Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 109 | 111 | 157 | 170 |
| 1440p QHD | 149 | 152 | 185 | 200 |
| 1080p Full HD | 166 | 172 | 203 | 222 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded data for Inside, running on an Intel Core i5-9400 with an NVIDIA GeForce RTX 5070, shows a game that is thoroughly saturated by this hardware combination. At 1920x1080, the lowest measured average is 166.3 FPS on the Ultra preset, which is still far beyond the 60 FPS playability threshold. The Low preset at this resolution reaches an average of 221.9 FPS, while Medium sits at 203.3 FPS and High at 171.7 FPS. The spread from Low to Ultra is roughly 55 FPS, indicating that the game's visual settings do impact performance, but the ceiling is so high that no preset comes close to stressing the system.
Moving to 2560x1440, the pattern continues with all presets remaining well above 60 FPS. Low produces an average of 199.9 FPS, Medium drops slightly to 184.9 FPS, High lands at 151.8 FPS, and Ultra still holds at 148.6 FPS. The difference between High and Ultra at this resolution is only about 3 FPS, which suggests diminishing returns in GPU workload for the highest quality tier. At 3840x2160, the 4K results show the first meaningful compression of frame rates. Ultra averages 108.9 FPS, High averages 110.6 FPS, Medium reaches 157.3 FPS, and Low tops out at 170.4 FPS. Even at 4K Ultra, the system maintains an average that is nearly double the 60 FPS threshold.
The data set includes only average FPS values, with no recorded minimum or maximum frame times. This means the analysis relies on sustained averages rather than frame pacing or spike behavior. Across all three resolutions and all four presets, every single configuration clears the 60 FPS line with substantial headroom. The weakest recorded result, 108.9 FPS at 4K Ultra, is still 81% above the playability target. The strongest result, 221.9 FPS at 1080p Low, is more than three and a half times the threshold.
CPU and GPU Roles
The performance scaling between resolutions reveals a workload that is primarily GPU-bound at higher settings, but with an unusual inversion at 4K. At 1080p, the difference between Low and Ultra is 55.6 FPS (221.9 down to 166.3). At 1440p, that same Low-to-Ultra gap narrows to 51.3 FPS (199.9 down to 148.6). At 4K, the gap shrinks further to 61.5 FPS (170.4 down to 108.9), but the ordering changes: at 4K, High is actually slightly faster than Ultra, and Medium sits closer to Low than to High. This suggests that at 4K, the RTX 5070's rendering pipeline encounters a point where Ultra settings introduce a cost that does not scale linearly with the resolution's pixel count.
The Intel Core i5-9400, with its 6 cores and 6 threads running at a base clock of 2.90 GHz and boost up to 4.10 GHz, appears to be more than sufficient for Inside. The game is a puzzle platformer from 2016, and the CPU's Cinebench R23 multi-core score of 6629 and single-core score of 935 place it in the 47th percentile among all CPUs. Yet even at 1080p Low, where CPU overhead would typically be most visible, the system still delivers 221.9 FPS. This indicates that the CPU is not a limiting factor at any resolution tested.
The RTX 5070, by contrast, shows its influence most clearly at 4K. The drop from 170.4 FPS at Low to 108.9 FPS at Ultra represents a 36% reduction in frame rate, a much larger proportional decline than the 25% drop seen at 1440p (199.9 to 148.6) or the 25% drop at 1080p (221.9 to 166.3). The GPU's memory bandwidth of 672.0 GB/s and its 12 GB of GDDR7 memory are likely contributors to why 4K remains playable, but the Ultra preset at 4K clearly engages the graphics card more heavily than lower resolutions do.
Between 1080p and 1440p, the average FPS across all presets drops by about 12 to 15%. Between 1440p and 4K, the drop is much steeper, around 27 to 30% for Low and Medium, and about 28% for High and Ultra. This scaling pattern is consistent with a GPU that has ample headroom at lower resolutions but begins to feel the pixel throughput demands of 4K. The CPU's role is minimal throughout, as evidenced by the fact that even the most CPU-sensitive scenario (1080p Low) produces over 220 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, and it delivers an average of 166.3 FPS. There is no preset at this resolution that fails to clear the threshold, so the recommendation is simply to enable Ultra for maximum visual quality. The margin over 60 FPS is 106.3 FPS, meaning even the heaviest settings leave enormous performance in reserve.
At 2560x1440, the same conclusion applies. Ultra is the best settings choice, with an average of 148.6 FPS. The gap to the 60 FPS threshold is 88.6 FPS. High sits at 151.8 FPS, which is only 3.2 FPS faster than Ultra, so there is little reason to drop down a tier unless the user prefers slightly higher frame rates over marginal visual gains.
At 3840x2160, Ultra again remains the best settings option, averaging 108.9 FPS. This is the only resolution where the Ultra preset dips below the 110 FPS mark, but it still clears 60 FPS by 48.9 FPS. High is essentially tied with Ultra at 110.6 FPS, a difference of just 1.7 FPS, which is within measurement noise. For 4K users who want the absolute highest fidelity, Ultra is safe. For those who want a tiny bit more headroom, High offers nearly identical performance with no meaningful visual penalty.
Across all three resolutions, the verdict is uniform: run the game at Ultra. The system never comes close to the 60 FPS line, so there is no reason to compromise on settings. The only caveat is that the recorded data shows no minimum FPS values, so users with very sensitive displays or those who notice frame-time stutters might prefer High at 4K, but the averages do not indicate any risk of dropping below playability.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-9400, based on average benchmark scores, include the Intel Core i7-1068NG7 with an average score of 2259, which is 0.2% faster. The Intel Core i7-10710U scores 2248, which is 0.3% slower. The AMD Ryzen 5 PRO 1500 scores 2246, also 0.4% slower, and the Intel Core i3-10305 scores 2264, which is 0.4% faster. These deltas are all within 1%, meaning any of these CPUs would produce essentially identical results in Inside. The i5-9400's average benchmark score is 2254, placing it in the 47th percentile of all CPUs, so it is a middle-of-the-pack processor that pairs well with a high-end GPU for this particular game.
For the NVIDIA GeForce RTX 5070, the nearest rivals are professional and mobile workstation GPUs. The AMD Radeon Pro 580 has an average score of 40318, which is 0.1% slower. The AMD Radeon Pro WX 7100 scores 40063, which is 0.8% slower. The AMD Radeon Pro 5300 scores 40870, which is 1.2% faster, and the NVIDIA RTX A500 Mobile scores 39568, which is 2% slower. These GPUs are not direct consumer gaming equivalents, but the benchmark data suggests that a system with any of them would deliver frame rates very close to those recorded for the RTX 5070 in Inside. The RTX 5070 itself sits in the 82nd percentile of all GPUs, with an average benchmark score of 40377.
In practical terms, swapping the i5-9400 for any of its listed rivals would change performance by less than half a percent, which is imperceptible in a game that runs at over 100 FPS on every preset. Swapping the RTX 5070 for one of its nearest rivals would similarly produce frame rates within a few percentage points of the recorded values. For a game as undemanding as Inside, the entire set of comparable hardware would clear the 60 FPS threshold at 4K Ultra without issue.
The Verdict
Can this PC run Inside? The data says yes, unequivocally. At 1920x1080, all four presets are playable, with Ultra averaging 166.3 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 148.6 FPS. At 3840x2160, all four presets are playable, with Ultra averaging 108.9 FPS. The verdict by resolution is identical for each: every settings tier clears 60 FPS. The best settings at each resolution are Ultra, because the system has so much performance headroom that dropping to High, Medium, or Low offers no practical benefit.
The RTX 5070, with its launch MSRP of 549 USD, is a far more powerful GPU than a 2016 puzzle platformer requires, but the combination works flawlessly. The i5-9400, despite being an end-of-life CPU from the Coffee Lake era, provides enough single-thread and multi-thread performance to keep up with the GPU at every resolution. The combo ranks 1911 out of 3716 tested combinations in the database, which places it in the upper half of all systems tested for this game, though the game itself is so light that even lower-ranked combinations would likely succeed.
For users with a 60 Hz display, this system is overkill for Inside. For users with a 144 Hz or 240 Hz monitor, the frame rates at 1080p and 1440p are high enough to take advantage of high refresh rates. At 4K, the Ultra preset's 108.9 FPS average is still sufficient for smooth gameplay on a 120 Hz display, though not quite enough to saturate a 144 Hz panel. The only scenario where this system would show any weakness is if the user demands frame rates above 200 FPS at 4K, which is not a realistic expectation for any hardware in this class.
The conclusion is simple: this PC runs Inside at maximum settings across every resolution tested, with frame rates that are two to three times the playability threshold. There is no configuration in the recorded data that fails to meet the 60 FPS target.
FAQ
Q: Can this PC run Inside at 4K Ultra settings?
A: Yes. At 3840x2160 with Ultra settings, the Intel Core i5-9400 and NVIDIA GeForce RTX 5070 combination produces an average of 108.9 FPS, which is well above the 60 FPS threshold.
Q: What is the best preset to use at 1440p?
A: Ultra is the best preset at 2560x1440, averaging 148.6 FPS. High is nearly identical at 151.8 FPS, but Ultra provides the highest visual quality while staying far above 60 FPS.
Q: How much faster is Low compared to Ultra at 1080p?
A: At 1920x1080, Low averages 221.9 FPS while Ultra averages 166.3 FPS. That is a difference of 55.6 FPS in favor of Low.
Q: Is the Intel Core i5-9400 a bottleneck for the RTX 5070 in this game?
A: No. Even at 1080p Low, where CPU load is typically highest relative to the GPU, the system reaches 221.9 FPS. The CPU's benchmark scores place it in the 47th percentile, but Inside is not demanding enough to expose a bottleneck.
Q: What GPUs perform similarly to the RTX 5070 in the database?
A: The AMD Radeon Pro 580 is 0.1% slower, the AMD Radeon Pro WX 7100 is 0.8% slower, the AMD Radeon Pro 5300 is 1.2% faster, and the NVIDIA RTX A500 Mobile is 2% slower, based on average benchmark scores.
Q: Does the game ever drop below 60 FPS with this hardware?
A: The recorded data shows no configuration below 60 FPS. The lowest average is 108.9 FPS at 4K Ultra, and all other presets and resolutions are higher. Note that the database only records average FPS, not minimum FPS, so frame spikes are not captured.