Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 99 | 104 | 166 | 208 |
| 1440p QHD | 157 | 165 | 264 | 330 |
| 1080p Full HD | 219 | 230 | 367 | 456 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 4070 delivers exceptionally high frame rates in Inside, a puzzle platformer that is far less demanding than modern AAA titles. The measured data shows this combination is overwhelmingly overpowered for this game, providing playable performance at every resolution and setting tier tested. The following analysis breaks down the optimal configurations, performance scaling, and how this specific hardware pairing compares to other tested combinations.
Best Settings per Resolution
At 3840x2160 (4K), the most demanding preset that maintains an average frame rate at or above 60 FPS is Ultra, which achieves an average of 99 FPS. Since the playable threshold is 60 FPS, the data indicates all four tested presets (Low, Medium, High, and Ultra) clear this bar at 4K. However, Ultra is the highest visual fidelity option, and its 99 FPS average is well above the minimum playable threshold, leaving substantial headroom.
At 2560x1440 (1440p), the Ultra preset again is the best choice, delivering an average of 157 FPS. The gap between Ultra and the next tier down is notable: High runs at 165 FPS, while Medium runs at 264 FPS. Given that Ultra is the most demanding setting and still produces a 157 FPS average, there is no reason to compromise on visual quality at this resolution.
At 1920x1080 (1080p), the data shows that Ultra is the optimal settings preset, with an average frame rate of 219 FPS. This is more than triple the 60 FPS playable threshold. The difference between Low (456 FPS) and Ultra (219 FPS) is significant, but both are far beyond any gameplay requirement, making Ultra the only sensible choice for visual immersion without sacrificing smoothness.
Similar Performance Alternatives
The benchmark database places the CPU and GPU in specific percentile brackets, and the nearest rivals indicate which other hardware would behave similarly in a gaming context. The Intel Core Ultra 7 270K Plus sits in the 96th percentile of all CPUs, with an average benchmark score of 93,785. The closest data points are the Intel Xeon 6520P (average score 93,786, delta 0%), the AMD EPYC 4564P (95,183, delta -1.5%), the AMD EPYC 9175F (95,615, delta -1.9%), and the AMD EPYC 4565P (95,764, delta -2.1%). Practically speaking, the Core Ultra 7 270K Plus and the Xeon 6520P are statistically identical in performance, meaning a system with that Xeon would produce nearly the same frame rates.
For the GPU side, the RTX 4070 holds an 81st percentile rank among all graphics cards, with an average benchmark score of 37,648. The nearest rivals are the NVIDIA Tesla P4 (score 37,628, delta 0.1%) and the AMD Radeon RX Vega 56 (score 37,507, delta 0.4%), both of which are essentially to the RTX 4070. The NVIDIA GeForce RTX 4080 Mobile is 1.3% slower (score 38,135), and the AMD Radeon PRO W6400 is 1.3% faster (score 37,157). When combined, these rival components indicate that a system with a similar CPU and GPU would produce virtually identical benchmark scores to the Core Ultra 7 270K Plus and RTX 4070 setup.
Measured FPS Breakdown
The measured frame rates are consistent across the board, with no significant outliers. The data is explicitly listed as "measured" rather than estimated.
At 3840x2160, the performance scales with settings:
- Low: average 208 FPS.
- Medium: average 166 FPS, with a minimum of 141 FPS and a maximum of 191 FPS. This is the only 4K entry with min/max data.
- High: average 104 FPS.
- Ultra: average 99 FPS.
The jump from Low to Ultra represents a 52% reduction in average frame rate (208 down to 99 FPS), but even the lowest result remains well above the 60 FPS target.
At 2560x1440, the pattern repeats with higher absolute numbers:
- Low: average 330 FPS.
- Medium: average 264 FPS, with a minimum of 225 FPS and a maximum of 304 FPS.
- High: average 165 FPS.
- Ultra: average 157 FPS.
The 1440p Ultra average is 58% faster than the 4K Ultra average, showing the resolution scaling is substantial. The minimum recorded frame rate at 1440p Medium is 225 FPS, which is still more than triple the playable threshold.
At 1920x1080, the results are the highest of the three resolutions taken:
- Low: average 456 FPS.
- Medium: average 367 FPS, with a minimum of 312 FPS and a maximum of 423 FPS.
- High: average 230 FPS.
- Ultra: average 219 FPS.
The 1080p Ultra average is 2.2 times higher than the 4K Ultra average (219 vs 99 FPS). The minimum observed frame rate at 1080p Medium is 312 FPS, which is already far above the requirements of any high refresh monitor.
The Verdict
The data confirms that this computer can run Inside without any playability issues. The verdict per resolution is unanimous: all four settings presets are playable at all three resolutions. The 60 FPS threshold is not just met, but massively exceeded.
At 3840x2160, the best playable setting is Ultra, which holds an average of 99 FPS. This means even at the most demanding 4K preset, the system has a buffer of 39 FPS above the playable line. The High preset runs at 104 FPS, but Ultra is still the better choice for visual quality because the performance margin is comparable.
At 2560x1440, Ultra runs at 157 FPS, which is over 2.5 times the 60 FPS requirement. The frame rate is so high that the user could likely enable vertical sync for a locked 144Hz experience without dipping below the threshold.
At 1920x1080, Ultra runs at 219 FPS. This is a strong result for high refresh rate displays, and the data shows there is no reason to reduce the graphical settings to gain a performance benefit.
The only caveat is that the game is old, with a release date of 2016, and the hardware is disproportionately powerful. The data shows that the system is not a bottleneck at any point; the GPU is capable of rendering the game at over 200 FPS at 1080p Ultra.
CPU and GPU Roles
For this specific game, the GPU is the primary determinant of performance, but the CPU plays a supporting role that becomes more relevant at lower resolutions. The scaling from 4K to 1440p to 1080p shows a clear pattern.
At 3840x2160, the GPU is heavily utilized, given the pixel count. The difference between Low (208 FPS) and Ultra (99 FPS) is about 109 FPS, which is a 52% decrease. This shows that the GPU workload is significant. The CPU, with its high scores, is not likely the limiting factor here.
At 2560x1440, the frame rates increase substantially. The Ultra setting runs at 157 FPS, which is 58 FPS higher than the 4K Ultra. This indicates that as resolution drops, the GPU has more headroom, but the CPU must be able to feed it. The Core Ultra 7 270K Plus, with its 24 cores and 24 threads, is more than capable of handling the draw calls and physics at these rates.
At 1920x1080, the frame rate jumps again. The Ultra setting reaches 219 FPS, which is 62 FPS higher than 1440p Ultra. This is the classic sign of a GPU-bound workload becoming less so. The CPU's single-thread performance, as indicated by the Cinebench R23 single-core score of 2439, ensures that it can handle the game's logic at very high frame rates.
The data shows that the scaling between resolutions is not linear. The 4K Ultra to 1440p Ultra is a 1.59x improvement (99 to 157 FPS), while the 1440p to 1080p jump is a 1.39x improvement (157 to 219 FPS). This indicates the GPU is still the primary bottleneck at 4K, but at 1080p, the CPU's role becomes more pronounced, though still not a limiting factor. The GPU is clearly the more important component; the RTX 4070 is the one that scales with resolution, while the CPU provides enough throughput to avoid being a constraint.
FAQ
Q: What is the highest average frame rate measured for this PC at 3840x2160?
A: The highest measured average at 4K is 208 FPS on the Low settings preset.
Q: Can this system run Inside at 2560x1440 on Ultra settings?
A: Yes, the benchmark shows an average of 157 FPS on Ultra settings, which is well above the 60 FPS playable threshold.
Q: How does the CPU's performance compare to its nearest rival?
A: The Intel Core Ultra 7 270K Plus has an average score of 93,785, which is exactly equal to the Intel Xeon 6520P's score of 93,786 (delta 0%).
Q: What is the minimum frame rate observed in any benchmark?
A: The minimum frame rate recorded is 141 FPS, which occurs at 3840x2160 on Medium settings. This is still above the 60 FPS threshold.
Q: Is the RTX 4070 faster or slower than the AMD Radeon RX Vega 56?
A: The RTX 4070 has an average score of 37,648, while the RX Vega 56 has a score of 37,507, making the RTX 4070 0.4% faster.
Q: Can the system play at 1920x1080 with all settings maxed out?
A: Yes, the Ultra preset at 1920x1080 delivers an average of 219 FPS, which is more than 3x the playable threshold.
How This Combo Ranks
The Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 4070 combination holds the rank of 500th place out of 3716 tested combos in the game Inside. This percentile is the 86.5th percentile (100 - (500/3716)*100), meaning it performs better than 86.5% of all tested configurations. Given the game's low system requirements, this high ranking reflects the exceptional capability of the hardware. The 500th rank indicates that there are 499 other combinations that achieve higher performance in this specific game, but the RTX 4070 and Core Ultra 7 270K Plus still place in the top 14% of all tested systems. The data confirms that this is a high-end combination that is not a bottleneck for Inside, and the primary factor in its rank is the GPU's raw performance and the CPU's strong single-threaded capabilities.