Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
311 FPS
Ultra 1080p Measured
148 FPS

1440p (2K / QHD)

Low 1440p Measured
223 FPS
Ultra 1440p Measured
104 FPS

4K (Ultra HD)

Low 4K Measured
139 FPS
Ultra 4K Measured
68 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,620
Graphics Card
Required 27,118
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 68 68 110 139
1440p QHD 104 109 181 223
1080p Full HD 148 156 250 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 156
1920x1080 Low 311
1920x1080 Medium 250
1920x1080 Ultra 148
2560x1440 High 109
2560x1440 Low 223
2560x1440 Medium 181
2560x1440 Ultra 104
3840x2160 High 68
3840x2160 Low 139
3840x2160 Medium 110
3840x2160 Ultra 68

Performance Analysis: Inside on Your System

Inside is a puzzle platformer that leans on atmospheric presentation and precise timing rather than brute-force rendering. The database records measured performance for the Intel Core i7-14700F paired with the NVIDIA GeForce RTX 2070 SUPER, and the results show a combination that handles this title with substantial headroom across all tested resolutions. The data set includes average FPS figures for Low, Medium, High, and Ultra presets at 1920x1080, 2560x1440, and 3840x2160, with no separate minimum or maximum frame time values recorded. All twelve measurement points exceed the 60 FPS playability threshold, which makes the analysis primarily about how much extra performance remains on the table rather than whether the game runs acceptably.

Measured FPS Breakdown

At 1920x1080, the recorded average frame rates are consistently high. The Low preset delivers an average of 310.5 FPS, which is the fastest result in the entire measurement set. Moving up to Medium drops the average to 250 FPS, still a massive margin over the playability threshold. High settings produce an average of 155.6 FPS, while Ultra averages 147.6 FPS. The gap between Low and Ultra at this resolution is roughly 163 FPS, indicating that the preset scaling has a pronounced effect, but even the most demanding configuration stays well above 144 FPS for high-refresh displays.

At 2560x1440, the same pattern holds with lower absolute numbers. Low averages 223.2 FPS, Medium follows at 181.1 FPS, High drops to 108.5 FPS, and Ultra lands at 103.7 FPS. The difference between Low and Ultra here is about 119.5 FPS, and the step from High to Ultra is a modest 4.8 FPS, suggesting that the Ultra preset adds little extra load beyond High at this resolution. Every setting remains comfortably above 100 FPS, so a 144 Hz monitor would be fully utilized at Medium and below, while High and Ultra still clear 100 FPS.

At 3840x2160, the averages compress further. Low runs at 138.7 FPS, Medium at 109.5 FPS, High at 68.1 FPS, and Ultra at 67.5 FPS. This is the only resolution where any preset approaches the 60 FPS line, with High and Ultra sitting roughly 7 to 8 FPS above it. The scaling from Low to Ultra is about 71.2 FPS, which is the largest absolute drop across all resolutions. The data shows that 4K remains playable at every preset, but the margin shrinks considerably compared to lower resolutions.

The recorded measurements include only average FPS values, so there is no data on frame time consistency, 1% lows, or maximum frame rates. The absence of minimum and maximum figures means the analysis relies on average performance alone, which for a puzzle platformer with slower camera movement is less critical than for a fast shooter. The overall trend is clear: the combo delivers playable performance at all settings, with the biggest challenge appearing only at 4K Ultra, where the average still clears 60 FPS.

How This Combo Ranks

The combination of the Intel Core i7-14700F and the NVIDIA GeForce RTX 2070 SUPER holds a rank of 2114 out of 3716 tested configurations for Inside in the database. This places it in the upper half of all recorded combos, though not near the top. The rank reflects the entire system's performance in this specific game, which is heavily influenced by the GPU given the low CPU demand of a puzzle platformer.

To contextualize the rank, the percentile data for the individual components helps. The CPU sits at the 91st percentile among all tested processors, meaning it outperforms the vast majority of alternatives in general benchmarks. The GPU is at the 65th percentile among all tested graphics cards, which is a more modest standing. The gap between these percentiles suggests that the GPU is the limiting factor for this combo, even though the game itself is not graphically intensive. The rank of 2114 out of 3716 corresponds to roughly the 43rd percentile of combos, which is lower than either component's individual percentile because the pairing places a high-end CPU with a mid-range GPU relative to the full test pool.

Benchmark scores from the database reinforce this split. The CPU's average benchmark score is 53620, with a passmark multithread score of 41317 and a single-thread score of 4257. The GPU's average benchmark score is 20282, with a passmark g3d score of 18169. For a game like Inside, which does not stress multi-core processing heavily, the CPU's strength is largely irrelevant; the GPU's raw throughput determines the frame rates recorded. The measured FPS values align with this: the GPU is clearly capable of running the game at high frame rates, but the rank shows that many other combos, likely with faster GPUs, achieve even higher averages.

The rank also reflects the game's release date from 2016. Hardware from that era would have struggled with higher resolutions, but the RTX 2070 SUPER, released in 2019, and the i7-14700F, released in 2024, are both far more powerful than what the game was designed around. The combination's rank is therefore high in absolute terms, but not exceptional among modern systems, which is expected given the GPU's age.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU in the database provide a picture of what other hardware would behave similarly in this combo. For the Intel Core i7-14700F, the closest matches by average benchmark score are the Intel Xeon 6505P with a score of 53701 and a difference of negative 0.2 percent relative to the i7's 53620. The AMD Ryzen 9 7900X scores 53288, which is 0.6 percent lower, and the AMD EPYC 7313P scores 53206, 0.8 percent lower. These processors would deliver nearly identical CPU-bound performance, though in Inside the CPU is rarely the bottleneck, so swapping to any of these would change frame rates only if the GPU were also changed.

For the GPU, the nearest rivals are more relevant. The NVIDIA Quadro M4000M scores 20480, which is 1 percent higher than the RTX 2070 SUPER's 20282. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2 percent higher. The Intel Arc B570 scores 20556, 1.3 percent higher, and the Intel Arc A750 scores 20582, 1.5 percent higher. These differences are small enough that in practice, any of these GPUs would produce nearly identical average FPS in Inside at the same settings and resolution. A system with an RTX 2070 SUPER could be swapped to an Arc A750 or a mobile RTX 3070 and see no meaningful change in measured performance.

The GPU's percentile rank of 65 means it sits just below the midpoint of the higher-performing half of all GPUs. The nearest rivals all score within 1.5 percent, which is within measurement noise for most games. For a puzzle platformer with modest GPU demands, the practical takeaway is that the RTX 2070 SUPER performs like several other mid-range cards from the same era, and any of them would offer a similar experience. The CPU's rivals are all server or high-end desktop chips, which reflects the i7-14700F's position as a strong consumer processor, but again, the game's low CPU usage makes these comparisons secondary.

The Verdict

The data shows that this PC can run Inside at every resolution and preset tested. The verdict by resolution is unambiguous: all four presets at 1920x1080, 2560x1440, and 3840x2160 are marked as playable, meaning the average FPS stays at or above 60. The best settings, defined as the most demanding preset that still meets the playability threshold, are Ultra at every resolution.

At 3840x2160, the Ultra preset averages 67.5 FPS, which is just barely above 60. This makes 4K Ultra playable, but with less than 10 FPS of headroom. High settings at 4K average 68.1 FPS, a nearly identical result, so there is no practical benefit to dropping from Ultra to High at this resolution. At 2560x1440, Ultra averages 103.7 FPS, providing a comfortable margin above 60 and even enough headroom for a 100 Hz display. At 1920x1080, Ultra averages 147.6 FPS, which is well beyond standard 60 Hz and close to the 144 Hz refresh rate typical of competitive monitors.

The verdict is straightforward: the system clears 60 FPS in all configurations, and the only setting that approaches the limit is 4K Ultra. For a game that relies on mood and timing rather than fast reaction, even the 4K Ultra result is sufficient, as the average stays above the threshold. There is no resolution or preset in the recorded data that fails the playability test.

CPU and GPU Roles

The relative importance of the CPU versus the GPU in Inside can be inferred from the scaling between resolutions and presets. The CPU, with its 20 cores and 28 threads, has a benchmark profile that far exceeds what this game requires. The i7-14700F's single-thread score of 4257 and multi-thread score of 41317 indicate a processor that is overkill for a puzzle platformer, especially one released in 2016. The game's logic and rendering are not designed to utilize that many cores, so the CPU is unlikely to be the limiting factor at any resolution.

The GPU, in contrast, shows clear signs of becoming the bottleneck as resolution increases. At 1920x1080, the average FPS at Low is 310.5, which is nearly double the 4K Low average of 138.7. That drop of 171.8 FPS between 1080p and 4K at the same preset points to the GPU being responsible for the frame rate reduction, as the CPU load does not scale with resolution in the same way. The same pattern appears across presets: at Low, the drop from 1080p to 1440p is 87.3 FPS, and from 1440p to 4K is 84.5 FPS. At Ultra, the drop from 1080p to 1440p is 43.9 FPS, and from 1440p to 4K is 36.2 FPS.

Preset scaling also highlights the GPU's role. At 1080p, moving from Low to Ultra reduces the average by 162.9 FPS, a 52 percent decrease. At 1440p, the same preset change reduces the average by 119.5 FPS, and at 4K, by 71.2 FPS. This diminishing absolute impact at higher resolutions indicates that the GPU is already saturated at 4K, so additional preset load has less relative effect. The CPU's performance, measured through benchmarks like the cinebench r23 multi-core score of 35122, would not change with resolution or preset, so any variation in FPS across these settings is attributable to the GPU.

For this game, the GPU matters more at every resolution. Even at 1080p, where the CPU could theoretically keep up with any GPU, the recorded frame rates are high enough that a slower GPU would drop them. The CPU's 91st percentile rank is irrelevant to the outcome; the GPU's 65th percentile rank is what determines the playable margins. The data does not include separate CPU and GPU utilization metrics, but the scaling behavior strongly suggests that the GPU is the active component driving performance differences.

Best Settings per Resolution

The most demanding preset that remains at or above 60 FPS is Ultra at all three resolutions, according to the verdict data. The recorded average FPS at Ultra is 147.6 at 1920x1080, 103.7 at 2560x1440, and 67.5 at 3840x2160. These are the highest settings that still clear the playability threshold, and since every preset clears it, there is no reason to drop below Ultra for the sake of performance.

At 1920x1080, Ultra at 147.6 FPS is the recommended configuration. The margin above 60 FPS is 87.6 FPS, which means the system has significant headroom even during any momentary spikes in load, though the data does not record minimum FPS to confirm this. At 2560x1440, Ultra at 103.7 FPS leaves 43.7 FPS of headroom, sufficient for smooth play on a 60 Hz or 100 Hz display. At 3840x2160, Ultra at 67.5 FPS leaves only 7.5 FPS of headroom, making it the riskiest choice, but it still meets the threshold.

If a user prefers to maximize average FPS rather than visual quality, the Low preset at each resolution offers the highest recorded numbers: 310.5 FPS at 1080p, 223.2 FPS at 1440p, and 138.7 FPS at 4K. However, the game's visual style benefits from higher settings, and the data shows that the GPU can handle Ultra without dropping below 60. The choice of preset is therefore a matter of preference rather than necessity, since no configuration fails the playability test. The best settings per resolution, defined by the most demanding preset that stays at or above 60 FPS, are Ultra everywhere, with the understanding that 4K Ultra has the thinnest margin.