Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 47 | 53 | 77 |
| 1440p QHD | 52 | 71 | 83 | 116 |
| 1080p Full HD | 72 | 101 | 115 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The AMD Ryzen 5 3600 and AMD Radeon RX 6600 XT form a combination that the recorded data shows can handle Lockdown Protocol, but with clear limits. The CPU, with a launch MSRP of $199, and the GPU, with a launch MSRP of 379 USD, deliver playable frame rates up to 1440p at high settings, while 4K demands low settings to stay above 60 FPS. This analysis breaks down the measured performance across resolutions and presets, using only the database's recorded measurements.
Similar Performance Alternatives
The Ryzen 5 3600's average benchmark score is 17035, placing it in the 71st percentile among all CPUs. Its closest rivals in the database are the Intel Core i7-1260P (score 17007, delta 0.2%), Intel Core i5-11400 (17067, -0.2%), AMD EPYC 7573X (17070, -0.2%), and AMD EPYC 7742 (16998, 0.2%). All four are within 0.2% of the 3600's score, meaning any of these processors would yield nearly identical CPU-bound performance in Lockdown Protocol. For a game like this, which relies on single-thread and multi-thread workloads, the 3600's Cinebench R23 scores (15045 multi-core, 2124 single-core) and 3DMark single-thread score of 696 indicate that swapping to any of these rivals would not change the frame rate in any measurable way.
The GPU side shows a similar pattern. The Radeon RX 6600 XT has an average benchmark score of 24442 and sits in the 70th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce GTX 1630 (24277, delta 0.7%), Intel Arc A350M (24647, -0.8%), NVIDIA GeForce GTX 780 Ti (24236, 0.8%), and NVIDIA GeForce RTX 2080 SUPER (24170, 1.1%). The deltas are small, all within 1.1%, so these GPUs would produce very similar average frame rates in this title. The RTX 2080 SUPER, despite being a higher-tier product in its generation, is essentially matched by the RX 6600 XT in the database's aggregate scoring, which suggests that Lockdown Protocol's GPU load is well within the capabilities of any of these cards. For builders looking for a direct substitute, the GTX 1630 or the Arc A350M would be the closest equivalents in terms of overall benchmark performance, though the RX 6600 XT's 8 GB of GDDR6 memory and 256.0 GB/s bandwidth give it a slight edge in texture-heavy scenes.
CPU and GPU Roles
The measured FPS data shows a consistent pattern: as resolution increases, average frame rates fall for every preset. For example, at Low settings, the average FPS drops from 158.7 at 1080p to 116 at 1440p and then to 77.3 at 4K. At Ultra, it goes from 72.1 to 51.6 to 35.9. This strong resolution scaling indicates that the GPU is the primary bottleneck at higher resolutions. The CPU's role is more apparent at lower resolutions and lower settings, where the frame rates are highest. At 1080p Low, the combination reaches 158.7 FPS, a figure that likely approaches the CPU's maximum output. The Ryzen 5 3600's benchmark scores, including a 3DMark 2-thread score of 1361 and a Cinebench R20 single-core score of 892, suggest it can feed the GPU adequately, but the data does not isolate CPU utilization. However, the gap between Low and Ultra at each resolution is telling: at 1080p, the difference is 86.6 FPS (158.7 to 72.1); at 1440p, it is 64.4 FPS (116 to 51.6); and at 4K, it is 41.4 FPS (77.3 to 35.9). The shrinking absolute difference as resolution climbs points to the GPU becoming the dominant constraint, while the CPU's contribution is most visible when the GPU is not fully saturated, such as at 1080p Low.
The GPU's own specifications reinforce this interpretation. With 2048 shading units, 128 TMUs, and 64 ROPs, the RX 6600 XT is designed for 1080p and 1440p gaming. Its pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are ample for moderate resolutions, but at 4K the sheer pixel count overwhelms the 8 GB frame buffer and 128-bit memory bus, which delivers 256.0 GB/s. The recorded FPS at 4K Ultra (35.9) and even 4K High (47.2) reflect this limitation. Conversely, the CPU's 6 cores and 12 threads, with a base clock of 3.60 GHz and boost of 4.20 GHz, are sufficient to avoid bottlenecking the GPU at 1080p and 1440p, as evidenced by the high frame rates at those resolutions.
Measured FPS Breakdown
The database records average FPS for each resolution and preset combination, with no minimum or maximum values. The full breakdown is as follows:
| Resolution | Settings | Avg FPS |
|------------|----------|---------|
| 3840x2160 | High | 47.2 |
| 3840x2160 | Low | 77.3 |
| 3840x2160 | Medium | 53.3 |
| 3840x2160 | Ultra | 35.9 |
| 2560x1440 | High | 70.9 |
| 2560x1440 | Low | 116 |
| 2560x1440 | Medium | 83.4 |
| 2560x1440 | Ultra | 51.6 |
| 1920x1080 | High | 101.2 |
| 1920x1080 | Low | 158.7 |
| 1920x1080 | Medium | 114.8 |
| 1920x1080 | Ultra | 72.1 |
At 1080p, every preset exceeds the 60 FPS playability threshold. Low reaches 158.7 FPS, which is more than double the threshold, and Ultra still holds at 72.1. At 1440p, the story changes: Ultra falls to 51.6 FPS, below the 60 FPS line, but High (70.9), Medium (83.4), and Low (116) all remain comfortably playable. At 4K, only Low (77.3) clears 60 FPS; Medium (53.3), High (47.2), and Ultra (35.9) are all below. The progression from Low to Ultra at each resolution shows a clear cost for visual quality, with the largest relative drop occurring at 4K, where Ultra is less than half of Low's frame rate.
How This Combo Ranks
Among all tested combinations in the database, this CPU-GPU pair ranks 2621 out of 3714. That places it in the lower half of the field, meaning a majority of tested systems deliver higher frame rates in Lockdown Protocol. The rank is not a direct measure of playability; it reflects overall performance across all games. In this specific title, the combination still achieves 60 FPS at 1080p and 1440p with the right settings. The CPU and GPU each sit near the 71st and 70th percentiles, respectively, which suggests a balanced pairing, but the game's demands at higher resolutions push the GPU to its limits. The 2621st position out of 3714 means the combo is better than roughly a quarter of the tested systems, but it is not a top-tier performer. For a game like Lockdown Protocol, which appears to be GPU-bound at high resolutions, the ranking is more indicative of the GPU's ceiling than the CPU's capability.
The Verdict
Yes, this PC can run Lockdown Protocol, but with caveats. According to the recorded measurements, the playability threshold is 60 FPS. At 1920x1080, all four presets (Low, Medium, High, Ultra) clear 60 FPS, with Ultra averaging 72.1 FPS. At 2560x1440, the playable settings are High (70.9), Medium (83.4), and Low (116); Ultra does not reach 60 FPS, averaging 51.6. At 3840x2160, only Low is playable, with an average of 77.3 FPS; Medium (53.3), High (47.2), and Ultra (35.9) all fall short. For a smooth experience, stick to 1080p Ultra or 1440p High. 4K is only viable on the lowest settings, and even then, the frame rate is just above the threshold. The combination is not a 4K powerhouse, but it delivers solid 1080p and good 1440p performance.
Best Settings per Resolution
At each resolution, the most demanding preset that maintains an average of at least 60 FPS is as follows. For 1920x1080, Ultra delivers 72.1 FPS, so it is the best choice. For 2560x1440, High delivers 70.9 FPS, making it the optimal balance. For 3840x2160, Low is the only preset that stays above 60 FPS, averaging 77.3. These settings provide the highest visual quality while keeping the frame rate above the playability threshold. The data shows that the RX 6600 XT has enough headroom at 1080p to run the game at maximum settings, but at 1440p it requires a step down to High, and at 4K it must be dropped to Low. Builders aiming for a consistent 60 FPS experience should target 1080p Ultra or 1440p High, as those are the sweet spots for this combination.