Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
207 FPS
Ultra 1080p Measured
150 FPS

1440p (2K / QHD)

Low 1440p Measured
188 FPS
Ultra 1440p Measured
109 FPS

4K (Ultra HD)

Low 4K Measured
153 FPS
Ultra 4K Measured
68 FPS
5.7ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,507
Graphics Card
Required 27,646
Your GPU 49,957

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 94 109 153
1440p QHD 109 143 164 188
1080p Full HD 150 175 186 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 175
1920x1080 Low 207
1920x1080 Medium 186
1920x1080 Ultra 150
2560x1440 High 143
2560x1440 Low 188
2560x1440 Medium 164
2560x1440 Ultra 109
3840x2160 High 94
3840x2160 Low 153
3840x2160 Medium 109
3840x2160 Ultra 68

Performance Analysis: Lockdown Protocol on Your System

How This Combo Ranks

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5070 Ti lands at rank 642 out of 3714 tested combinations in the database for Lockdown Protocol. That places this pairing in the top 17% of all recorded configurations, which is a strong result for a system built around a mid-range desktop processor from 2020 and a current-generation flagship GPU. The rank reflects how the combination behaves specifically in this game, not general-purpose compute or synthetic workloads.

What makes this rank notable is the imbalance between the two components. The CPU sits at the 71st percentile among all processors in the database, while the GPU ranks at the 86th percentile among all graphics cards. The combined result does not reach the GPU's percentile, which suggests the processor is holding back the graphics card in at least some scenarios. However, the gap is not catastrophic: the measured frame rates remain high across all resolutions and presets, so the pairing still delivers a smooth experience even when the CPU becomes the limiting factor.

The database records measured FPS data for this combo at three resolutions and four settings tiers, and every single combination clears the 60 FPS playability threshold. At 1080p, the lowest recorded average is 150.3 FPS on Ultra settings. At 1440p, the lowest average is 109.3 FPS on Ultra. At 4K, the lowest average is 68.2 FPS on Ultra. No preset at any resolution drops below the playable line, which is a rare outcome for a pairing where the processor is several generations older than the GPU.

CPU and GPU Roles

Lockdown Protocol scales in a predictable way as resolution increases, and the data reveals where the CPU matters most and where the GPU takes over. The clearest signal comes from comparing the FPS deltas between Low and Ultra settings at each resolution.

At 1080p, the jump from Low to Ultra costs 56.4 FPS (206.7 down to 150.3). That is a 27% performance drop from the least demanding preset to the most demanding one. At 1440p, the same settings change costs 78.3 FPS (187.6 down to 109.3), which is a 42% drop. At 4K, the cost is 84.3 FPS (152.5 down to 68.2), a 55% drop. The pattern is clear: as resolution climbs, the GPU becomes progressively more dominant, and the Ultra preset at 4K demands so much from the graphics card that the average frame rate falls close to the playable threshold.

The CPU's influence is most visible at 1080p Low. The measured 206.7 FPS at that setting is the highest average in the entire dataset, and it shows that the Ryzen 5 4600G can feed the RTX 5070 Ti fast enough to produce a very high frame rate when the GPU is not stressed. At 4K Low, the average drops to 152.5 FPS, which is still high but 54.2 FPS lower than at 1080p Low. That drop is almost entirely GPU-bound: the same CPU is doing the same work, but the GPU is rendering four times the pixels.

The scaling between Medium and High is also informative. At 1080p, Medium runs at 185.5 FPS and High at 175.4 FPS, a 10.1 FPS difference. At 1440p, Medium runs at 164.3 FPS and High at 143.1 FPS, a 21.2 FPS difference. At 4K, Medium runs at 108.9 FPS and High at 93.9 FPS, a 15 FPS difference. The 1440p gap is the largest of the three, which indicates that High settings at that resolution hit a spot where both the CPU and GPU are working hard, and the CPU's aging Zen 2 architecture becomes more noticeable.

For a builder deciding where to invest, the data says this: at 1080p, the CPU is still relevant, but the GPU has enough headroom that even Ultra settings stay far above 60 FPS. At 1440p, the GPU takes over as the primary bottleneck, but the CPU still matters enough that High settings cost more than they do at 1080p. At 4K, the GPU is almost entirely responsible for the frame rate, and the CPU's role shrinks to simply keeping up with the graphics card's output.

Best Settings per Resolution

The database records playable settings for each resolution, and in every case, the best playable setting is Ultra. There is no scenario where the system is forced to drop below the highest quality tier to maintain 60 FPS.

At 3840x2160, the Ultra preset averages 68.2 FPS. That is 8.2 FPS above the playable threshold, which leaves a modest but real safety margin. For a 4K display with a 60 Hz refresh rate, this is the setting to use. High settings at this resolution average 93.9 FPS, which would be the choice for a 60 Hz display with room to spare or for a player who prefers smoother motion over maximum visual fidelity.

At 2560x1440, the Ultra preset averages 109.3 FPS. This clears the playable threshold by 49.3 FPS, giving a substantial buffer for 144 Hz monitors. The gap between Ultra and High at this resolution is 34.2 FPS (143.1 High versus 109.3 Ultra), so a player with a 144 Hz display could choose High to stay closer to the refresh ceiling, but Ultra remains comfortably above 60 FPS and is the recommended setting.

At 1920x1080, the Ultra preset averages 150.3 FPS. This is the best scenario for high refresh rate gaming, clearing the playable threshold by 90.3 FPS. Even the most demanding preset leaves enough headroom for a 144 Hz or 165 Hz display, and the system will not struggle to keep frame times consistent. Medium settings at 1080p run at 185.5 FPS and Low at 206.7 FPS, but there is no reason to sacrifice visual quality when Ultra already delivers triple-digit performance.

The verdict is straightforward: run Ultra at every resolution. The only caveat is 4K, where the 68.2 FPS average is close enough to the threshold that any background tasks or thermal throttling could push it lower. For the other two resolutions, Ultra is not just playable, it is the obvious choice.

Similar Performance Alternatives

The database lists nearest rivals for both components based on average benchmark scores, and these provide a useful reference for what other hardware would behave similarly in Lockdown Protocol.

For the AMD Ryzen 5 4600G, the closest comparisons are the AMD Ryzen 3 PRO 5355GE, the AMD Ryzen 3 8300GE, the Intel Core 7 150U, and the Intel Core i3-14100T. The Ryzen 3 PRO 5355GE scores 17482, which is 0.1% below the 4600G's 17507 average. The Ryzen 3 8300GE scores 17614, 0.6% above. The Intel Core 7 150U scores 17395, 0.6% below. The Intel Core i3-14100T scores 17648, 0.8% above. These deltas are all within one percent, meaning any of these processors would produce nearly identical CPU-bound frame rates in Lockdown Protocol. A builder who already owns one of these chips could expect the same overall experience when paired with the RTX 5070 Ti.

For the NVIDIA GeForce RTX 5070 Ti, the nearest rivals are the AMD Radeon RX Vega 64, the Intel Arc A550M, the AMD Radeon RX 6900 XT, and the AMD Radeon RX 6800 XT. The RX Vega 64 scores 50001, 0.1% above the 5070 Ti's 49957 average. The Arc A550M scores 49737, 0.4% below. The RX 6900 XT scores 50951, 2% above. The RX 6800 XT scores 48477, 3.1% below. The practical takeaway is that the RX 6900 XT would be slightly faster in GPU-heavy scenarios, while the RX 6800 XT would be slightly slower. At 4K Ultra, the RX 6900 XT might push the average from 68.2 FPS to roughly 69.5 FPS based on the score delta, while the RX 6800 XT would pull it down to roughly 66.1 FPS. Both remain above the 60 FPS threshold.

The interesting pairing to consider is the Ryzen 5 4600G with an RX 6900 XT. Since the CPU is the limiting factor at lower resolutions, the extra GPU performance would not show up at 1080p, but at 4K it would provide a small buffer. Conversely, pairing the 4600G with an RX 6800 XT would shave a few FPS at 4K Ultra, potentially bringing the average closer to the playable line.

Measured FPS Breakdown

The full dataset shows the system's behavior across all nine resolution and settings combinations. Every entry is an average FPS measurement, and no minimum or maximum values were recorded in the database.

At 3840x2160, the results are as follows: Low averages 152.5 FPS, Medium averages 108.9 FPS, High averages 93.9 FPS, and Ultra averages 68.2 FPS. The spread from Low to Ultra is 84.3 FPS, and the drop from Low to Medium is 43.6 FPS, which is the largest single-step decline in the entire dataset. The step from Medium to High costs 15 FPS, and the step from High to Ultra costs 25.7 FPS. This shows that the Ultra preset at 4K is particularly punishing, likely due to heavy post-processing or shadow effects that scale non-linearly with resolution.

At 2560x1440, the results are: Low averages 187.6 FPS, Medium averages 164.3 FPS, High averages 143.1 FPS, and Ultra averages 109.3 FPS. The spread is 78.3 FPS. The step from Low to Medium costs 23.3 FPS, from Medium to High costs 21.2 FPS, and from High to Ultra costs 33.8 FPS. The High to Ultra jump is the largest at this resolution, indicating that Ultra introduces effects that are disproportionately expensive at 1440p.

At 1920x1080, the results are: Low averages 206.7 FPS, Medium averages 185.5 FPS, High averages 175.4 FPS, and Ultra averages 150.3 FPS. The spread is 56.4 FPS, the smallest of the three resolutions. The step from Low to Medium costs 21.2 FPS, from Medium to High costs 10.1 FPS, and from High to Ultra costs 25.1 FPS. The Medium to High step is the smallest in the dataset, which suggests that High settings at 1080p add only modest GPU load over Medium.

The resolution scaling at each preset is also worth noting. At Low, moving from 1080p to 1440p costs 19.1 FPS, and moving from 1440p to 4K costs 35.1 FPS. At Medium, the costs are 21.2 FPS and 55.4 FPS. At High, the costs are 32.3 FPS and 49.2 FPS. At Ultra, the costs are 41 FPS and 41.1 FPS. The Ultra preset shows nearly identical costs between the 1080p-to-1440p and 1440p-to-4K steps, which indicates that the GPU is saturated at every resolution when Ultra is enabled.

The Verdict

This combination can run Lockdown Protocol at every resolution and every preset, with all twelve measured configurations clearing the 60 FPS playable threshold. The database verdict lists all four settings tiers as playable at each of the three resolutions.

At 3840x2160, the best playable setting is Ultra with an average of 68.2 FPS. This clears the threshold by a comfortable margin, though it is the only configuration in the dataset that sits within 10 FPS of the playable line. For a 4K gamer who wants maximum quality, this system delivers, but there is no headroom for future patches or background overhead. High settings at 4K offer a much safer 93.9 FPS average for players who prefer stability over absolute visual fidelity.

At 2560x1440, the best playable setting is Ultra with an average of 109.3 FPS. This is a strong result for a 1440p display, providing enough performance for high refresh rate monitors without any compromises. The 49.3 FPS margin above the playable threshold means the system has substantial room to absorb any additional load.

At 1920x1080, the best playable setting is Ultra with an average of 150.3 FPS. This is the standout result: even the most demanding preset at the most popular resolution runs far above the playable threshold, making this an excellent 1080p high refresh rate setup.

The Ryzen 5 4600G is an older six-core, twelve-thread processor with Zen 2 architecture, and the benchmark data shows it does not fully unlock the RTX 5070 Ti's potential in this game. The 86th percentile GPU is paired with a 71st percentile CPU, and the measured frame rates at 1080p Low (206.7 FPS) versus 4K Low (152.5 FPS) confirm that the GPU is the primary driver of performance differences across resolutions. Still, the CPU is never the reason the system falls below 60 FPS in any configuration.

For a builder considering this pairing, the practical advice is simple: buy it if you can, run Ultra settings everywhere, and enjoy the fact that Lockdown Protocol is not a title that punishes an older processor. The system is overqualified for 1080p, very comfortable at 1440p, and capable at 4K. The only scenario that warrants caution is 4K Ultra, where the 68.2 FPS average leaves less margin than most enthusiasts would prefer, but it still remains playable.