Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 25 | 29 | 40 |
| 1440p QHD | 29 | 39 | 44 | 62 |
| 1080p Full HD | 40 | 53 | 60 | 85 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
Similar Performance Alternatives
The AMD Ryzen 9 5900X sits in a tightly clustered group of processors when judged by average benchmark score. Its recorded average of 41376 places it within 0.5% of four nearby rivals. The Intel Core Ultra 7 366H scores 41263, a delta of 0.3%, while the Intel Core Ultra 7 356H reaches 41215, also 0.4% off. The AMD Ryzen AI 5 PRO 440 lands at 41208, again 0.4% behind. The only rival that edges ahead is the Intel Core i7-14650HX with 41576, a 0.5% lead. In practical terms, any of these processors would deliver nearly indistinguishable frame pacing in Lockdown Protocol when paired with the same graphics card, since the CPU bottleneck rarely manifests at the tested settings.
On the graphics side, the AMD Radeon RX 580 records an average benchmark score of 12928, putting it in a similarly tight pack. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, a 0.1% difference, making it the closest equivalent. The NVIDIA GeForce GTX 1660 SUPER reaches 12986, 0.4% higher. The AMD Radeon 740M trails slightly at 12870, and the AMD FirePro W5100 sits at 12847. For Lockdown Protocol specifically, swapping the RX 580 for the GTX 1660 SUPER would yield a negligible performance shift, likely within measurement noise. The RX 580's 8 GB of GDDR5 memory and 256-bit bus width are the defining characteristics here, and all four rivals fall within the same performance envelope, so users upgrading or downgrading among these cards should expect similar frame rates across the board.
FAQ
Q: Can this system run Lockdown Protocol at 1920x1080 with Medium settings?
A: Yes. The recorded data shows an average of 60 FPS at 1920x1080 with Medium settings, with a minimum of 51 FPS and a maximum of 69 FPS. This exactly meets the 60 FPS playable threshold.
Q: What is the highest resolution at which this PC can maintain 60 FPS?
A: At 2560x1440, only Low settings clear the threshold, with an average of 62 FPS. At 1920x1080, both Low and Medium settings clear it, with Medium averaging 60 FPS. No configuration at 3840x2160 reaches 60 FPS.
Q: How does the RX 580 compare to the GTX 1660 SUPER in raw benchmark terms?
A: The RX 580 averages 12928 in the database's benchmark suite, while the GTX 1660 SUPER averages 12986. That is a 0.4% difference, meaning the two cards are effectively interchangeable for this game.
Q: Is the Ryzen 9 5900X a bottleneck for the RX 580 in this game?
A: The data does not indicate a CPU bottleneck. The Ryzen 9 5900X ranks in the 87th percentile among all CPUs, and its nearest rivals are within 0.5% of its average score. The GPU is the limiting factor, particularly at higher resolutions where frame rates drop sharply.
Q: What frame rate can I expect at 2560x1440 with Medium settings?
A: The average is 44 FPS, with a minimum of 38 FPS and a maximum of 51 FPS. This falls short of the 60 FPS playable threshold, so Medium at this resolution is not recommended for smooth play.
Q: Does the RX 580 support the APIs used by Lockdown Protocol?
A: Yes. The RX 580 supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, which covers the API requirements of a modern FPS title.
Measured FPS Breakdown
The measured data covers four settings presets across three resolutions, with average frame rates recorded for all configurations and min/max values available for Medium presets only.
At 3840x2160, the RX 580 struggles across the board. Low settings produce an average of 40 FPS. Medium drops to 29 FPS average, with a minimum of 24 and a maximum of 33. High settings yield 25 FPS average, and Ultra falls to 19 FPS average. None of these configurations approach the 60 FPS threshold, and even the Low preset's 40 FPS average leaves substantial headroom below playability.
At 2560x1440, the picture improves somewhat. Low settings achieve 62 FPS average, which is the only configuration at this resolution to clear the 60 FPS bar. Medium settings average 44 FPS, with a minimum of 38 and a maximum of 51. High settings average 39 FPS, and Ultra drops to 29 FPS. The step from Low to Medium represents a 18 FPS drop, indicating that the Medium preset's additional rendering work heavily taxes the GPU at this resolution.
At 1920x1080, the system becomes viable for smooth play. Low settings deliver 85 FPS average, which is the highest recorded value in the entire dataset. Medium settings average exactly 60 FPS, with a minimum of 51 and a maximum of 69, meaning the average sits precisely at the playable threshold but the minimum dips below it. High settings average 53 FPS, and Ultra averages 40 FPS. The scaling from Low to Medium is a 25 FPS reduction, while Medium to High costs another 7 FPS, and High to Ultra costs 13 FPS.
The Verdict
This PC can run Lockdown Protocol, but only under specific conditions. At 1920x1080, the system clears the 60 FPS threshold with both Low and Medium settings. The Medium preset averages exactly 60 FPS, while Low averages 85 FPS. This makes 1080p the only resolution where the system delivers comfortable gameplay across multiple presets.
At 2560x1440, the system barely clears the threshold with Low settings, averaging 62 FPS. This is technically playable, but there is very little margin above the 60 FPS line, and any demanding scene could push the frame rate below it. Medium, High, and Ultra all fall short at this resolution.
At 3840x2160, the system cannot reach 60 FPS at any preset. The best case is Low settings at 40 FPS average, which is 20 FPS below the playable threshold. The verdict by resolution confirms this: no playable settings exist at 4K, only Low at 1440p, and Low plus Medium at 1080p.
Best Settings per Resolution
At 3840x2160, there is no preset that stays at or above 60 FPS. The recorded data shows no playable settings, so no recommendation can be made for 4K.
At 2560x1440, the most demanding preset that stays at or above 60 FPS is Low, with an average of 62 FPS. This is the only preset at this resolution that clears the threshold, and it does so by a slim 2 FPS margin.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of exactly 60 FPS. The minimum of 51 FPS means occasional dips below the threshold, but the average holds the line. Low settings at this resolution offer a more comfortable 85 FPS average, but Medium is the highest preset that maintains the 60 FPS average.
How This Combo Ranks
In the database's ranking of tested hardware combinations for Lockdown Protocol, this pairing of the Ryzen 9 5900X and RX 580 places at rank 3384 out of 3714 total combos. That puts it in the lower 9% of all tested systems, which aligns with the measured frame rates: the RX 580 is an older GPU that cannot push high preset levels at modern resolutions. The CPU's strong standing, in the 87th percentile among all CPUs, does not compensate for the GPU's limitation in this title. The rank reflects the GPU-bound nature of Lockdown Protocol's rendering workload, where the RX 580's 6.175 TFLOPS of FP32 compute and 256.0 GB/s memory bandwidth become the limiting factors.
CPU and GPU Roles
The data shows a clear GPU-bound pattern across all resolutions. At 3840x2160, frame rates range from 19 to 40 FPS depending on preset, while at 1920x1080 they range from 40 to 85 FPS. This 2x to 3x scaling across a 4x pixel count difference indicates that the RX 580's rendering throughput, not the CPU's processing capability, dictates performance.
The Ryzen 9 5900X, with its 12 cores, 24 threads, and 64 MB of L3 cache, ranks in the 87th percentile among all CPUs. Its nearest rivals are all within 0.5% of its average score, showing that CPU performance is not a differentiator in this game. The CPU's role becomes even less significant at higher resolutions, where the GPU is pushed harder. At 1920x1080, the CPU has more headroom to feed the GPU, but even here, the frame rate differences between presets follow GPU workload scaling: Low at 85 FPS, Medium at 60, High at 53, and Ultra at 40. This pattern is consistent with a GPU-bound scenario.
Preset scaling reinforces this conclusion. At 2560x1440, dropping from Medium to Low raises the average from 44 to 62 FPS, an 18 FPS gain. At 3840x2160, dropping from Medium to Low raises the average from 29 to 40 FPS, an 11 FPS gain. The GPU's fill rate and shading capacity determine these gains, not CPU throughput. The RX 580's 144 texture mapping units and 32 ROPs, combined with its 6.175 TFLOPS FP32 rate, are the hardware limits being hit. The CPU, by contrast, has ample single-thread and multi-thread headroom, as evidenced by its 3dmark single-thread score of 941 and max-thread score of 10075, neither of which appears to be a constraint in the measured results.
For users considering upgrades, the data points squarely at the GPU as the component to replace first. The CPU's 87th percentile ranking and tight clustering with modern rivals suggest it can support a faster graphics card without becoming a bottleneck. The RX 580's 53rd percentile ranking among GPUs and its end-of-life production status indicate it is the weaker link in this pairing.