scenes can push the combination below the target. At 1440p Medium, the 38 FPS minimum is well below playable, and at 4K Medium, the 24 FPS minimum is nearly unplayable.

FAQ

Q: Can this PC run Lockdown Protocol at 4K?

A: No. The highest average FPS at 3840x2160 is 40 FPS on Low settings. High averages 25 FPS, Medium averages 29 FPS, and Ultra averages 19 FPS. None of these reach the 60 FPS playable threshold.

Q: What is the best preset for 1080p gaming?

A: Medium is the highest playable preset at 1920x1080, with an average of 60 FPS. Low averages 85 FPS, while High drops to 53 FPS and Ultra to 40 FPS. The database lists Low and Medium as playable settings at this resolution.

Q: Is 1440p viable with this hardware?

A: Only with Low settings. The Low preset averages 62 FPS at 2560x1440, just above the threshold. Medium averages 44 FPS, High averages 39 FPS, and Ultra averages 29 FPS. The database records only Low as playable at this resolution.

Q: How does the RX 580 compare to nearby GPUs?

A: The RX 580 has an average benchmark score of 12928. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, a 0.1% difference. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4% higher. The AMD Radeon 740M scores 12870, 0.5% lower. The AMD FirePro W5100 scores 12847, 0.6% lower.

Q: What about the CPU's position among other processors?

A: The Core i5-11400F has an average benchmark score of 17177, placing it in the 71st percentile among all tested CPUs. Its nearest rival, the AMD EPYC 7H12, scores 17120, a 0.3% difference. The Intel Core i5-12450H scores 17239, 0.4% higher. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% higher. The Intel Core Ultra 7 164U scores 17074, 0.6% lower.

Q: Which component limits performance at 1080p?

A: The data suggests the GPU is the primary limit even at 1080p. The RX 580 sits in the 53rd percentile among all GPUs, while the CPU sits in the 71st percentile among all CPUs. The CPU's 3DMark multi-threaded scores show strong performance, with a max thread score of 5652 and a single thread score of 868. The GPU's PassMark G3D score of 8813 is modest relative to its peers.

Similar Performance Alternatives

The nearest rivals in the database provide context for what other hardware would behave similarly in this game.

For the CPU, the Intel Core i5-11400F scores 17177 on average. The AMD EPYC 7H12 scores 17120, a 0.3% difference, meaning the two processors deliver nearly identical compute performance. The Intel Core i5-12450H scores 17239, 0.4% higher, so it would be marginally faster in CPU-bound scenarios. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% higher, again a negligible difference. The Intel Core Ultra 7 164U scores 17074, 0.6% lower. All four rivals fall within a 1.2% band, so swapping the i5-11400F for any of these would produce essentially unchanged frame rates in Lockdown Protocol, assuming the GPU stays the same.

For the GPU, the AMD Radeon RX 580 scores 12928 on average. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, which is 0.1% higher, making it a near-perfect match. The NVIDIA GeForce GTX 1660 SUPER scores 12986, 0.4% higher, so it would deliver a marginal FPS improvement. The AMD Radeon 740M scores 12870, 0.5% lower, meaning slightly lower frame rates. The AMD FirePro W5100 scores 12847, 0.6% lower. Any of these GPUs paired with the i5-11400F would produce frame rates within roughly 1 FPS of the measured results at each resolution and preset.

The combination rank of 3384 out of 3714 tested combos places this pairing in the lower 9th percentile. This means that most tested CPU-GPU combinations achieve better performance in Lockdown Protocol. The rank reflects the RX 580's age and mid-range position rather than the CPU, which sits near the 50th percentile at 71st overall.

The Verdict

Can this PC run Lockdown Protocol? The answer depends entirely on the target resolution and settings. The database's verdictByResolution field provides a clear summary.

At 3840x2160, there are no playable settings. The best average FPS is 40 on Low, and even that is 33% below the 60 FPS threshold. The database records no playable settings and no best settings at this resolution.

At 2560x1440, the Low preset is the only playable option, averaging 62 FPS. This clears the 60 FPS threshold, but barely. The database records Low as the best settings with an average of 62 FPS. Medium, High, and Ultra all fall short.

At 1920x1080, both Low and Medium are playable. Low averages 85 FPS, offering headroom above the threshold. Medium averages exactly 60 FPS, meeting the target but with a minimum of 51 FPS that can dip below it. The database records Medium as the best settings with an average of 60 FPS. High and Ultra are not playable.

The verdict is that this combination can run the game, but only with strict settings discipline. For a consistent 60 FPS experience, 1080p Low is the safest choice. For maximum quality at 60 FPS, 1080p Medium is the ceiling, though occasional dips to 51 FPS may occur. At 1440p, only Low settings work, and at 4K, the hardware is not sufficient.

How This Combo Ranks

The combo rank in the database places this specific CPU-GPU pairing at 3384 out of 3714 tested combinations for Lockdown Protocol. This is a low position, indicating that most tested hardware pairs achieve higher frame rates in this game. The rank reflects the combined performance of the i5-11400F and RX 580, and it is useful to break down what drives this position.

The CPU alone sits in the 71st percentile among all tested CPUs, meaning it outperforms roughly 70% of processors. The GPU alone sits in the 53rd percentile among all GPUs, meaning it outperforms just over half of graphics cards. The combination rank of 3384 out of 3714 (about the 9th percentile) is far lower than either component's individual percentile. This gap indicates that the GPU is the limiting factor for this pairing in Lockdown Protocol, dragging the overall position down.

The measured FPS data supports this interpretation. At 1080p, the CPU can clearly feed the GPU well above 60 FPS on Low settings (85 FPS average), but the GPU cannot maintain that on High or Ultra. At 1440p and 4K, the GPU's fill rate and memory bandwidth become severe constraints. The RX 580's 256.0 GB/s memory bandwidth and 42.88 GPixel/s pixel rate are simply insufficient for higher resolutions in this game.

Best Settings per Resolution

The database provides the most demanding preset that stays at or above 60 FPS at each resolution.

At 3840x2160, no preset achieves 60 FPS. The database records no best settings and no average FPS at best settings. The highest average FPS across all presets is 40 FPS on Low, which is not playable.

At 2560x1440, the best settings are Low, with an average FPS of 62. This is the only preset that clears the threshold. Medium averages 44 FPS, High averages 39 FPS, and Ultra averages 29 FPS.

At 1920x1080, the best settings are Medium, with an average FPS of 60. Low averages 85 FPS, providing a buffer, but Medium is the highest preset that maintains the target. High averages 53 FPS, so it is not playable. The Medium preset's minimum of 51 FPS means the average is exactly at the threshold, but dips occur.

These best settings represent the quality ceiling for this hardware. Pushing beyond these presets drops the average below 60 FPS, and at 4K, even the lowest preset fails to reach the target.

CPU and GPU Roles

The measured data reveals which component matters more for Lockdown Protocol at each resolution. The scaling between resolutions and presets provides the evidence.

At 1080p, the CPU has enough headroom to drive the GPU well past 60 FPS on Low settings (85 FPS average). The GPU becomes the bottleneck as settings rise. The RX 580's PassMark G3D score of 8813 is modest, and its DirectX 12 score of 43 in PassMark is low. The CPU, by contrast, scores 2981 in PassMark single-thread and 16908 in multithread, both respectable. The 3DMark scores reinforce this: the CPU's max thread score of 5652 and single thread score of 868 indicate solid processing power. At 1080p Medium, the GPU is still the limit, as the CPU could likely produce higher frame rates if the GPU were faster.

At 1440p, the GPU's role becomes more dominant. The average FPS drops from 85 at 1080p Low to 62 at 1440p Low, a 27% reduction, while the CPU workload only increases modestly. The GPU's pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are fixed hardware limits that cannot be offset by CPU performance. The RX 580's 8 GB of GDDR5 memory and 256-bit bus provide 256.0 GB/s of bandwidth, which is insufficient for high preset rendering at this resolution.

At 4K, the GPU is almost entirely the limiting factor. The average FPS on Low is 40, which is less than half of the 1080p Low result. This massive drop cannot be attributed to the CPU, which would handle the same scene with relatively more ease. The GPU's FP32 performance of 6.175 TFLOPS and its 2304 shading units are simply not enough for 4K rendering in this game. The CPU's role fades to near insignificance; even the fastest CPU in the database would not rescue this GPU at 4K.

The preset scaling within each resolution also shows the GPU's influence. At 1080p, the difference between Low and Ultra is 45 FPS (85 to 40). At 1440p, the same spread is 33 FPS (62 to 29). At 4K, the spread is 21 FPS (40 to 19). The shrinking spread at higher resolutions indicates that the GPU's absolute performance ceiling is being reached; as resolution rises, even lowering settings cannot recover much performance because the pixel fill requirements dominate.

The CPU's 12 MB of shared L3 cache and 6 cores with 12 threads are adequate for Lockdown Protocol's workload. The 3DMark 16-thread score of 5619 and 2-thread score of 1691 show that the CPU scales reasonably across thread counts. However, the game appears to be GPU-bound in all tested configurations, given that the GPU's percentile (53rd) is much lower than the CPU's percentile (71st). The data implies that upgrading the GPU would yield larger frame rate gains than upgrading the CPU for this specific game.