Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
144 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
108 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
68 FPS
Ultra 4K Measured
34 FPS
11ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 26,324
Graphics Card
Required 27,646
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 41 50 68
1440p QHD 52 68 74 108
1080p Full HD 67 91 104 144

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 91
1920x1080 Low 144
1920x1080 Medium 104
1920x1080 Ultra 67
2560x1440 High 68
2560x1440 Low 108
2560x1440 Medium 74
2560x1440 Ultra 52
3840x2160 High 41
3840x2160 Low 68
3840x2160 Medium 50
3840x2160 Ultra 34

Performance Analysis: Lockdown Protocol on Your System

The AMD Ryzen 5 7600 paired with the AMD Radeon RX 6600 delivers a varied performance profile across resolutions and presets in Lockdown Protocol, with the data showing clear thresholds for playability. The measured results, all captured with actual benchmarking, reveal a system that can comfortably handle 1080p and 1440p gaming, while 4K requires significant settings compromises to maintain smooth frame rates.

Measured FPS Breakdown

At 1920x1080, the combination performs strongly across all four presets. The Low preset produces an average of 143.9 FPS, the highest recorded in the entire test suite. Medium follows at 103.6 FPS, while High reaches 91 FPS. The Ultra preset, which is the most demanding, still maintains an average of 67.2 FPS. This means every preset at 1080p clears the 60 FPS playability threshold by a comfortable margin, with even the most taxing settings retaining a 7.2 FPS buffer above the minimum requirement.

Moving to 2560x1440, the frame rates scale downward as expected but remain largely playable. The Low preset delivers 108.4 FPS, which represents only a 35.5 FPS drop compared to the same preset at 1080p. Medium produces 73.8 FPS, a more substantial reduction of 29.8 FPS from its 1080p counterpart. High settles at 68.4 FPS, still above the 60 FPS threshold. The Ultra preset, however, falls to 51.6 FPS, which is 8.4 FPS below the playability line. This marks the first preset at this resolution that fails to maintain smooth performance.

At 3840x2160, the system struggles significantly. The Low preset is the only one that remains playable, scoring 68.1 FPS. Medium drops to 50.2 FPS, which is 9.8 FPS below the threshold. High falls further to 41.1 FPS, and Ultra bottoms out at 33.7 FPS. The progression from Low to Ultra at 4K shows a performance cliff, with each preset tier costing roughly 15 to 18 FPS. Notably, the gap between Medium and High at 4K is 9.1 FPS, while the gap between High and Ultra is 7.4 FPS, indicating that the GPU is the limiting factor at this resolution.

CPU and GPU Roles

The data reveals shifting component responsibilities depending on resolution. At 1920x1080, the CPU has more headroom to feed the GPU, evidenced by the wide spread between presets. The difference between Low and Ultra at 1080p is 76.7 FPS, suggesting that graphics settings have a massive impact on frame rates. This indicates the GPU is the primary bottleneck, as lowering settings directly translates to much higher FPS.

At 2560x1440, the spread between Low and Ultra narrows to 56.8 FPS. The reduction in scaling suggests the GPU is becoming more saturated, though it still responds strongly to settings changes. The CPU, with its 6 cores and 12 threads, appears sufficient at this resolution, as the frame rates remain high across most presets.

At 3840x2160, the scaling compresses dramatically. The difference between Low and Ultra is only 34.4 FPS, and even the Low preset cannot exceed 68.1 FPS. This pattern indicates the GPU is heavily pixel-bound at 4K, with the RX 6600's 8 GB of GDDR6 memory and 128-bit bus width becoming the limiting factor. The CPU's role diminishes at this resolution, as the GPU cannot produce enough frames to expose any CPU bottleneck.

The Ryzen 5 7600's single-thread performance, scoring 999 in 3dmark_single_thread and 1852 in cinebench_r23_singlecore, suggests it has ample capacity for this game. The multi-thread results, including a 12735 in cinebench_r23_multicore, further confirm that CPU-side limitations are unlikely at any resolution tested.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, include the AMD Ryzen 9 6900HX with a 0.2% higher average score, the AMD Ryzen 7 7435HS with a 0.3% lower score, the Intel Core i9-11900KF with a 0.4% higher score, and the AMD Ryzen 5 8540U with a 0.5% higher score. These processors would deliver nearly identical CPU-bound performance in Lockdown Protocol, meaning frame rates at 1080p would be essentially the same.

For the GPU, the nearest rivals are the NVIDIA Quadro K6000 with a 0% difference, the NVIDIA GeForce RTX 4050 Mobile with a 0.1% lower score, the NVIDIA Tesla K20m with a 0.3% lower score, and the NVIDIA RTX 2000 Ada Generation with a 0.4% higher score. These graphics cards would produce very similar frame rates in this game. The RTX 4050 Mobile, despite being a mobile part, benchmarks nearly identically to the RX 6600, suggesting comparable 1080p and 1440p performance, though its lower memory bandwidth could affect 4K results.

When combined, any of these rival CPUs paired with any of these rival GPUs would yield performance within a few FPS of the measured results. The delta percentages are all under 0.5%, so the gaming experience would be indistinguishable in practice.

FAQ

Q: Can this system run Lockdown Protocol at 1080p with max settings?

A: Yes. The Ultra preset at 1920x1080 produces an average of 67.2 FPS, which is 7.2 FPS above the 60 FPS playable threshold. All four presets at this resolution maintain at least 67.2 FPS.

Q: What is the highest stable preset at 2560x1440?

A: The High preset is the most demanding option that stays playable, averaging 68.4 FPS. Ultra falls below the threshold at 51.6 FPS, making it unsuitable for smooth gameplay.

Q: Is 4K gaming viable with this hardware?

A: Only with the Low preset, which averages 68.1 FPS. All other presets at 3840x2160 fall below 60 FPS, with Medium at 50.2 FPS, High at 41.1 FPS, and Ultra at 33.7 FPS.

Q: How does the RX 6600 compare to other GPUs in this game?

A: The RX 6600 benchmarks within 0.4% of the NVIDIA RTX 2000 Ada Generation and within 0.1% of the GeForce RTX 4050 Mobile. These cards would produce nearly identical frame rates in Lockdown Protocol.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data does not indicate a CPU bottleneck. At 1080p, the GPU is clearly the limiting factor, as demonstrated by the 76.7 FPS spread between Low and Ultra settings. The Ryzen 5 7600's strong single-thread and multi-thread scores suggest it is not constraining performance.

Q: What is the average performance ranking of this CPU?

A: The Ryzen 5 7600 ranks in the 78th percentile among all CPUs tested, with an average benchmark score of 26324. Its nearest rival, the Ryzen 9 6900HX, scores only 0.2% higher.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the best choice, delivering 67.2 FPS. This is the only resolution where the highest settings remain playable. For 2560x1440, the High preset achieves 68.4 FPS, which is the maximum visual quality while staying above 60 FPS. At 3840x2160, only the Low preset works, producing 68.1 FPS. Interestingly, the Low preset at 4K performs nearly identically to the High preset at 1440p, with only 0.3 FPS difference.

The data shows a consistent pattern: the most demanding playable preset at each resolution lands in a narrow range between 67.2 and 68.4 FPS. This suggests that the system's effective performance ceiling, when pushing graphics quality to the limit, is around 68 FPS regardless of resolution. The settings that achieve this are Ultra at 1080p, High at 1440p, and Low at 4K.

How This Combo Ranks

This specific combination of the AMD Ryzen 5 7600 and AMD Radeon RX 6600 ranks 2892 out of 3714 tested combinations in Lockdown Protocol. This places it in the lower half of all tested systems, specifically in the 22nd percentile of combinations. The ranking reflects the GPU's modest performance tier, as the RX 6600 sits in the 63rd percentile among all GPUs, while the CPU is more capable at the 78th percentile.

The gap between the CPU's strong ranking and the overall combo's lower ranking indicates that the GPU is the primary constraint on this system's position. A more powerful GPU paired with this same CPU would likely move the combination into a higher percentile, given that the CPU has demonstrated it can handle the game's demands without bottlenecking.

The Verdict

This PC can run Lockdown Protocol, but the experience depends heavily on resolution and settings. At 1920x1080, the system fully succeeds, maintaining at least 67.2 FPS across all presets including Ultra. At 2560x1440, it remains viable for High settings and below, with the Ultra preset being the only failure point at 51.6 FPS. At 3840x2160, the system is barely functional, requiring Low settings to achieve 68.1 FPS.

The verdict by resolution is clear: 1080p is fully playable at any settings, 1440p is playable up to High settings, and 4K is only playable at Low settings. The 60 FPS threshold is consistently met in these viable configurations, but the system has no headroom for higher settings at 1440p or above. For gamers prioritizing visual quality, 1080p Ultra is the best balance, while those with 1440p monitors should target High settings. The RX 6600's 8 GB memory capacity appears sufficient for this game, but the GPU's raw compute limits prevent higher settings at larger resolutions.