Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

97%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
355 FPS
Ultra 1080p Measured
169 FPS

1440p (2K / QHD)

Low 1440p Measured
255 FPS
Ultra 1440p Measured
122 FPS

4K (Ultra HD)

Low 4K Measured
161 FPS
Ultra 4K Measured
76 FPS
5.6ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 84,003
Graphics Card
Required 27,118
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 76 80 128 161
1440p QHD 122 128 204 255
1080p Full HD 169 178 284 355

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 178
1920x1080 Low 355
1920x1080 Medium 284
1920x1080 Ultra 169
2560x1440 High 128
2560x1440 Low 255
2560x1440 Medium 204
2560x1440 Ultra 122
3840x2160 High 80
3840x2160 Low 161
3840x2160 Medium 128
3840x2160 Ultra 76

Performance Analysis: Inside on Your System

Can Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060 run Inside? The benchmark data indicates a definitive yes, with the combination delivering frame rates that vastly exceed the 60 FPS playability threshold across every tested resolution and preset. The measured results show a system that is not merely capable, but one that provides a significant performance headroom for a game of this genre, suggesting that the primary bottleneck is rarely the hardware itself but rather the display's refresh rate.

Measured FPS Breakdown

The FPS measurements for this pairing are remarkably consistent across all tested configurations, with no scenario falling below 76 frames per second on average. At 1920x1080, the lowest setting of Low produces an average of 355 FPS, while the Medium preset averages 284 FPS with a minimum of 242 FPS and a maximum of 327 FPS. Moving to High at this resolution yields 178 FPS, and the most demanding Ultra preset still maintains an average of 169 FPS. The scaling here is linear and predictable, with each step up in quality from Low to Ultra costing roughly 50% of the previous frame rate, yet even the heaviest load remains nearly three times the playability threshold.

At 2560x1440, the performance profile remains robust but shows the expected impact of increased pixel count. The Low preset averages 255 FPS, which is a 28% reduction from the 1080p figure, while Medium delivers 204 FPS with a minimum of 174 FPS and a maximum of 235 FPS. High settings produce 128 FPS, and Ultra drops to 122 FPS on average. The gap between High and Ultra at this resolution is notably small at just 6 FPS, suggesting that the visual difference between these presets does not translate into a proportional rendering cost.

The 4K results at 3840x2160 demonstrate the most demanding workload, though the system still performs admirably. The Low preset averages 161 FPS, which is a 55% reduction from the 1080p Low score, while Medium averages 128 FPS with a minimum of 109 FPS and a maximum of 148 FPS. High settings produce 80 FPS, and Ultra averages 76 FPS. The most interesting observation is that the difference between High and Ultra at 4K is only 4 FPS, indicating that the Ultra preset's additional effects are almost negligible at this resolution.

CPU and GPU Roles

The data suggests that the GPU is the primary scaling factor as resolution increases, with the CPU providing ample headroom at all settings. The transition from 1920x1080 to 2560x1440 at the Low preset shows a 28% reduction in frame rate, while the same resolution jump at Ultra settings results in a 28% reduction as well. This consistent scaling pattern indicates a GPU-bound scenario where the rendering workload grows proportionally with pixel count, and the CPU's 24 cores and 24 threads are not a limiting factor.

However, the jump from 2560x1440 to 3840x2160 tells a different story. At Low settings, the frame rate drops by 37% (from 255 to 161 FPS), while at Ultra settings it drops by 38% (from 122 to 76 FPS). This steeper decline at 4K suggests that the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus are being pushed harder, with the 448.0 GB/s bandwidth becoming a more significant constraint. The CPU's role appears minimal here, as its performance headroom far exceeds what the GPU can deliver at any resolution.

The settings scaling further clarifies the division of labor. At 1080p, moving from Low to Ultra reduces frame rate by 52%, while at 4K the same settings change reduces it by 53%. This nearly identical percentage drop across resolutions indicates that the GPU is the sole bottleneck, as the CPU would show diminishing returns if it were struggling. The Core Ultra 9 290K's benchmarks, including a Cinebench R23 multi-core score of 51731 and a PassMark single-thread score of 4823, place it well above what a game like Inside would require, reinforcing that this is a pure GPU performance question.

Similar Performance Alternatives

The CPU's nearest rivals in the benchmark database are all high-end server and desktop parts with nearly identical average scores. The Intel Core Ultra 9 285K scores 83807 with a delta of 0.2%, making it virtually interchangeable in gaming workloads. The AMD EPYC 4584PX and EPYC 9135 score 83090 and 82980 respectively, with deltas of 1.1% and 1.2%, meaning they would deliver almost the same frame rates. The AMD EPYC 7F72 slightly outperforms the 290K Plus with a score of 85072 and a negative delta of -1.3%, but this difference is within the margin of noise for game performance.

On the GPU side, the RTX 5060's nearest rivals are more diverse and interesting. The AMD Radeon 860M scores 26401 with a -0.3% delta, which is surprising for an integrated solution, while the NVIDIA GeForce MX550 scores 26421 with a -0.3% delta. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553 with a -0.8% delta, and the AMD Radeon RX 6750 XT scores 26011 with a 1.2% delta. These results suggest that the RTX 5060's performance profile is closely matched by both older high-end cards and newer mid-range offerings, though the exact frame rates in Inside would likely vary due to driver optimizations and architectural differences.

The Verdict

The verdict by resolution is unambiguous: this system can run Inside at every tested resolution and preset with average frame rates well above 60 FPS. At 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at an average of 76 FPS. The 2560x1440 resolution also supports all presets, with Ultra delivering 122 FPS on average. At 1920x1080, the system achieves 169 FPS on Ultra, which is the highest combination of quality and performance.

The playability threshold of 60 FPS is cleared by a substantial margin in every scenario. The lowest average frame rate recorded is 76 FPS at 4K Ultra, which is 27% above the threshold. This means that even in the most demanding configuration, there is no risk of frame rate drops below playable levels, as the minimum FPS figures for Medium presets show 109 FPS at 4K and 242 FPS at 1080p. The data suggests that the system would maintain smooth gameplay even with additional background tasks or future driver overhead.

Best Settings per Resolution

For 3840x2160, the best settings are Ultra, which delivers an average of 76 FPS. This is the only resolution where the Ultra preset dips below 80 FPS, but it still comfortably exceeds the 60 FPS threshold with 16 FPS of headroom. The High preset at 80 FPS offers a marginal 4 FPS improvement, but the visual fidelity gain from Ultra likely justifies the slight performance cost.

At 2560x1440, Ultra is again the best choice with an average of 122 FPS. This provides 62 FPS of headroom above the playability threshold, allowing for V-sync to lock at 60 Hz without any tearing or judder. The Medium preset at 204 FPS would be overkill for most displays, but it demonstrates the system's capability for high refresh rate monitors.

For 1920x1080, Ultra settings produce 169 FPS on average, which is the best balance of visual quality and performance. This frame rate is suitable for 144 Hz displays, and the 109 FPS gap above the threshold means that even the most demanding scenes with dynamic lighting and particle effects would not cause noticeable stuttering. The Low preset at 355 FPS is essentially only useful for competitive play or benchmarking, as the visual degradation is not worth the extra frames.

How This Combo Ranks

This specific combination of Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5060 ranks 1494 out of 3716 tested combos in the database for Inside. This places it in the 60th percentile of all tested systems, which is a strong showing given that the database includes many high-end configurations with more powerful GPUs. The rank suggests that while this system is not at the very top tier, it is comfortably above average and will handle the game with ease.

The discrepancy between the GPU's 72nd percentile ranking among all GPUs and the combo's 60th percentile ranking indicates that the CPU is not the limiting factor, but rather that the database contains many systems with higher-end graphics cards. The Core Ultra 9 290K's 96th percentile ranking among all CPUs confirms that the processor is in the top tier, and this is reflected in the frame rates, which are consistently GPU-bound rather than CPU-bound.

FAQ

Q: Can this system run Inside at 4K with maximum settings?

A: Yes, the Ultra preset at 3840x2160 averages 76 FPS, which is 16 FPS above the playable threshold of 60 FPS.

Q: What is the highest playable setting at 2560x1440?

A: The Ultra preset is playable at 2560x1440, delivering an average of 122 FPS.

Q: Is the CPU or GPU more important for this game at 1080p?

A: The GPU is the primary bottleneck at all resolutions, as the frame rate scaling from Low to Ultra at 1080p (355 to 169 FPS) shows a 52% reduction, while the CPU's performance far exceeds game requirements.

Q: How does this combo compare to systems with an Intel Core Ultra 9 285K?

A: The Core Ultra 9 290K scores 0.2% higher on average than the 285K in benchmarks, so the frame rates in Inside would be nearly identical, with differences well within measurement noise.

Q: What is the minimum FPS recorded at any resolution?

A: The lowest minimum FPS is 109 FPS at 3840x2160 with Medium settings, which is still 49 FPS above the playability threshold.

Q: Is the RTX 5060's performance similar to the AMD Radeon 860M?

A: Yes, the RTX 5060's average benchmark score is 26331, which is only 0.3% lower than the Radeon 860M's 26401, indicating comparable raw compute performance.