Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

71%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
93 FPS

1440p (2K / QHD)

Low 1440p Measured
149 FPS
Ultra 1440p Measured
67 FPS

4K (Ultra HD)

Low 4K Measured
96 FPS
Ultra 4K Measured
46 FPS
8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 21,088
Graphics Card
Required 27,646
Your GPU 26,011

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 59 70 96
1440p QHD 67 90 103 149
1080p Full HD 93 125 143 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 125
1920x1080 Low 202
1920x1080 Medium 143
1920x1080 Ultra 93
2560x1440 High 90
2560x1440 Low 149
2560x1440 Medium 103
2560x1440 Ultra 67
3840x2160 High 59
3840x2160 Low 96
3840x2160 Medium 70
3840x2160 Ultra 46

Performance Analysis: Lockdown Protocol on Your System

The pairing of AMD's Ryzen 5 5600G with the Radeon RX 6750 XT is a mid-tier desktop combination that sits in the 74th percentile of all CPUs and the 71st percentile of all GPUs in this database. Lockdown Protocol, a first-person shooter released in March 2024, is a game where that class of hardware asks an interesting question: how far up the resolution ladder can this combo climb while holding a 60 FPS average? The measured data in this entry answers it directly — the pairing clears the 60 FPS threshold at every resolution tested, though not at every preset once 4K is in play.

Measured FPS Breakdown

The benchmark dataset for this page contains average frame rates across three resolutions and four presets, for twelve measured configurations in total. Minimum and maximum frame rates were not recorded for these runs, so the analysis below rests on averages; that is worth keeping in mind when interpreting headroom, since frame-time dips below the average are not visible in this dataset.

At 1920x1080, the results are comfortably fast across the board. The Low preset averages 201.7 FPS — the single highest figure recorded for this pairing in Lockdown Protocol. Medium raises visual fidelity while still averaging 143.3 FPS, High lands at 125 FPS, and even the Ultra preset holds a 92.9 FPS average. Every preset at 1080p clears the 60 FPS playability threshold by a wide margin; the worst case here is more than 50% above it.

At 2560x1440, the numbers step down as expected but remain strong. Low averages 149.3 FPS, Medium 102.6 FPS, High 89.5 FPS, and Ultra 67.1 FPS. The Ultra figure is the closest any 1440p result comes to the threshold, but it still sits above 60 FPS, meaning the full preset range is playable at this resolution too.

At 3840x2160, the picture changes. Low averages 95.5 FPS and Medium 70.1 FPS, both above the threshold. High drops to 58.5 FPS — just under 60 — and Ultra falls to 46.4 FPS, the lowest number in the entire dataset. In other words, 4K costs this pairing the top two presets: only Low and Medium are classified as playable at native 4K, with Medium designated the best playable setting at an average of 70.1 FPS.

The spacing between presets is also informative. At 1080p, moving from Ultra to Low nearly doubles throughput (92.9 to 201.7 FPS). At 4K, the same span runs 46.4 to 95.5 FPS — again slightly more than double. That consistent, roughly two-to-one spread suggests the preset ladder scales in a predictable way for this hardware, which makes settings tuning a reliable lever when chasing frame rate.

CPU and GPU Roles

Which component limits this game? The scaling data points clearly at the GPU. Consider the drop from 1440p to 4K: at the Ultra preset, the average falls from 67.1 to 46.4 FPS, a decline of roughly 31%. At Medium, it falls from 102.6 to 70.1 FPS, about 32%. If the CPU were the bottleneck, raising the resolution would not compress frame rates this sharply — the Ryzen 5 5600G would clamp throughput regardless of pixel count. Instead, each resolution increase costs this pairing a large, GPU-shaped chunk of performance.

The preset scaling tells a complementary story about the CPU. At 1920x1080, where the RX 6750 XT is least burdened, the Low preset reaches 201.7 FPS. For a game to run at that rate, the processor must be able to feed frames that quickly, and the 5600G's thread throughput — 5455 in 3DMark max-threads, 872 single-thread, 4694 at 8 threads — indicates a six-core, twelve-thread Zen 3 part capable of doing so in this title. The fact that frame rate does not plateau at 1080p Low, but instead climbs well past the Ultra figure, shows the CPU is not capping the pipeline at the settings most players actually use.

In practical terms: at 1080p and 1440p, the RX 6750 XT is the component doing the heavy lifting, and the 5600G supplies enough frame delivery headroom that it is not the limiter. At 4K, the GPU is unambiguously the constraint — the Medium preset's 70.1 FPS average and High's 58.5 FPS sit well below what the same CPU achieves at lower resolutions with far higher frame rate demands. Players deciding where to spend on an upgrade for this game should look at the graphics card first.

How This Combo Ranks

Within this database's Lockdown Protocol results, the Ryzen 5 5600G plus RX 6750 XT pairing ranks 1672 out of 3714 tested combinations. That places it almost exactly at the midpoint — slightly below the halfway mark of the ranked field — which matches its component-level positioning: a 74th-percentile CPU paired with a 71st-percentile GPU.

The interpretation is straightforward. This is not a combination chasing leaderboard-topping frame rates, but it is also far from the bottom of the field. Roughly half of the tested hardware pairings in this game deliver more performance, and roughly half deliver less. For a shooter where the measured data shows every preset above 60 FPS at 1080p and 1440p, that mid-pack ranking translates into a fully playable experience at mainstream resolutions and a conditional one at 4K.

FAQ

Q: Can the Ryzen 5 5600G + RX 6750 XT run Lockdown Protocol at 1080p?

A: Yes, at every preset. Averages range from 92.9 FPS on Ultra to 201.7 FPS on Low, all comfortably above the 60 FPS threshold.

Q: Can it run the game at 1440p on Ultra settings?

A: Yes, but narrowly. The Ultra preset averages 67.1 FPS at 2560x1440 — above 60 FPS, though with less headroom than Medium's 102.6 FPS.

Q: Is 4K playable?

A: Partially. Low (95.5 FPS) and Medium (70.1 FPS) clear the threshold; High averages 58.5 FPS and Ultra 46.4 FPS, both below it. Medium is the best playable setting at 4K.

Q: Which component is the bottleneck in this game?

A: The GPU. Frame rates fall substantially when resolution increases — from 102.6 to 70.1 FPS on Medium going from 1440p to 4K — which indicates the Radeon RX 6750 XT is the limiting component, not the Ryzen 5 5600G.

Q: Does this pairing rank well against other tested combos for this game?

A: It ranks 1672 of 3714 combinations, placing it near the middle of the field — consistent with its 74th-percentile CPU and 71st-percentile GPU standing.

Q: Were minimum frame rates recorded?

A: No. The dataset contains average FPS only for this game, so frame-time dips below the reported averages are not reflected in these figures.

Best Settings per Resolution

Using the 60 FPS average as the playability threshold, the most demanding preset that qualifies at each resolution is:

  • 1920x1080 — Ultra, 92.9 FPS average. The full preset ladder is playable; there is no need to compromise on settings at this resolution.
  • 2560x1440 — Ultra, 67.1 FPS average. Ultra still qualifies, though the margin over the threshold is thin. Players sensitive to dips — which the averages-only dataset cannot capture — could step down to High at 89.5 FPS for added cushion.
  • 3840x2160 — Medium, 70.1 FPS average. High at 58.5 FPS misses the cutoff, making Medium the top playable preset at native 4K.

The pattern is a clean one: one resolution step up costs roughly the top of the preset ladder. Going from 1080p to 1440p retains Ultra but shrinks its headroom; going from 1440p to 4K discards both High and Ultra entirely.

The Verdict

Yes — this PC can run Lockdown Protocol, with one qualification. At 1920x1080, all four presets are playable, with Ultra delivering a 92.9 FPS average. At 2560x1440, all four presets are again playable, with Ultra at 67.1 FPS representing the floor. At 3840x2160, the verdict narrows: only Low and Medium clear 60 FPS, and Medium at 70.1 FPS is the best playable setting. For a competitive first-person shooter where high frame rates matter, the measured data favors 1080p or 1440p; for 4K play, Medium settings are the ceiling for this hardware pairing.

Similar Performance Alternatives

Looking at hardware that would behave similarly starts with the nearest-rival data. On the CPU side, the Ryzen 5 5600G's average benchmark score of 21088 is nearly identical to the Intel Core i3-1220P (21066, within 0.1%), the Intel Core Ultra 7 256V (21112, 0.1% behind), the AMD Ryzen 5 7530U (21133, 0.2% behind), and the Intel Core Ultra 7 155U (21174, 0.4% behind). Any of these processors would be expected to feed the RX 6750 XT in a broadly comparable manner in this game, since the data shows the CPU is not the limiter here.

On the GPU side, the RX 6750 XT's average score of 26011 has nearby rivals in the AMD Radeon R9 M395X (25891, 0.5% behind), the AMD FirePro W7100 (25856, 0.6% behind), the AMD FirePro D700 (25842, 0.7% behind), and the NVIDIA GeForce RTX 3080 Ti Mobile (25740, 1.1% behind). Swapping the RX 6750 XT for any of these cards would, on aggregate benchmark standing alone, produce similar-class results — though the 6750 XT's 12 GB of GDDR6 across a 192-bit bus and its 432 GB/s of memory bandwidth are the specific resources doing the work in the measured runs above, and this game's resolution scaling indicates those resources, not the CPU, determine where the 60 FPS line falls.