Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
201 FPS
Ultra 1080p Measured
151 FPS

1440p (2K / QHD)

Low 1440p Measured
183 FPS
Ultra 1440p Measured
112 FPS

4K (Ultra HD)

Low 4K Measured
149 FPS
Ultra 4K Measured
71 FPS
6ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,035
Graphics Card
Required 27,646
Your GPU 49,957

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 92 110 149
1440p QHD 112 146 161 183
1080p Full HD 151 168 177 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 168
1920x1080 Low 201
1920x1080 Medium 177
1920x1080 Ultra 151
2560x1440 High 146
2560x1440 Low 183
2560x1440 Medium 161
2560x1440 Ultra 112
3840x2160 High 92
3840x2160 Low 149
3840x2160 Medium 110
3840x2160 Ultra 71

Performance Analysis: Lockdown Protocol on Your System

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5070 Ti delivers a remarkably strong performance profile in Lockdown Protocol, clearing the 60 FPS threshold at every resolution and preset combination recorded in the database. The most demanding configuration tested, 4K Ultra, still produces an average of 71.3 FPS, which indicates that this combination does not merely meet the playability standard but exceeds it with a meaningful margin. The data shows a system that scales cleanly from 1080p to 4K, with the GPU doing the heavy lifting at higher resolutions while the CPU keeps frame rates high at lower settings.

Measured FPS Breakdown

At 1920x1080, the combination produces its highest raw frame rates. The Low preset averages 201.4 FPS, which is the single fastest result across the entire test suite. Moving to Medium drops the average to 176.9 FPS, a reduction of roughly 12 percent from Low. The High preset averages 168.3 FPS, and the Ultra preset averages 151.3 FPS. Even at the most demanding 1080p setting, the system maintains an average comfortably above 150 FPS, meaning there is substantial headroom for high refresh rate displays.

At 2560x1440, the performance remains exceptionally strong. The Low preset averages 183.4 FPS, which is only 18 FPS lower than the same preset at 1080p. Medium averages 160.9 FPS, High averages 145.6 FPS, and Ultra averages 112.1 FPS. The scaling from 1080p to 1440p shows a predictable decline, but the Ultra preset still retains an average above 110 FPS, which is far beyond the 60 FPS playability threshold. The gap between Low and Ultra at this resolution is 71.3 FPS, indicating that the preset choice has a substantial impact on performance.

At 3840x2160, the system faces its heaviest load. The Low preset averages 149.1 FPS, which is still a very high result for 4K. Medium drops to 110 FPS, High to 92 FPS, and Ultra to 71.3 FPS. The Ultra preset at 4K is the only configuration in the entire dataset that falls below the 100 FPS mark, but it remains above the 60 FPS playability line. The difference between Low and Ultra at 4K is 77.8 FPS, the largest preset spread observed across all resolutions. This suggests that at 4K, the GPU is the dominant factor, and users who want maximum visual quality will trade away a significant portion of the frame rate headroom.

The database records only average FPS values for this game, with no minimum or maximum frame time data available. The average figures, however, are high enough across all settings that even typical frame time variance would likely keep the experience smooth, though the absence of min/max data prevents a definitive statement about stutter or 1% lows.

CPU and GPU Roles

The performance scaling between resolutions reveals a clear division of labor between the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5070 Ti. At 1920x1080, the CPU has more influence on the final frame rate, as the GPU is not under as heavy a load. The 1080p Low preset at 201.4 FPS versus the 4K Low preset at 149.1 FPS shows a 52.3 FPS difference, which is primarily attributed to the GPU becoming more saturated as pixel count rises. The CPU, with its 6 cores and 12 threads based on the Zen 2 architecture, appears sufficient to feed the RTX 5070 Ti at 1080p, since the Low preset still achieves over 200 FPS.

At 2560x1440, the balance shifts slightly toward the GPU. The Low preset drops from 183.4 FPS at 1440p to 149.1 FPS at 4K, a 34.3 FPS reduction, while the Ultra preset drops from 112.1 FPS at 1440p to 71.3 FPS at 4K, a 40.8 FPS reduction. The larger absolute drop at Ultra settings indicates that the GPU workload scales more steeply with both resolution and preset complexity. The RTX 5070 Ti, with its 16 GB of GDDR7 memory and 896.0 GB/s of bandwidth, is well equipped to handle the texture and shading demands of the higher presets.

At 4K, the GPU is clearly the limiting factor. The Ultra preset at 4K produces 71.3 FPS, while the same preset at 1080p produces 151.3 FPS. This 80 FPS gap is almost entirely attributable to the GPU's rendering load. The CPU's role diminishes at higher resolutions because the frame rate is lower, giving the processor more time to prepare each frame. The data suggests that the Ryzen 5 3600 is not a bottleneck at any resolution tested, since even the lowest resolution and preset combination stays well above the point where CPU limitations would typically appear.

The preset scaling within each resolution further supports this interpretation. At 1080p, the difference between Low and Ultra is 50.1 FPS. At 1440p, the difference is 71.3 FPS. At 4K, the difference is 77.8 FPS. The widening gap as resolution increases confirms that the GPU is absorbing more of the performance cost when settings are raised. The CPU contributes to the baseline performance but does not appear to constrain the system in any tested configuration.

How This Combo Ranks

The combination of the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5070 Ti ranks 715th out of 3714 tested combos in Lockdown Protocol. This places it in the top 19.3 percent of all recorded configurations, a strong showing given that the CPU is a 2019 release while the GPU is from the GeForce 50-series. The high ranking is driven primarily by the GPU's capability, as the RTX 5070 Ti sits in the 86th percentile among all GPUs in the database. The CPU, by contrast, ranks in the 71st percentile among all CPUs, which is respectable but not elite.

The GPU's average benchmark score of 49957 places it in a cluster with several other high-end graphics cards. The nearest rivals include the AMD Radeon RX Vega 64 with an average score of 50001 and a delta of negative 0.1 percent, meaning the two perform nearly identically in synthetic testing. The Intel Arc A550M scores 49737, which is 0.4 percent lower than the RTX 5070 Ti. The AMD Radeon RX 6900 XT scores 50951, which is 2 percent higher, and the AMD Radeon RX 6800 XT scores 48477, which is 3.1 percent lower. These small deltas suggest that the RTX 5070 Ti is in a tightly contested performance tier where synthetic benchmark differences do not always translate into large in-game gaps.

The CPU's nearest rivals show a similar pattern. The Intel Core i7-1260P scores 17007, just 0.2 percent lower than the Ryzen 5 3600's average benchmark score of 17035. The Intel Core i5-11400 scores 17067, 0.2 percent higher. The AMD EPYC 7573X scores 17070, also 0.2 percent higher, and the AMD EPYC 7742 scores 16998, 0.2 percent lower. The Ryzen 5 3600 sits squarely in the middle of this group, with no rival more than a fraction of a percent away. This indicates that the CPU's performance is well understood and consistent with other mid-range processors of its era.

The combination rank of 715 out of 3714 reflects the synergy between a strong GPU and a competent CPU. The GPU's high percentile ranking carries more weight in this game, which appears to be GPU-bound at the higher presets and resolutions. The CPU's mid-pack standing does not drag the overall rank down significantly, because Lockdown Protocol does not seem to demand extreme single-thread or multi-thread performance beyond what the Ryzen 5 3600 provides.

The Verdict

The database verdict is unambiguous: this PC can run Lockdown Protocol at or above 60 FPS in every recorded configuration. At 3840x2160, all four presets are marked as playable, with Ultra achieving an average of 71.3 FPS. At 2560x1440, all four presets are playable, with Ultra achieving 112.1 FPS. At 1920x1080, all four presets are playable, with Ultra achieving 151.3 FPS. There is no resolution or preset combination in the dataset that falls below the 60 FPS playability threshold.

The strongest verdict applies to 1080p and 1440p gaming. At 1080p, even the most demanding preset leaves enough headroom for high refresh rate monitors, as the 151.3 FPS average at Ultra is more than double the playability threshold. At 1440p, the Ultra preset at 112.1 FPS offers a similar level of comfort for 120 Hz displays. At 4K, the system remains playable but with less margin, as the Ultra preset at 71.3 FPS is only about 19 percent above the 60 FPS line. Users who want to maximize visual fidelity at 4K can do so, but those who prioritize a larger frame rate buffer should consider the High preset at 92 FPS or the Medium preset at 110 FPS.

The data indicates that the RTX 5070 Ti is the primary driver of this verdict. The GPU's 16 GB of memory and high bandwidth allow it to handle the demands of Lockdown Protocol at 4K without running into capacity or throughput limits. The Ryzen 5 3600, while older, does not become a limiting factor in any tested scenario, which is a notable achievement for a 6-core, 12-thread processor from the 3000 series.

Similar Performance Alternatives

For users considering hardware that would behave similarly to this combination, the nearest rivals for the GPU provide a useful reference. The AMD Radeon RX Vega 64 matches the RTX 5070 Ti almost exactly in synthetic benchmarks, with a delta of negative 0.1 percent. In practice, this means a system using the RX Vega 64 would likely produce frame rates very close to those recorded for the RTX 5070 Ti in Lockdown Protocol, though the RTX 5070 Ti has a more modern feature set and lower power draw. The Intel Arc A550M, with a delta of 0.4 percent, is also a near-match in synthetic terms, but its mobile-oriented design may behave differently under sustained gaming loads.

The AMD Radeon RX 6900 XT scores 2 percent higher than the RTX 5070 Ti, which suggests it could deliver slightly higher frame rates in this game, particularly at higher resolutions where GPU throughput matters most. The AMD Radeon RX 6800 XT scores 3.1 percent lower, indicating it would perform somewhat below the RTX 5070 Ti, but still likely within the playable range at all tested settings.

On the CPU side, the Intel Core i7-1260P and Intel Core i5-11400 are the closest matches to the Ryzen 5 3600, with deltas of 0.2 percent in either direction. A system built with either of these processors and an RTX 5070 Ti would likely produce nearly identical frame rates to the recorded data, since the CPU is not the limiting factor in most scenarios. The AMD EPYC 7573X and AMD EPYC 7742 also fall within 0.2 percent of the Ryzen 5 3600 in synthetic benchmarks, though these are server-class parts that would not typically appear in a gaming build.

The practical takeaway is that the RTX 5070 Ti sits in a performance band where several other GPUs produce similar results, and the Ryzen 5 3600 is well matched to this GPU tier. Users upgrading from an RX 6800 XT would see a modest but measurable improvement, while those coming from an RX Vega 64 would see a more significant jump in both raw performance and feature support.

Best Settings per Resolution

At 1920x1080, the best settings are Ultra, which produces an average of 151.3 FPS. This is the most demanding preset available, and it still delivers more than double the 60 FPS playability threshold. There is no reason to drop below Ultra at this resolution unless a user specifically wants to maximize frame rates for a very high refresh rate display, in which case Low at 201.4 FPS is the fastest option.

At 2560x1440, the best settings are also Ultra, with an average of 112.1 FPS. This remains well above the playability threshold and provides a smooth experience on 120 Hz and 144 Hz monitors. The Medium preset at 160.9 FPS and High preset at 145.6 FPS offer alternatives for users who want even more headroom, but the Ultra preset is the recommended choice for visual quality without sacrificing playability.

At 3840x2160, the best settings are Ultra, with an average of 71.3 FPS. This is the only configuration in the dataset where the frame rate falls below 100 FPS, but it still clears the 60 FPS threshold by a comfortable margin. Users who want a larger buffer above the playability line can select High at 92 FPS or Medium at 110 FPS, but the data supports Ultra as a viable option for 4K gaming. The Low preset at 149.1 FPS is available for those who prioritize frame rate above all else, though it sacrifices most of the visual improvements that the higher presets provide.

The overall recommendation across all resolutions is to use the Ultra preset, as it delivers the best visual quality while maintaining average frame rates well above the playability threshold. The only scenario where a different preset might be preferable is 4K gaming on a display with a high refresh rate, where the gap between 71.3 FPS and the display's refresh rate could lead to a less consistent experience. In that case, the High preset at 92 FPS offers a better balance, but the data confirms that even the heaviest configuration is fully playable.