Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing but may impact FPS.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 36 | 37 | 56 |
| 1440p QHD | 38 | 52 | 61 | 82 |
| 1080p Full HD | 53 | 69 | 79 | 111 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The AMD Ryzen 5 5600 and NVIDIA GeForce RTX 3050 4 GB combination presents a mixed picture for Lockdown Protocol, a 2024 FPS title. The data shows that this pairing can deliver playable performance at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K across all tested presets. This analysis breaks down the measured performance, compares it to nearby hardware, and provides clear guidance on achievable settings.
Similar Performance Alternatives
The CPU in this combo, the AMD Ryzen 5 5600, sits at the 74th percentile among all tested processors, with an average benchmark score of 20468. Its nearest rivals show remarkably close aggregate performance, with deltas under one percent. The Intel Core Ultra 7 258V scores 20454, a mere 0.1% difference. The AMD Ryzen 5 8500G follows at 20425 (0.2% slower), and the AMD EPYC 9454P also scores 20425 (0.2% slower). The AMD EPYC 7713 trails slightly at 20363, a 0.5% gap. In practical terms for Lockdown Protocol, any of these CPUs would deliver nearly identical frame rates, meaning the Ryzen 5 5600 is not a bottleneck that would differentiate the experience from these alternatives.
The GPU side is more challenging to contextualize. The NVIDIA GeForce RTX 3050 4 GB has an empty benchmark array and no nearest rivals listed in the data, leaving its percentile at 50 with an average score of zero. However, the measured FPS data provides the true picture. The GPU’s 4 GB GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth is a limiting factor at higher resolutions and presets. The card’s 2048 shading units and 16 RT cores are Ampere-architecture features, but the 4 GB frame buffer restricts how much geometry and texture data can be held. In this context, the GPU behaves like other entry-level 30-series cards with similar memory configurations, though no direct rival names are available in the fact pack to cite.
FAQ
Q: Can this PC run Lockdown Protocol at 1080p with High settings?
A: Yes. The measured average FPS at 1920x1080 with High settings is 69.2, which clears the 60 FPS playable threshold. This is the best playable preset at this resolution.
Q: What is the maximum resolution that stays above 60 FPS on Medium settings?
A: At 2560x1440, the Medium preset delivers an average of 60.7 FPS, just above the threshold. This is the highest resolution where Medium settings remain playable.
Q: Is 4K playable with any settings?
A: No. At 3840x2160, even the Low preset only reaches 56 FPS average, which falls short of the 60 FPS threshold. The Ultra preset drops to 22.6 FPS.
Q: How much performance difference is there between Low and Ultra at 1080p?
A: The Low preset averages 111.3 FPS, while Ultra averages 53.1 FPS. This represents a drop of 58.2 FPS, or roughly half the frame rate, when moving from the lowest to the highest preset.
Q: What is the best playable preset at 1440p?
A: The Medium preset at 2560x1440 averages 60.7 FPS, making it the best playable option. High settings at this resolution average 51.8 FPS, which is below the threshold.
Q: How does this combo rank among all tested configurations for this game?
A: The combo ranks 3253 out of 3714 tested combinations, placing it in the lower percentile of systems tested for Lockdown Protocol.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four presets, with average frame rates recorded but no minimum or maximum values. At 1920x1080, the Low preset delivers the highest average at 111.3 FPS. Medium follows at 78.8 FPS, and High at 69.2 FPS. The Ultra preset drops to 53.1 FPS, which is below the 60 FPS playable threshold.
Moving to 2560x1440, the pattern shifts. Low settings produce 82.4 FPS average, which is still comfortably above the threshold. Medium averages 60.7 FPS, barely clearing the playable line. High settings fall to 51.8 FPS, and Ultra drops further to 38 FPS. The gap between Low and Ultra at this resolution is 44.4 FPS, a significant margin that highlights the GPU’s limitations under load.
At 3840x2160, no preset reaches the 60 FPS threshold. Low averages 56 FPS, which is the closest attempt. Medium and High produce 37.1 FPS and 36.2 FPS respectively, nearly identical results. Ultra bottoms out at 22.6 FPS. The scaling from Low to Ultra at 4K is severe, with a total drop of 33.4 FPS. The fact that Medium and High are almost indistinguishable suggests the GPU is hitting a memory or compute wall rather than a settings-driven bottleneck.
The Verdict
The data indicates this PC can run Lockdown Protocol, but with clear resolution and preset boundaries. At 1920x1080, the system clears 60 FPS on Low (111.3), Medium (78.8), and High (69.2) presets. Ultra is not playable at 53.1 FPS. At 2560x1440, only Low (82.4) and Medium (60.7) meet the threshold. High and Ultra fall short at 51.8 and 38 FPS respectively.
At 3840x2160, the verdict is definitive: no settings achieve 60 FPS. The best result is Low at 56 FPS, which is 4 FPS short of the playable line. The verdictByResolution data confirms this, listing no playable settings for 4K. For users targeting 1080p or 1440p, the system is viable, but 4K gaming is out of reach for this combination.
How This Combo Ranks
The combo rank for Lockdown Protocol places this system at 3253 out of 3714 tested combinations. This puts it in the bottom 12% of all tested systems for this specific game. The rank reflects the GPU’s 4 GB memory limitation, which becomes more pronounced in a modern FPS title that demands higher texture budgets at higher resolutions.
Relative to other combos, this pairing is not competitive at the high end, but it is not the lowest tier either. The CPU’s strong single-thread performance, evidenced by the 3dmark_single_thread score of 882 and cinebench_r23_singlecore score of 2584, helps maintain frame rates in CPU-bound scenarios at lower resolutions. However, the GPU’s 7.127 TFLOPS FP32 throughput and 192.0 GB/s memory bandwidth are the limiting factors at higher settings. The rank of 3253 suggests that most tested systems outperform this combo, likely due to larger GPU memory buffers or higher-end graphics cards.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 69.2 FPS. This provides a solid margin above the threshold while offering better visual quality than Medium or Low. The data confirms this as the best settings choice at this resolution.
At 2560x1440, the best playable preset is Medium, averaging 60.7 FPS. This is a marginal result, just 0.7 FPS above the threshold. Users should be aware that any scene complexity increase could push this below 60 FPS, but based on the measured average, it qualifies as playable.
For 3840x2160, there is no best settings option because no preset achieves 60 FPS. The verdictByResolution data explicitly lists no playable settings and a null bestSettings value. Users at this resolution would need to accept lower frame rates or reduce resolution.
CPU and GPU Roles
The data reveals how the CPU and GPU each contribute to performance across resolutions. At 1920x1080, the CPU’s influence is more apparent. The Ryzen 5 5600’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, can feed the GPU adequately. The jump from Low (111.3 FPS) to High (69.2 FPS) at 1080p is a 42.1 FPS drop, which indicates the GPU is the primary limiter as settings increase, but the CPU keeps up with the lower settings.
At 2560x1440, the GPU’s role becomes more dominant. The resolution increase from 1080p to 1440p at Low settings reduces the average from 111.3 to 82.4 FPS, a 28.9 FPS drop. This scaling shows the GPU is working harder to fill more pixels. At Medium settings, the drop from 78.8 to 60.7 FPS is 18.1 FPS, again pointing to GPU-bound behavior. The CPU’s contribution is less visible here, as the frame rates are more constrained by the RTX 3050’s memory bandwidth and shading capacity.
At 3840x2160, the GPU is overwhelmingly the bottleneck. The Low preset at 4K (56 FPS) is only 5.6 FPS lower than the Medium preset at 1440p (60.7 FPS), showing that the GPU is nearing its absolute limit regardless of settings. The fact that Medium (37.1) and High (36.2) at 4K are nearly identical suggests the GPU is memory-limited, not compute-limited, as the 4 GB frame buffer cannot hold the larger textures and geometry at 4K. The CPU’s 32 MB L3 cache and 51.2 GB/s memory bandwidth are sufficient for this workload, but the GPU cannot translate that CPU capability into higher frame rates at this resolution.
The scaling between resolutions and presets shows a clear division of labor. At 1080p, the CPU matters more for maintaining high frame rates on lower presets. At 1440p, both components contribute, but the GPU starts to dominate. At 4K, the GPU is the sole limiting factor, and no amount of CPU headroom can overcome the memory and bandwidth constraints of the RTX 3050 4 GB.