Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
296 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 93,785
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 296
1920x1080 Medium 237
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5050 delivers a remarkably consistent experience in Inside, a 2016 Puzzle Platformer. The data shows this combination is powerful enough to saturate the game’s engine at virtually every setting, with the only meaningful distinctions appearing at 4K. Benchmark results indicate that this system does not merely meet the 60 FPS threshold; it often doubles or triples it, making the bottleneck analysis more about display refresh rates than playability.

Best Settings per Resolution

At 3840x2160 (4K), the most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 64 FPS. This is a narrow margin—just 4 FPS above the playable threshold—but it is a stable one according to the measured data. The step down to High yields a more comfortable 67 FPS, while Medium reaches 107 FPS and Low jumps to 134 FPS. For a game like Inside, where the atmosphere relies on smooth motion, the 64 FPS average at Ultra is technically playable, though the 3 FPS difference between Ultra and High suggests that High is the safer choice for maintaining headroom against frame-time spikes, as the Ultra preset lacks a recorded minimum FPS.

At 2560x1440 (1440p), the ceiling rises substantially. The Ultra preset averages 101 FPS, which is well above the 60 FPS target. High follows at 106 FPS, Medium at 170 FPS, and Low at 213 FPS. The gap between Ultra and High here is only 5 FPS, indicating that the game is scaling more with resolution than with the preset’s graphical complexity at this pixel count. Since all four settings clear the threshold with ease, the recommendation is to run Ultra for the best visual fidelity, as the 101 FPS average leaves ample room for demanding scenes.

At 1920x1080 (1080p), the system becomes almost unconstrained. The Ultra preset averages 141 FPS, which is the most demanding option that stays above 60 FPS. High reaches 148 FPS, Medium hits 237 FPS, and Low soars to 296 FPS. The performance delta between Ultra and High is a mere 7 FPS, suggesting that the CPU and GPU are both operating near their efficiency limits for this title. With 141 FPS at Ultra, this resolution is the sweet spot for high-refresh-rate displays, as the data shows no risk of dropping below the playable threshold.

CPU and GPU Roles

The measured FPS data across resolutions and presets reveals a clear division of labor. At 1080p, the game is largely CPU-bound, as evidenced by the small performance gap between High (148 FPS) and Ultra (141 FPS) — only a 4.7% difference. This pattern suggests that the Intel Core Ultra 7 270K Plus, with its 24 cores and 24 threads, is providing sufficient single-thread performance to feed the GPU. The CPU’s Cinebench R23 single-core score of 2439 and Passmark single-thread score of 5068 indicate strong per-core capability, which is critical for a game that does not scale heavily with multi-threading. The fact that Low (296 FPS) more than doubles Medium (237 FPS) at this resolution points to the GPU becoming increasingly idle as settings drop, leaving the CPU as the primary limiter.

As resolution increases to 1440p, the balance shifts. The scaling from 1080p Ultra (141 FPS) to 1440p Ultra (101 FPS) represents a 28.4% drop, which is proportional to the 78% increase in pixel count. This indicates that the GPU is now the dominant factor, as the RTX 5050’s 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are being taxed more heavily. The gap between High (106 FPS) and Ultra (101 FPS) at 1440p is still small (4.7%), but the absolute FPS values suggest the GPU is working harder. The GPU’s Passmark G3D score of 17326 places it in the 66th percentile of all GPUs, which aligns with its ability to handle 1440p at high settings without breaking stride.

At 4K, the GPU’s role becomes paramount. The drop from 1440p Ultra (101 FPS) to 4K Ultra (64 FPS) is a 36.6% reduction, which is less than the 125% pixel increase, indicating that the game’s rendering complexity is not purely pixel-bound. However, the RTX 5050’s FP32 performance of 13.17 TFLOPS and pixel rate of 82.30 GPixel/s are clearly being pushed to their limits. The fact that Ultra (64 FPS) and High (67 FPS) are nearly identical at 4K suggests that the game’s Ultra preset adds minimal additional load over High, and the GPU is the limiting factor. The CPU’s influence wanes further, as evidenced by the 4K Low score (134 FPS) being 50.8% higher than 4K Ultra, which is a larger relative jump than at any other resolution.

FAQ

*Q: Can this PC run Inside at 4K with all settings maxed out?*

A: Yes, the data shows the Ultra preset at 3840x2160 averages 64 FPS, which is above the 60 FPS playable threshold. However, the margin is slim, so High settings at 67 FPS provide more headroom for stable performance.

Q: Is the CPU or GPU more important for this game at 1080p?

A: At 1920x1080, the CPU is the primary driver. The FPS difference between High (148 FPS) and Ultra (141 FPS) is only 4.7%, while dropping to Low (296 FPS) more than doubles the frame rate, indicating that the GPU is not fully utilized at lower settings and the CPU’s single-thread performance (Cinebench R23 score of 2439) is the bottleneck.

Q: What is the best preset at 1440p for a high-refresh-rate monitor?

A: The Ultra preset at 2560x1440 averages 101 FPS, which is suitable for 100 Hz displays. For 144 Hz monitors, dropping to High (106 FPS) or Medium (170 FPS) would be necessary to stay within the refresh window, though Ultra remains the most visually demanding option above 60 FPS.

Q: How does the RTX 5050’s memory configuration affect 4K performance?

A: The GPU’s 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth is sufficient for Inside at 4K, as the Ultra preset averages 64 FPS. The game is a 2016 title with modest texture requirements, so the memory capacity is not a limiting factor at this resolution.

Q: Does the combo rank highly among all tested systems for this game?

A: The combo ranks 2247 out of 3716 tested combinations, placing it in the middle of the pack. This rank is influenced by the game’s age and the fact that many higher-end systems achieve much higher frame rates, but the absolute performance is still well above the playable threshold.

Q: What is the minimum FPS recorded for this combo?

A: The dataset only includes minimum FPS values for the Medium preset at each resolution. At 1080p Medium, the minimum is 201 FPS; at 1440p Medium, it is 145 FPS; and at 4K Medium, it is 91 FPS. No minimum FPS is listed for Ultra settings.

How This Combo Ranks

The Intel Core Ultra 7 270K Plus and RTX 5050 combination ranks 2247 out of 3716 tested combos for Inside, placing it in the 60.5th percentile of all systems. This rank is modest relative to the hardware’s capabilities, which is a direct consequence of the game’s release date in 2016 — many modern systems with higher-tier GPUs will naturally post much higher frame rates. However, the rank does not reflect playability; the data shows this combo clears 60 FPS at every resolution and preset tested.

The CPU itself is a high performer, with an average benchmark score of 93785 and a percentile rank of 96 against all CPUs. Its Cinebench R23 multi-core score of 44253 is exceptional, though Inside does not appear to utilize more than a few cores based on the FPS scaling. The GPU, with an average score of 21035 and a 66th percentile rank, is more mid-range, which explains why the combo does not rank higher. The 4K Ultra score of 64 FPS is the primary anchor, as systems with higher-end GPUs would likely push this to 100+ FPS.

Similar Performance Alternatives

For the CPU, the nearest rivals in benchmark score are all server-grade processors. The Intel Xeon 6520P has a nearly identical average score of 93786 (0% delta), meaning it would behave almost exactly the same in Inside for CPU-bound scenarios. The AMD EPYC 4564P scores 95183 (-1.5%), and the AMD EPYC 9175F scores 95615 (-1.9%), both slightly ahead but unlikely to produce a noticeable FPS difference in this game. The AMD EPYC 4565P at 95764 (-2.1%) rounds out the group. For gaming, these rivals would offer similar single-thread performance, though their multi-core advantage is irrelevant for Inside.

On the GPU side, the RTX 5050’s nearest rivals include the AMD Radeon RX Vega M GL with an average score of 21153 (-0.6%), which is essentially a tie. The AMD Radeon HD 8970M scores 21237 (-1%), while the AMD Radeon RX 5600 XT scores 20713 (+1.6%), meaning the RTX 5050 is slightly ahead of the RX 5600 XT in raw compute. The NVIDIA RTX A4000 Mobile scores 21379 (-1.6%). In practical terms, all four GPUs would deliver similar frame rates in Inside, though the RTX 5050’s newer architecture (Blackwell 2.0) may offer better driver optimization for modern titles.

The Verdict

This PC can run Inside with authority at every resolution tested. At 1920x1080, the Ultra preset averages 141 FPS, which is more than double the 60 FPS threshold and ideal for 144 Hz displays. At 2560x1440, Ultra averages 101 FPS, providing a smooth experience on high-refresh-rate monitors. At 3840x2160, the Ultra preset averages 64 FPS, which clears the 60 FPS bar but with only a 4 FPS margin — High settings at 67 FPS offer slightly more stability.

The verdict by resolution is unambiguous: all three resolutions list High, Low, Medium, and Ultra as playable settings. The system is overqualified for 1080p and 1440p, where it can easily drive 100+ FPS at maximum settings. At 4K, it is just barely sufficient for Ultra, but the data indicates that High is the pragmatic choice for sustained performance. For a game like Inside, which relies on subtle animations and atmospheric lighting, the visual difference between High and Ultra is likely negligible at 4K, making the 67 FPS High preset the recommended configuration for that resolution. Overall, this combo is a solid match for the game, with no resolution or preset combination falling below the playable threshold.