Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 51 | 64 |
| 1440p QHD | 48 | 51 | 81 | 101 |
| 1080p Full HD | 67 | 70 | 113 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded data for Inside with the Intel Core Ultra 5 225 and Intel Arc B370 shows a clear scaling pattern across the three tested resolutions. At 1920x1080, the combo delivers its strongest performance, with the Low preset averaging 141 FPS, Medium at 113 FPS (min 96, max 130), High at 70 FPS, and Ultra at 67 FPS. Every preset at this resolution clears the 60 FPS threshold, with Ultra being the only one that dips below 70 FPS average, though it remains comfortably playable.
Moving up to 2560x1440, performance drops noticeably. The Low preset averages 101 FPS, which is still very smooth. Medium averages 81 FPS with a recorded minimum of 69 and maximum of 93, indicating stable frame pacing. High falls to 51 FPS, which sits below the 60 FPS playable threshold, and Ultra drops further to 48 FPS. The gap between Medium and High here is substantial, a 30 FPS difference, suggesting that the High preset introduces significantly more rendering load that this GPU struggles to sustain at this resolution.
At 3840x2160, the picture changes dramatically. Low averages 64 FPS, just above the playable line. Medium averages 51 FPS with a min of 43 and max of 59, showing that even the best-case frames miss 60 FPS. High averages 32 FPS, and Ultra averages 30 FPS. Both High and Ultra are effectively unplayable at 4K, with averages below half of the 60 FPS target. The data indicates that this integrated graphics solution, despite its modern architecture, hits a hard performance wall at 4K once settings rise above Low.
Notably, the recorded data does not include min or max FPS values for Low, High, or Ultra presets at any resolution, only for Medium. This means frame time consistency can only be assessed for the Medium preset, where the spread between min and max is 34 FPS at 1080p, 24 FPS at 1440p, and 16 FPS at 4K. The narrower spread at higher resolutions suggests that at 4K Medium, the frame rate is more consistently pinned near the lower average, while at 1080p Medium there is more headroom for variance.
FAQ
Q: Can this PC run Inside at 1080p with maximum settings?
A: Yes. The Ultra preset at 1920x1080 averages 67 FPS, which is above the 60 FPS playable threshold. All four presets at this resolution clear 60 FPS.
Q: What is the best playable preset at 1440p?
A: Medium is the best preset that stays at or above 60 FPS at 2560x1440, averaging 81 FPS. The High preset drops to 51 FPS, so it falls below the playable line.
Q: Is 4K playable at all?
A: Only at Low settings. The Low preset at 3840x2160 averages 64 FPS. Medium averages 51 FPS, while High and Ultra average 32 and 30 FPS respectively, all below the 60 FPS threshold.
Q: How does the Ultra preset compare to Low at 4K?
A: Ultra at 3840x2160 averages 30 FPS, which is less than half of the Low preset's 64 FPS average. That is a 34 FPS difference between the two extremes.
Q: What frame rate can be expected at 1080p Medium?
A: The average is 113 FPS, with a minimum of 96 and a maximum of 130. This indicates a very playable experience with no recorded drops below 60 FPS.
Q: Does the High preset at 1440p have any chance of hitting 60 FPS?
A: No. The recorded average for High at 2560x1440 is 51 FPS, and there are no min or max values recorded, but the average itself is already 9 FPS below the playable threshold.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 67 FPS. This is the highest quality setting available in the game, and the data shows it holds above the playable line, though with only a 7 FPS margin over the threshold.
At 2560x1440, the most demanding preset that clears 60 FPS is Medium, averaging 81 FPS. The jump from Medium to High is steep in terms of average FPS, from 81 down to 51, so Medium is the ceiling for smooth gameplay at this resolution.
At 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 64 FPS. The margin is slim, just 4 FPS, and any increase in settings immediately drops the average below 60 FPS.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core Ultra 5 225 sits very close to three AMD parts and one Intel part. The AMD Ryzen 5 5600F has an average benchmark score of 36945, which is exactly 0% different from the Ultra 5 225's 36938 average. The AMD Ryzen 5 5500X3D scores 37018, a delta of -0.2%, meaning it is effectively identical in CPU-bound scenarios. The AMD Ryzen AI 7 PRO 450 scores 37093, a -0.4% delta, and the Intel Core i9-12900T scores 37112, a -0.5% delta. In practical terms, any of these CPUs would deliver nearly the same frame rates in Inside when paired with the same GPU, since the game is likely not heavily CPU-limited at the tested settings.
For the GPU, the Intel Arc B370 is an integrated part with a very low average benchmark score of 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals are all older discrete parts: the ATI Mobility Radeon HD 5570 scores 1186, a -0.2% delta; the ATI Radeon HD 5770 scores 1190, a -0.5% delta; the AMD Radeon HD 7650M scores 1192, a -0.7% delta; and the AMD FirePro M2000 scores 1168, a +1.4% delta. These comparisons reveal that the Arc B370's raw graphics throughput is on par with a decade-old midrange mobile or entry-level desktop GPU. In Inside, a system with any of these rival GPUs and a comparable CPU would likely produce very similar FPS numbers, especially at 1080p where the game is less demanding.
How This Combo Ranks
The database ranks this specific CPU and GPU combination at position 3422 out of 3716 tested combos for Inside. That places it in the bottom 8% of all systems tested. This low rank aligns with the measured FPS data, which shows the combo struggling at 4K and only achieving playable results at 1440p Medium or below. The rank reflects not just absolute performance but also how this combo compares to a wide range of other CPU-GPU pairings in this specific game. Since Inside is not a graphically intensive title by modern standards, the fact that this combo still ranks near the bottom suggests that the integrated Arc B370 GPU is the primary limiting factor, as the CPU portion is well above average (85th percentile among all CPUs).
The Verdict
The data clearly answers whether this PC can run Inside: yes, but with significant caveats depending on resolution and settings. At 1920x1080, every preset clears 60 FPS, with Ultra averaging 67 FPS, so this is the fully playable zone. At 2560x1440, only Low and Medium are playable, with Medium averaging 81 FPS as the best quality option. At 3840x2160, only Low is playable, averaging 64 FPS, while Medium, High, and Ultra all fall below 60 FPS. The verdict by resolution is straightforward: 1080p allows all settings, 1440p allows up to Medium, and 4K is limited to Low. For a puzzle platformer like Inside, this means the game is fully playable at standard monitor resolutions, but 4K users must accept minimal graphical settings.
CPU and GPU Roles
The data reveals an interesting division of labor between the CPU and GPU at different resolutions. At 1080p, the CPU has more influence on frame rates, as the GPU is less stressed. The jump from Low (141 FPS) to Ultra (67 FPS) at 1080p shows a 74 FPS drop, which is a 52% reduction. This suggests that as settings increase, the GPU work rises, but the CPU still has headroom to feed frames. The Ultra 5 225, with its 10 cores and 10 threads, is unlikely to bottleneck at these lower resolutions.
At 1440p, the GPU starts to dominate. The drop from Low (101 FPS) to High (51 FPS) is 50 FPS, and from High to Ultra (48 FPS) is only 3 FPS. This flattening at the top end indicates that the GPU is hitting its compute limit, not the CPU. The CPU's role diminishes as resolution increases because the GPU must process more pixels per frame. At 4K, the GPU is clearly the bottleneck: Low (64 FPS) to Medium (51 FPS) is a 13 FPS drop, but High (32 FPS) to Ultra (30 FPS) is only a 2 FPS difference, showing that the GPU is overwhelmed regardless of CPU capability.
The scaling between resolutions at the same preset further clarifies this. At Medium, 1080p averages 113 FPS, 1440p averages 81 FPS (a 28% drop), and 4K averages 51 FPS (a 55% drop from 1080p). This consistent decline with resolution, while the CPU remains constant, points to the GPU as the limiting factor above 1080p. For this game, the Core Ultra 5 225 is more than sufficient, and the Arc B370's integrated nature means its 25 W TDP and shared memory bandwidth cap performance well before the CPU's 102.4 GB/s memory bandwidth or processing power becomes relevant. Users seeking higher FPS at 4K would need a discrete GPU, as the current combo tops out at Low settings for that resolution.