Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 107 | 120 | 137 |
| 1440p QHD | 120 | 134 | 136 | 156 |
| 1080p Full HD | 131 | 147 | 153 | 178 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5080 is a lopsided pairing on paper, but in Lockdown Protocol, the data shows this combination lands in a surprisingly strong position. The combo ranks 935th out of 3714 tested combinations, placing it comfortably inside the top quarter of all systems in the database. That rank reflects a machine that is heavily GPU-bound, and in a fast-paced FPS, that usually translates into high frame rates with the visual quality turned up. The CPU is an older six-core, twelve-thread part, but the benchmark results indicate it feeds the RTX 5080 well enough at the resolutions and settings measured here.
How This Combo Ranks
The recorded data places this pairing at rank 935 out of 3714 combos, which is roughly the 75th percentile of all tested systems. That is a strong showing for a combination pairing a 2018-era processor with a current-generation flagship GPU. The ranking is driven almost entirely by the graphics card, since the RTX 5080 sits in the 87th percentile of all GPUs, while the Ryzen 5 2600 sits in the 75th percentile of all CPUs. The average benchmark score for the GPU is 56083, and the CPU averages 21484, so the system's overall performance is clearly weighted toward the graphics side.
In the context of Lockdown Protocol specifically, the rank of 935 out of 3714 means this system outperforms roughly three-quarters of the tested configurations. That is not a top-tier result, but it is well above the median and, more importantly, every single measured setting at every resolution clears the 60 FPS playable threshold. The weakest result in the entire dataset is 78.6 FPS at 4K Ultra, which still leaves headroom above the playable line. The data indicates this combo is not leaving performance on the table in a way that hurts playability, even if the CPU is the limiting factor in some scenarios.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, and the measured average is 130.9 FPS. The entire range is far above the threshold: Low averages 177.8 FPS, Medium averages 153.3 FPS, and High averages 146.6 FPS. Ultra is the obvious choice here since it delivers the best visual quality while still nearly doubling the 60 FPS target.
At 2560x1440, Ultra is again the best playable preset, with an average of 119.9 FPS. Low averages 155.8 FPS, Medium averages 136.3 FPS, and High averages 134.2 FPS. The step from High to Ultra costs about 14 FPS, but the result remains well above the playable threshold, so there is no reason to drop settings at this resolution unless a user prefers maximum frame rates over visual fidelity.
At 3840x2160, Ultra remains the best playable setting, averaging 78.6 FPS. Medium averages 119.8 FPS, Low averages 136.8 FPS, and High averages 107.1 FPS. The drop from Medium to Ultra is substantial, about 41 FPS, but 78.6 FPS still clears the 60 FPS threshold. For a competitive FPS, some players might prefer the higher refresh of Low or Medium at 4K, but the data confirms Ultra is playable at this resolution.
CPU and GPU Roles
The scaling across resolutions and presets shows a system that is primarily GPU-limited at higher settings, but the older CPU becomes more relevant as resolution drops. At 3840x2160, the difference between Low and Ultra is 58.2 FPS (136.8 down to 78.6), which is a large spread driven by the GPU's workload at 4K pixel counts. At 1920x1080, the same Low-to-Ultra comparison shows a spread of 46.9 FPS (177.8 down to 130.9). The smaller absolute spread at 1080p suggests the CPU is starting to cap the upper frame rates; the RTX 5080 is capable of far more than 177.8 FPS at Low settings 1080p, but the Ryzen 5 2600 cannot feed it fast enough to go higher.
The resolution scaling reinforces this. Moving from 1080p Low to 1440p Low, the average drops from 177.8 FPS to 155.8 FPS, a 22 FPS decrease that is smaller than the GPU's raw capability would suggest. Moving from 1440p Low to 4K Low, the average drops to 136.8 FPS, another 19 FPS decrease. These relatively modest drops indicate that at Low settings, the CPU is holding the system back at the lower resolutions, and the GPU has enough headroom to absorb some of the resolution increase without a proportional frame rate loss.
At Ultra settings, the picture is different. The 1080p Ultra average is 130.9 FPS, 1440p Ultra is 119.9 FPS, and 4K Ultra is 78.6 FPS. The drop from 1440p to 4K at Ultra is 41.3 FPS, which is a much steeper decline than the Low-setting scaling. This indicates that at Ultra, the GPU becomes the dominant constraint, and the resolution increase has a larger impact on frame rates. The data shows a classic pattern: the CPU limits maximum frame rates at low settings and low resolutions, while the GPU limits performance at high settings and high resolutions.
Similar Performance Alternatives
Looking at the nearest rivals in the database, the Ryzen 5 2600 has several close matches. The Intel Core Ultra 5 228V scores 21440, just 0.2% lower than the Ryzen 5 2600's 21484 average. The Intel Core i9-11900H scores 21367, 0.5% lower. The Intel Xeon D-1746TER scores 21635, which is 0.7% higher. The AMD EPYC 9454 scores 21223, 1.2% lower. These deltas are all under 1.5%, meaning any of these CPUs would behave almost identically in Lockdown Protocol when paired with the same GPU. The practical takeaway is that swapping the Ryzen 5 2600 for any of these chips would not meaningfully change the measured frame rates in this game.
On the GPU side, the RTX 5080's nearest rivals are all AMD parts, which is notable. The AMD Radeon 8060S scores 55757, 0.6% lower than the RTX 5080's 56083. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 0.7% lower. The AMD Radeon Pro W5700X scores 54828, 2.3% lower. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher. These are all within a small band, so any of these GPUs paired with the Ryzen 5 2600 would produce frame rates very close to the ones recorded for the RTX 5080 in this dataset. The RX 9070 GRE would be slightly faster, while the others would be marginally slower, but none of these differences would cross the 60 FPS playability line at any resolution or preset.
Measured FPS Breakdown
At 1920x1080, the recorded averages are as follows: Low settings produce 177.8 FPS, Medium produces 153.3 FPS, High produces 146.6 FPS, and Ultra produces 130.9 FPS. The spread from Low to Ultra is 46.9 FPS, and every setting stays far above the 60 FPS target.
At 2560x1440, Low settings average 155.8 FPS, Medium averages 136.3 FPS, High averages 134.2 FPS, and Ultra averages 119.9 FPS. The spread from Low to Ultra is 35.9 FPS, and the ordering is consistent with expectations: lower settings yield higher frame rates, with the gap between Medium and High being quite small at just 2.1 FPS.
At 3840x2160, Low settings average 136.8 FPS, Medium averages 119.8 FPS, High averages 107.1 FPS, and Ultra averages 78.6 FPS. The spread from Low to Ultra is 58.2 FPS, the largest of any resolution. The drop from High to Ultra is especially steep, 28.5 FPS, which suggests the Ultra preset at 4K imposes a heavy load on the GPU. Even so, the lowest recorded average in the entire dataset is still 78.6 FPS, which is 18.6 FPS above the playable threshold.
The min and max FPS values are not recorded in the dataset, so the analysis relies on averages only. The consistency of the averages across all settings and resolutions points to a stable experience, but without min FPS data, frame time spikes cannot be assessed. The averages alone, however, are high enough that even significant dips would rarely threaten the 60 FPS line.
The Verdict
This PC can run Lockdown Protocol at all tested settings and resolutions. The verdict by resolution is clear: at 3840x2160, the playable settings include High, Low, Medium, and Ultra, with Ultra being the best settings choice at 78.6 FPS average. At 2560x1440, all four settings are playable, and Ultra is the best choice at 119.9 FPS. At 1920x1080, all four settings are playable, and Ultra is the best choice at 130.9 FPS.
The combination of the Ryzen 5 2600 and RTX 5080 is unusual, but the benchmark results show it works well for this specific game. The CPU is old enough that it limits maximum frame rates at 1080p Low, but the game never becomes unplayable at any point in the dataset. The GPU carries the load at higher resolutions and presets, and the 16 GB of VRAM on the RTX 5080 is more than sufficient for the demands of Lockdown Protocol at 4K Ultra.
For a player targeting a high-refresh monitor at 1080p or 1440p, this combo delivers well above 120 FPS at Ultra in most cases, with the 1080p Ultra average at 130.9 FPS and the 1440p Ultra average at 119.9 FPS. For a 4K display, the system still clears the 60 FPS threshold at Ultra, and it offers substantially higher frame rates at Medium or Low if a player prefers speed over detail. The data indicates that the Ryzen 5 2600 does not prevent this system from playing Lockdown Protocol at the highest settings, making this an effective pairing for this title despite the generational gap between the components.