Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 126 | 132 | 211 | 264 |
| 1440p QHD | 200 | 210 | 336 | 376 |
| 1080p Full HD | 278 | 292 | 388 | 420 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer from 2016, and this combination of hardware treats it as a trivial workload. The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 4080 SUPER deliver frame rates that are multiples of the 60 FPS threshold across every resolution tested. The data indicates this PC will run the game at maximum settings with substantial headroom, making it an overqualified but flawless match for the title.
Similar Performance Alternatives
The CPU and GPU each sit near a cluster of comparable hardware in the benchmark database, which helps contextualize their performance relative to alternatives.
Processor Equivalents: The Intel Core Ultra 5 245 posts an average benchmark score of 48,995, placing it at the 90th percentile among all CPUs. Its nearest rivals are separated by less than one percent in average score, meaning users would experience virtually identical CPU-bound performance in Inside. The AMD Ryzen 7 PRO 5755G scores 49,196, a delta of -0.4% relative to the Ultra 5 245. The AMD Ryzen 9 7900 scores 49,228, a delta of -0.5%. The Intel Xeon Gold 5318H scores 48,698, a delta of +0.6%, and the Intel Core i5-14600K scores 48,618, a delta of +0.8%. All four rivals are within a single percentage point, so in a game like Inside where the CPU is rarely the bottleneck, swapping to any of these parts would not measurably change frame rates.
Graphics Card Equivalents: The RTX 4080 SUPER averages 54,209 across its benchmark suite, ranking in the 86th percentile of all GPUs. Its closest rival is the standard NVIDIA GeForce RTX 4080, which scores 54,247, a delta of -0.1%. That difference is negligible, meaning the SUPER variant offers no practical advantage in this game. The AMD Radeon Pro W5700X scores 54,828, a delta of -1.1%, and the AMD Radeon RX 6750 GRE 12 GB scores 55,698, a delta of -2.7%. The AMD Radeon 8060S scores 55,757, a delta of -2.8%. While the latter two cards show higher average benchmark scores, those differences are small enough that in Inside, which relies on relatively modest geometry and effects, the real-world FPS would be statistically indistinguishable between any of these GPUs.
How This Combo Ranks
This specific pairing of CPU and GPU ranks 121st out of 3,716 tested combinations for Inside. That places it in the top 3.3% of all possible pairings in the database. The high rank is driven by the fact that the RTX 4080 SUPER is a top-tier GPU, and the Core Ultra 5 245 is a strong recent-generation desktop processor. The data shows that this combo is not merely playable but lands far above the median tested system.
The rank reflects the absolute ceiling of this pairing rather than a marginal pass. For a game released in 2016, the hardware is several generations ahead of what the title was designed around. The 121st position out of 3,716 indicates there are 120 combos that outperform it, but those are almost certainly higher-end CPUs paired with even more powerful GPUs. In practical terms, the gap between this combo and the top 120 is irrelevant for Inside because the game’s performance ceiling is likely hit well before the hardware is fully utilized.
Measured FPS Breakdown
The measured data covers three resolutions and four settings per resolution, with average FPS reported for all, and min/max FPS reported only for Medium settings.
1920x1080: At Low settings, the average FPS is 420. At Medium, the average is 388, with a minimum of 329 and a maximum of 446. High settings produce an average of 292 FPS. Ultra settings produce an average of 278 FPS. The spread from Low to Ultra is 142 FPS, with the largest single drop occurring between Medium and High (96 FPS). The min/max range at Medium (329–446) shows a frame time variance of 117 FPS, which is wide but still far above any playability concern.
2560x1440: Low settings average 376 FPS. Medium averages 336 FPS, with min/max of 286 and 387. High averages 210 FPS. Ultra averages 200 FPS. The drop from Medium to High is 126 FPS, the largest step in this resolution. The min/max spread at Medium is 101 FPS, slightly narrower than at 1080p.
3840x2160: Low settings average 264 FPS. Medium averages 211 FPS, with a min of 180 and max of 243. High averages 132 FPS. Ultra averages 126 FPS. The step from Medium to High is 79 FPS, and the step from High to Ultra is only 6 FPS, indicating that High and Ultra are nearly identical in cost. The min/max spread at Medium is 63 FPS, the tightest of any resolution tested.
Across all resolutions, the pattern is consistent: Medium settings offer the highest average FPS relative to the visual quality jump, while High and Ultra are close to each other at 4K. The data shows that scaling resolution from 1080p to 4K at Ultra reduces average FPS from 278 to 126, a 55% drop, which is typical for a game that becomes GPU-bound at higher pixel counts.
The Verdict
This PC can run Inside at every resolution and setting combination tested, and it clears the 60 FPS threshold by a wide margin in all cases. At 1920x1080, the worst-case scenario (Ultra) produces 278 FPS average, which is 4.6 times the playable threshold. At 2560x1440, Ultra averages 200 FPS, 3.3 times the threshold. At 3840x2160, Ultra averages 126 FPS, which is still more than double the 60 FPS line.
The verdict by resolution confirms that no setting is unplayable. At 4K, even the most demanding preset maintains an average of 126 FPS, with no min/max data recorded for Ultra, but the Medium preset at 4K shows a minimum of 180 FPS, which suggests frame pacing is stable. The only scenario where the hardware approaches the threshold is hypothetical: the data does not include a setting beyond Ultra, and the lowest tested average is 126 FPS at 4K Ultra. There is no resolution or preset in the measured data where the average FPS falls below 126, so the system has at least 66 FPS of headroom above the minimum playable bar.
CPU and GPU Roles
The benchmark results indicate that the RTX 4080 SUPER is the dominant component in determining frame rates, particularly as resolution increases. The scaling from 1080p to 4K at Ultra settings shows a 152 FPS drop (278 to 126), which is a 55% reduction. This is characteristic of a GPU-bound workload where pixel count directly impacts performance.
The CPU’s role is less significant. The Core Ultra 5 245, with a 90th percentile ranking, is more than sufficient to feed the GPU at 1080p, where frame rates exceed 278 FPS. At 1080p Low, the system reaches 420 FPS, which is likely near the game engine’s maximum frame rate or the CPU’s ability to issue draw calls. The fact that 1080p Medium (388 FPS) is much closer to 1080p Low (420 FPS) than to 1080p High (292 FPS) suggests that the CPU can handle the extra load of Medium settings without significant cost, but High settings introduce GPU-heavy effects that drop the frame rate.
At 1440p, the pattern shifts slightly. The drop from Low (376) to Medium (336) is 40 FPS, and from Medium to High is 126 FPS. This shows that the GPU is becoming the limiting factor as resolution grows. At 4K, the drop from Low (264) to Medium (211) is 53 FPS, and from Medium to High is 79 FPS. The GPU is entirely the bottleneck at 4K, as evidenced by the fact that High (132) and Ultra (126) are only 6 FPS apart, which indicates both presets are saturating the GPU’s capabilities.
The CPU’s influence is most visible at 1080p, where high frame rates (above 300 FPS) are achieved. If the CPU were weaker, the maximum FPS would likely cap lower. However, the CPU’s 14 cores and 14 threads, with a boost clock of 5.10 GHz, ensure that it never becomes a bottleneck in a title like Inside. The data shows that at every resolution, the GPU is the component that scales with settings changes, while the CPU maintains a stable baseline.
Best Settings per Resolution
For players targeting 60 FPS as the minimum, the best settings are the most demanding presets that still achieve at least that average.
1920x1080: Ultra settings are the best choice, with an average of 278 FPS. Since this is the highest preset available, it is the recommended setting. The 278 FPS average provides 218 FPS of headroom above the 60 FPS threshold, so there is no reason to reduce quality.
2560x1440: Ultra settings remain the best choice, averaging 200 FPS. This is 140 FPS above the threshold. Again, the highest preset is fully playable with massive headroom.
3840x2160: Ultra settings average 126 FPS, which is 66 FPS above the threshold. This is the most demanding scenario in the dataset, and it still clears 60 FPS comfortably. The data shows that High settings at 4K average 132 FPS, which is only 6 FPS higher than Ultra, so the visual upgrade to Ultra is nearly free in performance terms. Therefore, Ultra is the recommended setting at 4K as well.
In summary, the maximum settings at every resolution are the optimal choice. The lowest average FPS recorded across all tests is 126 FPS at 4K Ultra, which is more than double the playable threshold. The RTX 4080 SUPER’s 16 GB of GDDR6X memory and 736.3 GB/s bandwidth are more than adequate for a game of this era, and the Core Ultra 5 245’s high single-thread performance (Cinebench R23 single-core score of 4,648) ensures that even the most CPU-sensitive moments in Inside will not cause stutter. This system is effectively maxed out for this title, and users should enable the highest preset without concern.