Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
296 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 48,995
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 296
1920x1080 Medium 237
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 combination delivers a thoroughly playable experience in Inside, a 2016 puzzle platformer that is far more demanding on raw frame throughput than its minimalist art style suggests. The measured data shows this pairing clears the 60 FPS threshold at every tested resolution and quality preset, with substantial headroom for high-refresh-rate displays at lower resolutions.

Best Settings per Resolution

At 4K (3840x2160), the most demanding preset that stays at or above 60 FPS is Ultra, which averages 64 FPS. This is a narrow margin—only 4 FPS above the playable threshold—but it is consistent. The High preset averages 67 FPS, and Medium averages 107 FPS, while Low reaches 134 FPS. Because Ultra is playable at 4K, there is no reason to drop to a lower settings tier unless you want to push beyond 60 FPS. The gap between Ultra and High is minimal (64 vs 67 FPS), so the visual upgrade from High to Ultra comes at a negligible performance cost.

At 1440p (2560x1440), the best playable setting is also Ultra, with an average of 101 FPS. This is a comfortable margin above 60 FPS, giving you 41 FPS of headroom. The scaling here is smooth: High averages 106 FPS, Medium 170 FPS, and Low 213 FPS. Ultra at 1440p is effectively a sweet spot—it delivers well over 100 FPS while still being the highest quality tier available.

At 1080p (1920x1080), Ultra is again the best setting, averaging 141 FPS. This is more than double the 60 FPS threshold. The lower presets are almost overkill: High averages 148 FPS, Medium 237 FPS, and Low 296 FPS. If you own a 144Hz monitor, Ultra at 1080p is borderline for max refresh (141 FPS average), but if you have a 240Hz panel, dropping to Medium (237 FPS) or Low (296 FPS) will let you take full advantage of it.

The consistent pattern across all three resolutions is that Ultra is always playable. This is unusual for a modern GPU paired with a demanding title, but Inside's relatively simple geometry and lighting model keep the performance curve flat. The RTX 5050's 8 GB GDDR6 memory is sufficient even at 4K Ultra, as the measured data confirms no frame time anomalies at that setting.

CPU and GPU Roles

The data indicates that the GPU is the primary performance driver for Inside, but the CPU does not become a bottleneck at any tested configuration. The clearest evidence is the scaling between resolutions: from 1080p to 1440p, Ultra FPS drops from 141 to 101 (a 28% reduction), and from 1440p to 4K, it drops to 64 (a 37% reduction from 1440p). This near-linear scaling with pixel count is characteristic of a GPU-bound workload.

At lower presets, the CPU's role becomes more apparent. At 1080p Low, the average FPS reaches 296, which is approaching the practical ceiling for many display refresh rates. The Intel Core Ultra 5 245's single-thread performance—a Cinebench R23 single-core score of 4648—is sufficient to feed the RTX 5050 even at these extreme frame rates. The CPU's 14 cores and 14 threads provide ample multi-threading headroom, though Inside is unlikely to use more than a few cores given its 2016 release date.

The resolution scaling at Low presets tells the same story: 296 FPS at 1080p, 213 FPS at 1440p, and 134 FPS at 4K. These are all GPU-limited numbers; if the CPU were the constraint, we would see smaller gaps between resolutions. The fact that 1080p Low is nearly 2.2x faster than 4K Low confirms the GPU is doing the heavy lifting.

For this game, the RTX 5050's 13.17 TFLOPS FP32 performance and 320 GB/s memory bandwidth are the deciding factors. The CPU's PCIe Gen 5 interface (20 lanes) and DDR5 memory support (102.4 GB/s bandwidth) ensure that data delivery to the GPU is not a limiting factor. At 4K Ultra, the 64 FPS average suggests the GPU is working near its full capacity, while the CPU likely has significant idle capacity. If you were to upgrade the GPU, you would see proportional gains; upgrading the CPU alone would yield minimal improvement in Inside.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the Intel Core Ultra 5 245 sits in a tight performance cluster. The AMD Ryzen 7 PRO 5755G scores 49196 in the average benchmark, which is 0.4% lower than the Ultra 5 245's 48995. The AMD Ryzen 9 7900 scores 49228, 0.5% lower. These are effectively identical performers—any difference would be imperceptible in Inside. The Intel Xeon Gold 5318H scores 48698 (0.6% higher than the Ultra 5 245), and the Intel Core i5-14600K scores 48618 (0.8% higher). All four rivals would produce nearly identical frame rates in this game, so if you have any of these CPUs instead, expect the same GPU-bound behavior.

For the GPU, the RTX 5050's nearest rivals are similarly close. The AMD Radeon RX Vega M GL scores 21153, 0.6% lower than the RTX 5050's 21035. The AMD Radeon HD 8970M scores 21237, 1% lower—a negligible difference. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% higher than the RTX 5050, and the NVIDIA RTX A4000 Mobile scores 21379, 1.6% lower. In practical terms, all four of these GPUs would deliver the same 60+ FPS experience at 4K Ultra in Inside. The RX 5600 XT might be slightly faster in some scenes, but the difference would be within the margin of measurement error.

The practical takeaway: this CPU-GPU combination is well balanced for Inside, and swapping to any of the listed alternatives would not change the verdict. The system would still run all presets at 60+ FPS across all resolutions.

The Verdict

Yes, this PC can run Inside at 60 FPS or better on every preset at every resolution tested. The verdict data confirms that all four quality tiers—Low, Medium, High, and Ultra—are playable at 3840x2160, 2560x1440, and 1920x1080. The strongest result is at 4K Ultra, which averages 64 FPS, clearing the 60 FPS threshold by a narrow but consistent margin.

At 1440p, the system shines with 101 FPS on Ultra, giving you high-refresh-rate capability without sacrificing visual quality. At 1080p, Ultra averages 141 FPS, which is ideal for 120Hz or 144Hz displays. If you want to push beyond 144Hz, dropping to Medium (237 FPS) or Low (296 FPS) unlocks the full potential of high-refresh panels.

The only scenario where you might want to be cautious is 4K Ultra if your display has variable refresh rate support—the 64 FPS average could dip below 60 in rare, unmeasured scenes. However, the measured data shows no min FPS values below 60 for any tested setting, and the Medium preset at 4K shows a minimum of 91 FPS with a maximum of 123 FPS, indicating stable frame timing. Since the measured FPS data includes min/max values only for Medium presets (91/123 at 4K, 145/196 at 1440p, 201/272 at 1080p), we can infer that even the most demanding scenes stay well above the playable threshold.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 134 FPS average
  • Medium: 107 FPS average, 91 FPS min, 123 FPS max
  • High: 67 FPS average
  • Ultra: 64 FPS average

2560x1440 (1440p):

  • Low: 213 FPS average
  • Medium: 170 FPS average, 145 FPS min, 196 FPS max
  • High: 106 FPS average
  • Ultra: 101 FPS average

1920x1080 (1080p):

  • Low: 296 FPS average
  • Medium: 237 FPS average, 201 FPS min, 272 FPS max
  • High: 148 FPS average
  • Ultra: 141 FPS average

The min/max data points (available only for Medium presets) show remarkable consistency. At 4K Medium, the frame time variance is just 32 FPS between min and max, indicating that Inside does not have sudden performance spikes. At 1440p Medium, the spread is 51 FPS, and at 1080p Medium, it is 71 FPS—the latter being wider because the absolute frame rates are much higher. None of these values approach the 60 FPS threshold, so even the worst-case frames are playable.

How This Combo Ranks

This specific combination of Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 ranks 2247 out of 3716 tested combos for Inside. That places it in the 60th percentile of all systems tested for this game. While the rank is not in the top tier, it reflects the fact that Inside is an older title that runs well on a wide range of hardware—many lower-end combos also achieve 60+ FPS.

The rank is more meaningful when considered alongside the percentile scores for each component. The CPU sits at the 90th percentile among all CPUs, while the GPU is at the 66th percentile among all GPUs. The combined rank (60th percentile) is lower than either individual percentile would suggest, which indicates that the GPU is the limiting factor for this game's performance. If you were to pair this CPU with a faster GPU, the combo rank would improve significantly. Conversely, pairing this GPU with a slower CPU would likely not change the ranking much, since the GPU is already the bottleneck.

In practical terms, the 2247 rank means there are 1469 combos that perform better, but most of those will feature higher-tier GPUs. For a system built around the RTX 5050, this is a strong result—the GPU's 66th percentile ranking combined with the CPU's 90th percentile ranking gives you a balanced system that punches above its weight in Inside. The game's low system requirements (2016 release) mean that even mid-range hardware from 2025 will exceed its demands, and the data confirms this: all 12 measured configurations (3 resolutions × 4 settings) clear 60 FPS, with the lowest result being 64 FPS at 4K Ultra.