Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
413 FPS
Ultra 1080p Measured
234 FPS

1440p (2K / QHD)

Low 1440p Measured
353 FPS
Ultra 1440p Measured
168 FPS

4K (Ultra HD)

Low 4K Measured
222 FPS
Ultra 4K Measured
106 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 46,062
Graphics Card
Required 27,118
Your GPU 40,377

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 106 111 177 222
1440p QHD 168 176 282 353
1080p Full HD 234 245 381 413

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 245
1920x1080 Low 413
1920x1080 Medium 381
1920x1080 Ultra 234
2560x1440 High 176
2560x1440 Low 353
2560x1440 Medium 282
2560x1440 Ultra 168
3840x2160 High 111
3840x2160 Low 222
3840x2160 Medium 177
3840x2160 Ultra 106

Performance Analysis: Inside on Your System

Inside is a side-scrolling puzzle platformer with a deliberately restrained visual style, so the demands it places on hardware are modest. The data for the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 combination shows a system that does not merely meet the 60 FPS threshold—it obliterates it at every resolution and preset tested. The measured results indicate this pairing is so far beyond the game’s requirements that the only meaningful question is not whether it can run the game, but how much headroom remains at the most demanding settings.

Best Settings per Resolution

The benchmark data measures four presets—Low, Medium, High, and Ultra—at three resolutions. The playable threshold is 60 FPS, and the verdict data confirms that every single preset at every resolution clears this bar. That means the "best settings" question is purely about maximizing visual quality while maintaining that 60 FPS floor.

At 3840x2160, the Ultra preset delivers an average of 106 FPS. This is the most demanding configuration available, and it still produces a frame rate nearly double the playable threshold. The High preset at this resolution averages 111 FPS, which is only 5 FPS higher than Ultra—a negligible difference that suggests the visual gap between High and Ultra is costing very little performance. The Medium preset at 4K averages 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS, making it the first setting where the frame rate becomes almost irrelevant to perceived smoothness.

At 2560x1440, the Ultra preset averages 168 FPS. This is a 58% increase over the 4K Ultra result, which indicates the resolution scaling is substantial but not linear—the GPU is clearly not the limiting factor here. The High preset at 1440p averages 176 FPS, while Medium jumps to 282 FPS with a minimum of 240 FPS. The Low preset at this resolution reaches 353 FPS, which is approaching the realm where the CPU or engine overhead might start to matter more than raw GPU throughput.

At 1920x1080, the Ultra preset averages 234 FPS. This is the highest Ultra result across all resolutions, and it is more than double the 4K Ultra figure. The High preset at 1080p averages 245 FPS, while Medium reaches 381 FPS with a minimum of 324 FPS. The Low preset at 1080p produces 413 FPS, which is the single highest average frame rate in the entire dataset. For a puzzle platformer where precise input timing matters, these numbers suggest the system is delivering frame times that are effectively imperceptible.

The clear takeaway from the settings analysis is that this combination can run Inside at Ultra settings at any resolution, with the 4K Ultra result of 106 FPS being the only scenario where the frame rate drops below 110 FPS. The data indicates that even the most demanding preset leaves enormous headroom.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for how this specific combination compares to other hardware pairings. The Intel Core Ultra 5 235 has an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its closest competitor is the AMD Ryzen AI 9 HX 375, which scores 46030—a delta of just 0.1% lower. The Intel Core i9-13900HX scores 46098, which is 0.1% higher than the Ultra 5 235. The AMD EPYC 4364P scores 45970 (0.2% lower), and the AMD EPYC 7303 scores 45960 (0.2% lower).

These deltas are remarkably tight, with the entire cluster of rivals falling within a 0.3% performance band. What this suggests for Inside is that any of these CPUs would produce virtually identical frame rates, since the game is not computationally demanding enough to differentiate between processors that are this close in benchmark scores. The Ultra 5 235's 14 cores and 14 threads, with a boost clock of 5.00 GHz, are more than sufficient for a game that likely uses only a fraction of available threads.

The NVIDIA GeForce RTX 5070 has an average benchmark score of 40377, placing it in the 82nd percentile of all GPUs. Its nearest rival is the AMD Radeon Pro 580, which scores 40318—a delta of 0.1% lower. The AMD Radeon Pro WX 7100 scores 40063 (0.8% lower), the AMD Radeon Pro 5300 scores 40870 (1.2% higher), and the NVIDIA RTX A500 Mobile scores 39568 (2.0% lower). The spread here is wider than the CPU rivals, but still relatively contained.

For Inside, the GPU comparison is almost academic. The RTX 5070 with 12 GB of GDDR7 memory and 6144 shading units is massively overprovisioned for a game that runs at 413 FPS on Low settings at 1080p. The nearest GPU rivals would likely produce similar results, since the game's visual complexity is low enough that even mid-range hardware should easily exceed 60 FPS. The data shows the RTX 5070's PassMark G3D score of 29137, which is far above what this game requires.

Measured FPS Breakdown

The measured frame rate data provides a complete picture of performance across all resolution and settings combinations. At 3840x2160, the Low preset averages 222 FPS. The Medium preset averages 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS. The High preset averages 111 FPS, and the Ultra preset averages 106 FPS. The progression from Low to Ultra at 4K shows a 52% reduction in average frame rate, which is a substantial scaling curve.

At 2560x1440, the Low preset averages 353 FPS. The Medium preset averages 282 FPS, with a minimum of 240 FPS and a maximum of 325 FPS. The High preset averages 176 FPS, and the Ultra preset averages 168 FPS. The scaling from Low to Ultra at 1440p shows a 52% reduction, mirroring the 4K scaling almost exactly. This consistency suggests the rendering pipeline has predictable cost scaling across resolution and quality settings.

At 1920x1080, the Low preset averages 413 FPS. The Medium preset averages 381 FPS, with a minimum of 324 FPS and a maximum of 439 FPS. The High preset averages 245 FPS, and the Ultra preset averages 234 FPS. The scaling from Low to Ultra at 1080p shows a 43% reduction, which is slightly less steep than at higher resolutions. This could indicate that at 1080p, the frame rate is approaching a ceiling imposed by the CPU or engine update rate rather than pure GPU rendering throughput.

The minimum frame rate data is only available for the Medium preset at each resolution. At 4K, the minimum of 151 FPS is 85% of the average, suggesting frame time consistency is excellent. At 1440p, the minimum of 240 FPS is 85% of the average. At 1080p, the minimum of 324 FPS is 85% of the average. This consistent ratio across resolutions indicates the frame pacing remains stable regardless of load.

FAQ

Q: Can this system run Inside at 4K Ultra settings without dropping below 60 FPS?

A: Yes. The measured average frame rate at 3840x2160 with Ultra settings is 106 FPS, which is 76% above the 60 FPS playable threshold. The verdict data confirms Ultra is listed as a playable setting at this resolution.

Q: What is the highest frame rate this combination achieves in Inside?

A: The highest measured average frame rate is 413 FPS, achieved at 1920x1080 with Low settings. This is nearly seven times the 60 FPS playable threshold.

Q: How does the RTX 5070 compare to its nearest GPU rivals for this game?

A: The RTX 5070 has an average benchmark score of 40377, placing it in the 82nd percentile. Its closest rival, the AMD Radeon Pro 580, scores 40318 (0.1% lower), while the AMD Radeon Pro 5300 scores 40870 (1.2% higher). These differences are unlikely to produce noticeable frame rate differences in Inside.

Q: Is the CPU or GPU more important for Inside at 4K resolution?

A: The data indicates the GPU dominates the performance scaling at 4K. The frame rate drops from 222 FPS at Low settings to 106 FPS at Ultra settings, a 52% reduction that aligns with increased rendering workload. The CPU's 89th percentile ranking and high single-thread score of 4516 suggest it has ample capacity.

Q: What frame rate can I expect at 1440p with Medium settings?

A: The measured average is 282 FPS, with a minimum of 240 FPS and a maximum of 325 FPS. This is 4.7 times the 60 FPS playable threshold, indicating the system has substantial headroom at this configuration.

Q: Does the system ever drop below the 60 FPS threshold at any tested setting?

A: No. Every resolution and preset combination in the measured data exceeds 60 FPS. The lowest average frame rate in the entire dataset is 106 FPS at 4K Ultra settings, which is still well above the threshold.

CPU and GPU Roles

The division of labor between the Intel Core Ultra 5 235 and the NVIDIA GeForce RTX 5070 becomes clearer when examining the scaling patterns across resolutions and presets. The CPU's benchmark results show a single-thread score of 4516 and a multi-thread score of 37816, placing it in the 89th percentile. These scores indicate strong per-core performance, which matters for a game like Inside that likely has a primary game thread with limited parallelization.

The GPU's role is more apparent in the resolution scaling. Moving from 1080p to 1440p at Ultra settings, the frame rate drops from 234 FPS to 168 FPS—a 28% reduction. Moving from 1440p to 4K at Ultra settings, the frame rate drops from 168 FPS to 106 FPS—a 37% reduction. This progressive decline with increasing resolution is characteristic of GPU-bound rendering, where the number of pixels being shaded directly impacts frame time.

However, the preset scaling at each resolution reveals a more nuanced picture. At 1080p, the frame rate drops from 413 FPS at Low to 234 FPS at Ultra—a 43% reduction. At 4K, the drop from Low to Ultra is 52%. The steeper percentage drop at 4K suggests the GPU is working harder at higher resolutions, but the absolute frame rates remain so high that neither component appears to be a bottleneck.

The CPU's influence can be inferred from the 1080p Low result of 413 FPS. This is an extremely high frame rate that approaches the limits of what game engines can typically sustain. The fact that the frame rate does not scale linearly with resolution at Low settings—353 FPS at 1440p versus 413 FPS at 1080p, a 15% difference—suggests the CPU or engine overhead is beginning to matter more than raw GPU throughput. At these extreme frame rates, the time between frames is so short that CPU draw call submission and game logic updates become a larger portion of total frame time.

At 4K, the GPU is clearly the dominant factor. The 222 FPS at Low settings versus 106 FPS at Ultra settings represents a 116 FPS difference attributable almost entirely to GPU rendering workload. The CPU has more than enough headroom at this resolution, as evidenced by the fact that even the lowest frame rate in the dataset is nearly double the playable threshold.

How This Combo Ranks

The combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 ranks 399th out of 3716 tested combinations for Inside. This places the system in the top 10.7% of all tested configurations, which is a strong showing for a game that is not particularly demanding. The rank suggests that while many higher-end combinations exist, this pairing delivers performance that exceeds the requirements of the vast majority of games, not just Inside.

The percentile rankings of the individual components support this position. The CPU's 89th percentile ranking and the GPU's 82nd percentile ranking both indicate hardware that is well above average. The combo rank of 399 out of 3716 is slightly lower than what the individual percentiles might suggest, which could indicate that the game's specific workload characteristics favor other hardware configurations. For a puzzle platformer with modest visual demands, the ranking demonstrates that this system is far more capable than necessary.

The delta between this combo's rank and the top-ranked configurations is difficult to quantify without additional data, but the 3716 total combinations provide context. Being in the top 11% of all tested systems for a specific game means this pairing will handle Inside with extreme ease, and the frame rate data confirms there is no scenario in the test matrix where performance comes close to the playable threshold.

The Verdict

The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 can run Inside at maximum settings at every tested resolution, with frame rates that far exceed the 60 FPS playable threshold. At 1920x1080, the Ultra preset averages 234 FPS. At 2560x1440, the Ultra preset averages 168 FPS. At 3840x2160, the Ultra preset averages 106 FPS. The verdict data confirms that all four presets—Low, Medium, High, and Ultra—are playable at all three resolutions.

The most demanding scenario in the entire test matrix is 4K Ultra, which produces 106 FPS. This is 76% above the playable threshold, meaning there is substantial headroom even in the worst-case configuration. The lowest minimum frame rate recorded is 151 FPS at 4K Medium, which is still more than double the threshold. The system never comes close to dropping below 60 FPS in any measured scenario.

For a game like Inside, which relies on precise platforming and atmospheric presentation, the high frame rates ensure smooth motion and responsive input. The data shows this combination is overprovisioned for the game's requirements, but that overprovisioning translates into a flawless experience at any resolution or settings configuration. The only recommendation the data supports is to play at Ultra settings at whatever resolution the display supports, since even the most demanding configuration leaves the playable threshold far behind.