Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
74 FPS

1440p (2K / QHD)

Low 1440p Measured
112 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
70 FPS
Ultra 4K Measured
34 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 46,881
Graphics Card
Required 27,118
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 Ultra 74
2560x1440 High 56
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 Ultra 53
3840x2160 High 35
3840x2160 Low 70
3840x2160 Medium 56
3840x2160 Ultra 34

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The CPU in this combo, the Intel Core i7-13700K, sits in a tight cluster of similarly performing processors. Its average benchmark score of 46881 places it within a fraction of a percent of several rivals. The AMD Ryzen 9 5900 scores 46971, a mere 0.2% difference, making it the closest match in overall CPU throughput. The AMD Ryzen AI 9 HX PRO 375 is equally close at 47022, trailing by only 0.3%. On the other side, the AMD Ryzen 9 7845HX and Intel Xeon w3-2535 both score 46654, putting the i7-13700K ahead by 0.5%. In practical terms, any of these processors would deliver nearly identical frame pacing in CPU-bound scenes, though the i7-13700K holds a slight edge over the latter pair.

The GPU tells a very different story. The Intel Arc B390 is an integrated graphics solution with a single recorded benchmark result: a 3DMark Steel Nomad DX12 score of 1482. This places it in the 9th percentile of all GPUs, meaning roughly nine out of ten discrete graphics cards outperform it. Its nearest rivals are all older, low-end NVIDIA parts. The GeForce GT 520MX scores 1463, just 1.3% behind. The GeForce 800M is 1.5% behind at 1460, while the GeForce GT 625 OEM and GeForce GT 710 trail by 2.5% and 2.7%, respectively. The deltas are small, but the direction is consistent: the Arc B390 is measurably ahead of all four, yet the gap is narrow enough that users migrating from any of those older cards should expect a modest, not transformative, uplift. For a game like Inside, which is not visually demanding by modern standards, this GPU's low absolute performance is the limiting factor in the pairing, not the CPU.

CPU and GPU Roles

The recorded frame rates reveal a classic pattern: the GPU becomes more influential as resolution climbs, while the CPU's headroom is sufficient at all tested settings. At 1920x1080, the difference between Low and Ultra settings is stark. Low delivers 156 FPS average, while Ultra drops to 74 FPS. That 82 FPS gap is almost entirely GPU-driven, as the i7-13700K can easily feed the Arc B390 at these lower resolutions. The CPU's single-thread score of 1136 in 3DMark and its Cinebench R23 single-core result of 2116 indicate strong per-core performance, which is what a puzzle platformer like Inside relies on for game logic and physics, but the rendering load scales with the GPU.

Moving to 2560x1440, the pattern holds but the GPU strain becomes more visible. Low settings produce 112 FPS, Medium drops to 90 FPS, and High falls to 56 FPS. The step from Medium to High is a 34 FPS reduction, a larger relative drop than the 31 FPS reduction seen when moving from Low to Medium. This nonlinear scaling suggests the Arc B390 is hitting a computational ceiling around the High preset at this resolution. At 3840x2160, the GPU is clearly the bottleneck. Low settings manage 70 FPS, Medium falls to 56 FPS, and both High and Ultra dip below the 60 FPS threshold at 35 and 34 FPS, respectively. The CPU's role here is minimal: even at 4K with Ultra settings, the i7-13700K's multi-thread score of 30745 in Cinebench R23 and its 89th percentile ranking across all CPUs mean it is never waiting on the GPU.

The resolution scaling confirms this division. At 1080p, the combo achieves 74 FPS at Ultra, but at 1440p that same preset drops to 53 FPS, a 28% reduction. At 4K, Ultra falls to 34 FPS, another 36% drop. These are GPU-bound declines; the CPU's performance is constant across resolutions. For a game like Inside, which has relatively simple geometry and lighting, the Arc B390's integrated nature means its system-shared memory and low pixel throughput (60.00 GPixel/s) are the decisive factors. The CPU is never the constraint, but it also cannot compensate for the GPU's limits at higher resolutions.

How This Combo Ranks

The database ranks this specific CPU-GPU combination at 3296 out of 3716 tested combos for Inside. That places it in the bottom 11% of all pairings, a reflection of the Arc B390's lowly 9th percentile GPU standing rather than any deficiency in the i7-13700K. The CPU alone would rank near the top of the field, but the integrated graphics drag the combined score down substantially. This is not a surprise: the GPU's nearest rivals are all legacy NVIDIA parts from a decade ago, and its single 3DMark result of 1482 is far below what any modern discrete GPU would post.

In context, this rank means the combo is playable at lower settings but far from a high-performance configuration. The 3296th position out of 3716 indicates that nearly all other tested systems deliver better frame rates in this title. However, the verdict data shows that playability is still achievable. The rank is a holistic measure, and it correctly identifies that this is a low-end pairing overall, but it does not tell the full story of how well the game runs at specific settings. For a lightweight 2D side-scroller, the actual experience can be smooth even when the hardware is statistically weak.

The Verdict

Yes, this PC can run Inside, but only under specific conditions. The verdict by resolution is unambiguous. At 1920x1080, all four tested presets clear the 60 FPS threshold: Low at 156 FPS, Medium at 125 FPS, High at 78 FPS, and Ultra at 74 FPS. This is a fully playable experience at every quality level, and the Ultra preset's 74 FPS average is comfortable for a game that does not require twitch reflexes. At 2560x1440, the playable settings narrow to Low and Medium, with averages of 112 and 90 FPS, respectively. High and Ultra fall short at 56 and 53 FPS. At 3840x2160, only Low remains above the threshold, averaging 70 FPS. Medium, High, and Ultra all fail to reach 60 FPS, with averages of 56, 35, and 34 FPS.

The practical takeaway is that 1080p is the intended playground for this combo, with 1440p viable at reduced settings, and 4K limited to the lowest preset. The data shows no min or max FPS values for most presets, but where they exist, the picture is consistent. At 1080p Medium, the min is 106 FPS and the max is 144 FPS, a tight band that indicates stable performance. At 1440p Medium, the range is 76 to 103 FPS. At 4K Medium, it is 48 to 65 FPS, which dips below 60 on the low end and suggests occasional stutter. For a puzzle platformer, those dips are tolerable, but the High and Ultra presets at 4K are simply not viable.

Measured FPS Breakdown

The recorded measurements provide a complete picture across three resolutions and four settings. At 1920x1080, the Low preset averages 156 FPS, the highest figure in the entire dataset. Medium averages 125 FPS, with a minimum of 106 and a maximum of 144. High averages 78 FPS, and Ultra averages 74 FPS. All of these are comfortably above the 60 FPS playability threshold. The gap between Medium and High is 47 FPS, while the gap between High and Ultra is only 4 FPS, indicating that the Ultra preset is not much more demanding than High at this resolution, or that the GPU is already approaching its limits.

At 2560x1440, Low averages 112 FPS, a 28% drop from 1080p Low. Medium averages 90 FPS, with a min of 76 and a max of 103. High averages 56 FPS, falling below the threshold, and Ultra averages 53 FPS. The drop from Medium to High is 34 FPS, the largest single-step decline in the dataset, suggesting a significant quality setting jump that the Arc B390 cannot sustain. From High to Ultra, the drop is only 3 FPS, again showing diminishing returns at the top end.

At 3840x2160, Low averages 70 FPS, just above the threshold. Medium averages 56 FPS, with a min of 48 and a max of 65. High averages 35 FPS, and Ultra averages 34 FPS. The step from Low to Medium is a 14 FPS drop, while Medium to High is a 21 FPS drop. The data shows that the GPU's pixel throughput of 60.00 GPixel/s is simply insufficient for 4K at higher settings. The texture rate of 120.0 GTexel/s and FP32 performance of 7.680 TFLOPS are also limiting factors, as the resolution scaling demands exponentially more fill rate.

Best Settings per Resolution

At 3840x2160, the best setting that maintains at least 60 FPS is Low, which averages 70 FPS. This is the only playable preset at 4K. Medium falls short at 56 FPS, and both High and Ultra are far below at 35 and 34 FPS. For users who prioritize resolution over visual fidelity, this is the only option.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, averaging 90 FPS. This provides a solid balance of visual quality and performance, with a minimum of 76 FPS ensuring no drops below the threshold. High and Ultra are not playable at this resolution, averaging 56 and 53 FPS, respectively.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, averaging 74 FPS. This is the best possible experience this combo can deliver: full graphical settings at the most common resolution, with a 14 FPS cushion above the playability threshold. The next step down, High, averages 78 FPS, but Ultra is achievable, so there is no reason to sacrifice quality. The data confirms that 1080p Ultra is the sweet spot for this hardware, and the 74 FPS average is stable enough for the game's deliberate pacing and atmospheric puzzles.