Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

99%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
404 FPS
Ultra 1080p Measured
290 FPS

1440p (2K / QHD)

Low 1440p Measured
362 FPS
Ultra 1440p Measured
209 FPS

4K (Ultra HD)

Low 4K Measured
275 FPS
Ultra 4K Measured
131 FPS
3.3ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 36,938
Graphics Card
Required 27,118
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 131 138 220 275
1440p QHD 209 219 334 362
1080p Full HD 290 305 373 404

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 305
1920x1080 Low 404
1920x1080 Medium 373
1920x1080 Ultra 290
2560x1440 High 219
2560x1440 Low 362
2560x1440 Medium 334
2560x1440 Ultra 209
3840x2160 High 138
3840x2160 Low 275
3840x2160 Medium 220
3840x2160 Ultra 131

Performance Analysis: Inside on Your System

Inside is a restrained puzzle platformer from 2016, and the benchmark data for the Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5080 shows a system that utterly overwhelms the title’s graphical demands. The measured frame rates across all presets and resolutions are exceptionally high, indicating that this combination will provide a flawless experience with massive headroom for display refresh rates. The data set includes twelve distinct configurations, spanning three resolutions and four quality presets, with the playable threshold set at 60 FPS.

Best Settings per Resolution

At 3840x2160, the most demanding preset that remains at or above 60 FPS is Ultra, which delivers an average frame rate of 131 FPS. This is the highest quality setting available in the measured data, and it still produces nearly double the playable threshold. The next step down, High, runs at 138 FPS, but the margin between High and Ultra is only 7 FPS, making Ultra the clear choice for maximum visual fidelity at 4K. The Medium preset provides 220 FPS, and Low reaches 275 FPS, but these are unnecessary compromises given the headroom at Ultra.

At 2560x1440, the best settings are again Ultra, with an average of 209 FPS. The scaling from 4K is substantial; the same Ultra preset gains 78 FPS when moving down to 1440p. High sits at 219 FPS, which is nearly identical to Ultra, but the data shows no reason to drop from the top tier. Medium runs at 334 FPS, and Low at 362 FPS, both of which are far beyond what any standard display can utilize.

At 1920x1080, the best settings are Ultra, achieving an average of 290 FPS. This is the highest frame rate recorded for the Ultra preset across all resolutions. The gap between Ultra and High at 1080p is 15 FPS (290 vs 305), while Medium delivers 373 FPS and Low reaches 404 FPS. The performance is so high that the limiting factor will be the display’s refresh rate, not the GPU or CPU. In every resolution, the Ultra preset clears the 60 FPS threshold with staggering margins, and the verdict data confirms that all four settings are playable at all three resolutions.

CPU and GPU Roles

The benchmark results indicate that this game is far more sensitive to resolution scaling than to preset changes, which is typical for a title with simple geometry and lighting. Looking at the Ultra preset, the average frame rate drops from 290 FPS at 1080p to 209 FPS at 1440p, a reduction of 81 FPS, and then further to 131 FPS at 4K, another 78 FPS drop. This steep decline with resolution points to the GPU being the primary bottleneck as pixel count increases, though the absolute numbers remain so high that neither component is truly stressed.

The CPU’s role is more apparent at lower resolutions where the GPU has less work per frame. At 1080p Low, the system produces 404 FPS, and at 1440p Low it produces 362 FPS, a relatively modest 42 FPS difference. The Intel Core Ultra 5 225, with its 10 cores and 10 threads, provides more than enough single-thread throughput for this puzzle platformer; its Cinebench R23 single-core score of 3655 and multi-core score of 25891 indicate strong headroom. The GPU, an RTX 5080 with a Passmark G3D score of 36565, is clearly the dominant component for frame generation, as evidenced by the fact that even the most demanding 4K Ultra preset only drops to 131 FPS.

The scaling between Medium and Low presets further clarifies the balance. At 4K, Medium runs at 220 FPS while Low runs at 275 FPS, a 55 FPS gap that suggests the GPU is still handling most of the workload. At 1080p, the same preset transition yields 373 FPS to 404 FPS, only a 31 FPS gap, indicating that the CPU is beginning to influence the ceiling. The data suggests that for this game, the RTX 5080 is the primary driver of performance, while the Core Ultra 5 225 is more than adequate to feed it, even at extreme frame rates.

Measured FPS Breakdown

3840x2160 (4K UHD): The Ultra preset averages 131 FPS, with no min or max values recorded. High averages 138 FPS, also without min/max data. Medium averages 220 FPS, with a minimum of 187 FPS and a maximum of 253 FPS, showing the widest variance in the 4K set. Low averages 275 FPS with no min/max data. The progression from Ultra to Low is smooth, with each preset drop yielding a significant gain: 7 FPS from Ultra to High, 82 FPS from High to Medium, and 55 FPS from Medium to Low.

2560x1440 (QHD): Ultra averages 209 FPS with no min/max. High averages 219 FPS with no min/max. Medium averages 334 FPS, with a minimum of 284 FPS and a maximum of 384 FPS, a 100 FPS spread that represents the largest variance in the entire data set. Low averages 362 FPS with no min/max. The gains from preset reductions are 10 FPS (Ultra to High), 115 FPS (High to Medium), and 28 FPS (Medium to Low), showing that the Medium preset is a sweet spot for frame rate jumps at this resolution.

1920x1080 (FHD): Ultra averages 290 FPS with no min/max. High averages 305 FPS with no min/max. Medium averages 373 FPS, with a minimum of 317 FPS and a maximum of 429 FPS. Low averages 404 FPS with no min/max. The preset scaling here is compressed compared to higher resolutions, with only 15 FPS separating Ultra from High, 68 FPS separating High from Medium, and 31 FPS separating Medium from Low. The maximum recorded frame rate in the entire benchmark is 429 FPS at 1080p Medium, indicating that the system can push well beyond typical display capabilities.

How This Combo Ranks

Within the benchmark database, this specific combination of Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080 ranks 110 out of 3716 tested combos for Inside. This places the system in the top 3% of all configurations tested, which is consistent with the raw frame rates observed. The percentile ranking for the CPU alone is 85 (meaning it scores higher than 85% of all CPUs in the database), while the GPU sits at the 87 percentile. These individual component rankings, combined with the game’s low graphical complexity, result in a combo rank that is remarkably high relative to the broader hardware landscape.

The rank of 110 out of 3716 is particularly notable because it suggests that only 109 other combinations produced higher average frame rates in this specific title. Given that the RTX 5080 is a flagship-class GPU and the Core Ultra 5 225 is a current-generation desktop processor, this positioning is expected. The data confirms that there is no playability concern at any resolution; the rank is more a reflection of raw horsepower than of any bottleneck or inefficiency in this pairing.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are all within a fraction of a percent in average benchmark score. The AMD Ryzen 5 5600F matches the Core Ultra 5 225 with a deltaPct of 0%, making it a direct performance equivalent. The AMD Ryzen 5 5500X3D is 0.2% slower, and the AMD Ryzen AI 7 PRO 450 is 0.4% slower. The Intel Core i9-12900T rounds out the group at 0.5% slower. For a game like Inside, which is not heavily threaded, any of these CPUs would deliver near-identical frame rates, as the workload is unlikely to stress even the lowest of these four processors.

For the GPU, the nearest rivals show a slightly broader spread. The AMD Radeon RX 9070 GRE is actually 2.2% faster than the RTX 5080 in the database’s average score, while the AMD Radeon 8060S is 0.6% slower, the AMD Radeon RX 6750 GRE 12 GB is 0.7% slower, and the AMD Radeon Pro W5700X is 2.3% slower. In practice, all of these GPUs would produce frame rates well above the 60 FPS threshold at every resolution and preset for Inside. The differences in aggregate benchmark scores are unlikely to translate into perceptible differences in this specific title, given that even the slowest rival GPU still ranks far above the playability threshold.

The Verdict

This PC can absolutely run Inside. The verdict data shows that all four settings—Low, Medium, High, and Ultra—are playable at all three resolutions tested, with the playable threshold set at 60 FPS. At 3840x2160, the best playable setting is Ultra with an average of 131 FPS, which is more than double the threshold. At 2560x1440, Ultra averages 209 FPS, and at 1920x1080, Ultra averages 290 FPS. There is no configuration in the data set that fails to clear 60 FPS, making this a flawless match for the game.

The practical implication is that users can enable the highest quality preset at their native resolution without concern. The minimum recorded frame rate in the entire benchmark is 187 FPS (4K Medium), which is still more than triple the playable threshold. Even the most demanding scenario—4K Ultra—has an average of 131 FPS, leaving substantial headroom for any future driver overhead or background tasks. The only potential limitation is a display’s refresh rate; a 60 Hz or 144 Hz panel will be fully saturated, but a 360 Hz monitor would also be well-served at 1080p.

FAQ

Q: What is the highest quality setting that maintains 60 FPS at 4K?

A: The Ultra preset at 3840x2160 averages 131 FPS, which is the highest quality setting and remains well above the 60 FPS threshold.

Q: How does the frame rate scale from 1080p to 4K on the Ultra preset?

A: The Ultra preset drops from 290 FPS at 1920x1080 to 209 FPS at 2560x1440, and then to 131 FPS at 3840x2160, showing a consistent decline as pixel count increases.

Q: Which component is more important for performance in Inside?

A: The GPU is the primary driver, as evidenced by the steep frame rate drops with resolution increases. The CPU’s influence is limited, with the Core Ultra 5 225 providing ample headroom even at 404 FPS in 1080p Low.

Q: What is the lowest average frame rate recorded in any configuration?

A: The lowest average is 131 FPS at 3840x2160 with the Ultra preset. The lowest minimum frame rate recorded is 187 FPS at 4K Medium.

Q: How does this combo rank compared to other tested systems for this game?

A: The combination ranks 110 out of 3716 tested combos, placing it in the top tier of all configurations benchmarked for Inside.

Q: Are there any settings that fail to reach 60 FPS?

A: No. The verdict data indicates that all four settings (Low, Medium, High, Ultra) are playable at all three resolutions, with the lowest average being 131 FPS at 4K Ultra.