Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 46 | 64 |
| 1440p QHD | 46 | 62 | 71 | 100 |
| 1080p Full HD | 63 | 84 | 96 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The AMD Ryzen 7 5800X3D and Intel Arc B570 combination delivers a thoroughly playable Lockdown Protocol experience at 1080p and 1440p, but stumbles at 4K where only the Low preset clears the 60 FPS threshold. The data shows a system that scales predictably with resolution, with the most demanding settings proving too heavy for the GPU at 3840x2160.
Measured FPS Breakdown
At 1920x1080, the system shows its strongest performance across all presets. The Low preset delivers an average of 136 FPS, which drops to 96 FPS at Medium, 84 FPS at High, and 63 FPS at Ultra. The Medium preset includes measured minimum and maximum values of 82 and 111 FPS respectively, indicating a stable frame delivery with a 29 FPS spread between extremes. The jump from Medium to High costs 12 FPS on average, while the step from High to Ultra costs another 21 FPS — a significant penalty for the highest visual quality.
Moving to 2560x1440, the same pattern emerges but with lower absolute numbers. Low averages 100 FPS, Medium 71 FPS, High 62 FPS, and Ultra falls to 46 FPS. The Medium preset shows a minimum of 60 FPS and maximum of 81 FPS, meaning the frame rate stays at or above the playable threshold even during dips. The High preset, while averaging 62 FPS, has no recorded minimum or maximum values in the dataset, so it is unclear how close it approaches the 60 FPS floor during demanding scenes. The gap between High and Ultra widens to 16 FPS here, compared to 21 FPS at 1080p.
At 3840x2160, performance drops sharply. Low averages 64 FPS, Medium 46 FPS, High 40 FPS, and Ultra 30 FPS. The Medium preset provides the only complete frame data in the 4K set: minimum 39 FPS and maximum 52 FPS. This 13 FPS range is the tightest of any measured preset across all resolutions, suggesting that at 4K the system is consistently bound by the same bottleneck rather than experiencing variance spikes. The step from Low to Medium costs 18 FPS, and from Medium to High another 6 FPS, while High to Ultra costs 10 FPS.
The resolution scaling is consistent: dropping from 1080p to 1440p reduces average FPS by roughly 26-32% across presets, while dropping from 1440p to 4K reduces performance by another 35-50%. For instance, Medium runs at 96 FPS at 1080p, 71 FPS at 1440p, and 46 FPS at 4K. This suggests the GPU becomes the limiting factor more aggressively as pixel count rises, with the CPU's 3D V-Cache advantage mattering less at higher resolutions.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that remains playable, averaging 63 FPS. This clears the 60 FPS threshold with only a 3 FPS margin, so users seeking higher frame consistency might prefer High at 84 FPS, but strictly by the numbers, Ultra qualifies.
At 2560x1440, the High preset averages 62 FPS, making it the best playable setting. Medium runs at 71 FPS and Low at 100 FPS, but High represents the maximum visual quality that stays at or above 60 FPS. The margin is thin — 2 FPS above the threshold — and the lack of min/max data for High means transient drops below 60 FPS are possible but not recorded.
At 3840x2160, only the Low preset is playable, averaging 64 FPS. Medium runs at 46 FPS, High at 40 FPS, and Ultra at 30 FPS, all falling well short of the 60 FPS target. Low is the sole option for 4K gaming with this hardware, and even it has only a 4 FPS cushion above the threshold.
FAQ
Q: Can this system run Lockdown Protocol at 4K with High settings?
A: No. The measured average FPS at 3840x2160 High is 40 FPS, which is 20 FPS below the 60 FPS playable threshold. Only the Low preset at 4K reaches 64 FPS average.
Q: What is the highest preset that maintains 60 FPS at 1440p?
A: High settings average 62 FPS at 2560x1440, making it the most demanding playable preset. Medium averages 71 FPS and Low averages 100 FPS, but High is the top-tier option that stays at or above 60 FPS.
Q: How much performance is lost when moving from 1080p to 1440p?
A: The drop varies by preset. Low goes from 136 FPS to 100 FPS (a 36 FPS loss), Medium from 96 to 71 (25 FPS loss), High from 84 to 62 (22 FPS loss), and Ultra from 63 to 46 (17 FPS loss). The percentage loss ranges from roughly 27% at Low to 36% at Ultra.
Q: Is the Ultra preset playable at any resolution?
A: Yes, at 1920x1080 Ultra averages 63 FPS, which clears the 60 FPS threshold. At 1440p Ultra drops to 46 FPS and at 4K to 30 FPS, both unplayable.
Q: Does the system ever drop below 60 FPS at 1080p Medium?
A: No. The measured minimum at 1920x1080 Medium is 82 FPS, well above the 60 FPS floor. The maximum is 111 FPS, giving an average of 96 FPS.
Q: What frame rate can a user expect at 4K Low settings?
A: The average is 64 FPS. No minimum or maximum values are recorded for this preset, so variance is unknown, but the average is only 4 FPS above the playable threshold, suggesting limited headroom.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, include the AMD Ryzen 7 6800U (deltaPct 0), Intel Core i9-10900K (deltaPct 0.1), AMD Ryzen AI 5 PRO 340 (deltaPct -0.1), and Intel Core i5-12600KF (deltaPct 0.3). All four score within 0.3% of the 5800X3D's average of 27896, meaning any of these processors would produce nearly identical frame rates in CPU-bound scenarios. The i9-10900K and i5-12600KF are both Intel parts with higher thread counts or newer architectures, but the benchmark data shows no meaningful performance separation.
For the GPU, the Intel Arc B570's nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1), Intel Arc A750 (deltaPct -0.1), NVIDIA Quadro M4000M (deltaPct 0.4), and AMD Radeon R9 M390X (deltaPct -0.5). The RTX 3070 Mobile and Arc A750 are the most relevant comparisons — both are modern gaming parts that would deliver near-identical FPS in Lockdown Protocol. The Quadro M4000M and R9 M390X are older or workstation-oriented parts that score within 0.5% but may lack modern feature support.
Users with the RTX 3070 Mobile or Arc A750 in their system should expect the same measured FPS values listed above, assuming a similar CPU. The deltaPct values of 0.1 or -0.1 are negligible in real-world gaming terms. The Arc A750 being a predecessor product from the same Intel Alchemist generation suggests the B570's Xe2-HPG architecture offers no tangible FPS advantage in this title, at least based on these aggregate benchmarks.
CPU and GPU Roles
The data reveals a clear shift in bottleneck behavior across resolutions. At 1920x1080, the CPU's strength is more apparent: the Ryzen 7 5800X3D's 96 MB of L3 cache and 8 cores/16 threads keep frame rates high even at Low settings (136 FPS), where the GPU has little work to do. The 3D V-Cache helps maintain minimum frames, as evidenced by the 82 FPS floor at Medium settings.
At 1440p, the balance tilts toward the GPU. The average FPS drops by roughly 25-36 FPS across presets compared to 1080p, a larger absolute decline than the pixel count increase alone would suggest. This indicates the Arc B570's 10 GB of GDDR6 memory and 160-bit bus become more limiting as resolution rises. The 380.0 GB/s bandwidth is sufficient at 1080p but starts to constrain frame delivery at 1440p.
At 4K, the GPU is unequivocally the bottleneck. The 46 FPS average at Medium settings (down from 71 at 1440p) represents a 35% performance loss for a 2.25x increase in pixel count. The CPU's role diminishes because frame time is dominated by the GPU's rendering workload. The 5800X3D's 3dmark single-thread score of 884 and passmark single-thread score of 3234 are more than adequate for this title's CPU demands, but they cannot compensate for the B570's limited 11.52 TFLOPS FP32 throughput at high resolutions.
The preset scaling reinforces this interpretation. At 1080p, moving from Low to Ultra costs 73 FPS (136 to 63), a 54% reduction. At 4K, the same preset range costs only 34 FPS (64 to 30), a 53% reduction in relative terms. The consistent percentage drop suggests the GPU is uniformly stressed across all settings at each resolution, with the CPU maintaining enough headroom to avoid becoming a secondary bottleneck.
The Verdict
This PC can run Lockdown Protocol, but the playable envelope is narrower than the hardware's raw specifications might suggest. At 1920x1080, all four presets — Low (136 FPS), Medium (96 FPS), High (84 FPS), and Ultra (63 FPS) — clear the 60 FPS threshold. The Ultra preset is technically playable with a 3 FPS margin, though users prioritizing frame consistency would be better served by High.
At 2560x1440, three presets are playable: Low (100 FPS), Medium (71 FPS), and High (62 FPS). Ultra falls to 46 FPS and should be avoided. The High preset barely clears 60 FPS, so Medium at 71 FPS offers a safer margin with only a modest visual quality reduction.
At 3840x2160, only Low is playable at 64 FPS. Medium (46 FPS), High (40 FPS), and Ultra (30 FPS) all miss the threshold by significant margins. The verdict is straightforward: this is a solid 1080p and 1440p gaming system for Lockdown Protocol, but 4K users must accept Low settings or consider a stronger GPU.
The system ranks 2987 out of 3714 tested combinations in this game, placing it in the lower-mid tier of overall performance. That ranking reflects the GPU's limitations at high resolutions more than the CPU's capability. For the target audience of 1080p competitive players, the combination delivers well above the 60 FPS baseline, with the 5800X3D ensuring consistent frame delivery and the B570 providing sufficient rasterization throughput.