Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
76 FPS
Ultra 1080p Measured
34 FPS

1440p (2K / QHD)

Low 1440p Measured
59 FPS
Ultra 1440p Measured
24 FPS

4K (Ultra HD)

Low 4K Measured
37 FPS
Ultra 4K Measured
18 FPS
22.2ms Frame Time
33ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 51,947
Graphics Card
Required 27,646
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 22 26 37
1440p QHD 24 33 41 59
1080p Full HD 34 45 52 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 45
1920x1080 Low 76
1920x1080 Medium 52
1920x1080 Ultra 34
2560x1440 High 33
2560x1440 Low 59
2560x1440 Medium 41
2560x1440 Ultra 24
3840x2160 High 22
3840x2160 Low 37
3840x2160 Medium 26
3840x2160 Ultra 18

Performance Analysis: Lockdown Protocol on Your System

FAQ

Q: Can this PC run Lockdown Protocol at 60 FPS?

A: Only at 1920x1080 with Low settings, where the recorded average is 75.8 FPS. At 2560x1440 and 3840x2160, no tested settings preset reaches 60 FPS.

Q: What is the highest playable settings preset at 1080p?

A: Low is the only preset that clears the 60 FPS threshold at 1920x1080. Medium drops to 52 FPS, High to 45.3 FPS, and Ultra to 34.4 FPS.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The GPU sits at the 40th percentile among all GPUs. Its average benchmark score is 7472, which is 0.3% above the AMD Radeon HD 8850M, 0.4% above the Intel UHD Graphics 750, 0.6% above the AMD Radeon R7 350, and 1% below the Intel Arc A310.

Q: How does the Ryzen 9 5950X compare to its nearest rivals?

A: The CPU sits at the 91st percentile among all CPUs. Its average benchmark score is 51947, which is 0.2% below the Intel Core Ultra 5 235HX, 0.3% below the AMD EPYC 8124P, 0.4% above the Intel Core i9-13900F, and 0.7% below the Intel Core i7-14700.

Q: What is the best resolution for this combo?

A: 1920x1080 is the only resolution where any preset is playable. The database records a 75.8 FPS average at Low settings, while 2560x1440 peaks at 59.1 FPS (Low) and 3840x2160 peaks at 37.3 FPS (Low).

Q: Is the CPU or GPU the limiting factor?

A: The GPU is almost certainly the bottleneck. The Ryzen 9 5950X is a 16-core, 32-thread processor with a 91st percentile ranking, while the GTX 1650 ranks at the 40th percentile. The massive drop in FPS when moving from 1080p to 4K (from 75.8 to 37.3 at Low) points to GPU-limited rendering.

CPU and GPU Roles

Lockdown Protocol is an FPS title, and the recorded data shows a clear pattern: the GPU dominates performance scaling across resolutions and presets. The Ryzen 9 5950X, with its 16 cores and 32 threads, provides far more computational headroom than the GTX 1650 can utilize in this title. The CPU ranks at the 91st percentile among all CPUs, while the GPU ranks at the 40th percentile among all GPUs. This asymmetry means the GTX 1650 is the constraint in almost every scenario.

The evidence appears in the resolution scaling. At Low settings, the average FPS drops from 75.8 at 1920x1080 to 59.1 at 2560x1440, then to 37.3 at 3840x2160. That is a 51% reduction from 1080p to 4K, which is far more than the 33% reduction seen in typical CPU-limited scenarios. Resolution scaling of this magnitude indicates the GPU is working near its limits even at the lowest preset.

The settings scaling tells the same story. At 1920x1080, moving from Low to Medium costs 23.8 FPS (from 75.8 to 52.0). Moving from Medium to High costs another 6.7 FPS (down to 45.3). Moving from High to Ultra costs 10.9 FPS (down to 34.4). The total cost of going from Low to Ultra is 41.4 FPS, a 55% drop. These are GPU-side effects: higher settings increase pixel shading, texture bandwidth, and fill-rate demands, all of which fall on the GTX 1650's 896 shading units and 128.1 GB/s memory bandwidth.

At 2560x1440, the pattern repeats. Low delivers 59.1 FPS, Medium 40.9 FPS, High 33.3 FPS, and Ultra 24.2 FPS. The gap between Low and Medium is 18.2 FPS, larger than the 6.7 FPS gap between Medium and High. This non-linear scaling is characteristic of a GPU that is becoming saturated: the first step up in quality has the largest impact because the hardware is already close to its ceiling.

At 3840x2160, the GPU is heavily overloaded. Low delivers 37.3 FPS, Medium 25.6 FPS, High 21.6 FPS, and Ultra 17.6 FPS. Even the lowest preset cannot maintain a smooth experience. The CPU's role here is minimal: with a 16-core, 32-thread processor and a 64 MB L3 cache, the Ryzen 9 5950X can easily feed the GTX 1650 with draw calls and game logic at these frame rates. The data shows no scenario where the CPU would be the limiting factor, given the GPU's 40th percentile standing.

The practical conclusion is that any attempt to improve performance should focus on the GPU. The Ryzen 9 5950X has the headroom to drive a much faster graphics card, and its 91st percentile CPU ranking means it is not the bottleneck in Lockdown Protocol. The measured FPS deltas between presets and resolutions are consistent with GPU-bound rendering throughout.

Best Settings per Resolution

At 1920x1080, the only settings preset that clears the 60 FPS playable threshold is Low, with an average of 75.8 FPS. Medium is close at 52.0 FPS but falls short. High delivers 45.3 FPS, and Ultra delivers 34.4 FPS. For a locked 60 FPS experience at 1080p, Low is the only viable choice.

At 2560x1440, no preset reaches 60 FPS. The best result is Low at 59.1 FPS, which is just under the threshold. Medium delivers 40.9 FPS, High 33.3 FPS, and Ultra 24.2 FPS. The closest option, Low, is effectively at the edge of playability but does not satisfy the 60 FPS requirement.

At 3840x2160, no preset comes close to 60 FPS. Low delivers 37.3 FPS, Medium 25.6 FPS, High 21.6 FPS, and Ultra 17.6 FPS. This resolution is not playable with this combination.

The database's verdictByResolution confirms this: playable settings exist only at 1920x1080, with Low as the best and only playable preset at 75.8 FPS.

The Verdict

This PC can run Lockdown Protocol, but only under narrow conditions. At 1920x1080 with Low settings, the system delivers a 75.8 FPS average, which clears the 60 FPS playable threshold with 15.8 FPS to spare. No other preset at this resolution reaches 60 FPS: Medium sits at 52.0 FPS, High at 45.3 FPS, and Ultra at 34.4 FPS.

At 2560x1440, the system cannot maintain 60 FPS on any preset. The closest is Low at 59.1 FPS, a 0.9 FPS shortfall. Medium, High, and Ultra all fall well below the threshold at 40.9, 33.3, and 24.2 FPS respectively. This resolution is not recommended for 60 FPS play.

At 3840x2160, the system is far from playable. Low delivers 37.3 FPS, Medium 25.6 FPS, High 21.6 FPS, and Ultra 17.6 FPS. None of these approach the 60 FPS target.

The verdict is clear: this combo is a 1080p Low-settings machine for Lockdown Protocol. The 16-core Ryzen 9 5950X provides ample CPU headroom, but the GTX 1650's 40th percentile GPU ranking prevents higher presets or resolutions from reaching playable frame rates. Users who want Medium or better will need a stronger GPU.

Similar Performance Alternatives

The CPU and GPU each have nearby hardware that would behave similarly in this game. On the CPU side, the Ryzen 9 5950X has an average benchmark score of 51947. Its nearest rivals are the Intel Core Ultra 5 235HX at 52073 (0.2% faster), the AMD EPYC 8124P at 52121 (0.3% faster), the Intel Core i9-13900F at 51730 (0.4% slower), and the Intel Core i7-14700 at 52301 (0.7% faster). In Lockdown Protocol, any of these CPUs would produce nearly identical frame rates because the GTX 1650 is the bottleneck. The differences are well under 1% in aggregate CPU score, and the game is GPU-limited at all tested resolutions.

On the GPU side, the GTX 1650 has an average benchmark score of 7472. Its nearest rivals are the AMD Radeon HD 8850M at 7447 (0.3% slower), the Intel UHD Graphics 750 at 7441 (0.4% slower), the AMD Radeon R7 350 at 7425 (0.6% slower), and the Intel Arc A310 at 7550 (1% faster). These deltas are tiny, so swapping the GTX 1650 for any of these would result in almost identical FPS in Lockdown Protocol. The Intel Arc A310 is the closest competitor and would be marginally faster, but not enough to change the playable settings or resolutions.

For users considering upgrades, the data suggests that CPU choice is irrelevant for this game at these settings, while GPU choice is decisive. A GPU with a significantly higher benchmark score than 7472 would be needed to unlock Medium at 1080p or Low at 1440p.

How This Combo Ranks

The combination of the AMD Ryzen 9 5950X and NVIDIA GeForce GTX 1650 ranks 3617 out of 3714 tested combos in Lockdown Protocol. That places it in the bottom 2.6% of all combinations, which is consistent with the measured performance: the only playable configuration is 1080p Low at 75.8 FPS.

The low ranking is driven entirely by the GPU. The CPU is among the top 10% of all processors (91st percentile), but the GPU is at the 40th percentile. Pairing a high-end 16-core CPU with an entry-level GPU creates a severe imbalance in this game. The rank reflects the combined system's actual FPS results, and those results are poor relative to other combos in the database.

The combo's ranking also indicates that many other tested systems achieve higher frame rates. Out of 3714 combos, only 97 rank below this one. This is not a competitive configuration for Lockdown Protocol beyond 1080p Low.

Measured FPS Breakdown

The following table shows the exact recorded average FPS for each resolution and settings preset. Minimum and maximum FPS were not recorded for any configuration; only averages are available.

| Resolution | Settings | Avg FPS |

|---|---|---|

| 3840x2160 | Ultra | 17.6 |

| 3840x2160 | High | 21.6 |

| 3840x2160 | Medium | 25.6 |

| 3840x2160 | Low | 37.3 |

| 2560x1440 | Ultra | 24.2 |

| 2560x1440 | High | 33.3 |

| 2560x1440 | Medium | 40.9 |

| 2560x1440 | Low | 59.1 |

| 1920x1080 | Ultra | 34.4 |

| 1920x1080 | High | 45.3 |

| 1920x1080 | Medium | 52.0 |

| 1920x1080 | Low | 75.8 |

The 1080p Low result of 75.8 FPS is the only measurement above the 60 FPS playable threshold. The 1440p Low result of 59.1 FPS is the closest miss, sitting just 0.9 FPS below the target. All other measurements fall progressively further behind as resolution and settings increase.

The scaling pattern is consistent: each resolution step up costs roughly 20 to 30 FPS at Low settings, and each settings step up costs roughly 5 to 10 FPS at a fixed resolution. The GTX 1650's 4 GB of GDDR5 memory and 128.1 GB/s bandwidth are the likely limiting factors at higher resolutions, where texture data and pixel throughput demands grow rapidly. The Ryzen 9 5950X, with its 64 MB L3 cache and 32 threads, shows no signs of constraint in any measured configuration.