Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
240 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
108 FPS
Ultra 4K Measured
52 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 70,163
Graphics Card
Required 27,118
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 240
1920x1080 Medium 192
1920x1080 Ultra 114
2560x1440 High 86
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 Ultra 82
3840x2160 High 54
3840x2160 Low 108
3840x2160 Medium 87
3840x2160 Ultra 52

Performance Analysis: Inside on Your System

The Intel Core i7-14700KF paired with the Intel Arc B570 delivers a benchmark profile that is dominated by the CPU’s exceptional multi-threaded throughput, yet constrained by the GPU’s mid-range positioning. For Inside, a 2D puzzle platformer, this combination produces a wide spread of frame rates across resolutions, with the data indicating that the Arc B570 becomes the limiting factor only at 4K Ultra settings. The following analysis breaks down the measured performance, comparative hardware, and optimal configuration for this specific game.

Similar Performance Alternatives

Based on the nearestRivals data in the FACT PACK, the Intel Core i7-14700KF’s average benchmark score of 70163 places it within a tight cluster of high-end processors. The closest rival is the AMD Ryzen 7 9700F, which scores 69996, a mere 0.2% difference. The AMD Ryzen 9 7940HX (69875, 0.4% slower) and AMD Ryzen 9 7950X (69515, 0.9% slower) are also effectively equivalent in overall compute performance. The only rival that edges ahead is the Intel Core Ultra 7 265K with a score of 70879, representing a 1% advantage over the i7-14700KF. For gaming workloads like Inside, which do not heavily stress the CPU, any of these processors would yield nearly identical frame rates when paired with the same GPU.

On the graphics side, the Intel Arc B570’s average benchmark score of 20556 places it directly among several comparable GPUs. The NVIDIA GeForce RTX 3070 Mobile scores 20534, just 0.1% lower, making it a near-perfect match in raw compute. The Intel Arc A750 (20582) is only 0.1% faster, while the AMD Radeon R9 M390X (20662) leads by 0.5%. The NVIDIA Quadro M4000M (20480) trails by 0.4%. In practical terms, for Inside, swapping the Arc B570 for any of these rivals would produce frame rates within a 1% margin of error, meaning users upgrading from or considering these alternatives should expect no meaningful difference in gameplay smoothness.

FAQ

Q: What is the highest playable setting at 4K resolution?

A: At 3840x2160, the verdictByResolution data lists "Medium" as the best settings, achieving an average of 87 FPS. The "Low" preset also clears the 60 FPS threshold with 108 FPS average, but "Medium" is the most demanding option that stays above the playable threshold.

Q: Can this system run Inside at 1440p Ultra settings?

A: Yes. At 2560x1440 with the Ultra preset, the measured average FPS is 82, which exceeds the playable threshold of 60 FPS. The verdictByResolution confirms all four settings (High, Low, Medium, Ultra) are playable at this resolution.

Q: How does the CPU compare to its nearest rival in multi-core performance?

A: The Intel Core i7-14700KF scores 70163 in the average benchmark, while its closest rival, the AMD Ryzen 7 9700F, scores 69996. This represents a 0.2% delta, meaning the two processors are statistically indistinguishable in overall compute performance.

Q: What is the minimum FPS recorded at 1080p Medium settings?

A: The measured FPS breakdown shows a minimum of 163 FPS at 1920x1080 with Medium settings, with an average of 192 FPS and a maximum of 221 FPS. This indicates no frame drops below the playable threshold.

Q: Is the Intel Arc B570 more similar to a desktop or mobile GPU?

A: The benchmark data shows the Arc B570’s average score of 20556 is most closely matched by the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% delta). It is also within 0.5% of the AMD Radeon R9 M390X, a desktop-class GPU, but the closest rival in percentage terms is the mobile RTX 3070.

Q: At which resolution does the Ultra preset fail to reach 60 FPS?

A: At 3840x2160, the Ultra preset averages only 52 FPS, which is below the 60 FPS playable threshold. The verdictByResolution lists only "Low" and "Medium" as playable settings for this resolution.

CPU and GPU Roles

The division of labor between the Intel Core i7-14700KF and Intel Arc B570 in Inside becomes clear when examining the scaling of frame rates across resolutions and presets. At 1920x1080, the lowest resolution tested, the GPU is the obvious bottleneck. The Low preset delivers 240 FPS, Medium drops to 192 FPS, High to 120 FPS, and Ultra to 114 FPS. These figures show that the CPU, with its 20 cores and 28 threads, is never the limiting factor at 1080p; the frame rate is solely determined by the GPU’s fill rate and shader workload.

Moving to 2560x1440 reveals a similar pattern with slightly lower absolute numbers. The Low preset yields 172 FPS, Medium 138 FPS, High 86 FPS, and Ultra 82 FPS. The proportional drop from 1080p to 1440p is consistent across presets, indicating that the GPU is still the primary constraint. The CPU’s contribution is minimal because Inside is not a CPU-intensive title; even a significantly weaker processor would likely produce identical frame rates at these settings.

The situation changes at 3840x2160, where the GPU becomes acutely stressed. The Low preset still manages 108 FPS, but Medium falls to 87 FPS, High to 54 FPS, and Ultra to 52 FPS. The gap between High and Ultra at 4K is just 2 FPS, suggesting the GPU is hitting a hard architectural limit rather than a driver or CPU bottleneck. In contrast, at 1080p, the difference between High and Ultra is only 6 FPS (120 vs 114), showing that the GPU has more headroom at lower pixel counts. The CPU’s role is therefore passive throughout: it provides enough single-thread performance to avoid bottlenecking the GPU at any resolution, but the frame rate is governed by the Arc B570’s rendering capabilities.

The Verdict

The data confirms that this PC can run Inside with a playable experience at all three tested resolutions, though the maximum settings vary. At 3840x2160, the verdictByResolution lists "Low" and "Medium" as the playable settings, with "Medium" being the best choice at an average of 87 FPS. The Ultra preset at 4K falls short at 52 FPS, below the 60 FPS threshold. At 2560x1440, every preset from Low to Ultra clears 60 FPS, with Ultra averaging 82 FPS. The 1920x1080 resolution is the most forgiving, with Ultra settings achieving 114 FPS average. In summary, for a 4K display, users should select Medium or Low; for 1440p or 1080p, the Ultra preset is fully playable and recommended.

Measured FPS Breakdown

The measured FPS data provides exact figures for each combination of resolution and preset. At 3840x2160, the High preset averages 54 FPS with no minimum or maximum recorded. The Low preset averages 108 FPS, also without min/max data. Medium settings show a more complete profile: average 87 FPS, minimum 74 FPS, maximum 100 FPS. The Ultra preset averages 52 FPS with no min/max recorded. At 2560x1440, High averages 86 FPS, Low averages 172 FPS, and Ultra averages 82 FPS, all without min/max data. The Medium preset at this resolution records an average of 138 FPS, a minimum of 117 FPS, and a maximum of 159 FPS. At 1920x1080, High averages 120 FPS, Low averages 240 FPS, and Ultra averages 114 FPS, none with min/max values. The Medium preset at 1080p shows an average of 192 FPS, a minimum of 163 FPS, and a maximum of 221 FPS. These numbers indicate that where min/max data exists, the frame pacing is stable, with the lowest recorded frame still well above the 60 FPS threshold.

How This Combo Ranks

Among all tested combinations in the benchmark database, this specific pairing of the Intel Core i7-14700KF and Intel Arc B570 ranks 2983 out of 3716 combos for Inside. This places it in the lower 20th percentile of all tested systems, which is expected given the Arc B570’s mid-range positioning (65th percentile among all GPUs) versus the CPU’s high-end status (94th percentile among all CPUs). The rank reflects that while the CPU is overkill for this game, the GPU holds the system back from reaching the top tier of performance. However, the actual gameplay experience at 1080p and 1440p is excellent, with Ultra settings exceeding 80 FPS. The rank is more indicative of the GPU’s relative weakness than any practical deficiency in playing Inside.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average of at least 60 FPS is as follows. At 3840x2160, the best playable setting is Medium, which achieves 87 FPS average. The High preset at 4K averages only 54 FPS, so it fails the 60 FPS criterion. At 2560x1440, the Ultra preset is the best choice, delivering 82 FPS average. All lower presets (High, Low, Medium) also exceed 60 FPS, but Ultra provides the highest visual quality without compromising frame rate. At 1920x1080, the Ultra preset again takes the top spot with 114 FPS average. The data shows a consistent pattern: at 1440p and below, the Ultra preset is fully playable, while at 4K, users must step down to Medium to maintain smooth gameplay. The minimum FPS values recorded (where available) are 74 FPS at 4K Medium, 117 FPS at 1440p Medium, and 163 FPS at 1080p Medium, all confirming that even the frame dips stay far above the playable threshold.