Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
38 FPS
Ultra 4K Measured
18 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 75,779
Graphics Card
Required 27,646
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 23 27 38
1440p QHD 27 36 42 58
1080p Full HD 37 49 57 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 57
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 58
2560x1440 Medium 42
2560x1440 Ultra 27
3840x2160 High 23
3840x2160 Low 38
3840x2160 Medium 27
3840x2160 Ultra 18

Performance Analysis: Lockdown Protocol on Your System

FAQ

Q: Can this system run Lockdown Protocol at 60 FPS in 4K?

A: No. The recorded data shows no playable settings at 3840x2160. The best result at 4K is 38 FPS average on Low settings, which falls short of the 60 FPS playable threshold.

Q: What is the most demanding preset at 1080p?

A: Ultra is the most demanding preset at 1920x1080, producing an average of 37 FPS. The Medium preset averages 57 FPS, while High reaches 49 FPS.

Q: How does the GPU compare to its nearest rivals in the database?

A: The Intel Arc B370 sits at the 5th percentile among all GPUs in the database. Its closest rival is the ATI Mobility Radeon HD 5570, which scores 0.2% higher, and the ATI Radeon HD 5770, which is 0.5% ahead. The AMD FirePro M2000 trails by 1.4%.

Q: What is the CPU's standing relative to other processors?

A: The AMD Ryzen 9 9950X3D ranks in the 95th percentile among all CPUs. Its nearest rival is the AMD Ryzen 7 PRO 9755, which is only 0.1% ahead in average benchmark score. The Intel Core Ultra 9 285 trails by 0.4%.

Q: Is there a resolution where the system achieves a smooth 60 FPS?

A: Yes, at 1920x1080 with Low settings, the system averages 80 FPS, clearing the 60 FPS playable threshold with a comfortable margin. This is the only resolution and preset combination in the measured data that reaches this level.

Q: How large is the performance gap between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 58 FPS while Ultra averages 27 FPS. The gap is 31 FPS, meaning Ultra delivers less than half the frame rate of Low at this resolution.

Similar Performance Alternatives

The AMD Ryzen 9 9950X3D sits in a tight cluster of high-end processors. Its nearest CPU rival is the AMD Ryzen 7 PRO 9755, scoring 75,738 versus 75,779, a difference of just 0.1%. The AMD Ryzen 7 PRO 9755X3D is equally close at 75,716, also within 0.1%. The AMD EPYC 8224P trails by 0.3% with a score of 75,582, while the Intel Core Ultra 9 285 is 0.4% behind at 75,488. For buyers looking at the processor alone, these four chips deliver statistically indistinguishable multi-threaded performance in the database.

On the graphics side, the Intel Arc B370 is an outlier in the low-performance segment. Its single recorded benchmark score of 1,184 places it near the ATI Mobility Radeon HD 5570 (1,186, 0.2% higher), the ATI Radeon HD 5770 (1,190, 0.5% higher), and the AMD Radeon HD 7650M (1,192, 0.7% higher). The AMD FirePro M2000 is the only rival that scores lower, at 1,168, which is 1.4% behind. These are all older or mobile parts, indicating that the Arc B370 performs at a level comparable to a decade-old discrete GPU or a modern integrated graphics solution.

In practical terms, the CPU is a top-tier part that will not bottleneck any game, but the GPU is the limiting factor. The combination behaves similarly to any system pairing a flagship processor with a low-end graphics solution: compute-heavy tasks and CPU-bound scenarios will excel, while GPU-bound workloads like Lockdown Protocol will be constrained by the graphics card.

Measured FPS Breakdown

At 3840x2160, the system struggles across all presets. High settings produce an average of 23 FPS. Low settings improve this to 38 FPS. Medium settings yield 27 FPS, with a recorded minimum of 23 and maximum of 31. Ultra settings drop to 18 FPS. None of these results approach the 60 FPS playable threshold, and even the fastest preset, Low, delivers less than two-thirds of the required frame rate.

At 2560x1440, performance improves but remains below playable levels. High settings average 36 FPS. Low settings reach 58 FPS, just 2 FPS short of the 60 FPS target. Medium settings average 42 FPS, with a range of 35 to 48 FPS. Ultra settings fall to 27 FPS. The Low preset at 1440p is the closest this system comes to playable performance outside of 1080p, but it still misses the mark.

At 1920x1080, the system finally finds a playable configuration. Low settings average 80 FPS, comfortably above the 60 FPS threshold. Medium settings average 57 FPS, just 3 FPS short of playable. High settings average 49 FPS, while Ultra drops to 37 FPS. The Medium preset shows a range of 48 to 65 FPS, meaning some scenes will cross the playable threshold even though the average does not.

The scaling pattern is consistent: each step from Low to Ultra costs roughly 10 to 15 FPS at a given resolution, and each step up in resolution costs a similar amount. The jump from 1080p Low to 1440p Low is 22 FPS, while the jump from 1440p Low to 4K Low is 20 FPS. This indicates a GPU that is heavily resolution-bound.

The Verdict

The AMD Ryzen 9 9950X3D and Intel Arc B370 combination can run Lockdown Protocol, but only under specific conditions. According to the verdict by resolution, the system achieves playable status only at 1920x1080 with Low settings, where it averages 80 FPS. This is the sole configuration that clears the 60 FPS threshold.

At 2560x1440, no settings are playable. The best result is 58 FPS on Low, which is 2 FPS short of the target. This is a frustratingly close miss, and players willing to tolerate minor frame drops might find it acceptable, but the database does not classify it as playable.

At 3840x2160, the system is not viable for Lockdown Protocol. The highest average, 38 FPS on Low, is well below the threshold. High, Medium, and Ultra all fall into the 18 to 27 FPS range, which is unplayable for a fast-paced FPS title.

The practical takeaway: this system is suitable for 1080p gaming at the lowest settings. It cannot handle higher presets at 1080p, nor any preset at 1440p or 4K. Players with a 1080p monitor and a willingness to run Low settings will get a smooth experience. Everyone else will need a more powerful GPU.

CPU and GPU Roles

The data reveals a system that is overwhelmingly GPU-limited in Lockdown Protocol. The CPU, an AMD Ryzen 9 9950X3D, ranks in the 95th percentile among all processors and scores 42,018 in Cinebench R23 multi-core. It is a top-tier part with 16 cores and 32 threads. The GPU, an Intel Arc B370, ranks in the 5th percentile among all GPUs and scores just 1,184 in 3DMark Steel Nomad. This is a low-end part with 1,280 shading units and 6.144 TFLOPS of FP32 performance.

The scaling between resolutions confirms the GPU bottleneck. At 1080p Low, the system averages 80 FPS. At 1440p Low, it drops to 58 FPS, a 27.5% reduction. At 4K Low, it falls to 38 FPS, another 34.5% reduction. These are classic GPU-bound scaling patterns: as pixel count increases, frame rate drops proportionally. A CPU-bound system would show much smaller differences between resolutions, especially at Low settings where draw calls are minimal.

The scaling between presets tells a similar story. At 1080p, moving from Low to Medium costs 23 FPS (80 to 57), from Medium to High costs 8 FPS (57 to 49), and from High to Ultra costs 12 FPS (49 to 37). The large drop from Low to Medium suggests that the GPU's limited shading units and texture rate are quickly saturated as visual complexity increases.

At 4K, the system is so GPU-bound that even Low settings only manage 38 FPS. The CPU is effectively idle relative to the GPU's workload. The 16-core, 32-thread processor would be relevant in CPU-intensive scenarios like large multiplayer lobbies or complex physics, but Lockdown Protocol's frame rate is dictated entirely by the graphics card at these resolutions.

The one scenario where the CPU might matter is at 1080p Low, where the 80 FPS result could be influenced by both components. However, given the GPU's low benchmark scores, it is more likely that the CPU is still waiting on the GPU for most frames.

How This Combo Ranks

The AMD Ryzen 9 9950X3D and Intel Arc B370 combination ranks 3,427 out of 3,714 tested combos in the database for Lockdown Protocol. This places it in the bottom 8% of all systems tested for this game.

The low ranking is almost entirely attributable to the GPU. The CPU alone ranks in the 95th percentile, while the GPU ranks in the 5th percentile. This extreme mismatch produces a system that is disproportionately weak in graphics-heavy workloads.

In the context of the database, this combo sits alongside other systems with high-end processors paired with low-end or integrated graphics. The GPU's nearest rivals, the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, are parts from a much older generation, indicating that the Arc B370's performance level is roughly equivalent to a 2010-era discrete GPU or a modern integrated solution.

For Lockdown Protocol specifically, the ranking reflects the game's demands. As an FPS title, it requires consistent frame rates and responsive input. The system's inability to maintain 60 FPS at any preset above 1080p Low means it will be at a competitive disadvantage in multiplayer scenarios. The 80 FPS result at 1080p Low is playable, but players will need to accept reduced visual quality to achieve it.

The data suggests that swapping the GPU for a higher-performing part would dramatically improve the ranking, while swapping the CPU would have minimal impact. The processor is already near the top of the database, and the game does not appear to be CPU-bound at any resolution in the measured data.