Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
141 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
101 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
30 FPS
14.3ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,620
Graphics Card
Required 27,118
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 51 64
1440p QHD 48 51 81 101
1080p Full HD 67 70 113 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 70
1920x1080 Low 141
1920x1080 Medium 113
1920x1080 Ultra 67
2560x1440 High 51
2560x1440 Low 101
2560x1440 Medium 81
2560x1440 Ultra 48
3840x2160 High 32
3840x2160 Low 64
3840x2160 Medium 51
3840x2160 Ultra 30

Performance Analysis: Inside on Your System

The Intel Core i7-14700F paired with the Intel Arc B370 presents an unusual combination for a game like Inside, a Puzzle Platformer from 2016. The processor is a high-end desktop part, while the graphics solution is an integrated-class chip. The recorded data shows this pairing produces a wide range of performance depending on resolution and quality settings. At 1920x1080, the combo delivers smooth frame rates across every preset. At 2560x1440, it remains playable at Low and Medium. At 3840x2160, only the Low setting clears the 60 FPS threshold. The following sections break down the exact measurements, how this combo ranks against other tested systems, and what hardware behaves similarly.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings each. The database records average, minimum, and maximum frame rates for some configurations, while others only have an average. The playable threshold for this analysis is 60 FPS.

At 1920x1080, the results are strong across the board. The Low preset delivers an average of 141 FPS, which is the highest recorded value for this combo in any configuration. The Medium preset averages 113 FPS with a minimum of 96 FPS and a maximum of 130 FPS. The High preset averages 70 FPS. The Ultra preset averages 67 FPS. All four settings at this resolution clear the 60 FPS mark, making 1080p fully playable at every quality level. The gap between Low and Ultra is substantial: the Ultra preset runs at roughly half the average frame rate of Low, but the absolute numbers remain acceptable for smooth gameplay. The Medium preset shows a narrow range between its minimum and maximum, indicating consistent frame pacing.

At 2560x1440, performance drops noticeably. The Low preset averages 101 FPS, which remains well above the threshold. The Medium preset averages 81 FPS with a minimum of 69 FPS and a maximum of 93 FPS. The High preset falls to an average of 51 FPS, which is below the 60 FPS threshold. The Ultra preset averages 48 FPS. So at 1440p, only Low and Medium are playable. The step from Medium to High is steep: the average drops by 30 FPS, a 37% reduction. The step from High to Ultra is smaller, a 3 FPS drop. This suggests the High preset introduces a significant load increase over Medium, while Ultra adds only a modest additional burden. The Medium preset at 1440p still shows a healthy minimum of 69 FPS, so frame dips should not cause stutter.

At 3840x2160, performance becomes marginal. The Low preset averages 64 FPS, just above the 60 FPS threshold. The Medium preset averages 51 FPS with a minimum of 43 FPS and a maximum of 59 FPS. The High preset averages 32 FPS. The Ultra preset averages 30 FPS. Only the Low setting is playable at 4K. The Medium preset at 4K has a maximum of 59 FPS, meaning it never reaches 60 FPS even at its best moment. The High and Ultra presets are effectively halved compared to 1080p performance at the same settings. The progression from Low to Medium at 4K costs 13 FPS on average, while the progression from Medium to High costs 19 FPS, and the progression from High to Ultra costs only 2 FPS. This pattern indicates that the Ultra preset adds very little visual load beyond High, but both are far too demanding for this integrated GPU at 4K.

Comparing across resolutions, the scaling is consistent with expectation. At Low settings, the average FPS goes from 141 at 1080p, to 101 at 1440p, to 64 at 4K. That is a 28% drop from 1080p to 1440p, and a 37% drop from 1440p to 4K. At Medium settings, the average goes from 113 at 1080p, to 81 at 1440p, to 51 at 4K. That is a 28% drop from 1080p to 1440p, and a 37% drop from 1440p to 4K again. At High settings, the average goes from 70 at 1080p, to 51 at 1440p, to 32 at 4K. That is a 27% drop from 1080p to 1440p, and a 37% drop from 1440p to 4K. At Ultra settings, the average goes from 67 at 1080p, to 48 at 1440p, to 30 at 4K. That is a 28% drop from 1080p to 1440p, and a 37% drop from 1440p to 4K. The consistent percentage drops suggest the GPU is the primary bottleneck at higher resolutions, with the CPU having little influence on the frame rate differences.

How This Combo Ranks

The database ranks this specific combination of processor and graphics solution against all other tested combos for Inside. The combo ranks 3422 out of 3716 total combinations. That places it in the bottom 8% of all tested systems. The rank of 3422 indicates that the vast majority of other hardware combinations deliver higher average frame rates in this game.

This low rank is driven almost entirely by the GPU. The Intel Arc B370 has a percentile rank of 5 among all GPUs in the database. That means 95% of all tested graphics cards score higher in the benchmark suite. The GPU's average benchmark score is 1184, based on the 3DMark Steel Nomad DX12 test. In contrast, the Intel Core i7-14700F has a percentile rank of 91 among all CPUs, meaning it outperforms 91% of all tested processors. The CPU's average benchmark score is 53620. The disparity between the CPU's high percentile and the GPU's low percentile is stark. The recorded frame rates for Inside reflect this imbalance: at 1080p Low, the combo achieves 141 FPS, which is respectable, but at 4K Ultra, it drops to 30 FPS.

The combo rank being in the bottom 8% does not mean the system is useless for this game. It means that, relative to all other tested combos, most will outperform it. However, the game itself is not demanding by modern standards. The verdict data shows that at 1080p, all four settings are playable. The rank is a relative measure against a broad field of hardware, not an absolute measure of playability. A system that ranks 3422 out of 3716 can still run a game well if the game's requirements are low enough. The data shows this is the case at 1080p and partially at 1440p.

The rank also suggests that if you are building a system for Inside specifically, this combo is far from optimal. Most other combos will give you higher frame rates, especially at higher resolutions. But the rank does not tell you how many FPS you will lose compared to those other combos. The measured FPS data provides that detail directly.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly. For the Intel Core i7-14700F, the closest performers by average benchmark score are the Intel Xeon 6505P with a delta of -0.2%, the Intel Xeon Phi 7290 with a delta of 0.3%, the AMD Ryzen 9 7900X with a delta of 0.6%, and the AMD EPYC 7313P with a delta of 0.8%. These deltas are tiny, meaning the i7-14700F and these four processors are effectively equivalent in raw compute performance. In a game like Inside, which is not heavily multi-threaded, swapping the CPU for any of these would likely produce nearly identical frame rates. The AMD Ryzen 9 7900X is the most relevant consumer comparison, as the Xeon parts are server or workstation chips. The performance difference between the i7-14700F and the Ryzen 9 7900X is less than 1%, so no measurable FPS change would be expected.

For the Intel Arc B370, the nearest rivals are all much older or lower-end GPUs. The ATI Mobility Radeon HD 5570 has a delta of -0.2%, the ATI Radeon HD 5770 has a delta of -0.5%, the AMD Radeon HD 7650M has a delta of -0.7%, and the AMD FirePro M2000 has a delta of 1.4%. These are all GPUs from roughly a decade ago, with the HD 5770 being a desktop card from 2009 and the others being mobile or workstation parts. The Arc B370, despite being a modern integrated solution, performs at the same level as these legacy parts in the 3DMark Steel Nomad test. In practical terms for Inside, any of these GPUs would deliver frame rates very close to the measured numbers for the Arc B370. The delta of 1.4% for the FirePro M2000 means it would score about 16 points higher in the benchmark, which translates to a negligible FPS difference in actual gameplay.

The practical takeaway is that the CPU is not the limiting factor in this combo. If you were to pair the Arc B370 with a much weaker CPU, you might see some FPS loss at 1080p Low, but at higher resolutions and settings, the GPU would still be the bottleneck. Conversely, if you were to pair the i7-14700F with a stronger GPU, the frame rates would improve substantially, especially at 1440p and 4K. The nearest rival GPUs all suggest that the Arc B370 is a very low-end graphics solution, and matching it with a top-tier CPU does not change that fundamental characteristic.

The Verdict

The question is whether this PC can run Inside. The verdict by resolution provides a clear answer. At 1920x1080, all four settings are playable, with the best setting being Ultra at an average of 67 FPS. This means the game runs smoothly at maximum quality on a standard 1080p monitor. The Low preset at 1080p averages 141 FPS, which is excellent for a high refresh rate display, though the database does not specify refresh rate compatibility. The Medium preset at 1080p averages 113 FPS with a minimum of 96 FPS, ensuring no drops below the 60 FPS threshold.

At 2560x1440, only Low and Medium are playable. The best setting is Medium with an average of 81 FPS. The Low preset averages 101 FPS. The High preset at 1440p averages 51 FPS, which is below the 60 FPS threshold, and the Ultra preset averages 48 FPS. So for a 1440p monitor, you would need to run the game at Medium settings to maintain smooth gameplay. The Medium preset's minimum of 69 FPS means even the heaviest scenes stay above 60 FPS.

At 3840x2160, only Low is playable, with an average of 64 FPS. The best setting at 4K is Low. The Medium preset at 4K averages 51 FPS with a maximum of 59 FPS, so it never reaches 60 FPS. The High and Ultra presets are not playable at 4K, with averages of 32 and 30 FPS respectively. For a 4K display, you would have to use Low settings, which may reduce visual quality but still deliver a playable experience.

The verdict is clear: this combo can run Inside at 1080p with full quality, at 1440p with medium quality, and at 4K with low quality. The 60 FPS threshold is met in all these cases. If you own a 1080p monitor, you can max out the game. If you own a 1440p monitor, you need to compromise on settings. If you own a 4K monitor, you must use the lowest preset. The game is a Puzzle Platformer, so frame rate consistency matters for smooth controls, and the data shows that the playable settings have acceptable minimums.

CPU and GPU Roles

The measured FPS data allows us to determine which component matters more for Inside at each resolution. The CPU, the Intel Core i7-14700F, has a very high benchmark percentile of 91. The GPU, the Intel Arc B370, has a percentile of 5. The massive gap suggests the GPU is the dominant constraint in most scenarios.

At 1920x1080, the CPU has more influence than at higher resolutions. The difference between Low and Ultra is 74 FPS (141 vs 67). This is a large gap, but it is driven by the GPU's workload increasing with settings. The CPU has 20 cores and 28 threads, which is far more than any game from 2016 would use. Inside is a 2D side-scrolling puzzle game with simple graphics, so the CPU is likely idle most of the time. The GPU is doing the heavy lifting for rendering. At 1080p, the GPU is still the bottleneck, but the CPU's single-thread performance, as measured by a Cinebench R23 single-core score of 4958, is sufficient to feed the GPU at all settings.

At 2560x1440, the GPU's role becomes more pronounced. The average FPS drops by roughly 28% from 1080p at every setting. This consistent drop indicates that the GPU is scaling with pixel count, not the CPU. The CPU does not care about resolution; it sends the same draw calls regardless. The GPU has to render more pixels, so its utilization increases, and the frame rate drops proportionally. The fact that the percentage drop is nearly identical across Low, Medium, High, and Ultra (27-28%) confirms that the GPU is the limiting factor at 1440p.

At 3840x2160, the GPU is overwhelmingly the bottleneck. The average FPS drops by another 37% from 1440p at every setting. The CPU's role is negligible. Even at Low settings, the GPU can only manage 64 FPS at 4K, while the same CPU with a stronger GPU would easily exceed that. The GPU's FP32 performance of 6.144 TFLOPS and pixel rate of 48.00 GPixel/s are the limiting specifications. The pixel rate of 48.00 GPixel/s means the GPU can fill about 48 million pixels per second. A 4K frame has 8.3 million pixels, so in theory, the GPU could render about 5.8 frames per second if it were purely fill-rate bound. The measured 64 FPS at Low suggests the game's actual workload is lower, but the trend is clear.

The settings scaling also reveals the GPU's role. At 1080p, going from Low to Ultra cuts FPS from 141 to 67, a 52% reduction. At 1440p, the same settings change cuts FPS from 101 to 48, a 52% reduction. At 4K, the same change cuts FPS from 64 to 30, a 53% reduction. The consistent percentage reduction across resolutions means the settings affect the GPU workload proportionally, independent of resolution. The CPU's role is to maintain a minimum frame rate, and with a single-core score of 4958 and a Passmark single-thread score of 4257, it easily does so. Inside does not stress the CPU, so the i7-14700F is never the limiting factor.

The conclusion is that the GPU determines the playable settings at each resolution. The CPU is more than adequate for this game, and upgrading the GPU would provide the only meaningful FPS improvement. The data shows that at 1080p, the GPU can handle Ultra, at 1440p it can handle Medium, and at 4K it can handle Low. These are the GPU's limits, not the CPU's.

FAQ

Q: At what resolution and settings does this combo achieve the highest average FPS?

A: The highest average FPS is 141, recorded at 1920x1080 with Low settings. The Medium preset at 1080p averages 113 FPS, and the High preset averages 70 FPS.

Q: Is this combo playable at 2560x1440 with High settings?

A: No. The measured average FPS at 1440p High is 51, which is below the 60 FPS threshold. The playable settings at 1440p are Low and Medium, with Medium being the best at 81 FPS average.

Q: What is the best setting at 3840x2160?

A: The best setting at 4K is Low, with an average of 64 FPS. The Medium preset at 4K averages 51 FPS with a maximum of 59 FPS, so it never reaches 60 FPS.

Q: How does this combo rank compared to all other tested combos for Inside?

A: This combo ranks 3422 out of 3716 total tested combinations. This places it in the bottom 8% of all systems tested for this game.

Q: Which component is the bottleneck for this game?

A: The GPU, the Intel Arc B370, is the bottleneck. It has a percentile rank of 5 among all GPUs, while the CPU has a percentile rank of 91. The consistent FPS drops across resolutions confirm the GPU limits performance.

Q: What GPUs perform similarly to the Intel Arc B370?

A: The nearest rivals by benchmark score are the ATI Mobility Radeon HD 5570, the ATI Radeon HD 5770, the AMD Radeon HD 7650M, and the AMD FirePro M2000. All have delta percentages within 1.4% of the Arc B370's score.