Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
438 FPS
Ultra 1080p Measured
209 FPS

1440p (2K / QHD)

Low 1440p Measured
315 FPS
Ultra 1440p Measured
153 FPS

4K (Ultra HD)

Low 4K Measured
199 FPS
Ultra 4K Measured
97 FPS
4.6ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 70,879
Graphics Card
Required 27,118
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 97 100 161 199
1440p QHD 153 156 256 315
1080p Full HD 209 218 352 438

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 218
1920x1080 Low 438
1920x1080 Medium 352
1920x1080 Ultra 209
2560x1440 High 156
2560x1440 Low 315
2560x1440 Medium 256
2560x1440 Ultra 153
3840x2160 High 100
3840x2160 Low 199
3840x2160 Medium 161
3840x2160 Ultra 97

Performance Analysis: Inside on Your System

Inside is a 2016 puzzle platformer, and on an Intel Core Ultra 7 265K paired with an NVIDIA GeForce RTX 3080 it is effectively a solved problem: measured results show every preset at every tested resolution — including Ultra at 3840x2160 — running well above the 60 FPS playable threshold. The pairing ranks 688th of 3716 tested combos for this game, meaning the hardware is dramatically overqualified for a title this light, but the data confirms flawless playability with enormous headroom.

FAQ

Q: Can the Core Ultra 7 265K + RTX 3080 run Inside at 4K?

A: Yes, comfortably. At 3840x2160 on the Ultra preset the combo averages 96.6 FPS, well clear of the 60 FPS threshold. Dropping to Low at the same resolution raises the average to 198.5 FPS.

Q: What is the best setting for each resolution?

A: Ultra at all three tested resolutions. 1920x1080 Ultra averages 209.2 FPS, 2560x1440 Ultra averages 152.7 FPS, and 3840x2160 Ultra averages 96.6 FPS — every preset clears 60 FPS everywhere.

Q: How does this combo rank against other tested hardware for Inside?

A: It ranks 688 out of 3716 combos. That places it in the upper tier of tested systems for this game, though Inside is light enough that ranking differences translate to frame rates far beyond what a display typically needs.

Q: Is the CPU or the GPU more important for Inside on this system?

A: Neither is stressed. Frame rates scale with resolution — 438 FPS at 1080p Low falling to 198.5 FPS at 4K Low — which indicates the GPU render load dominates the scaling, but with frame rates this high the CPU is never a limiting factor either.

Q: How strong are these components in general benchmarks?

A: The Core Ultra 7 265K sits in the 94th percentile of all CPUs with an average benchmark score of 70879, including 35850 in Cinebench R23 multi-core and 2020 in R23 single-core. The RTX 3080 sits in the 68th percentile of all GPUs with an average score of 23172 and a PassMark G3D result of 25086.

Q: What CPU and GPU alternatives would perform similarly in this game?

A: CPU rivals within roughly a percent of the 265K's average score include the Intel Xeon 6511P, Intel Xeon Platinum 8270, Intel Core i7-14700KF, and AMD Ryzen 7 9700F. GPU neighbors include the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X — any of these pairings would deliver a comparable Inside experience.

Best Settings per Resolution

The most demanding preset that holds at or above 60 FPS is Ultra at all three resolutions, so that is the recommended setting across the board.

  • 3840x2160 — Ultra, 96.6 FPS average. This is the tightest result in the dataset, yet it still clears the 60 FPS threshold by a wide margin. High is nearly identical at 100 FPS, Medium jumps to 160.6 FPS, and Low reaches 198.5 FPS.
  • 2560x1440 — Ultra, 152.7 FPS average. High posts 155.5 FPS, effectively tied with Ultra, while Medium hits 255.5 FPS and Low hits 314.8 FPS.
  • 1920x1080 — Ultra, 209.2 FPS average. High averages 217.9 FPS, Medium 351.9 FPS, and Low 438 FPS.

Note the unusual pattern at 1440p and 4K: High slightly outpaces Ultra (155.5 versus 152.7, and 100 versus 96.6), which is expected since Ultra is the heavier preset, but the gap is small enough that either preset is a valid choice. There is no reason to run anything below Ultra on this hardware — even at 4K, the visual-quality ceiling and the performance ceiling coincide.

CPU and GPU Roles

The scaling data points to GPU load as the dominant variable, with the CPU never coming close to a bottleneck. Going from 1920x1080 to 3840x2160 on the Low preset cuts the average from 438 FPS to 198.5 FPS — a steep drop driven by quadrupling the pixel count, which is pure graphics work. The same pattern holds on Ultra: 209.2 FPS at 1080p falls to 96.6 FPS at 4K. When frame rate falls as resolution rises while settings stay constant, the renderer — the RTX 3080 — is the component absorbing the extra load.

The CPU-side evidence is equally clear. Preset scaling at a fixed resolution is modest: at 4K, moving from Low to Ultra costs only about 100 FPS of headroom (198.5 to 96.6). Inside is a puzzle platformer with simple scene logic, so draw-call and simulation demands are minimal. The Core Ultra 7 265K, a 20-core, 20-thread Arrow Lake processor with a 5.50 GHz boost clock and a PassMark single-thread score of 4928, has vastly more CPU throughput than a title like this can use. Its PassMark physics score of 3731 and multi-thread score of 58594 describe a processor built for far heavier workloads.

Practically, this means the pairing is lopsided in the player's favor: the RTX 3080 — with 8704 shading units, 10 GB of GDDR6X on a 320-bit bus, and 29.77 TFLOPS of FP32 throughput — does the meaningful work, and even that work barely registers. At no tested combination of resolution and preset does either component constrain the experience below the playable threshold.

The Verdict

Yes — decisively. The verdict data shows all four presets (Low, Medium, High, Ultra) listed as playable at all three resolutions: 1920x1080, 2560x1440, and 3840x2160. The best-settings results are 209.2 FPS at 1080p Ultra, 152.7 FPS at 1440p Ultra, and 96.6 FPS at 4K Ultra.

For context, these frame rates exceed the 60 FPS playable threshold by factors of roughly three, two-and-a-half, and one-and-a-half respectively. The weakest single data point in the entire dataset — 4K Ultra at 96.6 FPS — is still more than 50 percent above the threshold. A player using this system for Inside can enable the maximum preset at the maximum tested resolution and never think about performance again. The combo's rank of 688 out of 3716 confirms the pairing is far stronger than this game requires; Inside's demands date to its 2016 release, while the RTX 3080 launched in 2020 and the Core Ultra 7 265K in 2024.

Similar Performance Alternatives

For CPUs, the nearest rivals to the Core Ultra 7 265K cluster within about one percent of its average benchmark score of 70879. The Intel Xeon 6511P scores 71051, 0.2 percent higher; the Intel Xeon Platinum 8270 scores 71370, 0.7 percent higher; the Intel Core i7-14700KF scores 70163, one percent lower; and the AMD Ryzen 7 9700F scores 69996, 1.3 percent lower. Any of these processors would handle Inside identically — the game cannot distinguish between CPUs this close in capability, let alone stress any of them.

For GPUs, the RTX 3080's neighbors are more heterogeneous in origin but statistically equivalent: the NVIDIA P106-100 at 23249, the AMD Radeon Pro Vega 16 at 23250, the AMD Radeon RX 6600M at 23273, and the AMD Radeon R9 M290X at 23276 — all within half a percent of the 3080's average score of 23172, with the deltaPct values ranging from -0.3 to -0.4 in the 3080's favor. Since Inside runs at triple-digit frame rates on the 3080 even at 4K Ultra, any of these GPUs paired with a comparable CPU would also clear the playable threshold at every tested setting, though the margin at 4K Ultra would be the first place any shortfall appeared.

The takeaway: this game does not demand a specific hardware tier. The 3080 sits in the 68th percentile of all GPUs and the 265K in the 94th percentile of all CPUs, and Inside needs far less than that. Nearby hardware on either side of these components will behave the same way.

How This Combo Ranks

Against the 3716 combinations tested for Inside, the Core Ultra 7 265K + RTX 3080 pairing ranks 688th. That position reflects the hardware's raw capability rather than any meaningful separation in this specific game — Inside's measured frame rates on this combo already exceed typical display refresh rates at every setting, so higher-ranked combos are competing in headroom no player can perceive.

The ranking is best read as a statement about balance. The CPU component of the pair is the stronger half by percentile (94th versus the GPU's 68th), which is consistent with the GPU-limited scaling behavior seen across resolutions. For a game released in 2016, that imbalance is irrelevant; for the rest of a library, it means the RTX 3080 — now end-of-life, succeeded by the GeForce 40 series — is the component that will define this system's ceiling in heavier titles. In Inside, the ceiling is nowhere in sight: 96.6 FPS at 4K Ultra, 152.7 FPS at 1440p Ultra, and 209.2 FPS at 1080p Ultra, all measured, all playable, all emphatically yes.