Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
430 FPS
Ultra 1080p Measured
325 FPS

1440p (2K / QHD)

Low 1440p Measured
385 FPS
Ultra 1440p Measured
243 FPS

4K (Ultra HD)

Low 4K Measured
321 FPS
Ultra 4K Measured
153 FPS
3ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 64,640
Graphics Card
Required 27,118
Your GPU 77,712

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 153 160 256 321
1440p QHD 243 255 355 385
1080p Full HD 325 331 397 430

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 331
1920x1080 Low 430
1920x1080 Medium 397
1920x1080 Ultra 325
2560x1440 High 255
2560x1440 Low 385
2560x1440 Medium 355
2560x1440 Ultra 243
3840x2160 High 160
3840x2160 Low 321
3840x2160 Medium 256
3840x2160 Ultra 153

Performance Analysis: Inside on Your System

Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5090 D form an exceptionally high-end combination for running Inside, a 2016 puzzle platformer. The measured frame rates across all tested resolutions and presets are far above the 60 FPS playable threshold, indicating that this hardware is massively overqualified for the game’s demands. The data shows consistent performance that leaves no room for concern regarding smooth gameplay.

Measured FPS Breakdown

The benchmark data provides average, minimum, and maximum frame rates for three resolutions and four quality presets. Notably, only the Medium preset at each resolution includes minimum and maximum values; the other presets report only averages. This limits detailed variance analysis but still allows for a clear picture of performance scaling.

At 1920x1080, the lowest resolution tested, the average frame rates are extremely high across all settings. Low preset delivers 430 FPS average. Medium preset runs at 397 FPS average, with a minimum of 337 FPS and a maximum of 456 FPS. High preset reaches 331 FPS average. Ultra preset produces 325 FPS average. The spread from Low to Ultra is 105 FPS, showing that even the most demanding preset remains far beyond display refresh rate capabilities.

Moving to 2560x1440, the averages remain very high but show a predictable drop from 1080p. Low preset averages 385 FPS. Medium preset averages 355 FPS, with minimum 302 FPS and maximum 409 FPS. High preset averages 255 FPS. Ultra preset averages 243 FPS. The difference between Low and Ultra here is 142 FPS, a larger gap than at 1080p, indicating increased GPU load at higher resolution.

At 3840x2160 (4K), the averages still exceed 150 FPS in all presets. Low preset averages 321 FPS. Medium preset averages 256 FPS, with minimum 218 FPS and maximum 295 FPS. High preset averages 160 FPS. Ultra preset averages 153 FPS. The Low-to-Ultra spread is 168 FPS, the largest of any resolution, which is consistent with the growing pixel-count burden on the GPU.

The minimum frame rates recorded at Medium settings show that even at the lowest observed points, performance remains well above 200 FPS at 4K (218 FPS minimum) and above 300 FPS at 1440p (302 FPS) and 1080p (337 FPS). This indicates no stuttering or frame-time spikes significant enough to drop below the playable threshold.

CPU and GPU Roles

For Inside, a game with modest graphical requirements due to its 2016 release, the GPU is the primary scaling factor as resolution increases. The data demonstrates this through the frame rate deltas between resolutions. At Low preset, the average FPS drops from 430 at 1080p to 385 at 1440p (a 45 FPS decrease) and then to 321 at 4K (a further 64 FPS decrease). At Ultra preset, the averages drop from 325 at 1080p to 243 at 1440p (82 FPS decrease) and then to 153 at 4K (90 FPS decrease). The larger absolute drops at Ultra settings confirm that higher preset levels amplify GPU workload more than resolution alone.

The CPU, Intel Core Ultra 7 265 with 20 cores and 20 threads, provides more than enough processing power for this puzzle platformer. The game’s physics and logic are unlikely to stress a processor of this caliber. The benchmark scores for this CPU support this: its Cinebench R23 multi-core score is 42216, and its single-core score is 5960. These numbers place it in the 93rd percentile among all CPUs. For a game like Inside, which typically relies on single-thread performance for game logic, the single-core capability is more than sufficient. The CPU’s role becomes less significant at higher resolutions because the GPU’s pixel throughput becomes the limiting factor, as seen in the frame rate scaling.

At 1080p, the CPU may still contribute to keeping frame rates high, but the GPU is not fully challenged, resulting in averages above 325 FPS even at Ultra. At 4K, the GPU is more heavily utilized, and the frame rates drop accordingly, but they remain high enough that the CPU is never a bottleneck. The data does not include CPU-specific utilization metrics, but the consistent 60+ FPS margins across all settings strongly suggest that both components are operating well within their capabilities.

Similar Performance Alternatives

For the CPU, the nearest rivals based on average benchmark scores provide context for similar performance. The AMD EPYC 4464P has an average score of 64823, which is 0.3% lower than the Core Ultra 7 265’s average of 64640. The Intel Core Ultra 7 265F scores 64438, a 0.3% difference. The AMD EPYC 7343 scores 64202 (0.7% lower), and the AMD EPYC 9124 scores 65104 (0.7% higher). These deltas are negligible, meaning any of these processors would deliver nearly identical frame rates in Inside. However, these alternatives are server-class chips, and their gaming performance would be comparable in this context.

For the GPU, the nearest rivals are also close in average score. The AMD Radeon RX 6650M XT scores 76904, which is 1.1% higher than the RTX 5090 D’s average of 77712. The AMD Radeon RX 6850M XT scores 78940 (1.6% higher), the NVIDIA Tesla P100 PCIe 12 GB scores 79396 (2.1% higher), and the NVIDIA Tesla P100 PCIe 16 GB scores 79605 (2.4% higher). These deltaPct values are small, so users with these alternative GPUs would see very similar frame rates in Inside. The Tesla P100 models are data-center parts, but their raw compute performance translates to comparable gaming results in this undemanding title.

Given that the RTX 5090 D sits in the 92nd percentile among all GPUs, and its nearest rivals are within 2.4% in average score, the practical difference in Inside would be imperceptible. All of these alternatives would easily exceed 150 FPS at 4K Ultra, based on the measured data.

The Verdict

The verdict is unambiguous: this PC can run Inside at maximum settings across all tested resolutions. The verdictByResolution data lists all four presets (High, Low, Medium, Ultra) as playable at every resolution. The playable threshold is set at 60 FPS, and the lowest average frame rate recorded is 153 FPS at 4K Ultra. This is 2.55 times the threshold.

At 3840x2160, the best playable setting is Ultra with an average of 153 FPS. At 2560x1440, Ultra averages 243 FPS. At 1920x1080, Ultra averages 325 FPS. Every other preset at every resolution exceeds 60 FPS by a wide margin. There is no scenario in the measured data where the frame rate approaches the 60 FPS minimum, let alone falls below it.

The minimum frame rates recorded at Medium settings are also far above 60 FPS: 218 FPS at 4K, 302 FPS at 1440p, and 337 FPS at 1080p. Even if other presets had minimums that were proportionally lower, they would still be nowhere near the threshold. This combination is effectively overkill for Inside, providing headroom for future games or higher refresh rate displays.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average of at least 60 FPS is Ultra. The measured data confirms this at all three resolutions.

At 1920x1080, Ultra preset delivers 325 FPS average. This is the highest quality setting available and provides the best visual experience without any performance concern. The next step down, High, offers 331 FPS, which is nearly identical, so Ultra is the clear choice.

At 2560x1440, Ultra preset averages 243 FPS. Again, this exceeds the threshold by a factor of four. Users can confidently select Ultra for maximum visual fidelity.

At 3840x2160, Ultra preset averages 153 FPS. This is still well above 60 FPS, making it the best setting. The drop from 243 FPS at 1440p to 153 FPS at 4K is significant but expected due to the fourfold increase in pixel count. Even so, the margin is comfortable.

There is no resolution where a lower preset is necessary to stay above 60 FPS. The data shows that all presets are viable, but Ultra provides the best quality without sacrificing playability.

How This Combo Ranks

This specific combination of Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5090 D ranks 10th out of 3716 tested combos for Inside. This puts it in the top 0.27% of all configurations. The high rank is consistent with the component-level percentiles: the CPU is in the 93rd percentile and the GPU is in the 92nd percentile. The rank reflects that this system is near the top of the performance hierarchy for this game.

The ranking does not account for the game’s low system requirements. Because Inside is a 2016 title with modest demands, even mid-range hardware can achieve high frame rates. However, this combo’s rank of 10 indicates that it outperforms the vast majority of tested systems, including those with more balanced or lower-end parts. The margin between this combo and the top-ranked systems is likely small, given the game’s ceiling, but the data confirms its position in the upper echelon.

FAQ

*Q: Can this PC run Inside at 4K with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the average frame rate is 153 FPS, which is well above the 60 FPS playable threshold. The data lists Ultra as the best playable setting at this resolution.

Q: What is the lowest average frame rate recorded across all tested settings?

A: The lowest average is 153 FPS, which occurs at 3840x2160 resolution with Ultra settings. This is still 2.55 times the 60 FPS playable threshold.

Q: How does the CPU compare to its nearest rivals in terms of benchmark scores?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (64823, 0.3% lower), Intel Core Ultra 7 265F (64438, 0.3% higher), AMD EPYC 7343 (64202, 0.7% higher), and AMD EPYC 9124 (65104, 0.7% lower). These differences are minimal for gaming performance.

Q: Are there any presets at any resolution that fail to reach 60 FPS?

A: No. The verdictByResolution data shows that High, Low, Medium, and Ultra presets are all playable at 1920x1080, 2560x1440, and 3840x2160. The lowest average frame rate is 153 FPS at 4K Ultra.

*Q: What is the rank of this CPU-GPU combination among all tested combos for Inside?*

A: This combo ranks 10th out of 3716 tested combinations. This places it in the top 0.27% of all systems tested for this game.

Q: Does the GPU have a significant performance advantage over its nearest rivals in this game?

A: The RTX 5090 D has an average benchmark score of 77712. Its closest rival, the AMD Radeon RX 6650M XT, scores 76904, which is 1.1% higher. The other rivals are within 2.4% of the RTX 5090 D’s score. Given these small deltas, the practical frame rate differences in Inside would be negligible.