Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 49 | 56 | 79 |
| 1440p QHD | 57 | 76 | 87 | 123 |
| 1080p Full HD | 78 | 104 | 119 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce RTX 5050 ranks 2293rd out of 3714 tested combos for Lockdown Protocol, outperforming 1421 other configurations. The CPU sits in the 77th percentile of all processors and the GPU in the 66th percentile, a combination that delivers smooth frame rates at 1080p and 1440p, but only Low settings are playable at 4K.
How This Combo Ranks
In the overall combo ranking for Lockdown Protocol, this pairing lands at 2293 of 3714. That places it ahead of 1421 systems and behind 2292, putting it in the lower-middle portion of the field. The CPU’s 3DMark max-thread score is 6755, its Cinebench R23 multi-core score is 22366, and its Passmark multithread score is 26318. The GPU posts a 3DMark Steel Nomad DX12 score of 2502, a Passmark G3D score of 17326, and a Geekbench OpenCL score of 90334. These raw numbers put the CPU in the 77th percentile and the GPU in the 66th percentile relative to all tested parts.
Against its nearest CPU rivals, the Ryzen 7 5700X3D is essentially a statistical tie. The AMD Ryzen 5 7600X3D has an average benchmark score of 24728, which is 0.1% higher. The Ryzen 9 5900HX scores 24822, 0.5% higher. The Intel Core i5-12450HX and i5-11600 are 0.5% and 0.6% lower, respectively. All four rivals fall within 0.6% of the 5700X3D’s average of 24709, meaning any of them would deliver nearly identical CPU-bound performance.
On the GPU side, the RTX 5050’s average benchmark score of 21035 is 0.6% below the AMD Radeon RX Vega M GL, 1% below the AMD Radeon HD 8970M, and 1.6% below the NVIDIA RTX A4000 Mobile. The only faster rival in the list is the AMD Radeon RX 5600 XT, which leads by 1.6%. This is a tightly clustered group, so swapping among these cards would produce frame rates within a couple of percent of each other in most titles.
The combination of a strong mid-range CPU and a slightly above-average GPU results in a system that is clearly capable of handling modern shooters at mainstream resolutions, but the 4K data shows the GPU is the limiting factor.
FAQ
Q: What is the overall rank of this combo for Lockdown Protocol?
A: It ranks 2293rd out of 3714 tested combos, outperforming 1421 other configurations.
Q: Can this system run the game at 3840x2160?
A: Yes, but only at Low settings, where it averages 79 FPS. Medium drops to 56, High to 49, and Ultra to 37, all below the 60 FPS threshold.
Q: What is the best playable preset at 2560x1440?
A: High settings, which average 76 FPS. Medium (87) and Low (123) also clear 60, but Ultra falls to 57.
Q: What are the CPU’s multi-thread and single-thread scores?
A: The 3DMark max-thread score is 6755, and the single-thread score is 804. In Cinebench R23, it scores 22366 multi-core and 3157 single-core.
Q: Does the GPU support modern APIs?
A: It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, according to the spec sheet.
Q: What is the memory bandwidth of the RTX 5050?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of bandwidth.
Measured FPS Breakdown
The measured frame rates come from the provided benchmark data. At 1920x1080, the system delivers playable performance across every preset. Low settings hit 168 FPS average, Medium averages 119 FPS with a minimum of 101 and maximum of 137, High averages 104 FPS, and Ultra averages 78 FPS. Even the most demanding preset stays well above the 60 FPS playable threshold, with no preset dipping below the line.
At 2560x1440, the picture is slightly more constrained. Low settings reach 123 FPS, Medium averages 87 FPS (min 74, max 100), and High averages 76 FPS. Ultra, however, drops to 57 FPS average, which is below the 60 FPS line. So the playable ceiling at this resolution is High. The Medium preset’s minimum of 74 FPS shows that even the lower end stays comfortable, but Ultra’s 57 FPS average means you would experience occasional stutter in busy scenes.
At 3840x2160, the system struggles. Low settings produce 79 FPS average, which is playable, but Medium falls to 56 FPS (min 48, max 65), High to 49 FPS, and Ultra to 37 FPS. Only Low meets the 60 FPS requirement. The min/max data for Medium shows that even the 65 FPS maximum does not guarantee smooth performance, as the 48 FPS minimum indicates noticeable dips below the threshold.
The data indicates a clear scaling pattern: the RTX 5050 has enough headroom for 1080p and 1440p gaming, but 4K demands a significant reduction in settings to stay fluid. The CPU, meanwhile, is never the bottleneck; its 3DMark 16-thread score of 6764 and Cinebench R20 multi-core score of 9393 suggest it can feed the GPU adequately at all tested resolutions.
The Verdict
Based on the measured FPS and the 60 FPS playable threshold, this PC can run Lockdown Protocol at 1920x1080 with all four presets — Low, Medium, High, and Ultra — all averaging above 60 FPS. The best setting at this resolution is Ultra, with an average of 78 FPS.
At 2560x1440, the system can handle Low, Medium, and High, but not Ultra. The highest playable preset is High, averaging 76 FPS. Ultra’s 57 FPS average misses the threshold, so you would need to drop to High to maintain smooth gameplay.
At 3840x2160, only Low is playable, averaging 79 FPS. All other presets fall short. So the verdict is straightforward: this combo is a solid 1080p and 1440p performer, but 4K users must be willing to drop to Low settings. If you primarily play at 1080p or 1440p, this system will deliver a consistently smooth experience with high visual quality.
Similar Performance Alternatives
If you are looking at nearby hardware, the CPU and GPU each have close rivals that would behave similarly in Lockdown Protocol. On the CPU side, the AMD Ryzen 5 7600X3D is essentially a match, with an average benchmark score 0.1% higher than the 5700X3D. The Ryzen 9 5900HX is 0.5% faster, while the Intel Core i5-12450HX and i5-11600 are 0.5% and 0.6% slower, respectively. Any of these would produce nearly identical CPU-bound frame rates, and the 5700X3D’s 8 cores and 16 threads are more than sufficient for this game.
For the GPU, the AMD Radeon RX 5600 XT is the only rival that is faster, by 1.6%. The RX Vega M GL, HD 8970M, and RTX A4000 Mobile are 0.6%, 1%, and 1.6% slower, respectively. These differences are small enough that in a game like Lockdown Protocol, the choice among them would not change the playability verdict at any resolution. The RTX 5050’s 8 GB of VRAM and 320 GB/s bandwidth are adequate for the presets tested, and its 2560 shading units and 20 RT cores provide the necessary compute headroom.
It is importantly these comparisons are based on average benchmark scores, not game-specific results, but the deltaPct values show that the performance envelope is very tight. If you already own any of these rivals, the frame rate difference in Lockdown Protocol would be negligible.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 78 FPS. At 2560x1440, the highest playable preset is High, averaging 76 FPS. At 3840x2160, only Low clears the threshold, with an average of 79 FPS. These are the settings to use if you want the best visual quality without dropping below 60 FPS on average. The data shows that the system has a clear sweet spot at 1080p, where even Ultra is playable, and at 1440p High is the ceiling. For 4K, the Low preset is the only way to stay above 60 FPS, and even then the margin is thin enough that you may want to cap the frame rate to avoid dips.