Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 combination delivers a remarkably smooth experience in Inside, a puzzle platformer from 2016 that proves undemanding for modern hardware. The measured data shows this pairing consistently exceeds the 60 FPS threshold across all tested resolutions and settings, with performance scaling predictably as resolution drops and preset quality increases. This analysis breaks down the exact frame rates, compares the hardware to its nearest rivals, and examines which component carries the workload at each resolution.
Measured FPS Breakdown
The benchmark results for Inside show a clear hierarchy across resolutions, with the RTX 5050 and Core Ultra 5 235 never dipping below 64 FPS average in any configuration tested. At 1920x1080, the lowest tested resolution, performance is exceptionally high: Low settings produce an average of 296 FPS, Medium reaches 237 FPS (with a minimum of 201 FPS and maximum of 272 FPS), High delivers 148 FPS, and Ultra maintains 141 FPS. These numbers indicate the game is heavily GPU-bound at this resolution, as even the most demanding preset leaves massive headroom.
Moving to 2560x1440, the pattern continues but with expected reductions. Low settings average 213 FPS, Medium drops to 170 FPS (minimum 145 FPS, maximum 196 FPS), High hits 106 FPS, and Ultra settles at 101 FPS. The gap between Medium and High at 1440p is 64 FPS, which suggests the High preset introduces effects that disproportionately impact frame rates. Interestingly, the difference between High and Ultra at 1440p is only 5 FPS, indicating Ultra adds minimal visual overhead over High.
At 3840x2160, the RTX 5050 still performs admirably. Low settings average 134 FPS, Medium reaches 107 FPS (minimum 91 FPS, maximum 123 FPS), High drops to 67 FPS, and Ultra holds at 64 FPS. The 4K Ultra result is notable because it sits just 4 FPS above the playable threshold of 60 FPS, making it the only configuration where the system approaches its limits. The minimum FPS at 4K Medium (91 FPS) is still well above the threshold, but the absence of min/max data for High and Ultra at 4K leaves some uncertainty about frame pacing in those presets.
Comparing presets across resolutions, the scaling is consistent: Low is roughly 2.2x faster than Ultra at every resolution (296 vs 141 FPS at 1080p, 213 vs 101 FPS at 1440p, 134 vs 64 FPS at 4K). This linear relationship suggests the game's settings scale uniformly rather than having specific bottlenecks at higher presets. The Medium preset at 4K (107 FPS) outperforms High at 4K (67 FPS) by 40 FPS, a significant jump that indicates Medium removes some computationally expensive effects.
Similar Performance Alternatives
The Core Ultra 5 235's nearest rivals in CPU benchmarks are tightly clustered, with all four competitors within 0.2% of each other's average scores. The AMD Ryzen AI 9 HX 375 scores 46030 (0.1% lower), the Intel Core i9-13900HX scores 46098 (0.1% higher), the AMD EPYC 4364P scores 45970 (0.2% lower), and the AMD EPYC 7303 scores 45960 (0.2% lower). In practical terms, any of these CPUs would deliver nearly identical frame rates in Inside, since the game's workload is minimal and the Ultra 5 235 sits at the 89th percentile of all CPUs.
For the GPU, the RTX 5050's nearest rivals show more variance but remain closely matched. The AMD Radeon RX Vega M GL scores 21153 (0.6% lower), the AMD Radeon HD 8970M scores 21237 (1% lower), the AMD Radeon RX 5600 XT scores 20713 (1.6% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% lower). The RTX 5050 itself sits at the 66th percentile of all GPUs, which is respectable but not elite. Given the RX 5600 XT's 1.6% higher score, that card would produce marginally better frame rates in Inside, though the difference would be imperceptible in practice — perhaps 1-2 FPS at 4K Ultra.
The CPU rivals being so tightly grouped (all within 0.2%) means that swapping the Ultra 5 235 for any of them would produce frame rates within the margin of error. The GPU rivals, with deltas up to 1.6%, would have a slightly more noticeable impact, but still well within the playable range. For gamelike Inside, the GPU matters more than the CPU, as evidenced by the FPS scaling across resolutions, so the RX 5600 XT's marginal advantage would translate to slightly higher FPS at 4K Ultra.
FAQ
*Q: Can this PC run Inside at 4K Ultra settings?*
A: Yes, the benchmark data shows an average of 64 FPS at 3840x2160 with Ultra settings, which clears the 60 FPS playable threshold. However, this is the closest margin in the entire test set, so it leaves only 4 FPS of headroom.
Q: What is the fastest preset at 1080p?
A: Low settings produce the highest average frame rate at 296 FPS, but Medium (237 FPS) and High (148 FPS) also deliver far more than necessary for smooth gameplay. Ultra runs at 141 FPS, which is still more than double the playable threshold.
Q: How much performance drops from 1080p to 4K?
A: At Ultra settings, the average FPS drops from 141 at 1920x1080 to 101 at 2560x1440 (a 28% reduction), then to 64 at 3840x2160 (a 37% reduction from 1440p). The total drop from 1080p to 4K is 77 FPS, or 55%.
Q: Is the RTX 5050 strong enough for this game?
A: The RTX 5050 ranks in the 66th percentile of all GPUs and delivers playable frame rates at every setting in Inside. Even at 4K Ultra, it maintains 64 FPS average, though the margin is slim. The GPU's nearest rival, the RX 5600 XT, scores 1.6% higher and would offer slightly more headroom.
Q: Does the CPU bottleneck the GPU in this game?
A: No, the Core Ultra 5 235 ranks in the 89th percentile of all CPUs and its nearest rivals are within 0.2% of its average score. The FPS scaling from 1080p to 4K shows the GPU is the limiting factor, not the CPU. At 1080p Low (296 FPS), the CPU still keeps up, showing no sign of bottlenecking.
Q: What minimum FPS can I expect at 1440p Medium?
A: The measured minimum at 2560x1440 Medium is 145 FPS, with a maximum of 196 FPS. This is the only 1440p preset with min/max data in the fact pack, but the averages for other presets suggest similar stability.
The Verdict
This PC can absolutely run Inside at every resolution and preset combination tested. The verdict by resolution confirms that all four settings — Low, Medium, High, and Ultra — are playable at every resolution from 1920x1080 up to 3840x2160. The strongest result is at 1080p Ultra with 141 FPS, while the weakest is 4K Ultra at 64 FPS, and both clear the 60 FPS threshold. The data shows no configuration falls below the playable threshold, making this a straightforward recommendation for anyone wanting to play Inside at maximum quality.
The 4K Ultra result (64 FPS) is the only cause for caution. With just 4 FPS of headroom, frame drops could occasionally push the experience below 60 FPS, especially in scenes with heavy particle effects or complex geometry. The 4K High preset (67 FPS) offers slightly more breathing room, while 4K Medium (107 FPS) provides a comfortable buffer. For most players, 1440p Ultra (101 FPS) strikes the best balance between visual quality and performance stability.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains 60+ FPS is Ultra, which averages 141 FPS. Since this is the highest preset available, it is the recommended choice for maximum visual quality. The 141 FPS figure leaves 81 FPS of headroom over the playable threshold, so even the most chaotic scenes should remain smooth.
At 2560x1440, Ultra is again the best choice, averaging 101 FPS. This provides 41 FPS of headroom, which is adequate for a game like Inside with limited action sequences. The 101 FPS average at Ultra makes it a safe recommendation, with High (106 FPS) offering nearly identical performance if any stability concerns arise.
At 3840x2160, Ultra remains technically playable at 64 FPS, but the 4 FPS margin is narrow. The data shows High (67 FPS) and Medium (107 FPS) as alternatives. For players who prioritize stability over absolute quality, Medium at 107 FPS is the safest choice, while Ultra is viable for those willing to accept occasional dips. The recommended "best" preset per the verdict is Ultra at 64 FPS, but Medium offers more than 40 FPS of additional headroom.
How This Combo Ranks
The Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050 combination ranks 2247 out of 3716 tested combos for Inside. This places it in the 60th percentile of all tested hardware pairs, meaning roughly 40% of combinations perform better. Given that this is a puzzle platformer with modest requirements, the ranking reflects the GPU's mid-tier position (66th percentile) rather than any deficiency in the CPU (89th percentile). The rank suggests that while this combo is far from the top of the list, it is comfortably above the median and well-suited for this game's demands.
The gap between the combo's rank (2247th) and the CPU's percentile (89th) underscores that the GPU is the limiting factor. The RTX 5050's 66th percentile ranking drags the overall combo down, even though the CPU is near the top of its class. For Inside, this doesn't matter in practice — the combo still clears 60 FPS at 4K Ultra — but it explains why the rank isn't higher. Players seeking higher headroom would need a GPU with a better percentile ranking, though the RTX 5050's nearest rival, the RX 5600 XT, would only marginally improve the position.
CPU and GPU Roles
The benchmark data reveals a clear division of labor between the CPU and GPU in Inside. The Core Ultra 5 235, with its 89th percentile ranking, provides more than enough processing power for the game's physics and logic. The GPU, at the 66th percentile, is the component that determines frame rates. This is evident from the FPS scaling across resolutions: at 1080p Low, the system hits 296 FPS, but at 4K Ultra it drops to 64 FPS — a 78% reduction that directly correlates with the GPU's workload increasing as resolution rises.
At 1920x1080, the CPU's role is more prominent because the GPU can render frames quickly, potentially exposing any CPU limitations. The fact that 1080p Low reaches 296 FPS without issue suggests the CPU is not a bottleneck, as even the fastest presets leave the Ultra 5 235 with headroom. At 2560x1440, the GPU begins to dominate, with FPS dropping from 296 (1080p Low) to 213 (1440p Low), a 28% reduction that aligns with the increased pixel count. At 3840x2160, the GPU is almost entirely responsible for performance, as the FPS drops further to 134 (4K Low), a 37% reduction from 1440p.
The preset scaling reinforces this: at every resolution, Low to Medium reduces FPS by roughly 20-25%, Medium to High by another 30-35%, and High to Ultra by a smaller 5-10%. This pattern indicates that the game's graphics settings primarily stress the GPU, with the CPU's workload remaining relatively constant. For Inside, players should focus on GPU selection for higher resolutions and presets, while the CPU choice matters little beyond ensuring it can feed frames at extreme settings like 1080p Low.