Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
388 FPS
Ultra 1080p Measured
276 FPS

1440p (2K / QHD)

Low 1440p Measured
348 FPS
Ultra 1440p Measured
198 FPS

4K (Ultra HD)

Low 4K Measured
265 FPS
Ultra 4K Measured
126 FPS
3.4ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 49,394
Graphics Card
Required 27,118
Your GPU 54,209

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 126 134 214 265
1440p QHD 198 210 325 348
1080p Full HD 276 291 361 388

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 291
1920x1080 Low 388
1920x1080 Medium 361
1920x1080 Ultra 276
2560x1440 High 210
2560x1440 Low 348
2560x1440 Medium 325
2560x1440 Ultra 198
3840x2160 High 134
3840x2160 Low 265
3840x2160 Medium 214
3840x2160 Ultra 126

Performance Analysis: Inside on Your System

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 4080 SUPER delivers an exceptionally strong performance profile in Inside, a Puzzle Platformer released on 2016-07-06. The measured data shows that this combination is not merely capable of running the game, but rather it overwhelms it at every tested configuration. Across all three resolutions and all four quality presets, the average frame rates are dramatically above the 60 FPS playability threshold. The data indicates a system with such headroom that the primary consideration is not whether it can run the game, but how much performance can be harnessed for maximum visual fidelity or high refresh rate displays.

Measured FPS Breakdown

The benchmark results for this combination are characterized by extremely high average frame rates, with no recorded minimum or maximum frame time data available in the dataset. This absence of variance data suggests a highly consistent performance profile, though the analysis must focus on the average FPS figures provided.

At 1920x1080, the lowest resolution tested, the system produces staggering numbers. With Low settings, the average FPS reaches 388.3. Moving to Medium settings yields 361.2 FPS, and High settings still deliver 291.2 FPS. Even the most demanding Ultra preset maintains an average of 276.4 FPS. These figures place the system far beyond the requirements of any standard 60 Hz or even 144 Hz display, indicating that the GPU is largely unconstrained at this resolution.

Stepping up to 2560x1440, the performance remains extraordinarily high, though a clear scaling pattern emerges. The Low preset averages 347.5 FPS, while Medium settings produce 325.3 FPS. The High preset drops to 209.7 FPS, and Ultra settings yield 197.5 FPS. The transition from Low to Medium at this resolution is relatively minor, a difference of 22.2 FPS. However, the jump from Medium to High is substantial, a reduction of 115.6 FPS, indicating a significant increase in shader or texture complexity that begins to engage the GPU more heavily.

At the 4K resolution of 3840x2160, the system continues to deliver excellent performance, though the impact of the higher pixel count is evident. The Low preset averages 265.2 FPS, while Medium settings produce 213.7 FPS. High settings drop to 134.4 FPS, and the Ultra preset, which represents the maximum visual load, still maintains a robust 126.4 FPS average. The scaling from 1440p to 4K shows a consistent reduction in frame rates across all presets, with the High preset dropping from 209.7 FPS to 134.4 FPS, illustrating the increased pixel fill rate demand.

The data reveals that the most significant performance cost comes from the transition between Medium and High settings, rather than the shift to Ultra. At 4K, the difference between High and Ultra is only 8 FPS, whereas the difference between Medium and High is 79.3 FPS. This pattern repeats at 1440p and 1080p, suggesting that the High preset introduces a specific rendering feature—likely related to shadow quality, post-processing, or draw distance—that has a disproportionate impact on GPU load.

Similar Performance Alternatives

Examining the nearest rivals for the CPU and GPU provides context for how this combination would compare to other hardware configurations. The Intel Core i5-14600KF has an average benchmark score of 49394, placing it in the 90th percentile of all CPUs. Its closest competitor is the AMD Ryzen 9 7900, with an average score of 49228, a negligible 0.3% difference. The AMD Ryzen 7 PRO 5755G scores 49196, just 0.4% behind. The Intel Core Ultra 5 245 trails by 0.8% with a score of 48995. On the other side, the AMD Ryzen AI Max+ 388 slightly outperforms the i5-14600KF by 0.8%, scoring 49796. These deltas are all within 1%, meaning that for Inside, any of these CPUs would produce statistically indistinguishable frame rates, as the game is not likely to be CPU-bound at the tested settings.

For the GPU, the NVIDIA GeForce RTX 4080 SUPER holds an average benchmark score of 54209, ranking in the 86th percentile of all GPUs. Its nearest rival is the original NVIDIA GeForce RTX 4080, which scores 54247, a 0.1% difference that places the SUPER variant marginally behind in synthetic benchmarks. The AMD Radeon Pro W5700X scores 54828, ahead by 1.1%. More notably, the AMD Radeon RX 6750 GRE 12 GB scores 55698, which is 2.7% higher than the RTX 4080 SUPER, and the AMD Radeon 8060S scores 55757, 2.8% higher. This suggests that in raw synthetic compute, some AMD alternatives may edge out the RTX 4080 SUPER. However, for Inside, which is a lighter title, the actual FPS differences would likely be minimal, as all these GPUs far exceed the game's requirements.

The practical takeaway is that any system built with a CPU from this rival cluster and a GPU from this rival cluster would perform almost identically in Inside. The frame rate ceiling is so high that the bottleneck is likely the game engine's own frame rate limit rather than hardware capability.

CPU and GPU Roles

The data from the measured FPS across resolutions and presets reveals how the CPU and GPU each contribute to performance in Inside. The game exhibits classic scaling behavior where GPU load increases with resolution, while CPU load remains relatively constant.

At 1920x1080, the frame rate differences between Low (388.3 FPS) and Ultra (276.4 FPS) are substantial, a 111.9 FPS gap. This indicates that the GPU is the primary limiting factor even at this resolution, as increasing graphical settings directly impacts the rendering workload. However, the fact that the system can exceed 380 FPS on Low suggests that the CPU is capable of feeding the GPU at extremely high frame rates without becoming a bottleneck. If the CPU were the limiting factor, we would expect to see a plateau in FPS regardless of settings, but the data shows continuous scaling.

At 2560x1440, the pattern continues but with a more pronounced GPU impact. The Low preset (347.5 FPS) and Medium preset (325.3 FPS) remain close, but the High preset (209.7 FPS) represents a significant drop. This suggests that the High preset introduces a GPU-intensive effect that scales with pixel count. The CPU's role at this resolution is still secondary, as the frame rates are high enough to indicate that the CPU is not the limiting factor.

At 3840x2160, the GPU's role becomes dominant. The Low preset (265.2 FPS) drops significantly from the 1080p Low figure (388.3 FPS), a reduction of 123.1 FPS that directly correlates with the 4x increase in pixel count. The Ultra preset (126.4 FPS) at 4K is still more than double the playable threshold, but it represents the heaviest load. The scaling between resolutions for a given preset shows a consistent pattern: moving from 1080p to 1440p reduces FPS by roughly 10-40%, and moving from 1440p to 4K reduces it further. This is classic GPU-bound behavior.

The CPU's contribution is best understood by looking at the Low preset across resolutions. At 1080p Low, the system hits 388.3 FPS, but at 1440p Low, it drops to 347.5 FPS, and at 4K Low, it falls to 265.2 FPS. Since the CPU workload for geometry and physics is similar across resolutions, this drop is purely attributable to GPU fill rate limits. The Intel Core i5-14600KF, with its 14 cores and 20 threads, provides ample headroom for the game's logic, which is typical for a Puzzle Platformer with limited simulation complexity.

The Verdict

Based on the verdictByResolution data, this PC can absolutely run Inside at all tested resolutions and settings. The playable threshold is defined as 60 FPS, and every configuration exceeds this by a wide margin.

At 3840x2160, all four settings—Low, Medium, High, and Ultra—are marked as playable. The best settings are Ultra, which achieves an average of 126.4 FPS. This is more than double the 60 FPS threshold, meaning players can enjoy the maximum visual quality at 4K without any concerns about smoothness.

At 2560x1440, the situation is even better. All settings are playable, and the Ultra preset delivers an average of 197.5 FPS. This level of performance makes 1440p Ultra ideal for high refresh rate monitors, as the frame rate is well above the 144 Hz mark.

At 1920x1080, the system reaches its peak performance. Ultra settings yield an average of 276.4 FPS, which is more than four times the playable threshold. This makes 1080p gaming exceptionally smooth, even for esports-level refresh rates of 240 Hz or higher.

In summary, the data shows a definitive verdict: this combination is overqualified for Inside. There is no scenario in the tested range where the system falls below 60 FPS, and the lowest recorded average (126.4 FPS at 4K Ultra) is still more than double the threshold.

FAQ

*Q: Can this PC run Inside at 4K with maximum settings?*

A: Yes. The measured data shows that at 3840x2160 with Ultra settings, the system achieves an average of 126.4 FPS, which is well above the 60 FPS playable threshold.

Q: What is the highest average FPS this combination can achieve?

A: The highest recorded average FPS is 388.3, which occurs at 1920x1080 resolution with Low settings.

Q: How does the RTX 4080 SUPER compare to the standard RTX 4080 in synthetic benchmarks?

A: The RTX 4080 SUPER has an average benchmark score of 54209, while the RTX 4080 scores 54247. The RTX 4080 is 0.1% higher, indicating a negligible performance difference.

Q: Is the CPU or GPU more important for this game at 4K?

A: The GPU is the dominant factor at 4K. The frame rate drops significantly when increasing resolution or settings, while the CPU's 14 cores and 20 threads provide sufficient processing power to avoid bottlenecking.

Q: What is the performance difference between Medium and High settings at 1440p?

A: At 2560x1440, Medium settings average 325.3 FPS, while High settings average 209.7 FPS. This represents a drop of 115.6 FPS, showing a substantial increase in GPU workload.

Q: Does the system maintain 60 FPS at all tested configurations?

A: Yes. Every resolution and preset combination in the measured data exceeds 60 FPS, with the lowest average being 126.4 FPS at 4K Ultra.

Best Settings per Resolution

For players seeking the most demanding preset that still maintains at least 60 FPS, the data shows that the Ultra preset is achievable at every resolution.

At 3840x2160, the Ultra preset delivers an average of 126.4 FPS. This is the maximum visual quality setting available in the test, and it comfortably exceeds the 60 FPS threshold. Players can enable every graphical feature without compromise.

At 2560x1440, the Ultra preset produces an average of 197.5 FPS. This provides a significant margin above 60 FPS, allowing for smooth gameplay even during demanding scenes. The extra headroom also means that any potential future driver overhead or background processes will not impact playability.

At 1920x1080, the Ultra preset reaches an average of 276.4 FPS. This is the optimal configuration for high refresh rate displays, as the frame rate is sufficient to drive a 240 Hz monitor to its full potential. The system is so capable at this resolution that even the highest settings leave substantial performance in reserve.

In all cases, the Ultra preset is the recommended choice, as it offers the best visual experience without any risk of dropping below the 60 FPS playable threshold.

How This Combo Ranks

Within the benchmark database, this specific combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 4080 SUPER holds a rank of 174 out of 3716 tested combos for Inside. This places the system in the top 4.7% of all tested configurations, indicating that it outperforms the vast majority of other hardware pairings.

The high rank is consistent with the measured FPS data, which shows exceptional performance across all resolutions. The combination's strong showing is driven by the GPU's 16 GB of GDDR6X memory and 52.22 TFLOPS of FP32 compute, which are more than sufficient for a game of Inside's visual complexity. The CPU's 90th percentile ranking among all CPUs also contributes, though the game's relatively simple simulation means the CPU is not a limiting factor.

The rank of 174 out of 3716 means that only 173 other combinations of CPUs and GPUs have achieved higher average FPS in this specific title. These would likely be configurations with even more powerful GPUs, such as the RTX 4090 or newer generations, but the practical difference is minimal given how far this system exceeds the playable threshold. For any real-world gaming scenario, this rank confirms that the system is a top-tier performer for Inside.