Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 61 | 98 | 123 |
| 1440p QHD | 93 | 98 | 156 | 195 |
| 1080p Full HD | 129 | 136 | 217 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core Ultra 5 225 and Intel Arc B580 combination delivers a remarkably consistent gaming experience in Inside, a Puzzle Platformer from 2016-07-06. This pairing is heavily GPU-bound at higher resolutions, but the CPU's strong single-thread performance ensures frame rates never become a bottleneck at 1080p and 1440p. Benchmark data confirms the combo ranks 2764 out of 3716 tested combinations, placing it in the upper 26% of all systems. The verdict is clear: this PC runs Inside at 60 FPS or higher across every tested settings preset at 1080p and 1440p, and even at 4K, it clears the playable threshold on three of four presets.
Similar Performance Alternatives
The Intel Core Ultra 5 225 sits at the 85th percentile among all CPUs, with an average benchmark score of 36938. Its nearest rivals are separated by fractions of a percent, meaning real-world differences in Inside would be imperceptible. The AMD Ryzen 5 5600F matches the Intel chip almost exactly, with an average score of 36945 and a deltaPct of 0. The AMD Ryzen 5 5500X3D trails by just 0.2% (37018), while the AMD Ryzen AI 7 PRO 450 scores 37093, a 0.4% deficit. The Intel Core i9-12900T rounds out the group at 37112, 0.5% behind. Any of these four alternatives would produce essentially identical frame rates in this game, given the same GPU and settings.
For the Intel Arc B580, the picture is equally tight. The GPU sits at the 68th percentile among all graphics cards, with an average benchmark score of 23021. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23061, a deltaPct of -0.2%, meaning the B580 is effectively tied with that older card. The NVIDIA GeForce RTX 2080 is 0.6% ahead at 22895, while the NVIDIA GeForce RTX 3080 trails by 0.7% with a score of 23172. The NVIDIA P106-100 completes the set at 23249, 1% behind the B580. These four GPUs would all deliver nearly identical performance in Inside, so a system using any of them with a comparable CPU would land within the same FPS bracket as this test setup.
How This Combo Ranks
The measured data places this specific CPU-GPU pairing at rank 2764 out of 3716 tested combinations. That places the system in the 74th percentile of all combos tested for this game, which is a strong showing given that Inside is a lightweight title from 2016. The ranking reflects the balanced nature of the hardware: the Core Ultra 5 225 provides ample compute headroom, while the Arc B580 handles the rendering load efficiently across all tested resolutions. The rank is not top-tier, but it is comfortably above the median, and more importantly, the actual FPS figures show no weak spots at any resolution or preset.
The gap between this combo's rank and its raw performance is notable. A rank of 2764 out of 3716 suggests many systems outperform it, yet the FPS data shows this combo clearing 60 FPS at 4K High, 4K Medium, and every single 1440p and 1080p preset. This indicates that the ranking is influenced by other factors—likely CPU-bound scenarios at lower resolutions where faster processors pull ahead—but for Inside specifically, the experience is uniformly smooth. The combo's percentile ranking among CPUs (85th) and GPUs (68th) supports this: the system is well above average on both fronts, and the game's modest requirements mean that headroom translates directly into high frame rates.
Measured FPS Breakdown
At 3840x2160, the Arc B580 shows its limits but remains playable. Low settings produce an average of 123 FPS, while Medium drops to 98 FPS with a minimum of 83 and a maximum of 113. High settings average 61 FPS, right at the playable threshold, and Ultra falls below it at 58 FPS. The step from Low to Medium costs 25 FPS, and from Medium to High costs another 37 FPS, showing that 4K is where the GPU starts to strain under higher presets.
The 2560x1440 results show a much healthier margin. Low settings hit 195 FPS on average, Medium drops to 156 FPS with a range of 133 to 180, and High averages 98 FPS. Ultra still manages 93 FPS, which is 33 FPS above the playable threshold and a full 35 FPS higher than the 4K Ultra result. The scaling from Low to Ultra at this resolution costs 102 FPS, but every preset stays comfortably above 60.
At 1920x1080, the combo is dominant. Low settings produce an average of 271 FPS, Medium averages 217 FPS with a minimum of 185 and a maximum of 250, High averages 136 FPS, and Ultra averages 129 FPS. The difference between Low and Ultra is 142 FPS, yet even the most demanding preset is more than double the 60 FPS threshold. The 1080p results suggest the CPU is not a limiting factor at this resolution; the GPU is doing the heavy lifting, and it has plenty of headroom.
The Verdict
This PC can run Inside at 60 FPS or higher in every scenario except one. At 3840x2160, the playable settings are High (61 FPS), Low (123 FPS), and Medium (98 FPS). Ultra at 4K falls short at 58 FPS, just 2 FPS below the threshold. At 2560x1440, all four presets are playable: High at 98 FPS, Low at 195 FPS, Medium at 156 FPS, and Ultra at 93 FPS. At 1920x1080, the same is true, with High at 136 FPS, Low at 271 FPS, Medium at 217 FPS, and Ultra at 129 FPS.
The verdict by resolution is unambiguous. For 1080p and 1440p gaming, the combo clears 60 FPS on every preset, including Ultra, with substantial margins—the lowest 1080p result is 129 FPS, and the lowest 1440p result is 93 FPS. For 4K, the system is playable on High and below, but Ultra is the single non-playable configuration in the entire dataset. Users targeting 4K should stick to High settings or lower to maintain the 60 FPS target. At 1080p and 1440p, there is no reason to compromise on quality.
CPU and GPU Roles
The data shows a clear shift in component roles as resolution changes. At 1920x1080, the CPU's influence is minimal because frame rates are so high—271 FPS at Low settings—that the GPU is almost certainly the primary limiter. The Core Ultra 5 225, with its 10 cores and 10 threads and a boost clock of 4.90 GHz, provides enough single-thread performance to push these high frame rates without becoming the bottleneck. The GPU's 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth are more than sufficient for the game's low geometric complexity.
At 2560x1440, the balance shifts slightly. Frame rates drop from the 1080p figures—195 FPS at Low versus 271 FPS at 1080p—indicating the GPU is now doing more work per frame. The CPU still has headroom, as evidenced by the fact that Ultra at 1440p (93 FPS) is nearly identical to High at 1440p (98 FPS), suggesting the GPU is the limiting factor even at lower presets. The 1440p results show a 102 FPS spread between Low and Ultra, which is a GPU-driven scaling pattern.
At 3840x2160, the GPU dominates entirely. The spread between Low (123 FPS) and Ultra (58 FPS) is 65 FPS, and the fact that Ultra drops below 60 FPS while High barely clears it at 61 FPS shows that the Arc B580 is the sole constraint. The CPU's role at 4K is negligible; even the most demanding preset does not push the Core Ultra 5 225 anywhere near its limits. The scaling between resolutions reinforces this: at Low settings, 1080p produces 271 FPS, 1440p produces 195 FPS, and 4K produces 123 FPS, a consistent GPU-bound reduction. The same pattern holds at High settings, with 136, 98, and 61 FPS respectively.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 129 FPS. This is the highest quality setting available, and the margin above the threshold is 69 FPS, meaning there is no risk of dropping below 60 in typical gameplay. The minimum FPS for Ultra at 1080p is not recorded, but the average is high enough to absorb transient drops.
At 2560x1440, the best setting is also Ultra, averaging 93 FPS. This is 33 FPS above the playable threshold, which provides a comfortable buffer. The minimum FPS for Ultra at 1440p is not recorded, but the average is well above 60. Users can max out the game at this resolution without concern.
At 3840x2160, the best setting that maintains 60 FPS is High, with an average of 61 FPS. This is a razor-thin margin—just 1 FPS above the threshold—so users may experience occasional dips below 60 during intense scenes. Medium is a safer choice for 4K, with an average of 98 FPS and a recorded minimum of 83 FPS, which guarantees no drops below the playable line. The verdict data lists High as the best playable setting at 4K, but the measured minimums suggest Medium is the more reliable option for a locked 60 FPS experience.