Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 33 | 52 | 66 |
| 1440p QHD | 51 | 54 | 86 | 106 |
| 1080p Full HD | 73 | 77 | 122 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded data for Inside with the Intel Core i7-14700F and AMD Radeon RX 580 combination shows a clear performance hierarchy across resolutions and presets. At 1920x1080, the Low preset delivers an average of 151.1 FPS, while Medium drops to 122.4 FPS, High settles at 77.3 FPS, and Ultra maintains 72.7 FPS. The gap between Low and Ultra is substantial, with Ultra still comfortably above the 60 FPS playability threshold.
Moving to 2560x1440, the same pattern continues but with lower absolute numbers. Low preset averages 105.8 FPS, Medium reaches 86 FPS, High falls to 54 FPS, and Ultra dips to 51 FPS. The drop from Medium to High represents the largest single-preset penalty at this resolution, roughly 37% lower performance, which pushes the experience below the 60 FPS line.
At 3840x2160, only the Low preset remains playable, averaging 66 FPS. Medium drops to 51.5 FPS, while High and Ultra fall to 32.9 FPS and 34.4 FPS respectively. Notably, Ultra at 4K performs slightly better than High, which is an anomaly in the dataset, but both remain far below the playability threshold. The data shows no minimum or maximum frame time values were recorded, only averages, so the analysis relies on mean FPS only.
Across all resolutions, the scaling from Low to Ultra is consistent: higher settings always reduce average FPS, but the magnitude of the penalty varies. At 1080p, the Ultra-to-Low ratio is roughly 48% of the Low value. At 1440p, Ultra runs at about 48% of Low. At 4K, Ultra runs at about 52% of Low, indicating the GPU becomes more uniformly bottlenecked at higher pixel counts.
CPU and GPU Roles
The Intel Core i7-14700F is a 20-core, 28-thread processor from the Core 14th Gen series, with a boost clock of 5.40 GHz and a 65 W TDP. Its benchmark scores are strong: Cinebench R23 multi-core reaches 35122, single-core 4958, and it sits at the 91st percentile among all CPUs. The AMD Radeon RX 580, by contrast, is an older GCN 4.0 part with a 185 W TDP, 2304 shading units, and 8 GB of GDDR5 memory. It ranks at the 53rd percentile among all GPUs.
The measured FPS data indicates that Inside is largely GPU-bound at higher resolutions and settings. At 1080p Low, the framerate reaches 151.1 FPS, which suggests the CPU is capable of feeding the GPU well beyond typical display refresh rates. At 1080p Ultra, the framerate drops to 72.7 FPS, showing that the GPU is the limiting factor once pixel shading load increases. The CPU's headroom is evident: even at 1440p Low, the system still produces 105.8 FPS, which is far above what the RX 580 can maintain at 4K.
Resolution scaling confirms the GPU-bound nature. From 1080p Low to 1440p Low, FPS drops by about 30% (151.1 to 105.8). From 1440p Low to 4K Low, FPS drops by another 38% (105.8 to 66). This consistent decline with pixel count indicates the GPU is the primary constraint. The CPU, with its high single-thread score of 4958 in Cinebench R23, is not likely to bottleneck in a puzzle platformer like Inside, which is a 2016 title with modest thread demands.
Preset scaling further supports the GPU role. At 1080p, moving from Low to Medium costs about 19% performance, Medium to High costs roughly 37%, and High to Ultra costs about 6%. The non-linear scaling suggests that certain settings (likely shadow quality, post-processing, or draw distance) have outsized GPU impact. At 4K, the same preset steps show even larger relative penalties, with High and Ultra both below 35 FPS, meaning the RX 580 cannot keep up with the pixel fill demands.
Best Settings per Resolution
The database's playability threshold is 60 FPS. At 1920x1080, every preset clears this bar. The most demanding preset that stays at or above 60 FPS is Ultra, with an average of 72.7 FPS. This is the optimal choice for 1080p, as it provides the highest visual fidelity without sacrificing smoothness.
At 2560x1440, the best playable preset is Medium, averaging 86 FPS. High and Ultra both fall below 60 FPS (54 and 51 respectively), so Medium is the ceiling for this resolution. The 86 FPS figure gives about 43% headroom above the threshold, which is comfortable for most displays.
At 3840x2160, only Low is playable, averaging 66 FPS. Medium, High, and Ultra all miss the 60 FPS mark (51.5, 32.9, and 34.4 respectively). Low provides a modest 10% margin above the threshold, so it is the only viable setting for 4K on this hardware. Users seeking higher visual quality at 4K would need a more powerful GPU, as the RX 580 cannot maintain 60 FPS at Medium or above.
How This Combo Ranks
The Intel Core i7-14700F and AMD Radeon RX 580 combination ranks 3380 out of 3716 tested combos in the database for Inside. This places it in the lower 9% of all tested systems, which is expected given the GPU's age and mid-range positioning. The CPU is overqualified for this pairing, but the GPU holds the combo back.
The GPU's nearest rivals in the database include the NVIDIA GeForce RTX 3050 Ti Mobile (average score 12940, delta -0.1%), the NVIDIA GeForce GTX 1660 SUPER (12986, delta -0.4%), the AMD Radeon 740M (12870, delta +0.5%), and the AMD FirePro W5100 (12847, delta +0.6%). These deltas are all within 0.6% of the RX 580's average benchmark score of 12928, meaning the RX 580 is statistically equivalent to these parts in synthetic tests. However, in actual game FPS, the measured data shows the RX 580 can still deliver playable framerates at 1080p and 1440p Medium, which suggests the synthetic scores align with real-world results for this title.
The CPU's nearest rivals include the Intel Xeon 6505P (53701, delta -0.2%), Intel Xeon Phi 7290 (53469, delta +0.3%), AMD Ryzen 9 7900X (53288, delta +0.6%), and AMD EPYC 7313P (53206, delta +0.8%). The i7-14700F's average benchmark score is 53620, which is essentially tied with these processors. This means that swapping the CPU for any of these rivals would produce nearly identical FPS in Inside, because the game is not CPU-limited with any of these high-end parts.
FAQ
Q: Can this PC run Inside at 1080p with maximum settings?
A: Yes. At 1920x1080 with the Ultra preset, the average FPS is 72.7, which is above the 60 FPS playability threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: What is the highest playable setting at 1440p?
A: The Medium preset is the most demanding setting that stays at or above 60 FPS at 2560x1440, averaging 86 FPS. High and Ultra both fall below 60 FPS (54 and 51 respectively).
Q: Is 4K gaming possible with this hardware?
A: Only with the Low preset. At 3840x2160, Low averages 66 FPS, which is playable. Medium drops to 51.5 FPS, High to 32.9 FPS, and Ultra to 34.4 FPS, all below the threshold.
Q: How does the RX 580 compare to its nearest rivals?
A: The RX 580's average benchmark score is 12928. Its closest rivals are the RTX 3050 Ti Mobile (12940, -0.1%), GTX 1660 SUPER (12986, -0.4%), Radeon 740M (12870, +0.5%), and FirePro W5100 (12847, +0.6%). All are within 0.6% of the RX 580's score, so real-world FPS in Inside would be nearly identical.
Q: Is the i7-14700F overkill for this GPU?
A: The CPU ranks at the 91st percentile among all CPUs, while the GPU ranks at the 53rd percentile. The measured FPS shows the GPU is the limiting factor at all resolutions, so the CPU has significant headroom. Swapping to a similar-scoring rival like the Ryzen 9 7900X would not change FPS in this game.
Q: What is the combo's overall rank in the database?
A: This combo ranks 3380 out of 3716 tested combinations for Inside, placing it in the bottom 9% of systems. The low rank is primarily due to the GPU's age and mid-range performance class.
The Verdict
The data shows that this PC can run Inside at 1080p with all presets above 60 FPS, including Ultra at 72.7 FPS. At 1440p, the system remains playable up to Medium (86 FPS), but High and Ultra fall short. At 4K, only Low is playable (66 FPS). The verdict by resolution is straightforward: 1920x1080 is fully playable at Ultra, 2560x1440 is playable at Medium, and 3840x2160 is playable at Low only.
For a puzzle platformer like Inside, which relies on atmosphere and precise timing, the 1080p Ultra experience at 72.7 FPS is the recommended configuration. The 1440p Medium setting at 86 FPS also provides a smooth experience with higher pixel density. The 4K Low setting is technically playable but sacrifices visual quality significantly, which may detract from the game's artistic presentation.
Overall, this combination is adequate for Inside at mainstream resolutions, but it is not future-proof for higher settings at 4K. The CPU is more than capable, but the GPU limits the upper bounds of visual fidelity. Users with 1080p or 1440p displays will have a positive experience, while 4K users should stick to Low settings.
Similar Performance Alternatives
Based on the nearest rivals in the database, the following hardware would behave similarly to the tested CPU and GPU.
For the CPU, the Intel Xeon 6505P (average score 53701, delta -0.2%), Intel Xeon Phi 7290 (53469, delta +0.3%), AMD Ryzen 9 7900X (53288, delta +0.6%), and AMD EPYC 7313P (53206, delta +0.8%) all produce benchmark scores within 0.8% of the i7-14700F's 53620. In Inside, these processors would deliver identical FPS because the game is GPU-bound. Any of these CPUs paired with an RX 580 would show the same measured FPS values.
For the GPU, the NVIDIA GeForce RTX 3050 Ti Mobile (12940, delta -0.1%), NVIDIA GeForce GTX 1660 SUPER (12986, delta -0.4%), AMD Radeon 740M (12870, delta +0.5%), and AMD FirePro W5100 (12847, delta +0.6%) are all within 0.6% of the RX 580's 12928 average score. In practice, swapping the RX 580 for any of these GPUs would yield nearly the same FPS in Inside. The GTX 1660 SUPER is a desktop part like the RX 580, while the RTX 3050 Ti Mobile is a laptop GPU, but the benchmark deltas indicate similar rasterization performance for this title.
Users considering alternatives should note that the CPU is not the bottleneck, so upgrading the GPU alone would be the only meaningful change for Inside. A GPU with a higher benchmark score, such as one ranking above the 53rd percentile, would unlock higher presets at 1440p and 4K. Conversely, downgrading the CPU to a lower-tier part would have no measurable impact on FPS in this game, as long as it retains sufficient single-thread performance.