Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

40%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
222 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
108 FPS
Ultra 4K Measured
52 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 2,254
Graphics Card
Required 27,118
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 222

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 222
1920x1080 Medium 192
1920x1080 Ultra 114
2560x1440 High 86
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 Ultra 82
3840x2160 High 54
3840x2160 Low 108
3840x2160 Medium 87
3840x2160 Ultra 52

Performance Analysis: Inside on Your System

Measured FPS Breakdown

At 1920x1080, the Intel Core i5-9400 paired with the Intel Arc B570 delivers a wide performance envelope that scales predictably with settings. On Low, the combination averages 222 FPS, which is the highest recorded figure in the entire measurement set. Moving to Medium, the average drops to 192 FPS, with a recorded minimum of 163 FPS and a maximum of 221 FPS. High settings yield 120 FPS on average, while Ultra produces 114 FPS. The gap between Medium and High is substantial at 72 FPS, whereas the difference between High and Ultra is a much smaller 6 FPS. This suggests that the step from High to Ultra is comparatively light on the rendering pipeline, while the jump from Medium to High introduces a significant load increase.

At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 172 FPS, Medium averages 138 FPS with a minimum of 117 FPS and a maximum of 159 FPS, High averages 86 FPS, and Ultra averages 82 FPS. The transition from Medium to High costs 52 FPS, while High to Ultra only costs 4 FPS. The resolution scaling from 1080p to 1440p at Medium settings reduces the average from 192 FPS to 138 FPS, a drop of 54 FPS, or roughly 28 percent. At Ultra settings, the same resolution change reduces the average from 114 FPS to 82 FPS, a drop of 32 FPS.

At 3840x2160, the performance curve becomes more compressed. Low settings average 108 FPS, Medium averages 87 FPS with a minimum of 74 FPS and a maximum of 100 FPS, High averages 54 FPS, and Ultra averages 52 FPS. The drop from Medium to High is 33 FPS, which is the largest single-step decline at this resolution. High and Ultra both fall below the 60 FPS playability threshold, while Low and Medium remain comfortably above it. The scaling from 1440p to 4K at Medium settings reduces the average from 138 FPS to 87 FPS, a drop of 51 FPS. At High settings, the same resolution change reduces the average from 86 FPS to 54 FPS, a drop of 32 FPS.

The data shows that the measured FPS values are consistently higher at lower resolutions, and the preset scaling is monotonic: Low always produces the highest average, followed by Medium, then High, then Ultra. The minimum and maximum values are only recorded for the Medium preset at each resolution, which limits the frame time analysis. The variance at Medium settings is notable: at 1080p the spread from minimum to maximum is 58 FPS, at 1440p it is 42 FPS, and at 4K it is 26 FPS. This narrowing spread at higher resolutions indicates that the frame pacing becomes more consistent as the rendering load increases.

Similar Performance Alternatives

The CPU portion of this combination sits in a tightly clustered group of rivals according to the database. The Intel Core i5-9400 has an average benchmark score of 2254, and its nearest rival, the Intel Core i7-1068NG7, scores 2259, which is 0.2 percent faster. The Intel Core i7-10710U scores 2248, placing it 0.3 percent behind. The AMD Ryzen 5 PRO 1500 scores 2246, which is 0.4 percent slower, and the Intel Core i3-10305 scores 2264, which is 0.4 percent faster. These deltas are all within a single percentage point, meaning that swapping the i5-9400 for any of these four chips would produce nearly identical CPU-bound behavior in this game. The percentile ranking for the i5-9400 is 47, indicating that it sits just below the midpoint of all CPUs in the database.

On the GPU side, the Intel Arc B570 has an average benchmark score of 20556. Its closest rival is the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, a difference of 0.1 percent. The Intel Arc A750 scores 20582, which is 0.1 percent faster than the B570. The NVIDIA Quadro M4000M scores 20480, 0.4 percent slower, and the AMD Radeon R9 M390X scores 20662, 0.5 percent faster. As with the CPU, all four GPU rivals are within a half percentage point of the B570. The GPU percentile ranking is 65, meaning the Arc B570 outperforms roughly two-thirds of all GPUs in the database.

For practical purposes, a system built with the Intel Core i7-1068NG7 or the Intel Core i3-10305 instead of the i5-9400 would produce FPS figures that are statistically indistinguishable in Inside. Similarly, substituting the Intel Arc A750 or the NVIDIA GeForce RTX 3070 Mobile for the Arc B570 would keep the measured performance essentially identical. The AMD Radeon R9 M390X and the NVIDIA Quadro M4000M, despite being older parts, are also within the same performance band according to the recorded scores. The takeaway is that this combination sits in a very dense neighborhood of hardware, and users with any of these alternatives should expect similar frame rates.

CPU and GPU Roles

The recorded data reveals that this game is heavily GPU-limited at all three resolutions, but the degree of GPU dominance shifts with the preset. At 1080p Low, the average of 222 FPS suggests that the CPU has ample headroom, since the GPU is producing over three times the playability threshold of 60 FPS. At 1080p Ultra, the average of 114 FPS is still well above the threshold, indicating that even at the highest preset, the GPU is not being pushed to its limit at this resolution. The CPU, with its 6 cores and 6 threads running at a base clock of 2.90 GHz and a boost clock of 4.10 GHz, is sufficient to feed the GPU at 1080p across all presets.

Moving to 1440p, the GPU load increases, but the CPU still maintains high frame rates. The fact that Ultra settings at 1440p produce 82 FPS, only 32 FPS lower than at 1080p, shows that the GPU is still the limiting factor. The CPU is not causing a bottleneck, as the frame rate does not collapse when resolution increases. At 4K, the picture changes. High settings drop to 54 FPS and Ultra to 52 FPS, both below the 60 FPS threshold. This is a clear sign that the GPU is now the dominant constraint. The CPU is unlikely to be the cause of the sub-60 FPS results, since the same CPU handles 1080p Ultra at 114 FPS without issue.

The scaling between presets at each resolution further clarifies the roles. At 1080p, the difference between Low and Ultra is 108 FPS, a factor of 1.9. At 1440p, the same preset range spans 90 FPS, a factor of 2.1. At 4K, the range narrows to 56 FPS, a factor of 2.1. The consistent ratio across 1440p and 4K suggests that the GPU is the primary scaling factor, and the CPU contribution is minimal. The resolution scaling from 1080p to 4K at Medium settings reduces average FPS from 192 to 87, a drop of 55 percent. This large drop is typical of a GPU-bound workload, where pixel count directly drives render time.

For a puzzle platformer like Inside, the rendering complexity is moderate, and the data confirms that the Arc B570 is the component that determines whether the game hits the 60 FPS threshold. The i5-9400 contributes enough single-thread performance, as evidenced by its Cinebench R23 single-core score of 935, to keep the frame pipeline fed. Users overclocking or upgrading the CPU would see negligible gains in this game, while upgrading the GPU would directly improve the 4K results.

The Verdict

The question of whether this PC can run Inside is answered directly by the verdict data. At 1920x1080, all four presets are playable. Low averages 222 FPS, Medium averages 192 FPS, High averages 120 FPS, and Ultra averages 114 FPS. Every setting clears the 60 FPS threshold by a wide margin, and the best settings are Ultra, which delivers 114 FPS on average. At 2560x1440, all four presets are also playable. Low averages 172 FPS, Medium averages 138 FPS, High averages 86 FPS, and Ultra averages 82 FPS. The best settings are Ultra at 82 FPS, which remains comfortably above the threshold.

At 3840x2160, the verdict is mixed. Low settings average 108 FPS, Medium averages 87 FPS, and both are playable. High settings average 54 FPS and Ultra averages 52 FPS, both falling below the 60 FPS threshold. The playable settings at 4K are Low and Medium, with Medium being the best choice at 87 FPS. The data shows that the system can run Inside at 4K, but only if the user selects Medium or lower presets. High and Ultra at 4K are not viable for a smooth 60 FPS experience.

The overall verdict is that this combination is more than capable of running Inside at 1080p and 1440p with maximum quality, and it can handle 4K with a moderate preset reduction. The recorded data shows no instances of frame rates dropping below the playability threshold at 1080p or 1440p, regardless of settings. At 4K, the user must choose between Low and Medium presets to stay above 60 FPS. The Medium preset at 4K, with its average of 87 FPS and minimum of 74 FPS, offers the best balance of visual quality and performance for 4K displays.

How This Combo Ranks

The combination of the Intel Core i5-9400 and the Intel Arc B570 ranks 3044 out of 3716 tested combinations in the database for Inside. This places it in the 18th percentile of all combos, meaning roughly 82 percent of tested systems perform better in this game. The rank is driven primarily by the GPU, which sits at the 65th percentile among all GPUs. The CPU, at the 47th percentile, is a slight drag on the overall position, but the gap is not large.

The rank of 3044 indicates that while this system is fully playable at 1080p and 1440p, it is not a high-end performer for Inside. Many combinations in the database achieve higher frame rates, particularly at 4K, where the Arc B570 falls below the 60 FPS threshold on High and Ultra. The 4K Ultra average of 52 FPS is the weakest recorded result in this dataset, and it contributes to the lower rank. In contrast, the 1080p results are strong, with the Low preset average of 222 FPS ranking among the higher frame rates for that resolution.

The rank also reflects the age of the CPU. The i5-9400, released in 2018, is an end-of-life product, and its 6-core, 6-thread configuration is modest by current standards. However, for Inside, which is a puzzle platformer from 2016, the CPU is not a limiting factor. The rank is therefore more indicative of GPU performance than CPU capability. Users comparing this combo to others in the database should focus on the GPU percentile of 65, which gives a better sense of how the Arc B570 performs relative to the broader hardware landscape.

FAQ

Q: Can this PC run Inside at 1080p with maximum settings?

A: Yes. At 1920x1080 Ultra settings, the combination averages 114 FPS, which is well above the 60 FPS playability threshold.

Q: What is the best preset for 4K gaming on this system?

A: The best 4K preset is Medium, which averages 87 FPS with a minimum of 74 FPS and a maximum of 100 FPS. High and Ultra at 4K both fall below 60 FPS.

Q: How does the Intel Arc B570 compare to the Intel Arc A750?

A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582. The A750 is 0.1 percent faster, making the two GPUs effectively equivalent in performance.

Q: Is the Intel Core i5-9400 a bottleneck for this game?

A: The data does not indicate a CPU bottleneck. At 1080p Low, the system averages 222 FPS, and at 1080p Ultra it averages 114 FPS, both well above the threshold. The CPU's Cinebench R23 single-core score of 935 is sufficient for this title.

Q: What frame rates can be expected at 1440p with Medium settings?

A: At 2560x1440 Medium settings, the system averages 138 FPS, with a minimum of 117 FPS and a maximum of 159 FPS.

Q: Does the system meet the 60 FPS threshold at 4K with High settings?

A: No. At 3840x2160 High settings, the average is 54 FPS, which is below the 60 FPS playability threshold. Only Low and Medium presets are playable at 4K.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 114 FPS. This is the highest quality option available, and it delivers nearly double the playability threshold. Users can select Ultra without any concern for frame rate drops, as the minimum is not recorded but the average is far above 60 FPS.

At 2560x1440, the best settings are also Ultra, with an average of 82 FPS. This is above the 60 FPS threshold, though the margin is smaller than at 1080p. The 82 FPS average provides a smooth experience, and the lack of recorded minimum values for Ultra means the data does not indicate any drops below the threshold.

At 3840x2160, the best settings are Medium, which averages 87 FPS. The recorded minimum for Medium at 4K is 74 FPS, which is still above the 60 FPS threshold, and the maximum is 100 FPS. This makes Medium the only preset at 4K that combines high visual quality with a guaranteed frame rate above the playability threshold. Low settings at 4K average 108 FPS, but Medium is the better choice for visual fidelity. High and Ultra at 4K are not recommended, as both fall below 60 FPS on average.