Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
390 FPS
Ultra 1080p Measured
218 FPS

1440p (2K / QHD)

Low 1440p Measured
329 FPS
Ultra 1440p Measured
156 FPS

4K (Ultra HD)

Low 4K Measured
206 FPS
Ultra 4K Measured
98 FPS
4.4ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,620
Graphics Card
Required 27,118
Your GPU 41,187

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 98 103 165 206
1440p QHD 156 164 263 329
1080p Full HD 218 228 360 390

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 228
1920x1080 Low 390
1920x1080 Medium 360
1920x1080 Ultra 218
2560x1440 High 164
2560x1440 Low 329
2560x1440 Medium 263
2560x1440 Ultra 156
3840x2160 High 103
3840x2160 Low 206
3840x2160 Medium 165
3840x2160 Ultra 98

Performance Analysis: Inside on Your System

Inside is a 2016 Puzzle Platformer from Playdead, and it remains one of the most instructive games for testing whether modern hardware is genuinely overkill. This page analyzes measured frame-rate data for an Intel Core i7-14700F paired with an NVIDIA GeForce RTX 3080 Ti, two components that sit in the 91st percentile and 83rd percentile of their respective CPU and GPU databases. The short version: every resolution and every preset clears the playable threshold by a wide margin, and the interesting question is not whether this combo can run Inside, but how far above expectations it lands. All data below is measured, not estimated.

Measured FPS Breakdown

Starting at 1920x1080, the results are extreme. Low settings average 390 FPS, Medium averages 360 FPS, High averages 228 FPS, and Ultra averages 218 FPS. The Medium preset is the only configuration at this resolution with full frame-time distribution data recorded: it never drops below 306 FPS and peaks at 414 FPS. That spread — a floor comfortably above 300 and a ceiling above 400 — indicates frame delivery that is effectively flawless on any refresh-rate monitor a typical player owns. Even at Ultra, the 218 FPS average sits well over three times the playable threshold.

At 2560x1440, the numbers contract but remain very high. Low averages 329 FPS, Medium 263 FPS, High 164 FPS, and Ultra 156 FPS. The Medium data again includes min/max figures: 223 FPS minimum and 302 FPS maximum. The minimum at Medium exceeds the average of the Ultra preset at this resolution, which tells you the preset ladder in Inside is far more aggressive in cost than the resolution step itself. Dropping from Ultra to Medium at 1440p buys over 100 FPS of headroom.

At 3840x2160, the combo still posts numbers that would embarrass many systems at 1080p in heavier titles. Low averages 206 FPS, Medium 165 FPS, High 103 FPS, and Ultra 98 FPS. Medium's recorded range is 140 FPS minimum to 190 FPS maximum — the worst recorded frame dip across the entire dataset is still more than double the 60 FPS playable threshold. Ultra's 98 FPS average means native 4K at maximum detail nearly clears a 100 FPS pace, while High is the last preset to cross that line explicitly at 103 FPS.

A pattern worth noting across all three resolutions: the gap between Low and Medium is substantial (390 to 360 at 1080p, 329 to 263 at 1440p, 206 to 165 at 4K), while the gap between High and Ultra is nearly flat everywhere (228 versus 218, 164 versus 156, 103 versus 98). Once Inside's High preset is reached, Ultra costs only around ten frames per second at any resolution. That makes Ultra the obvious setting choice on this hardware, and it also suggests the game's top preset adds visual detail without a corresponding render-cost cliff.

The resolution scaling itself is also gentler than raw pixel-count math would suggest. Going from 1080p to 4K at Ultra only removes 120 FPS from the average (218 down to 98), a roughly 55 percent reduction for a fourfold pixel increase. Inside's rendering load is clearly not geometry- or fillrate-bound in a way that punishes the RTX 3080 Ti's 112 ROPs or 912.4 GB/s of GDDR6X bandwidth — there is ample headroom at every tier.

FAQ

Q: Can the i7-14700F + RTX 3080 Ti run Inside at 4K with Ultra settings?

A: Yes. The measured average at 3840x2160 Ultra is 98 FPS, well above the 60 FPS playable threshold. 4K Medium is even stronger at 165 FPS average, with a recorded minimum of 140 FPS.

Q: What is the highest frame rate this combo achieves in Inside?

A: 390 FPS on average, at 1920x1080 on Low settings. The single highest recorded instantaneous figure in the dataset is 414 FPS, the maximum of the 1080p Medium run.

Q: Does the frame rate ever dip below 60 FPS?

A: No. The lowest recorded number anywhere in the dataset is the 140 FPS minimum of the 4K Medium configuration. Every measured average and every measured minimum sits above the playable threshold.

Q: Which preset should I use at 1440p?

A: Ultra, at 156 FPS average. The step down from High (164 FPS) to Ultra costs only single-digit frames, so there is no practical reason to sacrifice detail at this resolution.

Q: How strong is the CPU in this pairing?

A: The Core i7-14700F sits in the 91st percentile of all CPUs in the database, with an average benchmark score of 53620. It scores 35122 in Cinebench R23 multi-core and 4958 in R23 single-core, plus 4257 on the PassMark single-thread test — more than enough for a 2016 puzzle platformer.

Q: Is the GPU still relevant despite being end-of-life?

A: Yes. The RTX 3080 Ti is production-status end-of-life, but it ranks in the 83rd percentile of all GPUs with an average score of 41187, a PassMark G3D result of 26896, and 34.10 TFLOPS of FP32 compute on the Ampere architecture.

Similar Performance Alternatives

On the CPU side, the i7-14700F's nearest rivals cluster extremely tightly, so any of them would produce essentially identical behavior in a game this light. The Intel Xeon 6505P averages 53701, just 0.2 percent ahead. The Intel Xeon Phi 7290 averages 53469, 0.3 percent behind. The AMD Ryzen 9 7900X averages 53288, 0.6 percent behind, and the AMD EPYC 7313P averages 53206, 0.8 percent behind. All four sit within a one-percent band around the i7-14700F's 53620 average score, meaning Inside would not differentiate between them — the game's frame-rate ceiling is set by the GPU long before the CPU becomes a factor.

On the GPU side, the neighbors are similarly close. The AMD Radeon Pro 5300 averages 40870 (0.8 percent behind the RTX 3080 Ti's 41187), the NVIDIA Tesla M40 24 GB averages 41707 (1.2 percent ahead), the plain Tesla M40 averages 41897 (1.7 percent ahead), and the NVIDIA GeForce RTX 5070 averages 40377 (2 percent behind). A system built around any of these cards would land within a couple of percent of the frame rates recorded here, though the newest of that group, the RTX 5070, actually trails this end-of-life Ampere flagship in average score by that 2 percent margin. For Inside specifically, all of them would remain comfortably playable at 4K Ultra given the 98 FPS headroom this pairing demonstrates.

The Verdict

Yes — emphatically. This combination runs Inside at every tested resolution and every tested preset above the 60 FPS playable threshold. At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra leading at 218 FPS average. At 2560x1440, all four presets are again playable, with Ultra at 156 FPS average. At 3840x2160, all four presets remain playable, with Ultra still delivering 98 FPS average. There is no configuration in the measured data where the system fails the threshold, no setting that requires compromise, and no recorded minimum below 140 FPS. For a game released in mid-2016, running on a 2024-era 91st-percentile CPU and an 83rd-percentile GPU, the result is a clean sweep: the verdict is playable everywhere, at maximum detail, up to and including native 4K.

Best Settings per Resolution

  • 1920x1080 — Ultra, 218 FPS average. Ultra is the most demanding preset and still clears 60 FPS by more than three times. High is marginally faster at 228 FPS, but the difference is negligible.
  • 2560x1440 — Ultra, 156 FPS average. Ultra again qualifies as the best demanding preset, ahead of the threshold by nearly a hundred frames. High manages 164 FPS if a slightly smoother frame pacing is preferred.
  • 3840x2160 — Ultra, 98 FPS average. Ultra stays at or above 60 FPS at native 4K, making it the recommended maximum preset. High, at 103 FPS, is the only preset that crosses the 100 FPS line at this resolution.

In all three cases the answer is the same: the most demanding preset available is the correct choice, and the data shows stepping down buys frame rates this hardware has no need for.

How This Combo Ranks

Across the full database, the i7-14700F + RTX 3080 Ti pairing ranks 653rd out of 3716 tested combinations in Inside. That places it in roughly the top 18 percent of configurations benchmarked for this game — a strong showing, though not the ceiling, which fits the profile of the hardware: a CPU near the top of the desktop field (91st percentile, launch MSRP $359) paired with a GPU that is highly capable but no longer current (83rd percentile, end-of-life status, launch MSRP of 1,199 USD at its 2021 release). The rank confirms what the frame-rate data implies: while this combo doesn't top the charts, it delivers maximum-detail playability at every resolution Inside supports, with frame rates that dwarf the requirements of the game itself. For a 2016 puzzle platformer, rank 653 of 3716 translates into performance that is, in practical terms, indistinguishable from far pricier setups — the game simply stops asking meaningful questions of the hardware well before this pairing runs out of answers.