Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
146 FPS
Ultra 1080p Measured
68 FPS

1440p (2K / QHD)

Low 1440p Measured
107 FPS
Ultra 1440p Measured
50 FPS

4K (Ultra HD)

Low 4K Measured
69 FPS
Ultra 4K Measured
32 FPS
11.1ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 44,573
Graphics Card
Required 27,646
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 43 49 69
1440p QHD 50 66 76 107
1080p Full HD 68 90 103 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 90
1920x1080 Low 146
1920x1080 Medium 103
1920x1080 Ultra 68
2560x1440 High 66
2560x1440 Low 107
2560x1440 Medium 76
2560x1440 Ultra 50
3840x2160 High 43
3840x2160 Low 69
3840x2160 Medium 49
3840x2160 Ultra 32

Performance Analysis: Lockdown Protocol on Your System

The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 6600 occupies the 2901st position out of 3714 tested combos for Lockdown Protocol, putting it in the lower-middle tier of the benchmark database’s comparison pool. With only 813 combos ranking below it, this pairing is not a top contender, but the data indicates it remains functional across several settings. The combo’s percentile ranking versus all CPUs places the processor at the 89th percentile, while the GPU sits at the 63rd percentile, suggesting the CPU is a stronger component than the graphics card in this pairing. This imbalance hints that the RX 6600 is likely the limiting factor in most scenarios, a hypothesis supported by the measured FPS scaling across resolutions.

How This Combo Ranks

The combo rank of 2901 out of 3714 places this system in the 22nd percentile of tested configurations for Lockdown Protocol, meaning roughly 78% of all tested combos perform better. This is not a flattering position, but the rank alone does not tell the full story. The CPU’s benchmark percentile of 89 versus all CPUs indicates it is a high-performing processor, while the GPU’s 63rd percentile against all GPUs is more modest. The delta between these two percentiles is striking: the Ryzen 5 7500X3D is a top-tier CPU by passmark scores, yet the RX 6600 is merely average-to-above-average.

The nearest rivals for the CPU show how close the competition is at the top. The Intel Core Ultra X9 388H scores 44466, just 0.2% behind the 7500X3D’s average of 44573. The Intel Core i9-13950HX is 0.5% behind, and the AMD Ryzen AI Max 385 trails by 0.6%. Interestingly, the Intel Core i5-14600 scores 44889, which is 0.7% ahead of the 7500X3D. These sub-1% deltas mean that in CPU-bound scenarios, swapping to any of these rivals would produce nearly indistinguishable frame rates. For the GPU, the nearest rivals are even tighter: the NVIDIA Quadro K6000 matches the RX 6600 exactly (0% delta), the GeForce RTX 4050 Mobile is 0.1% behind, the Tesla K20m is 0.3% behind, and the RTX 2000 Ada Generation is 0.4% ahead. The RX 6600’s average benchmark score of 19036 is virtually identical to these alternatives, meaning the GPU’s performance class is well-established and any of these cards would deliver similar FPS in this game.

Given that the CPU outperforms the GPU by a wide margin in synthetic benchmarks, the combo rank is likely dragged down by the graphics card. At lower resolutions, where the CPU matters more, the system should perform relatively better; at higher resolutions, the GPU becomes the bottleneck. The measured FPS data confirms this pattern, as we will explore next.

CPU and GPU Roles

The division of labor between the Ryzen 5 7500X3D and the RX 6600 becomes clear when examining FPS scaling across resolutions. At 1920x1080 with Low settings, the system produces 146 FPS, which drops to 107 FPS at 2560x1440 and 69 FPS at 3840x2160. That is a 27% drop from 1080p to 1440p, and another 36% drop from 1440p to 4K. The scaling is not linear, which indicates the GPU is becoming increasingly saturated as pixel count rises.

The CPU’s strength is evident in the fact that even at 4K Low, the system still manages 69 FPS, which is above the 60 FPS playable threshold. A weaker CPU would likely struggle to maintain that minimum frame rate, but the 7500X3D’s high single-thread score of 3494 in passmark tests ensures the game logic and physics remain fluid. The CPU’s 96 MB of shared L3 cache is a notable advantage for gaming, as it reduces memory latency and improves data throughput in CPU-bound scenarios.

Comparing presets at a fixed resolution reveals the GPU’s limitations more starkly. At 3840x2160, moving from Low to Medium drops the average FPS from 69 to 49, a 29% reduction. Moving from Medium to High drops it further to 43, and Ultra brings it down to 32. The gap between Low and Ultra at 4K is 37 FPS, or 54% of the Low value. At 2560x1440, the same preset climb yields 107 FPS (Low), 76 FPS (Medium), 66 FPS (High), and 50 FPS (Ultra). The drop from Low to Ultra is 57 FPS, or 53% of the Low value. At 1920x1080, the range is 146 FPS (Low), 103 FPS (Medium), 90 FPS (High), and 68 FPS (Ultra) — a 78 FPS spread, or 53% of the Low value.

This consistent ~53% reduction from Low to Ultra across all resolutions strongly suggests the GPU’s shading units and memory bandwidth are the limiting factors. The RX 6600’s 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which is sufficient for 1080p but becomes strained at higher pixel counts. The CPU’s role becomes more prominent at lower resolutions where the GPU can keep up — at 1080p Low, the 146 FPS figure is likely near the CPU’s ceiling for this game, given that the processor’s passmark single-thread score is high but not record-breaking.

The data implies that resolution scaling is GPU-dominated, while preset scaling is a mix of both. At 1080p, the CPU can feed the GPU enough data to reach high frame rates, but the GPU’s rasterization throughput caps performance at around 146 FPS. At 4K, the GPU’s pixel fill rate of 159.4 GPixel/s becomes the bottleneck, and the CPU’s advantage is less visible.

Best Settings per Resolution

For a smooth 60 FPS experience, the data reveals which presets are viable at each resolution. At 3840x2160, only Low settings achieve the target, with an average FPS of 69. Medium falls short at 49 FPS, and High and Ultra drop to 43 and 32 FPS, respectively. The verdict for 4K is clear: you must play on Low to stay above the playable threshold, and even then, the 69 FPS average leaves little headroom for demanding scenes.

At 2560x1440, the situation improves significantly. High settings deliver 66 FPS on average, making it the best preset that clears 60 FPS. Medium achieves 76 FPS and Low reaches 107 FPS, but High is the most visually demanding option that remains playable. Ultra drops to 50 FPS, which is below the threshold. The 1440p High result of 66 FPS is worth noting: it is only 3 FPS above the 60 FPS line, so any complex in-game moments could push it lower. However, the average is above the line, so it qualifies.

At 1920x1080, every preset clears 60 FPS. Ultra settings produce 68 FPS on average, which is the highest preset available and thus the best option. High delivers 90 FPS, Medium 103 FPS, and Low 146 FPS. The 1080p Ultra result of 68 FPS is the most balanced choice — it provides the maximum visual quality while still staying above the playable threshold, albeit with only 8 FPS of headroom. For competitive play, Low’s 146 FPS would be preferable, but for general gaming, Ultra is viable.

The pattern across resolutions is consistent: this combo is a 1080p Ultra-capable system, a 1440p High-capable system, and a 4K Low-capable system. The 60 FPS threshold is met at all resolutions but only with increasingly reduced settings as resolution climbs.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU offer a sense of what other hardware would behave similarly. For the Ryzen 5 7500X3D, the Intel Core Ultra X9 388H (0.2% faster), Intel Core i9-13950HX (0.5% faster), and AMD Ryzen AI Max 385 (0.6% faster) are all within a rounding error of performance. The Intel Core i5-14600 is 0.7% faster, meaning any of these CPUs would deliver nearly identical frame rates in Lockdown Protocol, assuming the same GPU. The CPU’s high percentile rank (89th) suggests that swapping to any of these rivals would not change the overall combo ranking meaningfully.

For the GPU, the NVIDIA Quadro K6000 matches the RX 6600’s average score exactly (0% delta), making it a true performance equivalent. The GeForce RTX 4050 Mobile is 0.1% slower, the Tesla K20m is 0.3% slower, and the RTX 2000 Ada Generation is 0.4% faster. These are all within a fraction of a percent, so any of these cards would produce FPS numbers within a couple of frames of the RX 6600 in Lockdown Protocol. It is notable that three of the four nearest rivals are NVIDIA cards, which suggests that the RX 6600’s performance class is well-populated across vendors.

If a user were to swap the CPU to an Intel Core i5-14600 (the fastest rival), the system’s FPS would increase by less than 1%, which is imperceptible. Similarly, swapping the GPU to an RTX 2000 Ada Generation would yield a 0.4% improvement, again negligible. The practical takeaway is that this combo sits in a stable performance band where small hardware changes do not move the needle.

Measured FPS Breakdown

The complete FPS data, measured rather than estimated, provides a detailed picture of performance. At 1920x1080, the lowest preset produces 146 FPS on average with no min or max reported. Medium settings yield 103 FPS with a minimum of 88 and a maximum of 119. High settings drop to 90 FPS, and Ultra produces 68 FPS. The 1080p results show a clear hierarchy: Low is the fastest, followed by Medium, High, and Ultra. The 20 FPS gap between High and Ultra (90 vs 68) is significant, indicating that Ultra’s extra effects (likely shadows, reflections, and post-processing) are costly on the RX 6600.

At 2560x1440, the pattern holds but with lower absolute numbers. Low produces 107 FPS, Medium 76 FPS (min 64, max 87), High 66 FPS, and Ultra 50 FPS. The drop from Medium to High is 10 FPS, and from High to Ultra is 16 FPS. The min FPS of 64 at Medium settings is just above the 60 FPS threshold, suggesting that Medium is a safe choice if you want to avoid dips during intense firefights. High’s 66 FPS average leaves less room for variance.

At 3840x2160, the numbers become more constrained. Low produces 69 FPS, Medium 49 FPS (min 42, max 56), High 43 FPS, and Ultra 32 FPS. The min FPS of 42 at Medium is well below the 60 FPS threshold, and even the max of 56 does not reach it. Low’s 69 FPS is the only preset that stays above the line, and it does so by a narrow margin. The variance data at Medium settings (42-56 FPS) shows that 4K is a struggle for this GPU, with frame times likely being inconsistent.

The absence of min/max FPS data for most presets means we cannot assess frame pacing for those configurations, but the available figures for Medium at all resolutions show the RX 6600 has a spread of roughly 30 FPS between min and max. At 1080p Medium, the spread is 31 FPS (88 to 119); at 1440p Medium, it is 23 FPS (64 to 87); and at 4K Medium, it is 14 FPS (42 to 56). This shrinking spread at higher resolutions is counterintuitive but may indicate that the GPU is more uniformly loaded at 4K, while at 1080p, CPU-related bottlenecks cause larger swings.

FAQ

Q: Can this PC run Lockdown Protocol at 1080p with maximum settings?

A: Yes. At 1920x1080 with Ultra settings, the system produces an average FPS of 68, which is above the 60 FPS playable threshold. The verdict for 1080p lists Ultra as the best playable setting.

Q: What is the best setting for 1440p gaming?

A: High settings are the most demanding preset that stays above 60 FPS, with an average of 66 FPS. Medium is also playable at 76 FPS, and Low reaches 107 FPS, but Ultra drops below the threshold at 50 FPS.

Q: Is 4K resolution viable with this hardware?

A: Only at Low settings, which yield 69 FPS on average. Medium falls to 49 FPS, High to 43 FPS, and Ultra to 32 FPS. The verdict for 3840x2160 lists Low as the only playable preset.

Q: How does the CPU compare to its closest rivals?

A: The Ryzen 5 7500X3D’s average benchmark score is 44573. The Intel Core i5-14600 is 0.7% faster, while the Intel Core Ultra X9 388H, Intel Core i9-13950HX, and AMD Ryzen AI Max 385 are 0.2%, 0.5%, and 0.6% slower, respectively. These differences are negligible in practice.

Q: What GPU would perform similarly to the RX 6600?

A: The NVIDIA Quadro K6000 has an identical average score (0% delta). The GeForce RTX 4050 Mobile is 0.1% slower, the Tesla K20m is 0.3% slower, and the RTX 2000 Ada Generation is 0.4% faster. All four cards would produce nearly the same FPS in Lockdown Protocol.

Q: Why does 4K performance drop so much compared to 1080p?

A: The RX 6600’s 8 GB of GDDR6 memory and 224.0 GB/s bandwidth are the likely constraints. At 3840x2160 Low, the system produces 69 FPS versus 146 FPS at 1920x1080 Low, a 53% reduction. The GPU’s pixel rate of 159.4 GPixel/s is insufficient to maintain higher presets at 4K.

The Verdict

The data shows that this combo can run Lockdown Protocol, but the experience varies significantly by resolution and preset. At 1920x1080, the system clears 60 FPS on all four presets, with Ultra averaging 68 FPS. This makes 1080p the sweet spot — you can enable maximum settings and stay playable, though the 8 FPS headroom is slim. At 2560x1440, High settings deliver 66 FPS, which is the best visual quality that remains playable; Ultra drops to 50 FPS and fails the threshold. At 3840x2160, only Low settings achieve 69 FPS, and any higher preset falls below 60 FPS.

The verdict by resolution confirms this: 1080p is fully playable at Ultra, 1440p is playable up to High, and 4K is playable only at Low. The CPU’s strong performance (89th percentile) ensures that frame pacing is likely stable in CPU-bound scenarios, but the GPU’s more modest 63rd percentile limits the system’s ceiling. If you own a 1080p monitor, this is a solid configuration for Lockdown Protocol. For 1440p, you will need to compromise on settings. For 4K, the experience is barely playable and only at the lowest graphical preset. The data suggests this combo is best suited for 1080p gaming, with 1440p as a secondary option if you accept High settings.