Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 95 | 99 | 159 | 199 |
| 1440p QHD | 151 | 158 | 253 | 317 |
| 1080p Full HD | 210 | 220 | 352 | 413 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3080 delivers an exceptional experience in Inside, a Puzzle Platformer from 2016-07-06. Benchmark results indicate this combination is not merely capable but profoundly overqualified, maintaining triple-digit frame rates at every tested resolution and preset. At 4K Ultra, the system still produces 95 FPS average, which is 58% above the 60 FPS playability threshold. The data shows this is a scenario where the hardware is so far ahead of the game's demands that the limiting factor becomes the display refresh rate rather than the silicon.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra), providing a comprehensive picture of performance scaling.
At 1920x1080, the results are extraordinary. Low settings produce 413 FPS average, Medium reaches 352 FPS with a minimum of 299 and maximum of 405, High delivers 220 FPS, and Ultra still achieves 210 FPS. The gap between Low and Ultra is roughly 2x, but the absolute numbers are so high that the difference is irrelevant for actual gameplay — every setting clears 200 FPS.
Moving to 2560x1440, the pattern holds with slightly lower absolute values. Low settings deliver 317 FPS, Medium reaches 253 FPS (minimum 215, maximum 291), High produces 158 FPS, and Ultra maintains 151 FPS. The scaling from 1080p to 1440p shows a consistent 23-30% reduction across settings, which is modest given the 78% increase in pixel count. This suggests the CPU is partially limiting at lower resolutions, a point explored in the CPU and GPU Roles section.
At 3840x2160, the GPU begins to feel the load more substantially. Low settings still produce 199 FPS, Medium hits 159 FPS (minimum 135, maximum 183), High drops to 99 FPS, and Ultra falls to 95 FPS. The 4K Ultra result is interesting — it is only 4 FPS lower than 4K High, indicating that the Ultra preset's additional demands are relatively minor for this GPU at this resolution. The minimum FPS at 4K Medium (135) is still more than double the 60 FPS threshold.
Across all twelve data points, only two configurations fall below 99 FPS average: 4K High at 99 and 4K Ultra at 95. Both remain comfortably above 60 FPS, and the lowest recorded minimum (135 FPS at 4K Medium) exceeds the playability threshold by 125%. The data indicates this PC never dips below 135 FPS in any recorded scenario, making frame drops a non-issue.
Best Settings per Resolution
The best settings are defined as the most demanding preset that maintains at least 60 FPS average. Given the benchmark results, every resolution supports Ultra settings while exceeding the threshold.
At 1920x1080, Ultra settings deliver 210 FPS average. This is the maximum visual quality available in the game, and the system handles it with 3.5x headroom over the 60 FPS target. There is no reason to reduce settings at this resolution.
At 2560x1440, Ultra settings produce 151 FPS average. The 28% reduction from 1080p Ultra is expected, but the result still provides 2.5x the necessary performance. The High preset at this resolution (158 FPS) is only 7 FPS higher than Ultra, making the visual quality upgrade essentially free.
At 3840x2160, Ultra settings achieve 95 FPS average. This is the only resolution where the system approaches anything resembling a constraint — 95 FPS is 58% above the threshold, but it is also the lowest average across all tested configurations. The High preset at 4K (99 FPS) is nearly identical, so players seeking maximum fidelity should choose Ultra without hesitation. The data shows that 4K Ultra is the clear recommendation, with 4K High offering only 4 FPS more at reduced visual quality.
The verdict is unanimous across all three resolutions: Ultra settings are playable, and in fact, they are the only settings that should be considered given the substantial headroom. The measured FPS at Ultra never falls below 95 FPS, which is well above the 60 FPS playability threshold.
CPU and GPU Roles
The CPU and GPU roles vary significantly across resolutions, and the scaling patterns reveal which component is the bottleneck in different scenarios.
At 1920x1080, the CPU is the primary constraint. The evidence is the modest scaling from Low (413 FPS) to Ultra (210 FPS) — a 2x range — combined with the fact that 1080p places relatively little load on the GPU. The Intel Core Ultra 5 235, with its 14 cores and 14 threads running at a 5.00 GHz boost clock, demonstrates strong single-thread performance (2085 in Cinebench R23 single-core), but even this is insufficient to push frame rates beyond the 400 FPS range at Low settings. The GPU is effectively idle at these frame rates, waiting for CPU instructions.
At 2560x1440, the balance shifts. The scaling from Low (317 FPS) to Ultra (151 FPS) narrows to a 2.1x range, and the absolute values drop by roughly 25-30% compared to 1080p. This indicates the GPU is beginning to take on more responsibility, but the CPU still plays a significant role — if the GPU were the sole bottleneck, the reduction would be closer to the 78% pixel count increase. The CPU's PassMark multithread score of 37816 and single-thread score of 4516 suggest it can sustain high instruction throughput, which explains why 1440p performance remains so strong.
At 3840x2160, the GPU becomes the clear limiting factor. The scaling from Low (199 FPS) to Ultra (95 FPS) shows a 2.1x range similar to 1440p, but the absolute values drop dramatically — 4K Ultra is 37% slower than 1440p Ultra. The RTX 3080's specifications — 8704 shading units, 68 RT cores, and 760.3 GB/s memory bandwidth — are being fully utilized at this resolution. The 4K results also show less differentiation between High (99 FPS) and Ultra (95 FPS), indicating that the GPU is approaching its saturation point for this game's rendering demands.
The data supports a clear conclusion: at 1080p and 1440p, the CPU matters more than the GPU for this game; at 4K, the GPU becomes the dominant factor. This is atypical for modern titles but reflects Inside's relatively simple rendering pipeline (a 2D side-scroller with limited geometric complexity) combined with the high refresh rates the hardware can achieve.
Similar Performance Alternatives
The nearestRivals data provides context for how this specific CPU and GPU compare to other hardware in benchmark terms.
For the Intel Core Ultra 5 235, the closest alternatives by average benchmark score are the AMD Ryzen AI 9 HX 375 (46030, 0.1% lower), the Intel Core i9-13900HX (46098, 0.1% higher), the AMD EPYC 4364P (45970, 0.2% lower), and the AMD EPYC 7303 (45960, 0.2% lower). These deltas are negligible — within 0.2% of the Ultra 5 235's 46062 average. In practical terms, any of these processors would produce near-identical frame rates in Inside, given that the game is not particularly CPU-intensive even at 1080p. The Core Ultra 5 235 sits at the 89th percentile among all CPUs, meaning it outperforms 89% of processors in the benchmark database.
For the NVIDIA GeForce RTX 3080, the nearest rivals are the NVIDIA P106-100 (23249, 0.3% lower), the AMD Radeon Pro Vega 16 (23250, 0.3% lower), the AMD Radeon RX 6600M (23273, 0.4% lower), and the AMD Radeon R9 M290X (23276, 0.4% lower). These are surprising comparisons — the P106-100 is a mining-oriented card and the R9 M290X is a 2013 mobile GPU — but the average benchmark scores are within 0.4% of the RTX 3080's 23172. The RTX 3080 sits at the 68th percentile among all GPUs, which is lower than the CPU's percentile, confirming that the GPU is the weaker link in this pairing for most workloads.
For Inside specifically, the GPU differences matter primarily at 4K Ultra, where the RTX 3080 produces 95 FPS. A GPU with 0.4% lower benchmark scores (like the Radeon R9 M290X) would likely produce around 94-95 FPS at 4K Ultra — a negligible difference. The CPU differences are even less impactful, as the game's frame rates at 1080p are already CPU-limited, and a 0.2% score delta would translate to a sub-1 FPS change.
FAQ
*Q: Can this PC run Inside at 4K Ultra settings?*
A: Yes. The measured data shows 95 FPS average at 3840x2160 Ultra, which is 58% above the 60 FPS playability threshold. The verdictByResolution field lists all four settings (Low, Medium, High, Ultra) as playable at 4K.
Q: What is the highest preset that maintains 60 FPS at 1080p?
A: Ultra settings at 1920x1080 deliver 210 FPS average. This is the most demanding preset, and it exceeds the threshold by 250%, so all settings are playable at 1080p.
Q: How does 1440p performance compare to 1080p performance?
A: At 1440p, Ultra settings produce 151 FPS, which is 28% lower than 1080p Ultra (210 FPS). The reduction is consistent across settings — Low drops from 413 to 317 FPS, Medium from 352 to 253 FPS, and High from 220 to 158 FPS.
Q: Is the CPU or GPU more important for this game?
A: At 1080p and 1440p, the CPU plays a larger role — the scaling between Low and Ultra is roughly 2x, and the GPU has headroom. At 4K, the GPU becomes the limiting factor, with 4K Ultra (95 FPS) showing the GPU's saturation point.
Q: What is the lowest FPS recorded in any tested configuration?
A: The lowest minimum FPS is 135, recorded at 3840x2160 Medium settings. This is still 125% above the 60 FPS playability threshold, indicating no frame drops below playable levels.
Q: How does this CPU compare to its nearest rivals?
A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is within 0.2% of the AMD Ryzen AI 9 HX 375 (46030), Intel Core i9-13900HX (46098), AMD EPYC 4364P (45970), and AMD EPYC 7303 (45960). These differences are negligible for gaming performance.
The Verdict
This PC can run Inside at every tested resolution and preset with substantial headroom. The verdictByResolution data confirms all four settings are playable at each resolution, with the best settings being Ultra at every level.
At 1920x1080, Ultra settings achieve 210 FPS average — 3.5x the playability threshold. At 2560x1440, Ultra delivers 151 FPS — 2.5x the threshold. At 3840x2160, Ultra produces 95 FPS — 1.58x the threshold. The lowest recorded minimum FPS across all configurations is 135 at 4K Medium, which is still more than double the 60 FPS target.
The combination of the Intel Core Ultra 5 235 (89th percentile CPU, 46062 average benchmark score) and NVIDIA GeForce RTX 3080 (68th percentile GPU, 23172 average benchmark score) proves more than sufficient for this 2016 puzzle platformer. The system ranks 732nd out of 3716 tested combinations for this game, placing it in the top 20% of all hardware pairings. Even at the most demanding configuration — 4K Ultra — the system maintains 95 FPS, meaning players can max out every visual setting without compromise.
The only caveat is that the CPU becomes the bottleneck at 1080p and 1440p, limiting frame rates to the 200-400 FPS range despite the GPU's capacity. For a game like Inside, this is a non-issue — the frame rates are so far beyond display refresh rates that the bottleneck is imperceptible. The RTX 3080, while end-of-life in production status, remains a formidable card for this title, and the Core Ultra 5 235's Arrow Lake architecture with 14 cores and a 5.00 GHz boost clock provides ample processing power. This is a definitive pass for any resolution and settings combination.