Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
271 FPS
Ultra 1080p Measured
129 FPS

1440p (2K / QHD)

Low 1440p Measured
195 FPS
Ultra 1440p Measured
93 FPS

4K (Ultra HD)

Low 4K Measured
123 FPS
Ultra 4K Measured
58 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 46,062
Graphics Card
Required 27,118
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 98 123
1440p QHD 93 98 156 195
1080p Full HD 129 136 217 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 136
1920x1080 Low 271
1920x1080 Medium 217
1920x1080 Ultra 129
2560x1440 High 98
2560x1440 Low 195
2560x1440 Medium 156
2560x1440 Ultra 93
3840x2160 High 61
3840x2160 Low 123
3840x2160 Medium 98
3840x2160 Ultra 58

Performance Analysis: Inside on Your System

The Intel Core Ultra 5 235 and Intel Arc B580 combination delivers a commanding performance profile in Inside, a Puzzle Platformer released on 2016-07-06. Benchmark data shows this pairing handles the game with substantial headroom across all tested resolutions, with the only limitation appearing at 4K Ultra settings. The measured frames per second (FPS) results are detailed below, analyzed across three resolutions and four graphics presets.

Measured FPS Breakdown

The benchmark suite captured average, minimum, and maximum FPS values for this combo. Not all cells contain min/max data; where present, the values provide insight into frame-time consistency.

1920x1080 (1080p)

  • Low: 271 avg FPS
  • Medium: 217 avg FPS, 185 min FPS, 250 max FPS
  • High: 136 avg FPS
  • Ultra: 129 avg FPS

At 1080p, the frame rates are exceptionally high. The jump from Low to Medium reduces the average by 54 FPS, while the transition from Medium to High costs 81 FPS. The gap between High and Ultra is a modest 7 FPS, suggesting diminishing returns at the top end of the settings spectrum. The Medium preset’s min/max window of 185–250 FPS indicates a wide but stable range, with the average sitting comfortably at 217.

2560x1440 (1440p)

  • Low: 195 avg FPS
  • Medium: 156 avg FPS, 133 min FPS, 180 max FPS
  • High: 98 avg FPS
  • Ultra: 93 avg FPS

1440p shows a similar scaling pattern, though the absolute numbers are lower. Low delivers 195 FPS, dropping to 156 at Medium. The High preset lands at 98 FPS, with Ultra only 5 FPS behind at 93. The Medium preset’s min of 133 FPS remains far above the 60 FPS playable threshold, demonstrating robust performance even in demanding scenes.

3840x2160 (4K)

  • Low: 123 avg FPS
  • Medium: 98 avg FPS, 83 min FPS, 113 max FPS
  • High: 61 avg FPS
  • Ultra: 58 avg FPS

At 4K, the scaling becomes more pronounced. Low produces 123 FPS, Medium drops to 98, and High falls to 61. Ultra dips below the 60 FPS playable threshold at 58. The Medium preset’s min of 83 FPS keeps the experience smooth, but High’s average of 61 sits right on the edge, leaving little margin for scene complexity spikes.

Best Settings per Resolution

The playable threshold is defined as 60 FPS. The most demanding preset that maintains an average at or above this level is the optimal choice for each resolution.

  • 1920x1080: Ultra is the best setting, delivering 129 avg FPS. All four presets—Low at 271, Medium at 217, High at 136, and Ultra at 129—clear the threshold with substantial room to spare.
  • 2560x1440: Ultra is the best setting, achieving 93 avg FPS. The full range of presets is playable, from Low at 195 to Ultra at 93, with no preset falling below 60 FPS.
  • 3840x2160: High is the best setting, providing 61 avg FPS. Low at 123 and Medium at 98 are also playable, but Ultra at 58 misses the 60 FPS mark. High represents the peak visual quality that maintains playability.

The data shows that at 1080p and 1440p, users can max out the settings without concern. At 4K, the ceiling is High, with Ultra falling just short of the target.

CPU and GPU Roles

Determining which component matters more requires examining how FPS scales with resolution and preset changes. Inside is a Puzzle Platformer with relatively modest graphical demands, but the benchmark results reveal distinct patterns.

The GPU’s influence is most apparent in the resolution scaling. At 1080p Low, the combo produces 271 FPS; at 1440p Low, it drops to 195; at 4K Low, it falls to 123. This progression shows a clear resolution-bound behavior: increasing pixel count by 2.25x from 1080p to 1440p reduces FPS by 28%, and the jump to 4K (4x 1080p pixels) cuts it by another 37%. These reductions are consistent with GPU-bound rendering, where the arc B580’s 13.67 TFLOPS FP32 throughput and 456.0 GB/s memory bandwidth become the limiting factors.

Preset scaling reinforces this. At 4K, moving from Low to Medium drops FPS from 123 to 98 (a 20% reduction), while the Low-to-Ultra transition halves the frame rate to 58. The Arc B580’s 12 GB GDDR6 memory and 192-bit bus handle the increased texture and shading load, but the compute units—2560 shading units and 20 RT cores—scale predictably with workload.

The CPU’s role is secondary but not negligible. The Intel Core Ultra 5 235 has 14 cores and 14 threads, with a boost clock of 5.00 GHz. Its single-thread performance, evidenced by a Cinebench R23 single-core score of 2085, is sufficient to feed the GPU at high frame rates. At 1080p Low (271 FPS), the CPU must generate frames quickly; the fact that it sustains this without bottlenecking indicates adequate headroom. However, at lower resolutions and presets, the CPU becomes relatively more important because the GPU has less work per frame. The data shows that at 1080p, the FPS ceiling of 271 is likely CPU-constrained—the GPU could theoretically render more, but the CPU’s frame generation limits output. At 4K, the GPU dominates the performance equation, with the CPU’s role diminishing as pixel throughput takes precedence.

Overall, the Arc B580 is the primary determinant of FPS in Inside, especially at higher resolutions and presets. The Core Ultra 5 235 provides ample support, ensuring no CPU-induced stutter or frame drops, but its impact on final FPS is most visible only at the extreme low-resolution, high-FPS end.

The Verdict

Can this PC run Inside? The answer is a definitive yes, with qualifications only at 4K Ultra.

  • 1920x1080: All presets are playable. Ultra delivers 129 avg FPS, far above the 60 FPS threshold. The lowest performing setting, Ultra, still provides more than double the required frame rate.
  • 2560x1440: All presets are playable. Ultra achieves 93 avg FPS, maintaining a comfortable 33 FPS margin over the 60 FPS target. Even the most demanding scene would need to drop performance by over 35% to become unplayable.
  • 3840x2160: High is the highest playable preset at 61 avg FPS. Low and Medium are also playable, but Ultra at 58 avg FPS falls short. The margin at High is razor-thin—just 1 FPS above the threshold—so users seeking consistency may prefer Medium at 98 avg FPS for a safer experience.

The verdict by resolution is clear: this combo excels at 1080p and 1440p, offering maxed-out settings with high frame rates. At 4K, it is fully capable but requires a settings compromise to stay above 60 FPS.

Similar Performance Alternatives

The nearest rivals for both components provide context for what hardware would behave similarly in this game.

CPU Alternatives: The Intel Core Ultra 5 235 has an average benchmark score of 46062, placing it in the 89th percentile among all CPUs. Its nearest rivals, based on average score, are:

  • AMD Ryzen AI 9 HX 375: avg score 46030, a 0.1% difference
  • Intel Core i9-13900HX: avg score 46098, a -0.1% difference
  • AMD EPYC 4364P: avg score 45970, a 0.2% difference
  • AMD EPYC 7303: avg score 45960, a 0.2% difference

These CPUs would produce nearly identical frame rates in Inside, as the game’s CPU demands are modest and all four alternatives fall within 0.2% of the Core Ultra 5 235’s performance. The Ryzen AI 9 HX 375 and Core i9-13900HX are particularly close, with score deltas under 0.1%, meaning users with those processors would see no measurable difference in FPS.

GPU Alternatives: The Intel Arc B580 has an average benchmark score of 23021, placing it in the 68th percentile among all GPUs. Its nearest rivals are:

  • AMD Radeon RX 580 2048SP: avg score 23061, a -0.2% difference
  • NVIDIA GeForce RTX 2080: avg score 22895, a 0.6% difference
  • NVIDIA GeForce RTX 3080: avg score 23172, a -0.7% difference
  • NVIDIA P106-100: avg score 23249, a -1% difference

The RTX 2080, with a 0.6% higher score, would deliver nearly identical FPS in Inside. The RTX 3080, despite being a higher-tier card, scores only 0.7% higher on average, suggesting similar real-world performance in this specific game. The RX 580 2048SP is the closest match at -0.2%, making it a comparable alternative. Users with any of these GPUs should expect the same playability profile: max settings at 1080p and 1440p, with 4K capped at High.

How This Combo Ranks

Among all tested combinations in the benchmark database, this pairing ranks 2764 out of 3716 combos for Inside. This places it in the 74th percentile of all systems tested for this game (calculated as 1 - 2764/3716). The rank reflects the combo’s absolute performance: it is not a top-tier system by any means, but it comfortably handles the game’s requirements.

The rank is influenced by the GPU’s 68th percentile standing and the CPU’s 89th percentile standing. The CPU is a strong performer, but the GPU, while capable, sits below the 75th percentile of all GPUs. For a game like Inside, which is not graphically intensive, this combination lands in the upper-middle tier of tested systems. The 74th percentile rank indicates that roughly a quarter of tested combos perform better, while three-quarters perform worse.

The measured FPS data confirms this positioning: at 1080p Ultra, the combo produces 129 FPS, which is excellent for most users but not record-breaking. The rank is a holistic measure that accounts for all resolutions and presets, and the consistent performance across the board justifies the upper-middle placement.

FAQ

Q: What is the highest preset that maintains 60 FPS at 4K?

A: High is the highest playable preset at 4K, delivering an average of 61 FPS. Ultra falls below the threshold at 58 FPS, while Medium provides 98 FPS and Low 123 FPS.

Q: Can this system run the game at 1440p with maximum settings?

A: Yes. At 2560x1440, the Ultra preset achieves 93 avg FPS, which is 33 FPS above the 60 FPS playable threshold. All four presets—Low, Medium, High, and Ultra—are playable at this resolution.

Q: How does the CPU compare to its nearest rival in terms of benchmark scores?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062. Its closest rival, the AMD Ryzen AI 9 HX 375, scores 46030, a 0.1% difference. The Intel Core i9-13900HX scores 46098, which is -0.1% relative to the Ultra 5 235.

Q: What is the frame rate difference between Medium and High settings at 1080p?

A: At 1920x1080, Medium produces 217 avg FPS, while High produces 136 avg FPS. This is a drop of 81 FPS, or approximately 37%, when moving up one preset level.

Q: Is the GPU or CPU more important for performance in this game?

A: The GPU is the primary factor. Evidence from resolution scaling shows FPS drops consistently as pixel count increases—from 271 FPS at 1080p Low to 195 FPS at 1440p Low to 123 FPS at 4K Low. The CPU’s role is secondary, becoming more relevant only at very high frame rates like 271 FPS at 1080p Low.

Q: What is the combo’s rank among all tested systems for this game?

A: The combination ranks 2764 out of 3716 tested combos, placing it in the 74th percentile of systems tested for Inside. This is an upper-middle tier ranking, consistent with its measured performance across resolutions.