Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 56 | 70 |
| 1440p QHD | 53 | 56 | 90 | 112 |
| 1080p Full HD | 74 | 78 | 125 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
How This Combo Ranks
The database places this combination at rank 3296 out of 3716 tested combos for Inside. That puts it in the lower 11.3 percent of all tested systems, a position that reflects the GPU's modest standing more than the CPU's capability. The CPU, an Intel Core Ultra 7 265, sits at the 93rd percentile among all tested processors, while the Intel Arc B390 GPU sits at only the 9th percentile among all tested graphics solutions. This is a lopsided pairing: a top-tier CPU paired with a GPU that lands near the bottom of the database's graphics rankings.
For a puzzle platformer like Inside, the composite rank matters less than the actual frame pacing, but the position is still informative. The combo outperforms roughly 88.7 percent of tested systems, meaning most configurations in the database would deliver lower frame rates or require lower settings. However, the GPU's low percentile suggests that many of those lower-ranked systems likely pair slower CPUs with similar or slightly better graphics hardware. The recorded data indicates that this specific combination is not optimized for high-resolution gaming, but it does clear the playable threshold at most settings and resolutions.
CPU and GPU Roles
The benchmark results for Inside show a clear pattern: the GPU is the limiting factor at every resolution, but the CPU's headroom becomes visible when comparing Low to Ultra presets. At 1920x1080, the Low preset delivers 156 FPS average, while Ultra drops to 74 FPS average. That 82 FPS gap is almost entirely attributable to graphics load, not processor demand. The CPU, with 20 cores and 20 threads, has far more compute headroom than a 2016 puzzle platformer requires. Its Cinebench R23 multi-core score of 42216 and single-core score of 5960 place it in the top tier of processors in the database, and Inside's physics and logic workloads are trivial by comparison.
Scaling between resolutions reinforces the GPU-bound nature. At High settings, moving from 1920x1080 (78 FPS) to 2560x1440 (56 FPS) represents a 28.2 percent drop, and moving further to 3840x2160 (35 FPS) represents another 37.5 percent drop. The GPU's pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are modest figures, and the 7.680 TFLOPS FP32 throughput explains why higher resolutions stress the graphics pipeline so heavily. The CPU's role is to feed the GPU without bottlenecking, and the data shows it does so effortlessly: even at 1920x1080 Low, the system reaches 156 FPS, which is well beyond what the GPU can sustain at higher settings.
The Medium preset provides the only recorded min/max FPS data in the entire set. At 3840x2160 Medium, the range is 48 to 65 FPS, a 17 FPS spread that indicates frame pacing variability. At 2560x1440 Medium, the range tightens to 76 to 103 FPS, and at 1920x1080 Medium, it is 106 to 144 FPS. These windows show that the GPU's workload scales predictably with resolution, and the CPU never introduces stutter or frame drops. In short, the CPU is a non-factor for Inside; the GPU determines every outcome.
Similar Performance Alternatives
The nearest rivals for the Intel Core Ultra 7 265 are all server-class AMD EPYC processors. The AMD EPYC 4464P scores 64823 in the database's average benchmark, which is 0.3 percent lower than the Intel chip's 64640. The Intel Core Ultra 7 265F scores 64438, a 0.3 percent deficit. The AMD EPYC 7343 scores 64202, 0.7 percent lower, and the AMD EPYC 9124 scores 65104, 0.7 percent higher. For Inside specifically, any of these processors would deliver identical frame rates because the game's CPU demand is so low. The differences among them are academic in this context.
The GPU's nearest rivals are far more relevant. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3 percent lower than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5 percent lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5 percent lower, and the NVIDIA GeForce GT 710 scores 1443, 2.7 percent lower. These are all legacy or entry-level graphics solutions, and the Arc B390 is only marginally faster than them. In practical terms, the recorded data shows that swapping the Arc B390 for any of these rivals would produce nearly identical results in Inside, meaning the same settings and resolutions would apply. The CPU, meanwhile, could be swapped for any of its nearest rivals without changing a single frame rate.
The Verdict
The database's verdict is clear: this system can run Inside playably at all three tested resolutions, but not at every preset. At 3840x2160, only the Low preset clears the 60 FPS threshold, delivering 70 FPS average. At 2560x1440, both Low (112 FPS) and Medium (90 FPS) are playable, while High (56 FPS) and Ultra (53 FPS) fall short. At 1920x1080, every preset clears 60 FPS, with Ultra at 74 FPS average as the highest quality option that remains playable.
The playable threshold in the database is 60 FPS, and the verdictByResolution data confirms these boundaries. The combination is therefore a 1080p gaming solution that can handle 1440p at medium settings and 4K only at minimal settings. For a puzzle platformer like Inside, which does not demand fast reaction times, even the 4K Low result is serviceable, but the 35 FPS average at 4K High would be noticeably stuttery. Users should target 1920x1080 Ultra for the best balance of visual fidelity and smoothness, or 2560x1440 Medium if they prefer higher resolution over maximum detail.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest results. The Low preset averages 156 FPS, Medium averages 125 FPS with a range of 106 to 144 FPS, High averages 78 FPS, and Ultra averages 74 FPS. The gap between Medium and High is 47 FPS, a large jump that suggests the High preset introduces significant graphical effects that tax the GPU. The gap between High and Ultra is only 4 FPS, indicating that Ultra adds relatively modest additional load over High.
At 2560x1440, performance drops across the board. Low averages 112 FPS, Medium averages 90 FPS with a range of 76 to 103 FPS, High averages 56 FPS, and Ultra averages 53 FPS. The Medium result is the standout here, as it remains comfortably above 60 FPS while delivering better visual quality than Low. High and Ultra both fall below the playable threshold, with High just 4 FPS short and Ultra 7 FPS short.
At 3840x2160, the GPU is clearly overwhelmed. Low averages 70 FPS, Medium averages 56 FPS with a range of 48 to 65 FPS, High averages 35 FPS, and Ultra averages 34 FPS. The step from Low to Medium is 14 FPS, and from Medium to High is 21 FPS. The High and Ultra results are nearly identical, suggesting that both presets push the GPU to its absolute limit. The Medium preset's minimum of 48 FPS shows that even the playable-looking average includes dips below the threshold.
Best Settings per Resolution
At 3840x2160, the best playable setting is Low, which delivers 70 FPS average. Medium averages 56 FPS, which is below the 60 FPS threshold, so it cannot be recommended even though its maximum of 65 FPS occasionally crosses into playable territory. The 48 FPS minimum at Medium makes it unreliable.
At 2560x1440, the best playable setting is Medium, which delivers 90 FPS average with a minimum of 76 FPS. This is the highest quality preset that stays at or above 60 FPS at this resolution. Low is also playable at 112 FPS, but Medium provides substantially better visual quality for only a 22 FPS cost.
At 1920x1080, the best playable setting is Ultra, which delivers 74 FPS average. This is the most demanding preset available, and it still clears the 60 FPS threshold comfortably. All four presets are playable at 1080p, so users have full freedom to choose their preferred balance of quality and speed. For the smoothest experience, Low at 156 FPS is available, but Ultra at 74 FPS is the recommended target.
FAQ
Q: Can this system run Inside at 4K?
A: Yes, but only at Low settings. The 3840x2160 Low preset averages 70 FPS. Medium averages 56 FPS, which is below the 60 FPS playable threshold.
Q: What is the best preset for 1440p?
A: Medium is the best playable option at 2560x1440, averaging 90 FPS with a minimum of 76 FPS. High and Ultra both fall below 60 FPS.
Q: Is the CPU or GPU more important for Inside?
A: The GPU is the limiting factor at every resolution. The CPU has ample headroom, as shown by 156 FPS at 1080p Low. The GPU's modest performance figures, including 7.680 TFLOPS FP32, dictate the frame rates.
Q: How does this combo rank against other tested systems?
A: It ranks 3296 out of 3716 combos for Inside, placing it in the lower 11.3 percent. The CPU is at the 93rd percentile, while the GPU is at the 9th percentile.
Q: What settings should I use for 1080p?
A: Ultra is playable at 74 FPS average, making it the best quality option that clears 60 FPS. All presets at 1920x1080 are playable, from Low at 156 FPS to Ultra at 74 FPS.
Q: Are there frame drops below 60 FPS at playable settings?
A: The only recorded min/max data comes from Medium presets. At 2560x1440 Medium, the minimum is 76 FPS, and at 1920x1080 Medium, the minimum is 106 FPS. At 3840x2160 Medium, the minimum is 48 FPS, but that preset is not playable. Playable settings at 4K Low and 1440p Medium do not show sub-60 minimums in the recorded data.