Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 143 | 150 | 240 | 300 |
| 1440p QHD | 228 | 239 | 355 | 385 |
| 1080p Full HD | 317 | 331 | 397 | 430 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
This combo of an Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5090 is an extreme overkill pairing for a 2016 puzzle platformer like Inside. The benchmark results place it at rank 28 out of 3716 tested combos for this game, putting it in the top 1% of all systems evaluated. The data shows that this configuration doesn't just run the game; it obliterates every performance target the benchmark suite tracks, with the lowest average frame rate measured across all resolutions and settings being 143 FPS at 4K Ultra.
How This Combo Ranks
The Intel Core Ultra 7 265 and RTX 5090 combination sits at position 28 out of 3716 tested combos in Inside. That rank places this pairing in the 99.2nd percentile of all systems tested, which is remarkable given the game's age and modest graphical demands. The game was released in 2016, and the hardware here is from 2025, creating a massive generational gap that shows up clearly in the frame rate data.
What makes this rank particularly notable is that Inside is not a demanding title by modern standards. The fact that this combo still ranks in the top 28 systems suggests that the benchmark database includes many other high-end configurations, but this specific pairing of a 20-core Arrow Lake CPU with the GB202-based RTX 5090 produces results that edge out nearly all of them. The CPU alone sits in the 93rd percentile of all processors tested, while the GPU is in the 92nd percentile of all graphics cards, and their combined performance in this specific title is even stronger than those individual percentile rankings would suggest.
The rank of 28 becomes more impressive when considering the CPU's benchmark profile. The Core Ultra 7 265 scores 42,216 in Cinebench R23 multi-core and 5,960 in single-core, with an average benchmark score of 64,640 across all tests. These are strong numbers, but the real story is how the RTX 5090's raw throughput handles Inside's simple 2D side-scrolling visuals. The GPU's 104.8 TFLOPS of FP32 performance and 1.79 TB/s of memory bandwidth are wildly excessive for this game, and the data confirms that the system never breaks a sweat.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core Ultra 7 265 is bracketed by several AMD EPYC server processors and the 265F variant of itself. The AMD EPYC 4464P scores 64,823 average versus the 265's 64,640, a difference of only -0.3%. The Intel Core Ultra 7 265F is essentially identical at 64,438, just 0.3% behind. The AMD EPYC 7343 and EPYC 9124 round out the group with scores of 64,202 and 65,104 respectively, showing that the 265's performance is tightly clustered with these enterprise-class chips.
For the GPU, the nearest rivals are surprisingly older data-center parts. The NVIDIA Tesla P100 PCIe 16 GB scores 79,605 versus the RTX 5090's 79,842, a 0.3% delta. The Tesla P100 PCIe 12 GB is 0.6% behind at 79,396, while the AMD Radeon RX 6850M XT is 1.1% off the pace at 78,940. The AMD Radeon Pro Vega 64X sits 1.4% ahead at 80,959. These comparisons show that the RTX 5090's average benchmark score is in the same neighborhood as these professional and workstation cards, though the 5090 brings 32 GB of GDDR7 memory and modern features like DirectX 12 Ultimate support that the older Tesla parts lack.
In practical terms for Inside, any of these rival components would deliver essentially identical gameplay experiences because the game is so undemanding. The frame rates are so far above the 60 FPS playable threshold that a system with any of these CPUs or GPUs would be indistinguishable in actual use. The differences that exist in synthetic benchmarks simply don't translate to visible differences in a game that runs at 300+ FPS at 4K Low.
CPU and GPU Roles
The benchmark data for Inside shows that this game is overwhelmingly GPU-bound at every resolution, but the margins are so large that neither component ever becomes a limiting factor. The scaling between resolutions tells the story: at 4K, the average frame rate drops from 430 FPS at 1080p Low to 300 FPS at 4K Low, a 30% reduction. That scaling pattern is consistent with GPU load increasing as resolution rises, but the absolute numbers remain so high that the CPU's role is essentially negligible.
The CPU's 20 cores and 20 threads, running at a base clock of 2.40 GHz with a boost of 5.30 GHz, provide more than enough single-thread performance for Inside's game logic. The Cinebench R23 single-core score of 5,960 indicates strong per-thread performance, which is what matters for a game that doesn't scale well across many cores. The L3 cache of 30 MB shared and dual-channel DDR5 memory support at 102.4 GB/s bandwidth are more than sufficient for this title's modest data requirements.
At 1080p, the frame rates are so high — 397 FPS average at Medium, 430 FPS at Low — that the GPU is clearly not the bottleneck either. The RTX 5090's 21,760 shading units and 680 TMUs are massively overprovisioned for a game with simple 2D sprites and minimal geometry. The pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s mean the GPU can process far more pixels and textures than Inside ever generates. The data indicates that at 1080p, the system is likely hitting engine-level frame rate limits rather than hardware limitations.
The resolution scaling from 1080p to 1440p shows a consistent pattern: High settings drop from 331 to 239 FPS, Low from 430 to 385, Medium from 397 to 355, and Ultra from 317 to 228. Moving from 1440p to 4K continues this trend with High at 150, Low at 300, Medium at 240, and Ultra at 143. The scaling ratios are roughly proportional to pixel count increases, confirming GPU-bound behavior, but the absolute performance remains far above any playability concern.
The Verdict
This PC can absolutely run Inside at maximum settings and every resolution tested. The verdict data lists all four settings presets — High, Low, Medium, and Ultra — as playable at 3840x2160, 2560x1440, and 1920x1080, with the playable threshold set at 60 FPS. The best settings at each resolution are Ultra, and the average frame rates at that preset are 143 FPS at 4K, 228 FPS at 1440p, and 317 FPS at 1080p.
At 4K Ultra, the system delivers 143 FPS average, which is more than double the 60 FPS threshold. The Medium preset at 4K is even more impressive with a 240 FPS average, and it's the only resolution/settings combination that includes min and max frame data: 204 FPS minimum and 276 FPS maximum. That minimum of 204 FPS is still more than three times the playability threshold, meaning even the worst-case frame dips are far above what would cause any visible stutter or lag.
The verdict is unambiguous: this system runs Inside flawlessly at every resolution and every settings preset. The lowest average frame rate across all twelve tested configurations — 143 FPS at 4K Ultra — is still 2.4 times the 60 FPS playable threshold. Gamers with monitors that support high refresh rates will be able to take advantage of the frame rates at lower resolutions, with 317 FPS at 1080p Ultra and 228 FPS at 1440p Ultra providing plenty of headroom for 144Hz or 240Hz displays.
Measured FPS Breakdown
At 1920x1080, the system produces frame rates that are nearly off the charts. The Low preset delivers a 430 FPS average, which is the highest figure recorded in the entire benchmark set. Medium drops to 397 FPS average with a minimum of 337 and maximum of 456, showing tight frame pacing even under load. High settings yield 331 FPS average, and Ultra gives 317 FPS average. Every 1080p configuration stays well above 300 FPS, which means the game will run at maximum refresh rates on even the most extreme gaming monitors.
Moving to 2560x1440, the frame rates remain extraordinarily high. Low settings produce 385 FPS average, Medium comes in at 355 FPS with a minimum of 302 and maximum of 409, High delivers 239 FPS, and Ultra runs at 228 FPS. The drop from 1080p to 1440p is noticeable — roughly 10-30% depending on settings — but the absolute numbers are still far beyond what any display can currently show. The Medium preset's minimum of 302 FPS is particularly telling: even the frame dips exceed the maximum refresh rate of most gaming monitors.
At 3840x2160, the system still never drops below 143 FPS. Low settings average 300 FPS, Medium averages 240 FPS with a minimum of 204 and maximum of 276, High runs at 150 FPS, and Ultra produces 143 FPS. The 4K Medium configuration shows the most variation in the entire dataset, with a 72 FPS spread between minimum and maximum, but even that minimum of 204 FPS is more than triple the playability threshold. The scaling from 1440p to 4K shows a consistent pattern of roughly 40-50% frame rate reduction, which aligns with the pixel count doubling.
The data quality is high, with all twelve configurations marked as measured rather than estimated. The min and max values are only provided for Medium settings at each resolution, which suggests the benchmark methodology captures frame time variance more thoroughly for that preset. The absence of min/max data for other settings doesn't indicate stability issues — the averages are so high that even significant variance would remain invisible to the player.
FAQ
*Q: Can this system run Inside at 4K Ultra settings?*
A: Yes. The benchmark data shows 143 FPS average at 3840x2160 with Ultra settings, which is well above the 60 FPS playable threshold. All four settings presets are listed as playable at 4K.
*Q: What is the highest frame rate this combo achieves in Inside?*
A: The highest recorded average is 430 FPS at 1920x1080 with Low settings. The Medium preset at 1080p reaches a maximum of 456 FPS, the highest single frame measurement in the dataset.
Q: How does this combo rank compared to other tested systems?
A: It ranks 28th out of 3716 tested combos for Inside, placing it in the top percentile of all systems evaluated. The CPU is in the 93rd percentile of all processors, and the GPU is in the 92nd percentile of all graphics cards.
Q: Is the CPU or GPU more important for this game?
A: The data shows GPU-bound scaling between resolutions — frame rates drop proportionally as resolution increases from 1080p to 1440p to 4K. However, both components are so powerful that neither becomes a limiting factor at any tested setting.
Q: What is the lowest frame rate recorded across all tested configurations?
A: The lowest average is 143 FPS at 4K Ultra. The lowest minimum frame rate is 204 FPS, recorded at 4K Medium settings. No configuration drops below 200 FPS even in minimum frame measurements.
*Q: Does this system support modern graphics APIs for Inside?*
A: The RTX 5090 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The game itself is from 2016 and does not require these modern APIs, but the hardware is fully capable of running them if needed.