Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 46 | 64 |
| 1440p QHD | 46 | 62 | 71 | 100 |
| 1080p Full HD | 63 | 84 | 96 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
Measured FPS Breakdown
Lockdown Protocol’s measured performance for the AMD Ryzen 5 7600 + Intel Arc B570 combination reveals a clear resolution hierarchy, with the most complete data available at Medium settings across all three resolutions. At 1920x1080 with Medium preset, the combo averages 96 FPS, with a minimum of 82 and a maximum of 111 FPS. Dropping to Low at 1080p pushes the average to 136 FPS, while High delivers 84 FPS and Ultra holds 63 FPS. The 1080p results show a smooth scaling curve: each preset step from Low to Ultra reduces the average by roughly 25-30 FPS, with Ultra maintaining a comfortable margin above the 60 FPS playability threshold.
Moving to 2560x1440, the measured averages compress noticeably. Medium settings produce 71 FPS average with a 60 FPS minimum and 81 FPS maximum, indicating the frame rate hovers right at the playability line during dips. Low at 1440p reaches 100 FPS average, while High drops to 62 FPS and Ultra falls to 46 FPS. The gap between High and Ultra at this resolution is 16 FPS, suggesting that Ultra’s additional rendering demands—likely heavier shadow and post-processing workloads—exceed what the Arc B570 can sustain at 1440p.
At 3840x2160, the picture changes dramatically. Medium settings average only 46 FPS, with a minimum of 39 and maximum of 52 FPS, placing it firmly below the 60 FPS threshold. High at 4K averages 40 FPS, while Low reaches 64 FPS and Ultra bottoms out at 30 FPS. The 4K Low result is the sole playable option at this resolution, and it does so with just a 4 FPS cushion above the playability line. Notably, the Medium preset’s minimum of 39 FPS indicates that even moderate settings can cause significant frame dips at 4K, making the experience inconsistent.
The data implies a strong resolution dependency: the Arc B570’s 10 GB GDDR6 memory and 380.0 GB/s bandwidth appear sufficient for 1080p and 1440p workloads, but 4K’s pixel throughput demands overwhelm the GPU’s 200.0 GPixel/s pixel rate. The Ryzen 5 7600’s six Zen 4 cores with 12 threads and 32 MB L3 cache do not appear to bottleneck at any resolution, as frame rates scale predictably with resolution changes rather than showing CPU-bound plateaus.
FAQ
Q: Can this system maintain 60 FPS at 1080p with Ultra settings?
A: Yes. The measured average at 1920x1080 Ultra is 63 FPS, which clears the 60 FPS playable threshold by 3 FPS. This is the highest preset that remains playable at 1080p, and the data shows no minimum FPS recorded below the threshold for this configuration.
Q: What is the best playable setting at 1440p?
A: High settings at 2560x1440 deliver a 62 FPS average, making it the most demanding preset that stays above 60 FPS. Medium is also playable at 71 FPS average with a 60 FPS minimum, but High offers better visual fidelity while still clearing the threshold.
Q: Is 4K gaming viable with this hardware?
A: Only at Low settings. The 3840x2160 Low preset averages 64 FPS, while Medium (46 FPS), High (40 FPS), and Ultra (30 FPS) all fall below the 60 FPS playability standard. The 4K Medium minimum of 39 FPS confirms that even mid-tier settings produce sub-60 dips.
Q: How does the Arc B570 compare to its nearest GPU rivals in raw benchmarks?
A: The Arc B570’s average benchmark score is 20556, placing it 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% behind the Intel Arc A750 (20582). It also sits 0.4% above the NVIDIA Quadro M4000M (20480) and 0.5% below the AMD Radeon R9 M390X (20662). These are near-identical scores, suggesting the B570 trades blows with mobile-class and older desktop GPUs.
Q: Where does the Ryzen 5 7600 rank among all CPUs?
A: The 7600 sits in the 78th percentile of all CPUs, with an average benchmark score of 26324. Its nearest rivals are nearly identical in performance: the AMD Ryzen 9 6900HX (26274, 0.2% slower), AMD Ryzen 7 7435HS (26402, 0.3% faster), Intel Core i9-11900KF (26212, 0.4% slower), and AMD Ryzen 5 8540U (26187, 0.5% slower).
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: The gap is substantial. Low at 1920x1080 averages 136 FPS, while Ultra averages 63 FPS — a difference of 73 FPS, or roughly 54% lower performance at Ultra. This suggests Ultra’s settings impose more than double the GPU workload compared to Low.
Best Settings per Resolution
1920x1080: Ultra is the most demanding preset that stays at or above 60 FPS, averaging 63 FPS. High (84 FPS), Medium (96 FPS), and Low (136 FPS) all exceed the threshold, but Ultra provides the highest visual quality while remaining playable.
2560x1440: High settings deliver the best balance, averaging 62 FPS. Medium (71 FPS) and Low (100 FPS) are also playable, but High is the most demanding option that keeps the average above 60 FPS. Ultra at 46 FPS falls short of the threshold.
3840x2160: Low is the only playable preset, averaging 64 FPS. Medium (46 FPS), High (40 FPS), and Ultra (30 FPS) all miss the 60 FPS target. The 4 FPS margin at Low is thin, so players should expect occasional dips below 60 FPS during intense scenes.
The verdict data confirms these choices: the playable settings list for each resolution matches exactly what the FPS measurements show. At 1080p, all four presets are listed as playable; at 1440p, High, Low, and Medium qualify; at 4K, only Low makes the cut.
The Verdict
This PC can run Lockdown Protocol, but the experience depends heavily on resolution. At 1920x1080, the system clears the 60 FPS requirement across all presets, with Ultra averaging 63 FPS and Low reaching 136 FPS. The 1080p verdict lists all four settings as playable, making this the most flexible resolution for the combo.
At 2560x1440, the system remains capable but with narrower margins. High averages 62 FPS, Medium 71 FPS, and Low 100 FPS, all clearing the threshold. However, Ultra drops to 46 FPS, failing the playability standard. The 1440p verdict confirms High as the best playable setting, with a 62 FPS average that leaves only 2 FPS of headroom.
At 3840x2160, the system struggles. Only Low achieves playable status with a 64 FPS average, while Medium (46 FPS), High (40 FPS), and Ultra (30 FPS) all fall short. The 4K verdict explicitly lists Low as the sole playable setting. The data suggests that 4K gaming with this hardware requires significant settings compromises, and even Low’s 64 FPS average is precariously close to the threshold.
Overall, this is a 1080p and 1440p gaming machine. The Ryzen 5 7600’s strong single-thread performance (999 in 3dmark_single_thread, 1852 in Cinebench R23 single-core) and the Arc B570’s mid-range GPU power (65th percentile among all GPUs) combine to handle mainstream resolutions well, but 4K exceeds the GPU’s pixel throughput capabilities.
Similar Performance Alternatives
The nearest CPU rivals to the Ryzen 5 7600 are all within 0.5% of its average benchmark score of 26324. The AMD Ryzen 9 6900HX (26274, 0.2% slower) and AMD Ryzen 7 7435HS (26402, 0.3% faster) are near-identical in synthetic performance, though both are mobile parts with different power envelopes. The Intel Core i9-11900KF (26212, 0.4% slower) represents a desktop alternative from the previous generation, while the AMD Ryzen 5 8540U (26187, 0.5% slower) is another mobile option. In gaming, these CPUs would likely produce similar frame rates to the 7600, given their comparable benchmark scores.
For the GPU, the Intel Arc B570’s nearest rivals are a mixed group. The NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% slower) is a laptop GPU with similar raw compute, while the Intel Arc A750 (20582, 0.1% faster) is the direct predecessor in Intel’s discrete lineup. The NVIDIA Quadro M4000M (20480, 0.4% slower) and AMD Radeon R9 M390X (20662, 0.5% faster) are older professional and mobile parts, respectively. In Lockdown Protocol, these GPUs would likely produce FPS numbers within a few frames of the B570, though driver optimization differences could shift results.
The combination of a 7600-class CPU with any of these B570-class GPUs would likely yield similar playability outcomes: solid 1080p performance, workable 1440p at medium-to-high settings, and 4K limited to low presets.
How This Combo Ranks
Among 3714 tested combinations, this Ryzen 5 7600 + Intel Arc B570 pairing ranks 2987th in Lockdown Protocol. This places it in the bottom 20% of all tested combos, which is notable given that the individual components sit at the 78th CPU percentile and 65th GPU percentile. The rank suggests that Lockdown Protocol is either particularly demanding on the GPU at higher resolutions or that the game’s engine favors other hardware configurations.
The discrepancy between component percentiles and the in-game rank indicates that this game’s performance profile does not align perfectly with synthetic benchmarks. The 2987th rank out of 3714 combos implies that most tested systems outperform this one in Lockdown Protocol, likely because the game scales well with higher-end GPUs that have more memory bandwidth or shading units. The Arc B570’s 2304 shading units and 80 ROPs may be insufficient for the game’s heavier presets, despite decent synthetic scores.
CPU and GPU Roles
The data shows a clear split in component importance depending on resolution. At 1080p, the CPU’s role is more prominent: the Ryzen 5 7600’s single-thread performance (999 in 3dmark_single_thread, 1852 in Cinebench R23) likely drives the high frame rates seen at Low settings (136 FPS). The GPU still matters, but the frame rate ceiling at 1080p appears CPU-limited, as evidenced by the large gap between Low (136 FPS) and Ultra (63 FPS) — a 73 FPS spread that suggests the GPU struggles with the extra rendering work at Ultra.
At 1440p, the GPU begins to dominate. The average FPS drops from 100 at Low to 46 at Ultra, a 54 FPS range that mirrors the 1080p pattern but at lower absolute values. The CPU’s contribution diminishes as resolution increases, because the GPU’s pixel throughput (200.0 GPixel/s) becomes the limiting factor. The 1440p Medium minimum of 60 FPS exactly matches the playability threshold, indicating that the GPU is working near its limits at this resolution.
At 4K, the GPU is almost entirely responsible for performance. The 46 FPS Medium average and 30 FPS Ultra average show that the Arc B570 cannot sustain 60 FPS at any setting above Low. The CPU’s six cores and 12 threads are likely idle, as the GPU’s pixel rate and memory bandwidth (380.0 GB/s) become the sole bottlenecks. The scaling from 1080p Low (136 FPS) to 4K Low (64 FPS) — a 72 FPS drop — illustrates how heavily this game depends on GPU throughput as resolution increases.
The verdict data reinforces this: at 1080p, all presets are playable, suggesting the CPU can feed the GPU adequately. At 1440p, Ultra fails, pointing to GPU limits. At 4K, only Low works, confirming the GPU’s dominance. For players prioritizing high frame rates, the CPU matters most at 1080p; for 1440p and 4K, the GPU is the decisive component.