Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 41 | 48 | 70 |
| 1440p QHD | 47 | 64 | 77 | 109 |
| 1080p Full HD | 66 | 90 | 104 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
How This Combo Ranks
The Intel Core i5-10400F paired with the AMD Radeon RX 6600 sits at rank 2971 out of 3714 tested combinations in Lockdown Protocol. This places the combo in the lower portion of the database, roughly at the 80th percentile from the top. The ranking reflects that while this hardware can run the game, it does not do so with headroom at every setting tier. The CPU alone sits at the 68th percentile among all tested processors, while the GPU lands at the 63rd percentile among all tested graphics cards. Neither component is a standout in its class, but their combined behavior in this FPS title is workable at specific resolutions.
The measured frame rates show a clear pattern: the combo is strongest at 1920x1080, where it clears the 60 FPS threshold at every preset, including Ultra at 66.2 FPS on average. At 2560x1440, the system maintains playability through High settings, but Ultra drops to 47.4 FPS. At 3840x2160, only Low settings remain playable, with an average of 70.4 FPS, while Medium falls to 47.8 FPS and High to 41.1 FPS. The rank of 2971 reflects this uneven scaling; the combination is not a high-end performer, but it demonstrates consistent utility at lower resolutions and presets.
Similar Performance Alternatives
The database lists nearest rivals for each component based on average benchmark scores. For the Intel Core i5-10400F, the closest comparable processors include the Intel Xeon 6756E, which scores within 0.2% of the i5-10400F, and the AMD EPYC 7552, which is 0.5% ahead. On the other side, the Intel Core 7 160UL trails by 0.3%, and the AMD Ryzen 3 7320C trails by 0.6%. These deltas are small enough that in Lockdown Protocol, any of these CPUs would produce nearly identical frame pacing and CPU-bound behavior. The i5-10400F's 6 cores and 12 threads, with a boost clock of 4.30 GHz, place it in a performance band where these rivals would not shift the measured FPS meaningfully.
For the AMD Radeon RX 6600, the nearest rivals are the NVIDIA Quadro K6000, with a 0% delta, and the NVIDIA GeForce RTX 4050 Mobile, which is 0.1% behind. The NVIDIA Tesla K20m trails by 0.3%, while the NVIDIA RTX 2000 Ada Generation sits 0.4% ahead. In practical terms, a system built with the RX 6600 would deliver essentially the same frame rates as one using the Quadro K6000 or RTX 4050 Mobile in this game, assuming the CPU remains constant. The GPU's 8 GB of GDDR6 memory and 224.0 GB/s bandwidth are sufficient for the presets tested, but the close rival deltas indicate that swapping to any of these cards would not change the playability verdict at any resolution.
CPU and GPU Roles
The data shows that Lockdown Protocol scales heavily with resolution, which points to the GPU as the dominant factor in this combo. At 1920x1080, the difference between Low and Ultra is 81.6 FPS (147.8 down to 66.2), a span that reflects the GPU's workload increasing with visual fidelity. At 2560x1440, the gap between Low and Ultra is 61.2 FPS (108.6 down to 47.4). At 3840x2160, the gap narrows to 40.7 FPS (70.4 down to 29.7), which suggests that at 4K the GPU is saturated even at Low settings, and the CPU has less influence on the final frame rate.
The CPU's role becomes more apparent at lower resolutions. At 1920x1080 Low, the combo reaches 147.8 FPS, which is close to the ceiling for a 6-core, 12-thread processor with a 4.30 GHz boost clock. The i5-10400F's single-thread score of 688 in 3DMark and 1451 in Cinebench R23 single-core indicates that it can feed the RX 6600 adequately at 1080p, but the frame rate at Low suggests the CPU is nearing its limit. At 2560x1440 Low, the FPS drops to 108.6, and at 3840x2160 Low it falls to 70.4, demonstrating that as resolution increases, the GPU becomes the bottleneck and the CPU's contribution diminishes.
Preset scaling reinforces this. At 1920x1080, moving from Low to Medium costs 44.2 FPS, from Medium to High costs 13.7 FPS, and from High to Ultra costs 23.7 FPS. At 2560x1440, the same transitions cost 31.5, 13.2, and 16.5 FPS respectively. At 3840x2160, the transitions cost 22.6, 6.7, and 11.4 FPS. The shrinking cost of each preset step at higher resolutions confirms that the GPU is the limiting factor, while the CPU remains capable enough to avoid dragging down performance at 1080p.
The Verdict
This PC can run Lockdown Protocol, but the playable range depends entirely on resolution. At 1920x1080, the system clears 60 FPS at every preset, with Ultra averaging 66.2 FPS. This is the only resolution where the highest quality tier is playable. At 2560x1440, High settings average 63.9 FPS, which clears the 60 FPS threshold, but Ultra drops to 47.4 FPS and is not playable by the database's 60 FPS standard. At 3840x2160, only Low settings average above 60 FPS at 70.4 FPS; Medium at 47.8 FPS, High at 41.1 FPS, and Ultra at 29.7 FPS all fall short.
The database marks the playable settings per resolution as follows: at 3840x2160, Low is the only playable option; at 2560x1440, High, Low, and Medium are playable; at 1920x1080, all four presets are playable. For a user targeting a smooth experience, 1080p with Ultra settings is the best outcome this hardware can deliver. At 1440p, High is the ceiling, and at 4K, the user must accept Low settings to maintain fluidity.
FAQ
Q: Can this combo run Lockdown Protocol at 60 FPS on 1920x1080?
A: Yes. All four presets average above 60 FPS: Low at 147.8, Medium at 103.6, High at 89.9, and Ultra at 66.2.
Q: What is the best playable setting at 2560x1440?
A: High settings, with an average of 63.9 FPS. Ultra drops to 47.4 FPS and is not playable.
Q: Is 4K playable with this hardware?
A: Only at Low settings, which averages 70.4 FPS. Medium, High, and Ultra all fall below 60 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-10400F is within 0.6% of the AMD Ryzen 3 7320C and within 0.5% of the AMD EPYC 7552, making those processors effectively interchangeable in this game.
Q: How does the GPU compare to its nearest rivals?
A: The AMD Radeon RX 6600 is exactly matched by the NVIDIA Quadro K6000, and it sits within 0.4% of the NVIDIA RTX 2000 Ada Generation, so frame rates would be nearly identical with those cards.
Q: What is the biggest FPS difference between presets at 1080p?
A: The jump from Low to Medium costs 44.2 FPS, which is the largest single preset step at that resolution.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average of 70.4 FPS. Medium falls to 47.8 FPS, so it cannot be recommended for a 60 FPS target.
At 2560x1440, the best playable preset is High, averaging 63.9 FPS. Medium averages 77.1 FPS and Low averages 108.6 FPS, but High offers the highest visual quality while still clearing the threshold. Ultra at 47.4 FPS is not playable.
At 1920x1080, the best playable preset is Ultra, averaging 66.2 FPS. High averages 89.9 FPS, Medium averages 103.6 FPS, and Low averages 147.8 FPS, but Ultra is the most demanding option that still maintains 60 FPS.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low delivers 147.8 FPS, Medium delivers 103.6 FPS, High delivers 89.9 FPS, and Ultra delivers 66.2 FPS. All four presets clear the 60 FPS playable threshold, with Ultra providing the smallest margin at 6.2 FPS above the cutoff.
At 2560x1440, the averages are: Low at 108.6 FPS, Medium at 77.1 FPS, High at 63.9 FPS, and Ultra at 47.4 FPS. The playable range extends through High, but the margin at High is only 3.9 FPS above the threshold, which is a narrow buffer for a 60 FPS target.
At 3840x2160, the averages are: Low at 70.4 FPS, Medium at 47.8 FPS, High at 41.1 FPS, and Ultra at 29.7 FPS. Only Low clears the threshold, and it does so with a 10.4 FPS margin. The drop from Low to Medium is 22.6 FPS, which is the largest single preset penalty at 4K, while the drop from High to Ultra is 11.4 FPS.
The data does not include minimum or maximum frame rate values, so the analysis relies solely on average FPS. Across all resolutions, the pattern is consistent: the combo is most comfortable at 1080p, acceptable at 1440p with reduced settings, and limited to Low at 4K. The measured averages also show that the gap between Low and Ultra shrinks as resolution rises, from 81.6 FPS at 1080p to 61.2 FPS at 1440p to 40.7 FPS at 4K, which aligns with the GPU becoming the primary constraint at higher pixel counts. The RX 6600's 8 GB of memory does not appear to be a limiting factor in these measurements, as the playable presets at each resolution align with the compute and bandwidth demands of the game rather than a memory capacity wall.