Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 combination delivers a decisive performance surplus for Inside, a 2016 puzzle platformer. Benchmark data confirms that this pairing clears the 60 FPS playability threshold at every resolution tested, from 1080p to 4K, with substantial headroom even at the highest preset. The measured results show a system that is not merely capable but overwhelmingly sufficient, making it a candidate for high-refresh-rate displays or maxed-out settings without compromise.
Measured FPS Breakdown
At 1920x1080, the most demanding Ultra preset produces an average of 141 FPS, while High settings reach 148 FPS. Lowering to Medium yields 237 FPS with a minimum of 201 and a maximum of 272, and the Low preset hits an extraordinary 296 FPS average. The jump from Ultra to Medium is significant — a 96 FPS difference — indicating that the RTX 5050’s 8 GB GDDR6 memory and 320.0 GB/s bandwidth are not limiting factors at this resolution. The data shows a near-linear scaling from High to Low, with the gap between Low and Medium (59 FPS) being smaller than the gap between Medium and Ultra (96 FPS), suggesting that the Ultra preset introduces disproportionately heavy effects.
Moving to 2560x1440, the pattern remains consistent but with lower absolute numbers. Ultra averages 101 FPS, High 106 FPS, Medium 170 FPS (145 min, 196 max), and Low 213 FPS. The delta between High and Ultra is a mere 5 FPS, which is negligible in practice, but the difference between Medium and Low is 43 FPS. This resolution demonstrates that the GPU still has ample compute headroom; the FP32 performance of 13.17 TFLOPS is sufficient to handle the game’s geometry and shading requirements without breaking a sweat. The min/max data for Medium (145-196) shows minor frame pacing variance, but nothing that would cause perceptible stutter.
At 3840x2160, the RTX 5050 begins to show its limits, though it still exceeds the 60 FPS target. Ultra averages 64 FPS, High 67 FPS, Medium 107 FPS (91 min, 123 max), and Low 134 FPS. The critical observation is the steep drop from Medium to Ultra — a 43 FPS reduction — which indicates that the Ultra preset’s additional post-processing and texture filtering demand more from the GPU’s 32 ROPs and 80 TMUs. The 4K Ultra result of 64 FPS is close to the threshold, but it remains playable. The gap between Low and Medium (27 FPS) is smaller than between Medium and Ultra, mirroring the 1440p trend and confirming that Ultra is the most demanding setting.
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, include the AMD Ryzen 7 9700F (0.2% faster), AMD Ryzen 9 7940HX (0.4% faster), AMD Ryzen 9 7950X (0.9% faster), and Intel Core Ultra 7 265K (1% slower). The i7-14700KF’s 20 cores and 28 threads place it in the 94th percentile of all CPUs, meaning that any of these alternatives would yield virtually identical frame rates in Inside, which is not a CPU-intensive title. For practical purposes, a builder choosing between these processors would see no measurable difference in this game.
On the GPU side, the RTX 5050’s nearest rivals are the AMD Radeon RX Vega M GL (0.6% slower), AMD Radeon HD 8970M (1% slower), AMD Radeon RX 5600 XT (1.6% faster), and NVIDIA RTX A4000 Mobile (1.6% slower). The RTX 5050 sits in the 66th percentile of all GPUs, which is modest by modern standards, but the game’s low requirements mean that even the HD 8970M — a mobile part from a much older generation — would deliver similar performance. The RX 5600 XT, being slightly faster, would be the best drop-in alternative if the RTX 5050 were unavailable, though the differences are within 2% and would not change the verdict at any resolution.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 141 FPS. There is no reason to drop below Ultra at this resolution, as even the highest settings provide more than double the playable threshold. For 2560x1440, Ultra is again the best choice, averaging 101 FPS — comfortably above 60 FPS with a 41 FPS margin. At 3840x2160, Ultra also qualifies, averaging 64 FPS, but this is the only resolution where the margin is thin. The data shows that Medium at 4K averages 107 FPS, which would be a safer choice for users who prioritize frame rate consistency over visual fidelity, but Ultra remains technically playable.
The verdict by resolution confirms that Ultra is the recommended preset everywhere: 1080p at 141 FPS, 1440p at 101 FPS, and 4K at 64 FPS. For gamers with high-refresh-rate monitors (144 Hz or above), the 1080p Low preset at 296 FPS or Medium at 237 FPS would be more appropriate, but the Ultra preset is the default recommendation for visual quality.
The Verdict
This PC can run Inside without any issues. The verdict data lists all four settings — High, Low, Medium, and Ultra — as playable at every resolution, with the best settings being Ultra and the average FPS at that setting being 64 at 4K, 101 at 1440p, and 141 at 1080p. The 60 FPS threshold is cleared by a wide margin at 1080p and 1440p, and by a narrower but still sufficient 4 FPS at 4K Ultra. The combo rank of 2247 out of 3716 combinations (60th percentile) suggests that while this is not a top-tier gaming rig, it is more than adequate for this specific title.
For the vast majority of players, the RTX 5050 will never be the bottleneck. The i7-14700KF’s 125 W TDP and high single-thread performance (Cinebench R23 single-core score of 6235) ensure that CPU-bound scenarios are practically nonexistent in a puzzle platformer. The only caution is 4K Ultra, where the 64 FPS average leaves little room for frame drops; if you have a VRR display, this is fine, but with a fixed 60 Hz panel, you may occasionally see a dip below the refresh rate.
CPU and GPU Roles
The data reveals that the GPU is the primary scaling factor across resolutions, but the CPU’s role is minimal. Comparing 1080p to 1440p, the Ultra preset drops from 141 to 101 FPS — a 28% reduction — while the CPU’s workload remains constant. The 1440p to 4K transition at Ultra shows a further drop from 101 to 64 FPS, a 37% reduction. This steep scaling is characteristic of a GPU-limited scenario, where the RTX 5050’s 13.17 TFLOPS of FP32 throughput and 82.30 GPixel/s pixel rate are the limiting factors.
The settings scaling confirms this. At 1080p, moving from Low to Ultra reduces FPS from 296 to 141, a 52% drop, which is entirely attributable to GPU workload. At 4K, the same settings change results in a drop from 134 to 64 FPS, a 52% drop as well, showing consistent GPU-bound behavior. The CPU’s contribution is negligible, as evidenced by the fact that the i7-14700KF’s nearest rival, the AMD Ryzen 7 9700F, is only 0.2% faster on average, yet the frame rates remain identical within measurement noise.
At 1080p, the game is so far from CPU limits that even a much weaker processor would not change the results. At 4K, the GPU is clearly the bottleneck, and the CPU’s 28 threads are idle most of the time. The takeaway is that for Inside, the GPU choice matters far more than the CPU, and the RTX 5050 is the component that determines the playable settings ceiling.
FAQ
*Q: Can the RTX 5050 handle 4K Ultra in Inside?*
A: Yes, but barely. The measured average is 64 FPS, which is just 4 FPS above the 60 FPS playable threshold. If you want more headroom, the Medium preset at 4K averages 107 FPS.
Q: Is the i7-14700KF overkill for this game?
A: The data suggests yes. The CPU is in the 94th percentile of all CPUs, and its nearest rival, the AMD Ryzen 7 9700F, is only 0.2% faster in average benchmarks. Inside is not CPU-intensive, so any modern mid-range processor would deliver similar results.
Q: What is the best setting for a 144 Hz monitor?
A: At 1080p, the Medium preset averages 237 FPS, and Low averages 296 FPS. Both exceed 144 Hz. At 1440p, Low averages 213 FPS, which also clears 144 Hz. For 4K, no preset reaches 144 FPS; the highest is Low at 134 FPS.
Q: How does the RTX 5050 compare to the RX 5600 XT in this game?
A: The RX 5600 XT is 1.6% faster in average GPU benchmarks. In practice, this would translate to roughly 1-2 FPS difference at any resolution, which is imperceptible.
Q: Will the 8 GB VRAM be a limitation?
A: No. Inside is a 2016 puzzle platformer with modest texture requirements. The RTX 5050’s 8 GB GDDR6 memory is more than sufficient, as evidenced by the high frame rates even at 4K Ultra.
Q: What is the minimum FPS at 1440p Medium?
A: The measured minimum is 145 FPS, with an average of 170 FPS and a maximum of 196 FPS. This shows a tight frame delivery with no significant dips.