Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
76 FPS
Ultra 1080p Measured
35 FPS

1440p (2K / QHD)

Low 1440p Measured
56 FPS
Ultra 1440p Measured
26 FPS

4K (Ultra HD)

Low 4K Measured
36 FPS
Ultra 4K Measured
17 FPS
21.3ms Frame Time
32ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,945
Graphics Card
Required 27,646
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 26 36
1440p QHD 26 35 40 56
1080p Full HD 35 47 54 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 47
1920x1080 Low 76
1920x1080 Medium 54
1920x1080 Ultra 35
2560x1440 High 35
2560x1440 Low 56
2560x1440 Medium 40
2560x1440 Ultra 26
3840x2160 High 22
3840x2160 Low 36
3840x2160 Medium 26
3840x2160 Ultra 17

Performance Analysis: Lockdown Protocol on Your System

FAQ

Q: Can this system run Lockdown Protocol at 60 FPS in any configuration?

A: Yes, but only at 1920x1080 with Low settings, where the recorded average FPS is 76. At 2560x1440 and 3840x2160, no settings preset reaches the 60 FPS playable threshold.

Q: What is the best playable settings preset at 1920x1080?

A: Low is the only playable preset at 1080p, delivering an average of 76 FPS. Medium falls to 54 FPS average, which is below the 60 FPS threshold.

Q: How does this combo rank among all tested combinations?

A: The AMD Ryzen 5 5600F with NVIDIA GeForce GTX 1650 ranks 3580 out of 3714 tested combos for Lockdown Protocol, placing it in the bottom 4 percent of all configurations.

Q: What is the FPS difference between Low and Ultra at 1920x1080?

A: The average FPS drops from 76 at Low to 35 at Ultra, a reduction of 41 FPS. The High preset sits at 47 FPS, and Medium at 54 FPS.

Q: Which component is more likely to limit performance at higher resolutions?

A: The data shows the GPU is the primary constraint. At 3840x2160, even Low settings only reach 36 FPS average, while the CPU has sufficient headroom based on its benchmark scores. The GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth are bottlenecks at high pixel counts.

Q: Is there any resolution where Ultra settings are playable?

A: No. Ultra settings produce 17 FPS at 4K, 26 FPS at 1440p, and 35 FPS at 1080p. None approach the 60 FPS threshold.

CPU and GPU Roles

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on Zen 3 architecture with a boost clock of 4.00 GHz. Its multi-threaded PassMark score of 19236 and single-thread score of 2872 place it in the 85th percentile among all CPUs. This is a strong mid-range processor that should not bottleneck most games at mainstream resolutions.

The NVIDIA GeForce GTX 1650 is a much weaker component in this pairing. It sits in the 40th percentile among all GPUs with a PassMark G3D score of 7880. The GPU has 896 shading units, 4 GB of GDDR5 memory on a 128-bit bus, and delivers 2.984 TFLOPS of FP32 compute. Its 75 W TDP and lack of power connectors indicate it is designed for low-power systems.

The scaling pattern across resolutions reveals where the bottleneck lies. At 3840x2160, dropping from High to Low settings only improves average FPS from 22 to 36, a 14 FPS gain. At 1920x1080, the same settings change improves FPS from 47 to 76, a 29 FPS gain. The larger gain at lower resolution indicates the GPU is less stressed when pixel count drops, confirming that graphics hardware is the limiting factor.

At 2560x1440, the Low preset reaches 56 FPS average, tantalizingly close to the 60 FPS threshold but still short. Medium produces 40 FPS, High 35 FPS, and Ultra 26 FPS. The gap between Low and Medium at 1440p is 16 FPS, showing that the Medium preset's additional effects significantly burden the GTX 1650.

The CPU's role becomes more apparent when comparing FPS at Low settings across resolutions. At 1080p Low, the system hits 76 FPS, suggesting the CPU can feed the GPU adequately at this load. The CPU's PassMark data compression score of 232836 and integer math score of 59339 indicate strong processing capability for game logic and physics. However, the GPU's DirectX 12 PassMark score of only 35 shows limited ability to handle modern graphics workloads efficiently.

For this game at 1080p, the CPU has enough compute headroom while the GPU operates near its limits. At 1440p and above, the GPU becomes severely overburdened, and the FPS drops disproportionately. The GTX 1650's 128.1 GB/s memory bandwidth becomes a critical constraint at higher resolutions, as the 4 GB frame buffer struggles to hold textures and geometry data.

How This Combo Ranks

The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1650 combination ranks 3580 out of 3714 tested configurations in Lockdown Protocol. This places the system in the bottom 4 percent of all tested combos, which is a poor result for a game released in March 2024.

The CPU itself performs respectably in isolation. Its average benchmark score of 36945 puts it nearly identical to the Intel Core Ultra 5 225 (36938, 0 percent delta), the AMD Ryzen 5 5500X3D (37018, -0.2 percent delta), and the AMD Ryzen AI 7 PRO 450 (37093, -0.4 percent delta). The Ryzen 5 5600F is essentially tied with these processors, meaning CPU-side performance is not the reason for the low combo rank.

The GPU tells a different story. The GTX 1650's average benchmark score of 7472 is comparable to the AMD Radeon HD 8850M (7447, 0.3 percent delta), Intel UHD Graphics 750 (7441, 0.4 percent delta), and AMD Radeon R7 350 (7425, 0.6 percent delta). These are entry-level or integrated graphics solutions, and the GTX 1650 only slightly outperforms them. The Intel Arc A310 scores 7550, which is 1 percent higher than the GTX 1650.

This rank is consistent with the measured FPS data. A system ranking in the bottom 4 percent should struggle to maintain high frame rates, and the measurements confirm this at every resolution above 1080p Low. The combination of a strong CPU with a weak GPU creates an imbalanced system where the graphics card drags down overall performance.

The 3714 total combos represent a wide range of hardware configurations, so ranking 3580 means this system is slower than 96 percent of all tested setups. For a game that is an FPS title, this is a significant disadvantage, as smooth frame delivery is critical for gameplay responsiveness.

The Verdict

This PC can run Lockdown Protocol, but with severe limitations. The verdict by resolution is clear: at 3840x2160, no settings preset is playable, with average FPS ranging from 17 at Ultra to 36 at Low, all below the 60 FPS threshold. At 2560x1440, the situation is similar: Low produces 56 FPS average, which is still short of the 60 FPS requirement, and all other presets are far lower.

The only playable configuration is at 1920x1080 with Low settings, delivering 76 FPS average. This clears the 60 FPS threshold with 16 FPS to spare. The Medium preset at 1080p produces 54 FPS, which is below the playable threshold, so users cannot enable any additional visual features without dropping below 60 FPS.

The system is not suitable for high-resolution gaming. At 4K, even the lowest settings fail to approach playable frame rates, and the game would feel sluggish and unresponsive. At 1440p, the best case is 56 FPS, which is close but still below the threshold, and any variation in scene complexity could push it lower.

For a game released in 2024, this hardware combination is clearly underpowered. The GTX 1650, launched in April 2019, is end-of-life and represents entry-level performance from several generations ago. The Ryzen 5 5600F, released in September 2025, is a capable processor, but the GPU cannot keep up with its potential.

The practical verdict is: playable at 1080p Low, with no headroom for higher settings or resolutions. Users who own this system can enjoy the game at reduced visual quality, but they should not expect to experience the game's full graphical fidelity.

Measured FPS Breakdown

The recorded FPS data covers four settings presets at three resolutions. At 3840x2160, the measured values are as follows:

  • High: 22 FPS average
  • Low: 36 FPS average
  • Medium: 26 FPS average, with minimum 22 FPS and maximum 29 FPS
  • Ultra: 17 FPS average

At 2560x1440, the system performs better but still falls short of playable levels:

  • High: 35 FPS average
  • Low: 56 FPS average
  • Medium: 40 FPS average, with minimum 34 FPS and maximum 46 FPS
  • Ultra: 26 FPS average

At 1920x1080, the only playable configuration appears:

  • High: 47 FPS average
  • Low: 76 FPS average
  • Medium: 54 FPS average, with minimum 46 FPS and maximum 62 FPS
  • Ultra: 35 FPS average

The Medium preset data includes min and max FPS values, which provide insight into frame time consistency. At 1080p Medium, the variation ranges from 46 to 62 FPS, meaning the system can occasionally hit 60 FPS but cannot sustain it. At 1440p Medium, the range is 34 to 46 FPS, and at 4K Medium, it is 22 to 29 FPS.

The scaling from Low to Ultra is steep at every resolution. At 1080p, the drop from Low to Ultra is 41 FPS (76 to 35). At 1440p, the drop is 30 FPS (56 to 26). At 4K, the drop is 19 FPS (36 to 17). The absolute FPS loss decreases at higher resolutions because the GPU is already severely limited even at Low settings.

The difference between Low and Medium is noteworthy. At 1080p, Low produces 76 FPS while Medium produces 54 FPS, a 22 FPS penalty for enabling medium-quality effects. This large gap suggests that the Medium preset introduces significant rendering costs that the GTX 1650 cannot handle efficiently.

Best Settings per Resolution

At 3840x2160, no settings preset achieves 60 FPS. The best average FPS is 36 at Low settings, but this is still 24 FPS below the playable threshold. The system cannot deliver a playable experience at this resolution under any configuration.

At 2560x1440, the situation is similar. The best average FPS is 56 at Low settings, which is 4 FPS short of the 60 FPS threshold. This is close but not sufficient, and the lack of min FPS data for Low settings means the actual frame delivery could be less stable than the average suggests.

At 1920x1080, Low settings is the most demanding preset that stays at or above 60 FPS, delivering 76 FPS average. This is the only playable configuration across all tested resolutions and settings. The 76 FPS average provides some headroom above the threshold, but the margin is not large enough to enable any higher settings.

The best settings per resolution can be summarized as: 1080p Low with 76 FPS, 1440p no playable preset, and 4K no playable preset. Users who want to play at 1080p must accept Low quality visuals. Users who want higher resolutions must upgrade their GPU.

Similar Performance Alternatives

The nearest CPU rivals to the AMD Ryzen 5 5600F are closely matched in overall benchmark performance. The Intel Core Ultra 5 225 has an average score of 36938, essentially identical to the 5600F's 36945 (0 percent delta). The AMD Ryzen 5 5500X3D scores 37018, which is 0.2 percent higher. The AMD Ryzen AI 7 PRO 450 scores 37093, 0.4 percent higher. The Intel Core i9-12900T scores 37112, 0.5 percent higher. Any of these processors would behave nearly identically in Lockdown Protocol, as the CPU is not the limiting factor in this system.

The GPU alternatives are more varied and reveal the low performance tier of the GTX 1650. The AMD Radeon HD 8850M scores 7447, which is 0.3 percent lower than the GTX 1650's 7472. The Intel UHD Graphics 750 scores 7441, 0.4 percent lower. The AMD Radeon R7 350 scores 7425, 0.6 percent lower. These are all within 1 percent of the GTX 1650's performance, meaning they would produce nearly identical FPS in Lockdown Protocol.

The Intel Arc A310 scores 7550, which is 1 percent higher than the GTX 1650. This would provide a marginal FPS improvement, but the difference is small enough that the playability verdict would not change. At 1080p Low, the Arc A310 might produce around 77 FPS instead of 76 FPS, which is unlikely to be noticeable.

For users seeking better performance, the nearest rivals do not offer meaningful upgrades. The GTX 1650 sits at a performance level where even a 1 percent improvement is negligible. The data indicates that the GPU is the bottleneck, and any meaningful improvement would require stepping up to a significantly more powerful graphics card, not a minor shift to a nearby rival.

The CPU alternatives would all behave similarly in this game, reinforcing that the processor is not the constraint. Users considering a CPU upgrade would see no benefit in Lockdown Protocol, as the GPU limits frame rates at every resolution and settings combination. The system's overall rank of 3580 out of 3714 is driven almost entirely by the GPU's performance class.